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General

  1. Started by CV32,

    HarpGamer, in conjunction with Advanced Gaming Systems Inc (AGSI) and Matrix Games, is launching what we call the “HCE Challenge”. The Harpoon Commander’s Edition (HCE) Challenge will be, for all intents and purposes, a scenario design contest, the goals of which will include: • providing an interesting, enjoyable and potentially rewarding way to learn how to write scenarios for HCE; and • generating new and challenging scenarios for potential inclusion in the new official HCE BattleSets: Caribbean, South Atlantic, South Africa and the Middle East). The HCE Challenge will have a competitive aspect, and the “winners” will receive rewards which may include any …

    • 14 replies
    • 5.1k views
  2. OK, now I'm really shocked. I've just started the 10th scenario in EC2003 GIUK in my newly bought HCE and what do I find on my aircraft carrier? F-15s! and F-22s! Please, tell me, what's going on here? (And I'm pretty sure I've seen this thing in HC 2002 already.) And please allow me some well-justified irony: Should I expect B-2s launched from enemy aircraft carriers?

    • 14 replies
    • 6.1k views
  3. Started by Tony,

    I just reloaded HUCE then updated from reload to 2015.27 to 2018.002 to 2020.04. I still get AI aircraft running dry and crashing and if I do not keep tabs on my formation patrol aircraft they on occasion will still do this. I was wondering if virtual memory settings would help to remedy this as it seems to happen in scenarios in which large amounts units over whelm the ram. I am currently running 12GB ram. The scenarios do not freeze up so I think virtual memory is not the problem but thought I would check. I run the block 2 med scenario and planes and helos start dropping about 4 hours game time. For this to seemingly be recreated it seems to be able to in one of…

  4. Hello! Situation: I have an airfield where are present both ground (and air) attack aircraft and tankers aircraft. The target is over the attack group range so it needs the support of the tankers and this is my question: the tankers should be launched as a part of the attack group, or it better to to launch them before and to station them loitering in a convenient location and make the attack group joining, refueling and splitting from them? Thanks! Roberto

  5. Started by me4246,

    Hi everybody, I'm an old Harpoon fan (I must have one of the first CD versions in Italy, I guess) and just a while ago I purchased HCE, willing to refresh my strategic competences :-) Now that I have some time to play again, I would like some enlightenment about the program and its new logic: 1) which is the best fuel efficency altitude for each plane? Is it still the default altitude it starts flying at when is launched? Is there a standard rule about it? 2) what does that "little lightning" symbol sometimes appearing on some of the planes means? 3) why the old air-to-ground attack "launch all and run home" logic is not working anymore? I see the logic is now "launc…

    • 13 replies
    • 4.1k views
  6. Started by Joe K,

    In earlier discussions, we've seen that relative altitudes affect detectability of target groups, as does separation distance and target size. I'm curious whether other factors such as target emissions, target speed, target or detector aspect, relative speed of target and detector, number of units in target (and/or detector) group, and absolute altitude, are figured into all this - and if so, how. We have seen demonstrated that AI targets having their radars on don't necessarily result in detection by player's forces, but we don't know whether the reverse is true. I have tried to set up some tests to see whether most of these other aspects have any effect, but…

    • 13 replies
    • 4k views
  7. I'm curious whether having multiple torpedoes in the water concurrently has any effect on the probability of any of them getting a hit. The reason I ask is that I've noticed that if I have multiple ASW assets attacking an AI sub and they launch torpedos before previous torpedos have hit or expired - or even just one platform, if it fires multiple times before its first shot hits or expires - then none of the torpedos will ever hit, and rarely even achieve near-misses. In comparison, if I deny further shots until the current shot is "done", then I see a noticably higher rate of hits and near-misses. So, I'm wondering if having excess torpedos running around somehow d…

  8. Started by HMS,

    Hello Harpgamers! I'm a noob, playing Harpoon Classic. Well, the thing is that... I can't understand the process of getting new scenarios or battlesets whatever Here are my questions. 1.Is it possible to play other scenarios(like falkland Island war, Korean war, war in South Africa, etc) in Harpoon Classic? 2.If It's possible, what do I have to do in order to play those scenarios? (what are the battlesets? what do I have to do with blq,scq,rdq files?) 3.What do I have to when it shows "Memory Allocation Failure"? Plz answer these questions, cuz I'm desperate to play those scenarios.

    • 13 replies
    • 4.8k views
  9. Started by Steven,

    I've done it once before but can't remember how to make a helo with a ASW loadout automatically deploy its sonar bouy's. Their is some type of alt/speed/hdg pattern that you use when inputing the helo's path. Can anyone help? Thanks, Steve

    • 13 replies
    • 4.9k views
  10. Started by miller7219,

    I understand ROF for gun mounts is per minute, but please explain what ROF = for missile mounts. For example a Mk41 VLS has ROF of 30 per tactical turn (30 seconds) per Harpoon Data Annex. What value would you put in the database for ROF for the Mk41 mount? Example Mk26 has ROF of 6 missiles per tactical turn (30 seconds) per Harpoon Data Annex. What value would you put in the database for ROF for the Mk26? From testing it appears the ROF is irrelevant for non-SAM mounts. SSM missile or torpedo mounts for example fire as many round as allocated in the attack menu all at the same time. I'm more concerned about getting a good understanding of how SAM ROF works and how …

    • 13 replies
    • 4.4k views
  11. Started by broncepulido,

    From a few weeks ago I feel when play HCE the game developes very sloooooowwww, even in vry simple scenarios and with 30 min time compression. I think I can set something erroneously at the game star (in both almost-new computers!), some hints or ideas about it or erroneous settings?

  12. Started by czo79,

    Hello folks, I just started playing this game, a long long time ago I used to play Harpoon Online on AOL. Was glad to see there is still a version out there and supported. I seem to be having some trouble defending my carrier groups against enemy subs. I read in one of the guides that the Perry class frigates have excellent sonar, and I see it is supposed to have a towed array. But according to the range circles, it appears their sonar has less range than the Spruance class destroyers (perhaps not suprising) and also the aegis cruisers. If you go into the unit display, it lists ranges for the main sonar, but the SQR-18 (I think this is the towed array) never shows t…

    • 12 replies
    • 4.3k views
  13. Started by TonyE,

    Does anyone have the article referenced in the Harpoon BattleBook? I'd be interested in acquiring a copy. Lowerre, James M. "Harpoon: The Blue Side." Computer Gaming World, no.85, August 1991

    • 12 replies
    • 4.9k views
  14. Started by dennyb22,

    Every 10 to 20 seconds when I am within range of enemy radar, I get a notice to turn on my groups radar. No matter how many times I click yes to this request, 20 seconds later I get another notice. Rinse, repeat over and over. This adds up to 100's and 100's of interruptions per game. This applies to every surface group I have. 4 groups, 4 requests every 20 seconds. Is this a bug or do I have a corrupt file somewhere. Makes no difference if go to group and manually turn of radar.+ I have been playing Harpoon since it first came out. Come back to it every few years and have seen this every now and then but never like this. Dennyb22

  15. Started by gemerson,

    I just purchased HUCE and installed it, with the intention of designing some realistic scenarios based on the current naval market (I work as a naval analyst, for a provate company). I installed HUCE, using the download. Low and behold, when I installed it, there was no Scenario Editor. I clicked that option, but it doesn't open. Has anyone else ran into this issue? If so, how did you correct it? Fair Winds and Following Seas, Greg Emerson - - - - - DM1(SW), USN-Retired

    • 12 replies
    • 3k views
  16. Started by grobbs,

    Hello, I am new to harpoon and looking for some kind of beginners guide. I've been playing and figuring most of it out for myself, but wondering if there's some type of beginners guide to understand the basics and fundamental things I may be missing. I've read the tactics 101 and it helped some, but I'm looking for a guide covering all the basics of the game so I can enjoy the game fully. Thank you very much for any help

    • 12 replies
    • 3.3k views
  17. Started by CV32,

    Over 500 Harpoon Classic scenarios have been collected and compiled here: War-Forums HQ File Archives

    • 12 replies
    • 10.1k views
  18. Started by kneecaps,

    I launch an Orion and tell it where to patrol. It's sitting loitering, rather than patrolling. Shouldn't it be dropping bouys? Am I going to have to put it in formation with the airbase to get it to do that?

  19. Started by CV32,

    As discussed in more detail here. Use this thread for commentary, questions, etc regarding this new demo release. This one was a looooonnng time coming. A great deal of credit owed to the guys who volunteered their time and skills to contribute to the scenarios used in this demo.

    • 12 replies
    • 3.9k views
  20. I can't find all the ships in the GIUK tutorial. Any tips? I've tried it a hundred times following the instructions, and retracing steps at creep speed when unable to find ships.

    • 12 replies
    • 2.3k views

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