Defect Tracking
Repository of user created Defect, Bug, Issue, Feature reports for HC.
Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.
Tags: Add the following tags to new issue reports,
OP: Username, UNFILED, VerRep: 2017.011
Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.
Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.
373 topics in this forum
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Issue Information Issue ID #000173 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2016.003 Fixed in 2017.003 GE Weapon Detail BoxPosted by eeustice on 04 December 2016 - 06:32 PM In the GE Weapon Detail Box does not show Weapon name when there are more than 1000 missiles on multiple mounts. Example 8 mounts X 255 missiles= 2040 total missiles SE Weapon Detail Box is ok. Attached is screen shots of the GE and SE Weapon Detail Box, small scenario and db 161008. Please let me know if you have any questions. Thanks, Eric Issue-GE-Weapon-Detail-Box.pdf GE Weapon.zip
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- 640 views
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Issue Information Issue ID #000156 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2016.003 Fixed in 2016.007 Name long issue in GEPosted by broncepulido on 24 July 2016 - 11:44 AM As a joke for René Haar, I usually name some of the civilian vessels in the Baltic as "Sea Tow Flensburg". In the Montrose BALTOPS 2016 scenario: http://harpgamer.com...story-scenario/ The civilian yatch is clearly and correctly named "Sea Tow Flensburg" in the Scenario Editor, but the name is truncated in the Game Engine to "Sea Tow Flensbu" !!! Issue-156-Name-long-issue-in-GE.pdf Sea Tow Flensbu.zip
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- 723 views
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Issue Information Issue ID #000154 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2016.005 Fixed in 2016.006 Very Low AltitudePosted by eeustice on 16 July 2016 - 04:40 PM When flying a plane or helo at very low altitude the altitude is displayed as Periscope. I think that is a little low for a plane to fly. Even I haven't created a plane that can do that yet! I have included a screen shot from my game as well as a small scenario displaying a helo flying at Periscope Altitude. Please let me know if you need any additional info. Thanks, Eric Issue-154-Very-Low-Altitude.pdf Very Low Altitude.zip
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- 629 views
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Issue Information Issue ID #000153 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2016.003 Fixed in 2016.005 Sub depth and course in HC 2016.004Posted by eeustice on 12 July 2016 - 03:06 PM Update HC2016.004 . Set course and depth to deep in SE. When starting the attached scenario the Depth in the GE was at Intermediate and course was at 039 degrees. When time started course went to 000. Speed stayed at 19kts as set in SE. Attached is the GE log and a very small Westpac scenario. The standard HC db should work. If you have any questions please let me know. Thanks, Eric Issue-153-Sub-depth-and-course-in-HC-…
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- 535 views
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The attached (zipped) example uses westpac battleset, HCDB 150929 database and GE 2022.0.0.4 open test scenario BadPatrolSector.scq, select blue base, open formation editor (F4) set an air patrol but when clicking the mouse to set the sector have it over the edge of the extreme perimeter of the formation pattern. You can get a selection that is a complete pie section including the inner circle (which is wrong). See the BadPatrolSector.jpg graphic for the effect you're after. Where the boxed air icon sits is where I clicked the mouse to set the patrol. Execute the formation. This will then be similar to the zipped saved game. In about 50 secs the game will f…
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- 3 replies
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- 2 followers
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Issue Information Issue ID #000147 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2016.001 Fixed in 2016.002 1050 AC Missile LaunchPosted by eeustice on 24 February 2016 - 06:08 PM At start of scenario Air Base YXa is destroyed by gun fire (Love those 16in guns). At game time 01 seconds even though Base YXa has been destroyed it has launched 2 of planes. The 2 planes have 1050 missiles on them. At game time 1 min 35 seconds the 2 TU-160 Bombers launch 1050 missiles. There are both KH-102A Land Attack and KH-102B ASuW missiles launched at US Task Group AEC. 1. How can 2 Aircraft launch from a base at a game time o…
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- 610 views
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using database hccw 140314 battleset westpac seen in GE 2022.027 scenario SlowTurn_CW_WestPac.scq starts with blue single ship group headed near north and detects a single ship red group just out of gun range approx due west. save game SlowTurn.hpq Blue group has been ordered to attack red group, it has calculated course to close and attack, out of range reported as 3 mile. Group continues on original course for 30 mins but during this time it continues to recalculate the course to close. save game SlowTurn+28.hpq is about 28 min after attack order, in about 2 mins the group will come around on heading for the latest course to close. Research te…
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- 4 replies
- 887 views
- 2 followers
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Issue Information Issue ID #000145 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.028 Fixed in 2016.001 129 Magazines on a Ship/BasePosted by eeustice on 02 February 2016 - 04:51 PM When going over 129 magazine on a ship or base both GE and SE Crash. The zip file contains a copy of my latest db with the first db file HCEEFDB-160202 containing ship 4068, last ship in the ship annex, with 128 magazines. The zip file HCEEFDB-160202-129 has the added 129th magazine to ship 4068. There is a screen shot of both the GE and SE GetMemAnnexA messages. Attached is a copy of the scenario that I plan to use for the next…
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- 0 replies
- 647 views
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Issue Information Issue ID #000128 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.021 Fixed in 2015.025 Unable to Add Speen in PEPosted by eeustice on 01 November 2015 - 01:32 PM When adding AC to the PE was unable to add speed. No altitude bands/speed. This happened on the 1st plane I added but eventually it finally appeared. I have no idea how I made it appear. Attached is a screen shot of the Altitude/Speed screen in the PE. Please let me know if you have any questions. Thanks, Eric Issue-128-Unable-to-Add-Speen-in-PE.pdf Unable to Add Speed.zip
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- 594 views
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Air Group C9A Not Landing.zip As Air Group C9A is landing on Chitose, Japan (AHb) AC stop landing at 36 AC left in the group. I ran multiple test and had the same thing happen each time I ran the test stopping and reloading the game. If I don't pause the game all 60 planes land. There are multiple saved games due to not knowing when the Air Group decides not to land, If any additional files are needed, please let me know. When running 2024.002 GE this issued did not occur.
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- 457 views
- 1 follower
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Issue Information Issue ID #000131 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.024 Fixed in 2015.025 Run-Time Check Failure #3 in new SEPosted by eeustice on 11 November 2015 - 04:13 PM When attempting to launch an AC attack from Stirling Australia (AFb) with or without tankers this msg appears using the new Scenario Editor. Attached is a screen shot of the issue, scenario and latest copy of my fictional db. If you have any questions please let me know. Eric PS: I was able to keep the AC attack by selecting Ignore. If possible can you let me know if the Run-Time Check failure will affect my scenario when…
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- 0 replies
- 576 views
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Issue Information Issue ID #000137 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.027 Fixed in 2015.028 Uncapable to open in progress of building scenarioPosted by broncepulido on 18 December 2015 - 11:28 AM I'm not sure what I did wrong, perhaps a blank surface groups, but I'm almost sure that's not the case. Issue-137-Uncapable-to-open-in-progress-of-building-scenario.pdf BLACK SEA 2015.zip
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- 534 views
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This occurred in GE 2022.016 but repeated (different scenario) GE 2022.20 Error isn't reproduced in saved game from 1 and 4 seconds prior. GE.LOG file attached in zip, line 689,553 (game time 109392) shows: 109392 Combat5.c:1580 - G AMA:AirAttacker: ZZr.. AirTargetType = (a symbol not copied) 109392 Combat5.c:1602 - G ZZr:target_type = 1, range=4, bearing=88 109392 Combat5.c:1704 - after case, gflag=0, wrange=143, WR.weapon_range=143, attack type (type_aa)=0 Note the attacker is an F16 loaded with pavewave bomb 4 m range. (maybe a help, maybe a herring?) Scenario and two saved games from -1 and -4 seconds included. played in custom battle set …
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- 4 replies
- 1k views
- 3 followers
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In the attached zip the scenario BasicTest2025018SE-hcdb is written using SE version 2025.018 to test the issue is still current. Database HCDB 150929 is used in westpac BS. THe scenario is opened in GE 2025.018, three choppers are set in air formation patrol within the group AAS. One DDG unit is split off from group to form ABS and a 4th chopper air formation patrol is set for AAS. ABS has no AC. The game is saved giving BasicTest-hcdb-A.hpq. The saved game is opened and the 4 air formation patrols are incorrectly described in the formation editor, the class is noted where it should note the patrol type (in this case ASW). The formation events - both air formatio…
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- 6 replies
- 1.1k views
- 1 follower
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Issue Information Issue ID #000133 Issue Type Issue Severity 4 - High Status 23 – Fix Accepted By Reporter Version 2015.026 Fixed in 2015.027 New SE Victory ConditionsPosted by eeustice on 22 November 2015 - 05:44 PM When entering Victory conditions for Blue side in the Type Box and select Board Type, I get a "GetMemAnnexError" which causes the SE to crash. When I try to open scenario in the GE. The GE just crashes with no error specified. The zip file consists of 2 screen shots, latest version of my Fictional db, the SE log, and a copy of the scenario. I tries to open a new game of my monster scenario and the GE opened without a problem using the lates…
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- 0 replies
- 610 views
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Issue Information Issue ID #000127 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.024 Fixed in 2015.026 GE errour or rare DB errour???Posted by broncepulido on 31 October 2015 - 10:03 AM Just when everything looks fine, great undetermined errour. Employing Build 2015.23, when playing the Clash of DDGs scenario, I get strange lectures when clicking in a unit in the "Group Map", later "Display", later "Platform Display/Active classes only" (ships), in this limited scenario, with ship classes limited to Burke IIA and three Chinese types, the window show eight types of ships (with impossible types as Spruance or Be…
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- 627 views
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BS=Medc2003, DB=HCDB2-170909 & GE=2024.006 Situation: SG ABS (blue) comprises two units, AB00 I believe is not detected by the red enemy or at least they have no indication of location. AB01 they have exact location. They fire missile at both units. I believe that the missiles are targeting AB00 as if they had an exact location but they do not. Two saved games are zipped, AShM-SL005 is a couple of seconds before SLSSMatNotKnownTarget. Open game AShM-SL005, the red enemy has approx fix on AB01 and no fix on AB00, within a sec (or two) an exact fix is obtained on AB01 and missiles are fired at both units although red enemy still has no location of AB00. SLSSMat…
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- 1 reply
- 456 views
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Issue Information Issue ID #000129 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.024 Fixed in 2015.025 Real sonar range not showed in "Unit Window/Full" in GE.Posted by broncepulido on 02 November 2015 - 07:26 AM When you select an individual unit (ship or submarine sonar-equipped) in the "Unit Window" and click on the virtual button "Full" unit to see the unit current characteristics, you now view only the theoretical sonar range (both active and passive) of the unit, not the altered/extended sonar range of the unit because the particular circumstances of that sea, environment and time. Issue-129-Real-so…
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- 592 views
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While playing my scenario receive message that all Victory Conditions met at same time. Looking at the Victory Conditions in the SE it appears none of them have been met. I have included 2 saved games to make sure I got the right one. Unit ID Test 1-79.0009.hpq Unit ID Test 1-79.0010.hpq
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- 744 views
- 1 follower
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Issue Information Issue ID #000132 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.024 Fixed in 2015.025 No linked file in from Order Writer in New SEPosted by eeustice on 15 November 2015 - 05:50 PM I was writing the orders for my first scenario. I opened the Order Writer and linked the file to my scenario. However when I open the scenario the orders. The zip files have the latest db, scenario file, the word version of the orders and what looks like 2 files that were created with Red and Blue orders. I’m not sure what I did wrong. If possible can you let me know what I did wrong and lead me dow…
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- 0 replies
- 674 views
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