Defect Tracking
Repository of user created Defect, Bug, Issue, Feature reports for HC.
Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.
Tags: Add the following tags to new issue reports,
OP: Username, UNFILED, VerRep: 2017.011
Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.
Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.
374 topics in this forum
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If you wish to start a new Battleset inbuilt scenario and go to the appropriate menu then the description of the scenario should include only the scenario background but it also includes the Blue Orders. The screen shots are from BS giuk 2003, but it seems other BS are the same. Not a critical error effecting play so low priority.
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recently while works was done with future data base It was notice on the base selection popup almost all bases only highlighted Blue for Named bases and Red for almost all ZZdonotuse base. It did not matter which color was selected for base creation. The create a base popup determined the color of the base created regardless of the country base popup's color. In short if you selected create red base in pop up screen and chose the only available blue base listed that you wanted it would still be a red base upon selection. This happened with ZZdonotuse red labeled bases if create blue base was selected. The base would be a blue base. It seems only to happen to DB 17909. Att…
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Issue Information ⦁ Issue ID #000009 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2009.050 ⦁ Fixed in 2009.082 AI Gunnery Doesn't Adhere to ROFPosted by miller7219 on 05 March 2013 - 07:19 PM AI gunnery continually fires non-stop until either it runs out of ammo or target is sunk. Player gunnery adheres to the ROF properly. The AI wins every surface-to-surface gunnery duel in very quick fashion! I tested with 2009.074 too, and same result. I recall that I noticed this a few years back, but never got around to reporting it. Effectively surface-to-surface gunnery is broken unless the AI can be fixed to play fair.
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This occurred in GE 2022.016 but repeated (different scenario) GE 2022.20 Error isn't reproduced in saved game from 1 and 4 seconds prior. GE.LOG file attached in zip, line 689,553 (game time 109392) shows: 109392 Combat5.c:1580 - G AMA:AirAttacker: ZZr.. AirTargetType = (a symbol not copied) 109392 Combat5.c:1602 - G ZZr:target_type = 1, range=4, bearing=88 109392 Combat5.c:1704 - after case, gflag=0, wrange=143, WR.weapon_range=143, attack type (type_aa)=0 Note the attacker is an F16 loaded with pavewave bomb 4 m range. (maybe a help, maybe a herring?) Scenario and two saved games from -1 and -4 seconds included. played in custom battle set …
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Icons do not move unless you click on one in the unit or group map. Result is you dont see accurate position of planes and missiles causing you to react slowly and often with disatrous results.
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Issue Information Issue ID #000024 Issue Type Issue Severity 0 – None Assigned Status 91 – Duplicate Version 2009.076 Fixed in Dead fish in the water - Red subs do not navigatePosted by Grumble on 16 June 2013 - 09:33 AM Playing HDS2 3.0, Convoy Ho!, red submarines were painfully hard to detect, yet they were themselves very passive. I checked what are they up to with Show All. Looks like there is a some problem, either with the scenario or with the AI navigation, SE shows red groups would need to do creep speed on their patrol routes, except perhaps ZKU, starting from further North at 25kts, but ZKU would also slow down to 5kts after reaching the expecte…
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using database hccw 140314 battleset westpac seen in GE 2022.027 scenario SlowTurn_CW_WestPac.scq starts with blue single ship group headed near north and detects a single ship red group just out of gun range approx due west. save game SlowTurn.hpq Blue group has been ordered to attack red group, it has calculated course to close and attack, out of range reported as 3 mile. Group continues on original course for 30 mins but during this time it continues to recalculate the course to close. save game SlowTurn+28.hpq is about 28 min after attack order, in about 2 mins the group will come around on heading for the latest course to close. Research te…
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I might have wrongly read TonyE comments on the GE changes but assumed that if no total victory conditions are set in the scenario total victory will be granted if all enemy are destroyed but this doesn't happen if there are remaining neutrals.
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GE 2025.017 BS Malacca (built in HCDB2 170909) Attached zip with orignal scenario, two saved games (both should get to crash within a few secs, depends on luck of attacking SAM), two GE.LOG for respective saves but both very similiar. Just let either save game run. it is somewhat inconsistent as the time taken before chopper is hit by sam seems to vary but this assertion failed notice comes up and then game crash. StoreCrash1.zip
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With 2 ship task group I launched 6 AC in a group. After Splitting AC only the first plane lands from Air Group ABA after game is saved and then restarted. I launched 3 plane from each ship in 1 group. Split Plane group so that planes would land on the correct ship. Landing Test 5-Landing plane 1 is where I saved the game. After that group ABA wouldn't land anymore planes. Included in my file is the test scenario, several saved games and a copy of my db. This issue appears to be similar to the issue we had with base patrols becoming corrupt after saving a game. Thanks to DonT's tool box you are able to save the planes in the group that haven't la…
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GE crashes with out any warning. This has happened several time in about the same spot in the game. I have included the last 5 game saves 1 second apart. If more saved games are needed please let me know. The zip file includes GE log, db and saved games. let me know if you need any additional information. GE Crash 2023.006.zip
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Went to add some Chinese planes to a base while updating one of my scenarios. I couldn't find any Chinese Ships, Planes or Bases. Finally stumbled on them in the SE. It appears that Chine has been changed to Side. I checked the PE and China is listed for all db entries I checked. I have included a copy of the PE and SE files in the download. I checked multiple versions of my PE, the issue seems to be consistently there. I have updated other scenarios lately and haven't noticed before. I am using 2021.009 version of HC. I haven't checked older versions yet. A screen shot is below for your viewing pleasure! …
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Three patrols within formation about Richmond base have been set P3s dropping sonar buoys to track their path. See screen shot, the two P3s patrolling the centre circle only patrol the east of north 1/8th segment. I expect them to patrol the whole central circular zone. Attached is a saved game conducting the patrols, database HCDB, westpac battleset, GE 20221.009 BadFormPatrol.zip
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Low Priority: In the SE when moving the position of a group to a west longitude it lists the longitude as east.
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as game goes past midnight the date remains the same, I'd expect it to go to the next date as midnight passes. atttached scenario for westpac battleset, hddb database. testdate.zip
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install 2025.016 database hcdb2-170909 battleset westpac in the zip pack the parent scenario and xml, GE.log, and two saves a second apart, either save should get you to the crash. Interceptor F106A has fired jenie nuke aams at a fllight of bombers, there is impact and the bombers are wiped out, there is an error message and any response to the error message (retry, ignore) results in game crash. I personally think this is a moral indicator that nukes shouldn't be used in any situation westpac-jenie.0002.0004.zip
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Issue Information Issue ID #000152 Issue Type Issue Severity 0 - None Assigned Status 10 - 0 Confirmed Version 2015.025 Fixed in Add New Magazine to dbPosted by eeustice on 24 May 2016 - 07:39 PM Anytime a new magazine is added to the db, the db Exports without a problem. When trying import same db a Runtime 3022 error occurs. The zip file includes the following: Copy of zipped good commandb.res file HCEEFDB-160524 Good pfData2005 file Good commandb.res file. Screen shots od Runtime error message Debug files from Access Current PE Version is 2015.025 Current SE Version is 2016.002 Current GE Version is 2016.003 The files provided are good files. All that is…
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Issue Information ⦁ Issue ID #000010 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2009.075 ⦁ Fixed in 2009.076 GE Main Window doesn't remember sizePosted by TonyE on 05 March 2013 - 09:33 PM I have not implemented the saving and restoring of the main window size since I turned off the Maximize upon game launch setting. This is a reminder to set up the saving and restoring of size and checking for whether the previous size is still valid (thanks to changed font dpi, monitor resolution changes, change in # or positioning of monitors) Issue-010-GE-Main-Window-doesn't-remember-size.pdf
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Issue Information ⦁ Issue ID #000025 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2009.082 ⦁ Fixed in 2009.083 Visual detection by deep subPosted by Grumble on 30 June 2013 - 02:29 AM : To Go 13:07:38:30 New contact: ZYS Slava: Slava from AHU Birmingham at a bearing of 250 degrees and a range of 39 nm Method: VISUAL Probably related to the fix in 082 Tony pointed out as: - Chg:B176 GE A platform with sonar of type active only could not detect anything. This has been fixed but the fix impacts all types of detections so thorough testing would be good. This is a larger problem as well affecting all detections. The code uses…
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Hello Everytime I try to add an helo to a destroyer or a non-CV ship I get this message: 3 days ago everything worked fine but I had a corrupt file at some point when using the PE editor. So I've been uninstalling and reinstalling for 3 times now and since then I always get this message. Any help would be really appreciated.
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