General
Old threads from HC Beta\General go here
298 topics in this forum
-
I was testing some of the SE fixes in .033 when I noticed something odd in the title line. I selected the EC2003 GIUK battleset for my test and I saw the title line read "Harpoon Commanders Edition HDSH 1.0". The proper suffix should br "M". The remaining battlesets also show a mismatch: Atlantic shows I instead of N, Med shows J instead of O, IOPG shows K instead of P, and WestPac shows L instead of Q. This doesn't affect the workings on the SE as scenarios can be loaded from and saved with the correct suffixes so it's really a somewhat trivial thing. Ah ha! I see that these are in fact the suffixes in the .res battleset files. I don't understand why this is but i…
-
- 0 replies
- 903 views
-
-
-
Defect Name: Game crash by selection of SAM unit Build: HCE 2008.023 Repeatable: Yes Operating System: W2000 DB used: Offical HCDB-200... of the HCE 2008.021 installation Scenario used: see attached Long Description: Start the attached TEST.SCq file and try to select the AIm SAM-unit. Every time the game crash on my PC. Test.zip
-
- 2 replies
- 1.4k views
-
-
As discussed with Tony via mIRC, there appears to be some problem with Player controlled ships running aground when they are still many miles from the nearest shore. I have (thus far) seen this only in the MEDC battleset. This savegame is from MEDC 2.0 - Breakout, using GE b24. I expect that a savegame is not especially necessary, as it seems to happen instantly on opening the scenario. breakout.zip
-
- 1 reply
- 1.5k views
-
-
As Akula just had to note today damaged subs do not surface in our fine game. The H3 paper rules state on page 44 (rule 7.2.2.2, When a sub is reduced to 25% of its original DP (75% damage for those math whizzes out there), must surface and remain surfaced until it has repaired half of its critical hits and has more than 25% of its damage points left. In a campaign game, the submarine must go hom, avoiding all combat if possible. I propose that with that much damage we force the suckers to the surface and leave them there to rot. Suggestions welcome.
-
- 15 replies
- 5.4k views
-
-
I´ve played Ralfs Pason I several times form blue and red. But always ma subs catch torpedos from the AI but i get seldom even a yellow contact.... And this makes me wonder if others observed similar behaviour.... It feels as if AI subs are harder to detect for the player than player subs for the AI
-
- 15 replies
- 6.2k views
-
-
I have been tinkering away and sampling various sounds and turning them into something suitable for HCE! And for my efforts I bring you the attached file which contains several brand new sounds for HCE in the form of a Mod. Just backup your sounds folder and spill the contents of this zip into it. This Mod includes: - New jet takeoff sound - New prop takeoff sound - New helicopter takeoff sound - New missile launch sound - New torpedo launch sound - New torpedo hit sound - New explosion\hit sound - New gunfire sound Please give this a whirl and let me know what you think. Also please dont just listen to the sound file, please give me some fe…
-
- 3 replies
- 1.7k views
-
-
Defect Name: Sound only once Build: HCE 2008.004 Repeatable: Yes Operating System: W2000 DB used: - Scenario used: any Long Description: By launching the game new, open a new scenario and launch the first AC, the launching song is hearable. By launching the second and further AC no sound is hearable. This behavior happen also by other sound option.
-
- 4 replies
- 1.7k views
-
-
Hi all, I am looking at what I think is one of the toughest arty tasks to do with the graphics folder and that is the staff assistant! Not just because I cant draw people at all!! But because he is probably the most recognised face of Harpoon Classic. Everyone has a love hate relashionship with him.... So I give you some new surroundings for him! I personally like the new surroundings for him, im not likely to ever be able to replace the staff assistant himself (Because like I said I cant draw people), but if someone has any ideas I would be more than happy to pursue! Of course this is another option for the staff assistant... Let me know w…
-
- 7 replies
- 3.2k views
-
-
Yes, I know I have been all but AWOL for a while, but we finally managed to fill all open positions at work. That means a great reduction in overtime, that is both good and bad...hated the extra hours, loved the money. . So the good news is that I can now start devoting time to HCE again. Going to get the game up and going with the latest updates this afternoon, and probably just set up a second computer with XP for the editor (take the easy way out). Should be seeing everyone in chat once again too.
-
- 0 replies
- 1.6k views
-
-
Hi While playing the latest scen from Ralf i lost two Perry FFG to ASMs. What makes me wonder ist the fact that those ship didn´t fire their SM-1 but the Phanlanx Gun was empty and also some 76mm Shells were fired. Only the ships with longer ranged SAMs fired on the incomming ASMs Staff setting was optimum range and highest fire rate.... Has anyone else similar expierineces? It is nothing what i want to call a bug, only something strange, maybee with a logical explanation? Regards René
-
- 3 replies
- 1.5k views
-
-
In all the scenarios for the EC2000 series of Battlesets, the Strategic window shows the IOPG area no matter what area the scenario is actually played in. The Group and Unit windows aren't affected and display correctly. Buddha
-
- 3 replies
- 1.6k views
-
-
By playing the HDSL 1.0 (WestPac) with 2008.023 I discovered the following behavior: for tanks, 5 DP ; for mobile SAM units (ZU-23), 100 DP. So for a tank it is easier to kill an other tank than a SAM unit. I do not know exactly were to address. On one hand this shall be corrected in the DB. On the other hand this shall also be corrected with low priority in the modeling, so that it is similar than in Steel Panther Game. What are your points of views?
-
- 2 replies
- 1.4k views
-
-
Could someone please make a comment about the issue that I have reported here: http://harpgamer.com/harpforum/index.php?a...amp;showbug=122 Something to the effect of a) This is intentional, or b] I have seen this before, but can't explain it. I would like to know if I am dealing with a bug or a complex process. It may be that people only look for recent posts, and the issue tracker is hidden. I have tried to reproduce this with the demo but it works differently there. In the demo, I have found a definite mistake in the way tankers are handled, but I see no reason to report that because the demo is an older version of the game.
-
- 1 reply
- 1.5k views
-
-
When I select Settings/Game Options/Water Color/Textured, I see no effect. Light and Dark both work OK, but going to textured from either does nothing. Anyone else see this? Buddha
-
- 8 replies
- 2.9k views
-
-
This coalesced from some ideas that I have discussed previously and elsewhere, and in particular from a discussion that is current right now in the Matrix forum. It is similar to or the same as what Warhorse and Mack2, and perhaps others, are already doing. It is time to give this tactic a name. At the Battle of the Little Bighorn, Custer's men were heavily outnumbered. Therefore, they were forced to assume a static defensive posture. Sitting Bull's forces drove their horses in circles around the defenders, who spent their ammunition ineffectively. In a modern plane-on-ship engagement, the 30:1 speed ratio forces the ship to assume the role of static defender, reg…
-
- 22 replies
- 7.4k views
-
-
First i want to thank Tony for new Model and Dale for explanation about Gunnery in H4 and for providing his Gun Spredsheet. He says it is under development/beta. But i think atm it fits for the purpose. The Gunnery in H4 is based on 1 Minute bursts. So all values are based on this. I´ll take the 127mm MK30 as my example. And the russian 100MM BU-34. Bu-34 has a Range of 8.8 nm,a near ph of 35 and far of 18 MK30 has a Range of 8,3nm, a near ph of 25 and a far ph of 13 Acording to navweaps.com the ROF is BU-34 = 12 with 26 Ready Rounds on the Mount and 850 rounds on a Riga Class FFL for 3 Mounts (772 in the magazine) MK-30 = 15 with XX (needs to…
-
- 1 reply
- 1.3k views
-
-
Hi Everyone, We had a really good run of testing a little while back and I'm hoping you can all gear up and make a push to verify open release notes items so that we can wrap things up and toss out a patch. There are still some bugs I want to fix but I think we're pretty close feature-wise. Thank you.
-
- 9 replies
- 3.6k views
-
-
Noticed when starting a scn, the unit Report window is shown and clicking on a unit will not bring it up again. You have to go to the Windows pull down to get it back. I don't remember this being a problem before 32 amd 33.
-
- 1 reply
- 1.1k views
-
-
With the latest beta release, I'm getting the old Vista "Not Responding" alerts whenever I try to use my mouse at any time compression 5 min or greater. This includes group selection, menu pull down, etc. Keyboard commands do not appear to be affected. I can cycle through units using space bar and back space for instance, but any attempt to select a group with the mouse results in "Not Responding". At time compression 1 min and below the mouse acts as it always has. Buddha
-
- 9 replies
- 3.1k views
-