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General

Old threads from HC Beta\General go here

  1. Started by TonyE,

    HCE - 2008.064 ============== - Chg:0000 GE Edited the current credits and changed Tony into Anthony where it was Tony. - Chg:0000 GE Extended demo expiration until March 5, 2009. - Chg:0000 GE When changing group window land/water color, the dialog would not show LtGray selected, now it does. - Chg:0000 GE Subs damaged to 75% will surface, subs damaged to 50% and flooding will surface. They are not forced to stay surfaced. - Chg:0000 SE The Rename Unit menu choice is now disabled for installations and fixed SAMs since it isn't possible to rename those items. http://harpgamer…

  2. Started by Akula,

    TonyE, CTD for me, see what it does for you. Edit: Attatchment removed since the issue is resolved and scen in the .zip was broken.

  3. Started by TonyE,

    For you Rene /*--- unit types ------------------------------------------------------------*/ #define SUB 'U' #define SHIP 'S' #define CARRIER 'C' #define AC 'A' #define HELO 'H' #define TORP 'T' #define NUKEAREA 'N' #define MISSILE 'M' #define REF 'R' /* ref points */ #define VAR_ST_PT 'V' #define WEATHER 'W' #define PORT 'p' /*--- land targets are lower case ---*/ #define AIRFIELD 'a' #define BASE 'b' /* combination port and airfield */ #define CITY 'c' /* land base with no port or airfield facilities */ #define SAMFIXED 's' /* Fixed SAM site */ #define SAMMOBILE 'm' /* Mobile SAM site *…

  4. Started by TonyE,

    HCE - 2007.029 ============== - Chg:0000 SE When lots of ship/sub/aircraft classes are in the DB, it could overflow the maximum contents of a 16-bit listbox. Fix is to dynamically narrow the width of the shown fields so that all entries are shown. This will mean some country names, class names, and side names may be cut short to make each entry small enough for them all to show. (thanks Rene) - Chg:0000 GE An attempt was made to have the GE not crash if a scenario has groups with no units. What to test: Try opening some scenarios in the GE that have empty grou…

  5. Started by jugasa77,

    I have seen the Cleantopo2 map that we can download in this web-page. I think that the battlesets maps that appear in the last HCE demo, at least the one I had download, are based on Cleantopo2. Is it possible to import the texture maps of the last HCE demo to use them in the original battlesets of my HCE copy? (Not only to use Cleantopo2 in the new user battlesets we can create on our own).

    • 1 reply
    • 2.3k views
  6. Started by wombat1417,

    Tony: I just got a posting that the Russian Torpedo Damage bug in Mantis had been cleared up. Are we going to be using Mantis again or are you just tidying up loose ends?

    • 1 reply
    • 17.4k views
  7. Started by TonyE,

    HCE - 2009.012 ============== - Chg:B094 GE More work on the aircraft Speed/Altitude dialog. It is now driven by the typed in speed. If you type in a speed faster than Cruise with Cruise selected and click OK, the throttle setting will be kicked up to Military (or AB if appropriate) if the aircraft has such a speed available. If not, the speed is dropped down to the fastest available at that altitude. It will also bump up any speed less than loiter. (thanks Brad) http://harpgamer.com/harpforum/index.php?a...&showbug=94 …

  8. Started by TonyE,

    HCE - 2009.041 ============== - Chg:0000 GE Command line option -u added for setting the process priority. This is handy for autotesting to run the game at a lower priority letting your other programs be more responsive. Valid values are -2 thru 2. -u -2 means low priority -u -1 means below normal priority -u 0 means normal priority -u 1 means above normal priority -u 2 means high priority - Chg:0000 GE Fixed transparent error window when autotesting EC2000 IOPG 10.0 as Red by rewriting the Sta…

    • 2 replies
    • 1.8k views
  9. Started by divefreak,

    the attched file provides a Battleset and the db files when you Play Matrix Siege from Blue and go to the Unitwindow selet the FFG and hit "Full" the Unitdisplay should shoh upo but the Text is messed up do the same with the DDG and the game crashed here. The Scen/DB works fine with the original GUIK BS! Regards René hdsm.zip

  10. Started by TonyE,

    HCE - 2009.013 ============== - Chg:B095 GE Don't ask player where to land enemy tankers who have just split from the refueled planes. (thanks Brad) http://harpgamer.com/harpforum/index.php?a...&showbug=95

    • 1 reply
    • 1.3k views
  11. Started by TonyE,

    I didn't test this much at all before posting up... Both GE and SE are updated. This addresses what Rene found, text descriptions were being read incorrectly in some situations, this was due to the GE and SE trying to read data out of the battleset .res file instead of commondb.res. So any code that reads from the database is impacted by my commenting out a single line to fix the bug Rene found. That means testing is both hard and easy. Easy to use Rene's test files and see if you have an error yet in 2007.018, difficult in that many other things should be tested, playing thru a scen, different types of weapons, etc. Rene's post and files http://harp…

    • 1 reply
    • 1.1k views
  12. Started by TonyE,

    HCE - 2009.030 ============== - Chg:B111 GE Radar, ESM, and many other detections weren't happening at the right ranges since 2009.026, fixed up the problems leading to that situation. This may reinforce the performance penalty alluded to in 2009.027. (thanks Reckall) http://harpgamer.com/harpforum/index.php?a...amp;showbug=111 - Chg:0000 GE Fixed the wacky/absent explanation in the "Please turn on your sonar" messages. If you get a message in your message log that looks like... DEBUG eff115 Group ACC, Unit Nimitz SecondsToCPA=72 Please zip and post your save game to thi…

  13. Started by TonyE,

    HCE - 2009.045 - 2009/10/08 =========================== - Chg:0000 GE eff115 (trigger AI sensor state and prompt user for sensor activation) modified to require that the target unit in question be detected. (thanks Brad) - Chg:0000 GE True air to surface guns can now be used against surface targets, both by the AI and the player. (thanks hoogelex & Brad) - Chg:0000 PE Changed end_edit.bat support contact information to HarpGamer. Oops, I forgot to put the new end_edit.bat in the zip file, we'll get that another time. Probably the only thing you can test is the air to surface guns, see …

  14. Started by TonyE,

    HCE - 2010.003 - 2010/03/29 =========================== + Chg:0159 GE Widened name portion of unit display in Order of Battle dialog (thanks Miller7219) http://harpgamer.com/harpforum/index.php?a...amp;showbug=159 + Chg:0155 GE Let AAA fire even for the player side! It was mistakenly disabled. (thanks Don Thomas) http://harpgamer.com/harpforum/index.php?a...amp;showbug=155 + Chg:0154 GE Make point defense guns (to be generalized elsewhere eventually) adhere to mount arc limitations. The code needed to be and wasn't using relative bearing between firing unit and…

  15. Started by TonyE,

    This is for you Don HCE - 2010.011 - 2010/11/03 =========================== - Chg:0000 GE When loading saved game show the player perspective in Group-1 window. - Chg:0000 GE When loading from launcher show the player perspective in Group-1 window. (thanks Don Thomas)

  16. Started by divefreak,

    Hi i got a repeatable ctd after the "Win Message" Files are attached, try the ctd save. nothing in the log files.... ctd.zip

  17. Started by TonyE,

    Okay, Matrix finally has a clue after AGSI didn't bother to tell them we had a patch ready. Please test the install process and such. 2008.024 patch from 2007.000 Grab it at: http://www.harpgamer.com/beta-hc/HCE_Updat...er-2008.024.exe 2007.000 installer in case you don't have it and want to start this from a fresh install Grab it at: http://www.harpgamer.com/beta-hc/HCE_Installer-2007.000.exe Username: hc4ever Password: F-14EBaby Known Issues: * 2008/02/29 Installer does not have a copy of pfData2005.mdb, which is noticed as absent in the PE.bak directory

  18. Started by TonyE,

    HCE - 2009.014 ============== - Chg:0000 GE Fixed game crash in certain circumstances when some planes out of a group are shot down, but not the whole group. (thanks Brad) see attached file, if the bug still exists the save will crash after about 2 game seconds (assuming a Bear-D gets shot down). If the Bear-D is shot down and no crash then the bug is fixed. bear4.zip

  19. Started by TonyE,

    HCE - 2011.011 - 2011/09/09 =========================== - Chg:0000 GE Added -S command line option that will save the game every game second in a ITER_SAVE_GAMETIME subdirectory of your game directory. It does 4096 saves then starts again at one (rolls). - Chg:0000 GE Debugging aid just for Enrique tells him which save to send in for analysis on the submarines stopping issue. Enrique (and maybe Don?), this one is for you to help track down the submarines stopping without authorization problem. You have to turn on the new iterative saving on the command line so instead of running winharp32sides.exe you nee…

  20. Started by TonyE,

    HCE - 2007.030 ============== - Chg:0000 BB For locales where a period is not used in floating point numbers, force it anyway to avoid errors. - Chg:0000 BB Include some more battleset specific messages in the seed files for the battleset. Prevents a problem Rene reported about the game crashing after a victory condition dialog was dismissed. This one is for Rene, to test your CTD, and to make sure Save/Load work okay in the BS Bulder.

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