Defect Tracking
Repository of user created Defect, Bug, Issue, Feature reports for HC.
Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.
Tags: Add the following tags to new issue reports,
OP: Username, UNFILED, VerRep: 2017.011
Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.
Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.
374 topics in this forum
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Observed building the latest scenarios. At start I did think the Red side don't launch antiship missiles from its submarines. This afternoon developed this little test scenario (Mediterranean 2003 theatre) to very this, but the results are at least "strange". 1).- Playing Blue, near the Lebanese coast. The Red AWACS detects our merchant ships, but only the two northernmost submarines, one Royal Navy and other USN lauch their anti-ship missiles (Harpoon, and the USN submarine some 90 minutes later the longer ranged old TASM), but all the others submarine groups (All Russian SSGN) sail by own AI initiative to use torpedoes againts the merchants (also doi…
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- 26 replies
- 3k views
- 1 follower
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Defect Name: Crash in Select Battleset/main menu. Build: Aug 12 2007 (Release) Repeatable: Y Operating System: XP DB used: N/A Scenario used: NA Long Description: I somewhat stupidly and accidentally (yes, everyone belive that ) changed the size of the "Region" menu button thing. It crashed the program. I did it again and it crashed a 2nd time. A weird, possibly not fixable defect, but a defect none-the-less. Sequence to reproduce: Open game. Move the size of "Region" so it no longer shows. Game might freeze. Expected behaviour: No crash? Observed behaviour: Crashes http://img.photobucket.com/albums/v369/dav...ieWAU/crash.jpg
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- 1 reply
- 2.9k views
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Defect Name: Keyboard commands missing Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: any Long Description: Many keyboard commands listed in either the in-game help function for GE, the in-game help function for SE, or the manual are missing. Also, the keyboard commands listed in the manual do not correspond with the ones available from the in-game help function. Alt+A in SE does not match described function Alt+___ Special Key commands listed under 15.8 do not function in the SE Alt+t listed on GE help function does not work Alt+u listed on SE help function does not work MarkShot (a.k.a. Mark Kratzer) notic…
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- 3 replies
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Hi, I've been playing most of the default Battleset scenarios, specifically WestPac, and have come across an issue where Blue Tanker units are run aground at scenario start of WestPac2 (Pirate War). No issue in official 2015.027. Maybe a beta issue or just me? Screenshot 1: Standard build 2015.027 and HCDB-150928 Screenshot 2: Beta build 2020.003 and HCDB-150929 (Same issue in HCDB2-170909) Thanks
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- 12 replies
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- 1 follower
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After the air to air guidance issue was fixed I decided to test other guided munitions such as torps and stand off missile. Test scenario and two saves attached. AGM such as the Taurus, Scalp egg and Storm shadow displayed repeatedly to lose direction when launch at multiple targets from one attacking group. It would guide to one of the designated targets then turn either to 0 degree heading or 180 degree heading prior to impact on any of the targets. I then repeated the test attacking each target separately and achieved correct results with hits on all targets attacked separately. Torpedoes responded the same whether single target attacks or multiple targe…
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- 14 replies
- 2.8k views
- 1 follower
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Defect Name: Lost contact Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Lost contact.hpq Long Description: Aircraft approaching a sub group turn back to land even when asked if the want to continue the search. Sequence to reproduce: 1. Allow torpedo attack to be resolved against ZXu. You may have to run this a few times. In most cases, the torpedoes should sink the SSGN. 2. Once Oscar is sunk, image "Lost contact 1" is shown requesting if search should continue 3. Then image "Lost contact 2" appears 4. Air group then returns to base even if there are still other subs in group ZXu Expected be…
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- 2 replies
- 2.7k views
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Start a new WestPac mission with Game Options all to Yes except for Full Ordnance. Side: BLUE. Then choose the last mission, "The Backyard", hit New Game - and for me it usually crashes at this point. It seems to have something to do with mission settings, because when I set all Game Options to Yes, it launches just fine. OS: XP Ver: HCE, the latest relase, meaning 2007.000, I guess. DB: Standard one that goes with this release.
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- 4 replies
- 2.6k views
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Defect Name: Displays incongruent [2006] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Test Scen, Displays incongruent.SCp Long Description: Information displayed in the Unit Window is often inconsistent. Sequence to reproduce: 1. Start scenario from Blue side and select Arleigh Burke destroyer in the Unit window. 2. Hit the [D]isplay hotkey. Sonar range for SQS-53C shows as 6.5 nm. 3. Then hit the [F]ull display hotkey. Sonar range shows as 9.5 nm. Expected behaviour: Same information should appear on both displays. Observed behaviour: Different information appears on both displays. Displays_…
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- 3 replies
- 2.6k views
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Defect Name: CTD from multiple splits Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Fortress Keflavik [GIUK] Long Description: CTD from group after trying multiple splits Sequence to reproduce: 1. Select group ABu 2. F8 and move both submarines into a new group 3. Order new group to divide, again, by moving both subs into new group 4. Order new group to divide, again, by moving both subs into new group Expected behaviour: Group should split into new group Observed behaviour: Attempt to split group results in CTD CTD_from_multiple_splits.zip
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- 2 replies
- 2.6k views
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Defect Name: Incorrect Sinking Icon Build: HCE Repeatable: Unknown Operating System: XP DB used: HCDB Scenario used: Backyard -- Incorrect Sinking Icon.hpq Long Description: Ship sunk window image shows sunken submarine Sequence to reproduce: 1. Order SubGru AOU to conduct attack on unknown OOS group 2. Fire all 3 Harpoon. Activation range 5nm 3. When ship is sunk, incorrect image displayed. When other ships were sunk, the correct image was displayed. Problem seems to only manifest with an accidental sinking of a neutral vessel. Expected behaviour: Image of sinking/exploding ship should be displayed when a ship is sunk. Observed behaviour: Image of s…
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- 2 replies
- 2.6k views
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Defect Name: CTD on tanker launch Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-080308 Scenario used: CTD on tanker launch.SCm Long Description: CTD when tanker is ordered to launch on a patrol mission Sequence to reproduce: 1. Run scenario from Red side 2. Order Midas tanker to any patrol point from ZTa (Afrikanda) 3. CTD when plane attempts to launch Expected behaviour: Tanker should launch on patrol mission Observed behaviour: Tanker patrol mission results in CTD CTD_on_tanker_launch.zip
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- 1 reply
- 2.5k views
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Opened up the NACV Mission #15 - Retreat. The unit CHVG Baku has got an SA-N-9 Launcher, but the actual weapons that get fired from these mounts are SS-N-9 Siren missiles. So instead of having 96 anti-air missiles it has 96 Siren ship to ship missiles.
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- 24 replies
- 2.5k views
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Defect Name: Specific Class not possible in ViConds Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Specific Class not possible in ViConds.scm Long Description: Unable to select the Class category for any type of Victory Condition. Consequently, scenario designers are no longer able to specify individual bases for ViConds. Sequence to reproduce: 1. Attempt to modify/add ViCond to scenario 2. No combination of selections will allow the user to specify destruction of Keflavik [only] as a ViCond Expected behaviour: ViConds should allow for more specific conditions Observed behaviour: Individual bases can no l…
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- 2 replies
- 2.5k views
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Defect Name: Sub ignores patrol zone Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Sub ignores patrol zone.sc1 Long Description: Sub ignores assigned formation patrol zone. This problem was first identified by Mark Kratzer. Sequence to reproduce: 1. Start Sub ignores patrol zone.SC1 in GIUK battleset from USSR side 2. Select sub group ZPU 3. Order sub group to detach the SSGN Echo from the group and only leave the Victor within the group 4. Run compression at high speed 5. You can see that the Victor has been assigned to the SE quadrant, but it never goes there. 6. The sub runs at 19kts to some imaginary point…
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- 1 reply
- 2.4k views
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Defect Name: Group survivors form improper group Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: saved game Group survivors form improper group.hph Long Description: Airfield ACb is destroyed. Ground units grouped with the base now form a group called "DL". Two letter designation for a group is improper. All units should have 3 characters. Also, when DL is selected and all units are detached to a new group, EQr is formed (a proper group). Sequence to reproduce: 1. Select DL and detach all units with F8 2. EQr is formed Expected behaviour: Proper new group should be formed from survivors of destroyed base…
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- 3 replies
- 2.4k views
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Defect Name: SE Count bug [2005] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: SE_Count [EC2003 MEDC] test scenario Long Description: Test scenario has ViCond set at the destruction of two bases. Victory is granted after just one base is destroyed. Sequence to reproduce: 1. Play as Blue. 2. Launch bombers and kill one enemy base. 3. Victory awarded. 4. Test scen attached. Expected behaviour: Victory after destroying two bases. Observed behaviour: Victory awarded after destroying just one base. SE_Counting_bug__2005_.zip
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- 2 replies
- 2.4k views
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Defect Name: Unable to complete intercept of base Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Unable to complete intercept of base.hph Long Description: Air group ARa is ordered to attack base ZWa. Proper intercept procedure is followed and group is ordered to close to 60nm to attack. However, the message, "Group ARA completed intercept of enemy units and is loitering in the area." appears immediately and group does not move towards the base. Manual interception is required. Weapons function normally. Sequence to reproduce: 1. Order ARa to attack base ZWa surface units 2. Message, "Group ARA completed interce…
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- 3 replies
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Issue Information ⦁ Issue ID #000166 ⦁ Issue Type Issue ⦁ Severity 4 – High ⦁ Status 11 – Cannot Reproduce ⦁ Version 2016.010 ⦁ Fixed in AI controlled air running out of fuel?Posted by CV32 on 12 November 2016 - 12:37 PM Noticed that AI controlled aircraft seem to be dropping out of the sky without my involvement. Also noticed (may or may not be related) that player controlled aircraft were not reporting low fuel until <10% remaining. Savegame attached is from Backyard I, Westpac. Stock HCDB 150928. Issue-166-AI-controlled-air-running-out-of-fuel.pdf redcrash.zip
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- 3 replies
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Hello, I am playing an user scenario. When an air patrol is set to an intercept duty the AI repeat the air patrol launching another patrol of the same fighter with the same loadout. But when an air patrol is shot down by enemy while it is set to patrol duty the AI doesn´t repeat the air patrol. No patrols take off to replenish lost ones and you should set another air patrol manually if you want to. So the AI doesn´t repeat patrols for the AI side.
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- 4 replies
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Defect Name: Convoy will not slow down [2006] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: United We Sail Long Description: Convoy is ordered to stop but ignores order and returns to cruise speed Sequence to reproduce: 1. Order convoy to full stop. 2. Run at 1 min compression 3. Convoy re-starts movement at cruise speed Expected behaviour: Convoy should stop and remained motionless. Observed behaviour: Convoy re-starts on its own accord. Convoy_will_not_slow_down__2006_.zip
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- 2 replies
- 2.3k views
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