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Database Design & Discussion

A forum for discussion of database design for Harpoon Classic/Commander's Edition.

Visit Platform Requests for a tool to request changes and additions to the HC Platform Databases.

  1. Started by jugasa77,

    I haven't play for a couple of years and I have forgotten how to start the HCE Platform Editor... Can anybody help me? Harpoon Ultimate Commanders Edition v2009.097 + Windows Vista + MS Access 2007 Thanks a lot.

    • 12 replies
    • 4.8k views
  2. Started by Steven M,

    I noticed the following submarines listed as being capable of "very deep" (below 600 meters) operations: Class: Depth per Combat Fleets of the World 15th Edition 1. SSBN Le Triomphant: 500 meters 2. SSN Barracuda: 400 meters 3. SSGN Oscar II/I: 500 meters 4. Akula 1: 520 meters (also probably Akula II); normal operating 400-450 meters Compares to "deep": 5. Virginia: 488 meters test depth 6. Seawolf: 594 meters test depth 7. Los Angeles: 450 meters May need to change the above subs in the database. Steven

    • 2 replies
    • 2k views
  3. Started by broncepulido,

    Some days ago I saw Brad has reduced in the last iteration of the DB in one unit the sound value of the submarines in the DB. I think is an usual change, I perceived it because in the previous iteration I was thinking about the sound value of the submarines and noting they are adjusted to the real values. This thinking was based mainly in the data published on the famous table of Submarines of the Russian and Soviet Navies:1718-1990, of Polmar and Noot, Naval Institute Press, Annapolis,1991. Today, reckoning about it but not searching data about the topic, I've finded casually this page base on the mentioned table and parallel data of other books: http://web.archive.or…

    • 3 replies
    • 2.4k views
  4. Started by broncepulido,

    Someone remember if the Sonars Modifiers named Active and Passive in the Platform editor are disabled? If not, what is the effect of the modifiers? The values it sembles can be something as (it's not a exhaustive list, but I think those are the presente values): Passive, low noise: 246, 241 (Seawolf, Ohio, CAPTOR), 251 (Oscar II, Delta IV, Lafayette, Providence, Akula II, Improved Akula, Sierra II), Passive, high noise: 15, 226 (Noisemaker) Active, low noise/reflective size: 246, 251 (Seawolf, CAPTOR, Akula II, Improved Akula, Sierra II) Active, high noise/reflective size: 226 (Noisemaker),

  5. Started by DarkNite,

    Is it possible to model suicide boats in HCCE? Essentially a platform that delivers a short range, high damage attack and then sinks. Both Al Qeda and the Tamil Tigers have used this strategy navally. Could it work?

    • 4 replies
    • 2.8k views
  6. Started by broncepulido,

    Which are the estimated values of runway length for take-off and landing? Is this hypothesis correct? I will wellcome any values: STOL aircraft: 50 meters or lesser. Small aircraft: 51-500 meters. Medium aircraft: 501-1000 meters. Large aircraft: 1001-2000 meters. Very Large aircraft: 2001 meters or more.

  7. Started by Steven M,

    Tony, et al: I was reading an article regarding “bunker buster bombs” and the specific uses for them. It led me to wondering how the “specific use” concept could be adapted to HCE. Currently most target defense is based on a numeric value, for example; a large airbase may be valued at 9500 defense points or a tank unit at 10. Deliver enough damage points in your attack and the target is destroyed. When attacking a target it doesn’t matter what type of weapon you use as long as that weapon can attack that type of target. For example, when attacking an airfield you can use any anti-surface weapon. The effectiveness of the weapon is based on accuracy and damage …

    • 7 replies
    • 3.1k views
  8. After some testing I'dont see effects in the use of TCS on planes. Neither in the use of IR and Low-level light TV on ships (and submarines). They are actually any effects by his use in the game!

    • 12 replies
    • 2.5k views
  9. Started by broncepulido,

    799 THAAD interceptors delivered to 7(US)+2 (UAE) batteries, or some 88 interceptors by battery, without discount of those fired on test or angry (transcendent in view of the great SAM expenditure in Ukraine and the low yearly production level): https://news.usni.org/2024/10/17/report-to-congress-on-the-terminal-high-altitude-area-defense-thaad-system

      • Like
    • 2 replies
    • 727 views
  10. Started by TonyE,

    Eric, thank you for attempting to organize the database requests. I'm an interested to see where it goes and appreciate the effort it take to maintain the list of enhancement requests!

  11. Started by CV32,

    In anticipation of the soon to be released BattleSet Builder, in which HCE players will now be able to play scenarios across the entire globe, I've put together a new database that focuses on the 'Americas' - North, South and Central. The Harpoon Commander's Edition Database - Americas (HCDA) contains a wealth of new aircraft, ships, submarines and installations for the theater, as well as retaining and/or adapting many platforms from the official database of the Harpoon Commander's Edition simulation, the HCDB. This allows the fullest range of scenarios to be created with the BattleSet Builder tool, from Soviet/Cuban interventions in Central America and the Caribbe…

    • 22 replies
    • 10.1k views
  12. Started by CV32,

    Please make all your Harpoon Commander's Edition (HCE) Americas Database (HCDA) requests for new platforms, changes to existing platforms, fixes and updates in this thread. It is much easier for me to track requests and changes if they are in one place. To recap HCDA design philosophy: The platforms (ships, submarines, aircraft, installations, and weapon systems) contained in the HCDA will cover (generally speaking) the 1980-2015 era, but this is not a hard and fast rule, and there are some exceptions. Like any database, the HCDA is always a "work in progress". There will be always be errors, typographical or otherwise, to some degree, so please be patient and…

  13. Started by CV32,

    Now that the BattleSet Builder has been released, and in anticipation of ever greater things for HCE, I've put together a new database that focuses on the First and Second World Wars. The Harpoon Commander's Edition World Wars Database (HCWW) will initially focus on aircraft, ships, submarines and installations of the Second World War, and in due course, I hope to start adding select platforms from the First World War. A database for WWII in particular has long been a dream for HC players, and Rene Haar and Jan Masterson were the first to make it a reality last year with the release of their HC_WW2_DB. It is important to keep in mind the limitations of the curre…

    • 0 replies
    • 1.3k views
  14. Started by CV32,

    This thread has been created to accommodate requests for the Harpoon Commander's Edition (HCE) World Wars Database, or HCWW. The HCWW is a custom database that will initially focus on aircraft, ships, submarines and installations of the Second World War, and in due course, if room is available, select platforms from the First World War. It is important to keep in mind the limitations of the current code when it comes to modeling WW1/2 era engagements, however, including: less than ideal modeling of aircraft guns; difficulty in modeling radio intercept; no limitations to communications; targeting based on formation center rather than unit to unit; etc. That said, I…

    • 35 replies
    • 14.2k views
  15. About the County class destroyers and the Sea Slug missile, my results about the ships missile-carrying capacity, after a long afternoon of research motivated by the contradictory data about the topic: Originally envisaged to carry 18 or 20 missiles, but magazine enlarged before the ship building. The ships were equipped with: Sea Slug load=24 on the first THREE ships, of them 8 ready to fire (unknown missile-readying time). Sea Slug load=39 on the later FIVE ships, of them 6 ready to fire (unknown missile-readying time). 30 seconds time cycle for two missile salvoes obtained of the 8/6 missiles in the ready to use compartment, beyond the magazine and …

  16. Started by broncepulido,

    Perhaps of interest, Turkish Weapons Catalog 2019/1: https://www.ssb.gov.tr/urunkatalog/en/403/

  17. Started by JanMasterson,

    Hope it helps, Jan

  18. Started by JanMasterson,

    Vosper Mk 5, id. 2420 Sensors a Graseby 170 (Hull Mounted) active sonar is missing (not yet in the DB), but, in the DB, there's a Sonar 177, id.47266 with act./pass. capabilities and with the good ranges. Mounts Should be added: 12.7mm MG, id.59623, 59624; GAM-B01 20mm/85, id.59583, 59584; =>'Alborz' and 'Sabalan' have PB&SB(2)2 C-802 vice Sea Killer fitted 1996/97 Maybe 60288, 60289 (4 CSS-N-8 Saccade (C802) tubes)? 23mm/81, id. 60224 should be erased since 23mm was replaced by 35mm in 1991. Sources: http://web.archive.org/web/20030202120030/...80/iranupd.html http://www.nasog.net/datasheets/warships/f...lvand_Class.htm

    • 0 replies
    • 1.5k views
  19. Started by rainman,

    Hello all. I would like to start the discussion about how we can together find a way to bring the HCDB2 up to date. I could provide a long list of platforms that need to be created or updated, but that's not a good use of space here right now. And players creating and sharing their own databases "willy nilly" will confuse the process and intimidate newer players. So I think one centrally administrated database remains the only solution. The big question is who would be willing to take this on? Brad, I cannot thank you enough for all the work you have put in over the years, and I understand that you probably won't want to do this. But as military technology advances, this…

      • Sad
      • Like
    • 13 replies
    • 769 views
  20. Started by Warhorse64,

    I've noticed that in the latest version of the HCDB, weapons based on the Mk 82 do more damage, and those based on the Mk 84 do significantly less, than in previous versions. I presume that this is based on a paper rules update, but what was the rationale? 'Enquiring minds want to know!'

    • 2 replies
    • 1.9k views

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