May 14, 201214 yr After some testing I'dont see effects in the use of TCS on planes. Neither in the use of IR and Low-level light TV on ships (and submarines). They are actually any effects by his use in the game!
May 15, 201214 yr After some testing I'dont see effects in the use of TCS on planes. Neither in the use of IR and Low-level light TV on ships (and submarines). They are actually any effects by his use in the game! Forgot the Issue Tracker? [i don't know if we busted something in a beta recently, but these functions did work at one time or another.]
May 15, 201214 yr Author After some testing I'dont see effects in the use of TCS on planes. Neither in the use of IR and Low-level light TV on ships (and submarines). They are actually any effects by his use in the game! Forgot the Issue Tracker? [i don't know if we busted something in a beta recently, but these functions did work at one time or another.] No, but it don't remember if they were working in HC Gold neither ...
May 15, 201214 yr I started looking at TCS before heading to work this morning and saw that the flag is used. Once I have some more time we can determine if there are any valid situations that result in TCS doing anything. If we find that it does do something, the effects are clear, the TCS will work at short ranges within a 30 degree FOV of the nose of the aircraft and aids in firming up the contact (gives height and helps classification).
May 16, 201214 yr In the more recent 2011 series of builds it indeed was not possible to have a TCS detection. It is now possible in 2012.001. How it works... TCS only works against aircraft. TCS only works against aircraft that are Small or Large in size, VSmall will not be detected by TCS TCS can ideally see Small aircraft out to 16nm TCS can ideally see Large aircraft out to 38nm Weather will decrease the range TIme of day will affect range (shorter in the morning/evening and night) TCS has a 60 degree field of view centered on the aircraft's heading TCS can give you Height, Classname, and Propulsion You will rarely, if ever, see a detection type of TCS since it is a shorter ranged mechanism that say Radar but it will help give you that additional contact information. I didn't have time to look at IR or LLTV yet.
May 16, 201214 yr Thanks, Enrique, for picking up on this. Turns out it was a relatively recent issue. I knew that it had worked at one time or another. And as usual, Tony is the life saver.
May 16, 201214 yr Author Thanks, Enrique, for picking up on this. Turns out it was a relatively recent issue. I knew that it had worked at one time or another. And as usual, Tony is the life saver. Thanks by the overall interest. I think I've never detected nothing with TCS in none of the game iterations, I was thinking it was never operative ... (thanks Tony about the clarification in ranges and function ) About IR and LLTV installed in ships and subs, the same thing ... Because that, I dont begin a issue tracker thread, I was believing the aswer was simply a "they are not operative flags ...·
May 16, 201214 yr About IR and LLTV installed in ships and subs, the same thing ... Because that, I dont begin a issue tracker thread, I was believing the aswer was simply a "they are not operative flags ...· Issue Tracker is always the way to go. Its possible that there is a 'triggering' problem with the IR and Low Light Level flags too, but in the interim ... IR gives bearing, type, size and is not influenced by weather; it cannot see submarine wakes. Low Light Level basically is enhanced visual, basically making it always daytime for visual spotting purposes. Still affected by weather, as with visual.
May 16, 201214 yr Author IR gives bearing, type, size and is not influenced by weather; it cannot see submarine wakes. Thanks! Err, supposedly "visual" is capable of detect submarine wakes in the Game Engine?
May 16, 201214 yr Err, supposedly "visual" is capable of detect submarine wakes in the Game Engine? Yes.
May 17, 201214 yr LLTV was easy and was already working. It indeed only affects Visual detection and makes a platform with that flag think that it is always daylight for Visual detection purposes. if (Act->emit & sLOWLIGHT) visDay = 3; /* 1=night; 2=twilight; 3=daylight */ else visDay = Day; // Day - current time of day 1, 2, or 3 IR is trickier but it also appears to be working correctly for all cases except submarines. I believe I have submarines fixed up now as well. If a sub is at periscope depth or snorkeling or surfaced, it should be detectable by infrared (and visually) now. The Kelvin Wake code is in there and operational as part of Visual detection. The detecting unit must be airborn and at VLow or (Low or lower if seastate
Create an account or sign in to comment