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Defect Tracking

Repository of user created Defect, Bug, Issue, Feature reports for HC.

Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.

 

Tags: Add the following tags to new issue reports,

OP: Username, UNFILED, VerRep: 2017.011

Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.

 

Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.

  1. Started by Skip_Reed,

    Using an LG 22" wide screen 1680 x 1050 XP Pro AMD Athlon 64x2 Dual 4600 2.4 ghz w/2 Gb Ram My popups (Speed, Course, Launch, Staff Assisat etc) are all missing the right & bottom section. For example the speed popup doesn't hav\f the cruse, flank & OK/Cancel buttons. Maps seem OK. I hven't run the original on this machine I only have it on my laptop. but that is also a wide screen I think 1280 x 800. Lenovo 3000 N100 The popups on that version are fine.

  2. Issue Information Issue ID #000123 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.022 Fixed in 2015.023 Ship missile loadout not adjusting in unit full reportPosted by Tony on 25 October 2015 - 07:32 AM I recentlystarted running version 2015.022 and database 150928 and I notice in ship missile lauching the group full report keep up with missile usage while the unit full report did not show missile usage on my ships. The scenerio was in Westpac WWW3 and tested with different units expending ordinance. I have included a test scenerio in which a Horizon class frigate intercepts a swarm of missiles larger then it's…

  3. Issue Information Issue ID #000125 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.023 Fixed in 2015.024 Planes Allowed on UnitsPosted by eeustice on 29 October 2015 - 03:51 PM When adding AC to ship or land unit the SE allows more AC than the AC limit set in the db. In example provided the db shows AC capacity of 10. In the SE I was able to add 30 AC. The GE also shows 30 AC. So far neither PE or SE has crashed. Attached is screen shots of the db THAAD Bat. Attached is a screen shot of 30 AC added in the SE. Attached is a screen shot of 30 AC in the THAAD unit in the PE Attached is the latest copy of my…

  4. Issue Information Issue ID #000126 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.023 Fixed in 2015.024 Negatice Sam's and AA ShellsPosted by eeustice on 29 October 2015 - 04:26 PM Screen shots from GE showing negative SAM's and AA Shells. Same db and saved scenario is last issue. If you have any questions please let me know. Thanks, Eric Issue-126-Negatice-Sam's-and-AA-Shells.pdf Negative Sam's.zip

  5. Issue Information Issue ID #000120 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.017 Fixed in 2015.020 Blue planes shoot-down, plane group persistsPosted by broncepulido on 15 October 2015 - 02:39 PM I send a saved game playing the Tesseract scenario. Two of my Vietnamese Su-27SK are shoot down by the Chinese in the air group BLA (composed only by those two Su-27SK), but the group persist in the map with none aircraft presente. Issue-120-Blue-planes-shoot-down-plane-group-persists.pdf 0 PLANES IN GROUP.zip

  6. Started by Herman,

    Defect Name: CTD on tanker launch Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-080308 Scenario used: CTD on tanker launch.SCm Long Description: CTD when tanker is ordered to launch on a patrol mission Sequence to reproduce: 1. Run scenario from Red side 2. Order Midas tanker to any patrol point from ZTa (Afrikanda) 3. CTD when plane attempts to launch Expected behaviour: Tanker should launch on patrol mission Observed behaviour: Tanker patrol mission results in CTD CTD_on_tanker_launch.zip

  7. Issue Information Issue ID #000117 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.011 Fixed in 2015.013 HC GE and SE Will not openPosted by eeustice on 06 August 2015 - 02:31 PM Update 2015.012 was installed both GE and SE will not open. Have downloaded file twice and loaded them several times. Attached are the GE and SE Log files. No problems with 2015.011. Issue-117-HC-GE-and-SE-Will-not-open.pdf gese.zip

  8. Just notice air to air missile problem in which after engaging other aircraft with missile remaining missiles would disappear from remaining AC magazines. Example 4 plane group each with 4BVR and 4WVR missile engage 4 enemy AC. After firing on the enemy AC the total of fired missiles and remaining missiles would vary. Each red group contained 16 BVR missiles. The F15 would fire eight but only 7 or less BVR missile would remain sometime all remaining BVR missiles would simply disappear. They would fire 8BVR missiles and upon inspection of attacking group in unit window, one or more extra missiles would be gone leaving 7 or less. Cntr Alt S show no other than the missi…

  9. Issue Information Issue ID #000116 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.010 Fixed in 2015.011 tanker aircraft refuelling when its the only unit in groupPosted by donaldseadog on 22 July 2015 - 04:14 AM Game version HC 2015.010 attached zipped test file using HCDB 150621 NACV EC2003 Active is one air group consisting of one unit comprising one tanker. In about 10 seconds (game time 120731) a refuelling event starts. The group now continuously goes through refuelling cycles. While this is not new now that refuelling operations continue until fuel is expired it becomes tedious. Also if the fuel to offlo…

  10. If you wish to start a new Battleset inbuilt scenario and go to the appropriate menu then the description of the scenario should include only the scenario background but it also includes the Blue Orders. The screen shots are from BS giuk 2003, but it seems other BS are the same. Not a critical error effecting play so low priority.

  11. Issue Information Issue ID #000115 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.009 Fixed in 2015.010 lazGUI v 10 startup crash with custom scenarioPosted by donaldseadog on 13 July 2015 - 04:47 PM Using: Windows 7 HC GE 2015.0.0.9 lazGUI v 010 At startup (game time 0) game crashes with all custom scenarios I've tried, eg recent GIU2.scm (HCDB 150621). I've also tried older custom scenarios with same result. No problem with any battleset scenarios. crash report indicates lazGUI as the fault module. The crash is immediate so I have no saved game. Don Issue-115-lazGUI-v-10-startup-crash-with-custom-…

  12. playing the Heart 3 scenario (2022 attack on Taiwan) at some 4 hours of gameplay this adjunted error (See files): taiwna 222222.hpq

  13. Started by mack,

    Defect Name: Crash After Splitting Build: Basic HCE installation. Repeatable: Y Operating System: XP DB used: Not Sure (Westpac from HCE install?) Scenario used: Saved game: Game crashes after splitting group. Long Description: After splitting a group (to hopefully enable it to refuel) the game crashes. Sequence to reproduce: 1. Load Savegame. 2. Choose group BKA (EA-6B Prowler and KA-6D Intruder Refuel, at top of window, slightly to the right above the carrier group.) 3. Ctrl-8 to split the group. Move both to the right side. Continue. 4. Game Crashes. Expected behaviour: Game asks for a new course. Observed behaviour: Game crashes. crash.zip

  14. Issue Information Issue ID #000113 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.007 Fixed in 2015.008 HC CrashPosted by eeustice on 12 June 2015 - 09:39 AM HC just crashed after SSM's hit Red ship. No crash msg. Sorry guys that's all the info I have. The attached saved game will crash after ASM hits. Have tried to run several times and crash happens every time. Attached is my latest db, game saved file and the GE log. I gave attached the last 2 saved games prior to the crash in case it helps. Last GE log indicates that this may be a refueling issue with group GOA (Just north of Japan). If you have any qu…

  15. When Blue air group CzA attempts to shoot an Air-to-Air missile at ASW missile TCM a Debug Fault occurs. If you click on Ignore enough times a missile is launched. Attached is a saved game file and 4 before the issue occurs. There are 4 seconds of saved game files in in the Auto Saved folder. GE and SE logs are attached. I attempted to create a smaller file using Don Thomas's AI Tool Box, but it seemed to change the saved game file. This is a custom scenario based on Harpoon Designers Series 9 Scenario 10. If you need any additional information, please let me know.

  16. When playing the user scenario EC Tom1_1.scn, in EC2003 Battle for the Atlantic Ocean running Build 2021.006 in Win 10 (via Parallels on a Mac - its complicate but things usually work just fine!) the game crashed without warning and produced the following message: At the time of the crash my machine had roughly 1.24 GB of memory available The having re-opened Harpoon the "saved game" would not reload and produced the following message: Is this just a "thing" or can the "saved game" be rescued (because, damn it, I was winning!)? Any and all suggestions, help, advice, guidance welcomed. Regards, …

  17. Started by mack,

    Defect Name: Suicidal ASW Attacks Build: Basic HCE installation. Repeatable: Y Operating System: XP DB used: Not Sure (Westpac from HCE install?) Scenario used: Backyard Long Description: AI sends May ASW aircraft to attack the carrier group. Sequence to reproduce: 1. Load Savegame. 2. Watch as May ASW planes try to attack the carrier formation. Expected behaviour: Not sending ASW planes with very short range weapons to attack a fully stocked carrier group. Observed behaviour: The May ASW planes try to attack the group (no subs in the group either). My guess is the "Sea" rating on the ASW-LR loadout's weapon "USET-95" (range 7.0) is causing the AI to …

  18. in GE vers 2025.025 scenario 2 there are a significant number of aground ships. When looking in the Scenario Editor and comparing with 2022.027 the BS map appears to have been distorted. Screen shots below

  19. Air groups HaA and FvA were landing on the same time on carrier group AAC. When the last plane in group HaA landed group FvA did not land. Group FvA was split off of HaA. Created a test scenario with 1 base and 1 CV and the same splitting of the air group and both groups landed correctly. Created a smaller version of the game using DonT's AI tool Box and both air groups landed. The saved game has not been edited. If more saved game files are needed please let me know. AC Not Landing.zip

  20. When using the autotest batch files against 2022.021 and 2022.022 Release builds, I'm getting assertions thrown in Stubs.c line 351, GetPtrSize. Even if I ignore the assertion, the GE exits soon afterward without warning. Instead of an exitcode of 0 (clean termination of the GE), I see an exitcode of -1073741819. I thought this might only be when using the AutoTest batch files where multiple copies of the GE are running simultaneously so I ran just EC2003 MEDC in single-file (one scenario at a time, one copy of GE running at a time) and still see the exitcode of -1073741819 for 50% of the scenarios (8 clean exits, 8 errors) so far. Error scenarios: EC…

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