Everything posted by CV32
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The F-35 Saga
Latest F-35 DOT&E report here
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If Russia Started a War in the Baltics
If Russia Started a War in the Baltics, NATO Would Lose — Quickly (Foreign Policy)
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Turn rates for aircraft ... and beyond
I like it as well. AAM exchanges between combat aircraft are not as easily avoided, and any support aircraft (transport, AEW, etc) that find themselves needing to "get the heck out of Dodge" are more vulnerable now than ever.
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Turn rates for aircraft ... and beyond
How has everyone been liking (or not) the adjusted turn rates for aircraft?
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PE Troubleshooting Help Request
DB work can be painstaking. Don't ask me how I know.
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Russia to Push on With [Lada class] subs
'Mini Red Octobers:'Russia to Push on With Stealth Submarine Program (The Diplomat)
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Radar notices
Yes, sometimes you will be repeatedly prompted to turn on the radar, even when you have declined. Yes, its annoying but when you've played the game for 20+ years ...
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Russian Intervention in Syria
Heard this bit of news over the weekend. I think it is fairly obviously a marketing mission but it will be interesting to see what armament they deploy with. Russian supermaneuverable Su-35 Flankers have started flying over Syria
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Requests for the HCDB (Official DB of HCE) and HCDB2
Oh, I see. This is unlikely to find its way into the DB as it falls into the hypothetical category.
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Requests for the HCDB (Official DB of HCE) and HCDB2
See What is the HCDB? in the FAQ section. The Halifax 'flight II' appears as Halifax FELEX in the HCDB.
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Radar notices
I would define an "instance" as follows: 1. Any AI group's radar paints (or could detect, which I think is the in-game lingo) a specific player controlled group. Example: A player controlled U-2 flies into the heart of a Soviet air defense network, and is painted by (or could be detected by) multiple Soviet radars, on the ground, on the sea, and in the air, either simultaneously or in rapid succession. or 2. A specific AI group paints (could detect) a specific player controlled group. Example: The same player controlled U-2 above is painted by (or could be detected by) each of a Bar Lock early warning radar, a Krivak class frigate, and a MiG-25 Foxbat interceptor at three different times, in succession. Obviously it could get very complicated. From a technical gameplay point of view, I might prefer the latter method. Calling upon the example above, I might not care one bit about my U-2 being painted (or detected) by a Bar Lock or a Krivak, but I might care very much about it being painted by a MiG-25. So I might want to ignore the first two, and pay attention to the third. Complexity ensues. From an ease of gameplay/coding point of view, a global option (game options menu) or a single instance (turn off all notifications for this U-2) might be a more useful (more easily achieved?) route.
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Radar notices
It has always been this way. Tony is quite correct. It is an undesirable game behaviour, but its not a bug. It also find it annoying, but we've made so many strides of much greater significane that this one has probably been overlooked. I would be happy with either (1) a game option to turn off the notifications altogether, or (2) an option to permanently ignore the request in each instance.
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Getting the Most out of Your Wargame
Getting the Most out of Your Wargame: Practical Advice for Decision-Makers (War on the Rocks)
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How FP Stumbled Into a War With China — and Lost
How FP Stumbled Into a War With China — and Lost (Foreign Policy) Discussion of a simulated conflict in the East China Sea.
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North Korea Tests 'Polaris-1' SLBM
- North Korea Tests 'Polaris-1' SLBM
North Korea faked sub-launched missile test footage: analysis (Reuters)- Russian Intervention in Syria
Russia operates 'Mainstay' AEW&Cs over Syria (Jane's) This is a new and interesting development.- North Korea Tests 'Polaris-1' SLBM
North Korea Shows Latest Submarine Missile Test Launch (Free Beacon)- Random topic title by TonyE
This is also just my own viewpoint, of course, but any multiplayer game that can combine the best of both worlds from human decision making and automated game play (whether by paper rules or a computerized sim) will always be better than a single player vs AI sim. No matter how excellent the sim (and CMANO would certainly rank up there in terms of warfare sims), it simply cannot match the dynamics of a multiplayer game like that described above. So, IMHO, a game that uses a solid set of rules (e.g. Harpoon 4) and relies upon human decision making/ingenuity is far superior. (The biggest issue is being able to coordinate game play among individuals and anchor their commitment to finishing the effort).- Anyone interested?
I was afraid of that. Sigh.- North Korea Tests 'Polaris-1' SLBM
North Korea’s Ballistic Missile Submarine Program: Full Steam Ahead (38North)- Anyone interested?
Did this one suffer the (unfortunately) usual fate?- Russian Sierra II SSN returns to the fleet
Russian Sierra II SSN returns to the fleet (Jane's)- Russia receives its first MiG-29SMTs
Russia receives its first ordered MiG-29SMTs (Jane's)- China’s First Domestic Carrier Almost Certainly Under Construction
Confirmed: China Is Building a Second Aircraft Carrier (The Diplomat) - North Korea Tests 'Polaris-1' SLBM