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General

Old threads from HC Beta\General go here

  1. Started by TonyE,

    HCE - 2009.008 ============== - Chg:2429 GE Fixed the 10x too large BOL range ring. (thanks Herman) http://harpgamer.com/harpforum/index.php?showtopic=2471 - Chg:0000 GE Only show BOL range ring as large as BOL capable weapons instead of as large as the longest range ASM/SSM. - Chg:0000 GE Made the BOL range ring yellow like it was meant to be. - Chg:0000 GE Added a Staff Assistant information message when the group has no BOL capable weapons and a BOL attack is attempted. - Chg:0000 GE Don't let weapons launch their own BOL attacks. (thanks Herman) - Chg:0000 GE Fixed inability to retarget a…

    • 3 replies
    • 1.7k views
  2. Started by TonyE,

    HCE - 2009.009 ============== - Chg:0000 GE Planes already within AAM range will not re-prompt to close to fire. The prompt was errant since they were already in range. Attached is a save of mine HCDB-081124 South Africa battleset. To see the errant behavior load up the save in 2009.008 and ask ANA to attack ZZC. Fire a missile or two at the helicopters in the carrier group and you should get a prompt to close range (something like, Sir, our attack range is 80nm, distance to target 57nm, should we close and attack?). Obviously that is wacky since the Phoenix can be fired, we're already in range. When you load the scen in 2009.009 and t…

    • 1 reply
    • 1.4k views
  3. Started by TonyE,

    HCE - 2009.010 ============== - Chg:0000 GE Added a Nuclear Release event to the ExportDLL interface. See: http://harpgamer.com/harpforum/index.php?a...mp;showfile=390 Easy testing, try it out, if you see a different dialog, then it works. Hint, Alt-3 gives immediate nuclear release. I guess this is my Valentine's Day present to everyone.

    • 3 replies
    • 1.7k views
  4. Started by TonyE,

    HCE - 2009.011 ============== - Chg:0000 GE Started adding the code framework/templates to make maintaining backwards compability with saves games possible. Players can now load saves from 2007.000+ in the current GE. - Chg:0000 GE Make sure Nuclear Release event sound stops playing when dialog goes away. Also completed putting the nuclear release DLL code in the game (it wouldn't have worked in 2009.010 if the player was the Red side). (thanks Buddha) Testing saves, grab a save from 2007.000, 2008.024, or 2008.044. If it opens okay then the feature works. It should help wit…

  5. Started by TonyE,

    HCE - 2009.012 ============== - Chg:B094 GE More work on the aircraft Speed/Altitude dialog. It is now driven by the typed in speed. If you type in a speed faster than Cruise with Cruise selected and click OK, the throttle setting will be kicked up to Military (or AB if appropriate) if the aircraft has such a speed available. If not, the speed is dropped down to the fastest available at that altitude. It will also bump up any speed less than loiter. (thanks Brad) http://harpgamer.com/harpforum/index.php?a...&showbug=94 …

  6. Started by TonyE,

    HCE - 2009.013 ============== - Chg:B095 GE Don't ask player where to land enemy tankers who have just split from the refueled planes. (thanks Brad) http://harpgamer.com/harpforum/index.php?a...&showbug=95

    • 1 reply
    • 1.3k views
  7. Started by TonyE,

    HCE - 2009.014 ============== - Chg:0000 GE Fixed game crash in certain circumstances when some planes out of a group are shot down, but not the whole group. (thanks Brad) see attached file, if the bug still exists the save will crash after about 2 game seconds (assuming a Bear-D gets shot down). If the Bear-D is shot down and no crash then the bug is fixed. bear4.zip

    • 8 replies
    • 2.8k views
  8. Started by TonyE,

    HCE - 2009.015 ============== - Chg:0000 GE Answering yes to RTB ASW bird out of weapons message will now RTB, answering no will leave it on station. (thanks Wombat) http://harpgamer.com/harpforum/index.php?showtopic=2495 - Chg:B073 SE When adding more than two variable start points, don't crash. Note the often incorrect highlighting of the selected start point still exists, fixing it is proving most challenging. (thanks Ralf, and many others) http://harpgamer.com/harpforum/index.php?a...&showbug=73 - Chg:0000 SE Improve the logic for enabling and disabling …

    • 7 replies
    • 3.1k views
  9. Started by TonyE,

    HCE - 2009.016 ============== - Chg:0000 GE Added the ability to stop the game clock without the pause dialog and without minimizing the game. The new methods are the Ctrl-Alt-p hotkey (pause without dialog) and pressing the - key from 1 sec time compression. The pause is indicated by 0 sec listed in the time compression box. This does not mean a player should issue orders while paused since planes may not be marked as in use, weapons may not be marked as launched, etc. until the next game second elapses. - Chg:0000 GE Added additional hotkeys f…

    • 10 replies
    • 3.2k views
  10. Started by TonyE,

    HCE - 2009.017 ============== - Chg:0000 GE Fixed the Speed/Altitude event processor to do what I mean in 2009.016, not what I coded (Tony). Planes in the group should now all end up at the proper altitudes and speeds after take-off and at waypoints. - Chg:0000 GE Remember that force 1:1 time hotkey addition in 2009.016? Well, it is now the L key, not \. - Chg:0000 GE Subs that surface due to damage will now split off into a new group so that they can be told what to do. In debug builds a message like the following will be shown for enemy and ne…

    • 1 reply
    • 1.4k views
  11. Started by TonyE,

    HCE - 2009.018 ============== - Chg:0000 GE Made a new critical hit distribution table for mobile land units. In other words, you should no longer see land units with flooding. - Chg:B084 GE ASW helicopters want to (errantly)close after firing last torpedo. The fix isn't ideal but it does address the issue. Now after that last torpedo is fired there is no prompt. If the player cancels the attack, the prompt will appear since the game thinks the target is actually North another 8nm. (thanks ReoTeo) http://harpgamer.com/harpforum/in…

    • 8 replies
    • 3.6k views
  12. Started by TonyE,

    HCE - 2009.020 ============== - Chg:0000 GE Upon scenario load, the raw event side is no longer checked for MESSAGE_EVENT events which was resulting in staff message events being ignored. In sum, this should now allow the Red side to see staff messages from the scenario file. - Chg:0000 GE Here is a bit more explanation on the behavior of the Staff Messages as entered by the scenario designer. * Message length should not exceed 63 characters * If you have a group selected when you enter the Staff Message, that group will be ref…

    • 4 replies
    • 2.2k views
  13. Started by TonyE,

    HCE - 2009.021 ============== - Chg:0000 GE Updated list of beta testers. - Chg:B092 GE When a surface/sub group is given a stop order, keep it stopped. Previously group speed could be restored to the last known non-zero speed. This was a side effect of the code that returns a group to the ordered speed once units reach their newly assigned formation patrol positions (i.e. group slowed down as a whole after new formation assignments, when the ships got to their new stations, the group would return to the ordered speed). Added code to say tha…

    • 7 replies
    • 2.7k views
  14. Started by TonyE,

    HCE - 2009.022 ============== - Chg:0000 GE When prompted to choose a group to land at, highlight the home base of the first plane in the air group by default if the home base still exists. (thanks Akula and others) - Chg:0099 GE Added debug logging to help track down the occasional problem of not being able to click on the map to select an enemy group for attack. The various messages are... 1) Group YWp clicked outside of select Group dialog 2) Group ZCS clicked inside of select Group dialog 3) Group AGU clicked but not valid for this operation …

    • 11 replies
    • 3.6k views
  15. Started by TonyE,

    HCE - 2009.023 ============== - Chg:0000 GE Fixed the crash bug Larry found in the prompt to choose a group to land at when ferrying aircraft. (thanks Wombat) see 2009.022 release notes for test scenario

    • 1 reply
    • 1.2k views
  16. Started by TonyE,

    HCE - 2009.024 ============== - Chg:B099 GE Player should no longer lose the ability to click target groups on the map as a scenario progresses. This bug happened because a variable used in figuring out where the player clicked on the map wasn't being initialized to zero. For the time being the logging of this in the MessageLog has been increased. (thanks Lots of us) http://harpgamer.com/harpforum/index.php?a...&showbug=99 Whoo hoo! (or so I think and hope)

    • 2 replies
    • 1.5k views
  17. Started by TonyE,

    HCE - 2009.025 ============== - Chg:0000 GE Alt-t once again will rotate thru three settings for showing paths. a) no paths shown, selected group path shown, c) every friendly group's path shown, unless Show All is activated in which case every group's path is shown. (thanks Miller7219) - Chg:0000 SE Make sure to enable the Orders and Orders2 menus after issuing an Attack command from the course editor. (thanks Akula) - Chg:0000 SE Alt-t once again will rotate thru three settings for showing paths. a) no paths shown, selected group path shown, …

    • 2 replies
    • 1.8k views
  18. Started by TonyE,

    HCE - 2009.026 ============== - Chg:0000 GE A 'bonus' increment to the number of SAMs to fire at incoming targets was supposed to be applied if the target is moving at > 1300 kts. Unfortunately the code was using a speed not in kts so the bonus was always applied. That has now been fixed and the units match. - Chg:B044 GE In the case where a platform only has surface search radars yet also has SAMs, allow the platform to fire non IR guided SAMs if the platform has surface search radars turned on. (thanks to Reckall for a scen that demonstrated t…

    • 6 replies
    • 2.3k views
  19. Started by TonyE,

    HCE - 2009.027 ============== - Chg:0106 GE Implementing a new eff115 (Autonomous Sensor Intelligence) that determines when the AI should turn on active sensors and when to prompt the player to do the same. Added a new log type option to the command line for this, emcon_ai . Also added a new command line option to switch back to a fixed version of the old eff115 that will properly notice if a group's radars are already on. The option is -e i.e. c:\games\HCE\Winharp32.exe -e would revert to the fixed old eff115 that is much more apt …

    • 2 replies
    • 1.6k views
  20. Started by TonyE,

    HCE - 2009.028 ============== - Chg:0000 GE Similar changes to eff115 except for sonar this time. There will be no suggestion to turn on active sonars until an approaching torp/sub/ship is detected within active sonar range. For incoming torps, the range is always the max active sonar range, for ships and subs there is a random factor. (thanks Brad) - Chg:B109 GE Removed BOL ASM/SSM PH modifiers since the related data fields are also used for other purposes. We also have no idea in more recent battlesets (since EC2000) whether the Red side is …

    • 4 replies
    • 2.1k views

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