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General

  1. Started by rainman,

    Hello, I'm getting ready to upgrade from 2015.027 to the current beta. A few things.. 1) I have several scenarios in progress using the older editor (2015.028). Will these scenarios translate to the new SE? 2) Is it possible to install the upgrade to a new directory, so I can run either the older one or the upgrade independently? I'm sure this is in the wrong thread, as I'm internet challenged. Thanks Patrick

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    • 3 replies
    • 1.4k views
  2. Started by Gopher,

    Defect Name: Active Unit Display Build: HCE 2008.023 Repeatable: Yes Operating System: W2000 DB used: Official HCDB-200... of the HCE 2008.021 installation Scenario used: any Long Description: After selecting a unit in the unit window and then select the "Full" in the Unit status window the "Active Unit Display" appears. There are the following issues recognizable: 1. The picture of aircrafts is truncated 2. For aircraft carriers: Instead the picture of the carrier (if available), the picture of a sinking carrier is visible. Similar behavior for ships and subs. (SAM units were not tested based on the lack of pictures.) 3. If the class name (example: of an air…

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    • 1.4k views
  3. Started by TonyE,

    Hi folks, this is your friendly neighborhood programmer and leader guy reminding you that you can make the game better. One of your own, eeustice has created two fantastic Issue Reports: http://harpgamer.com/harpforum/index.php?/tracker/issue-16-debug-assertion-failed-wespac-scenario-crash/ http://harpgamer.com/harpforum/index.php?/tracker/issue-15-unable-to-add-additional-groups-blue-or-red-in-2009072-se/ Those reports need to be confirmed and any additional insights added. Eric can't do that himself since he reported the issues in the first place. Similarly, once I or someone else marks an issue as Fix Coded. Since I did the fixing I can't be trusted to …

    • 0 replies
    • 1.3k views
  4. Defect Name: Formation patrol ignore formation sensor setting (sonar) [known issue] Build: HCE 2007.000 & 028 GE Repeatable: Y Operating System: W2000 DB used: HCDB-070524 Scenario used: HDSL-9_modified Long Description: By using a helicopter (which is equipment with dipping sonar and sonobuoy's) for formation patrol, the helicopter does ignore the sensor setting of the formation and use active sonar (see attachment) Expected behaviour: The helicopter must not use active sonar. Observed behaviour: The helicopter use active sonar. Active_Sonar.zip

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    • 1.3k views
  5. Started by TonyE,

    After you have submitted an issue I highly recommend you click on the "Track Issue" button to set up e-mail notifications when the issue is updated.

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    • 1.3k views
  6. Started by broncepulido,

    I think the old OrdWriter was packed by error in the last release 2009.070, his date of confection is from August 2012, and I think the possibility of add new type caracthers was added in the September version.

  7. Hi all, I´ve been out for a year or so due to additional work packages, some unexpected. Now I´m slowly on my way back and willing to start scenario writing; after a 5 (?) years pause. I just installed the latest GE/Se combination. GE works fine, but I cannot start SE. In the old times I knew those issues and the solutions, but I´m a bit rusty. So - how to get scenario editor working? Thanks in advance!

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    • 7 replies
    • 1.3k views
  8. Started by donaldseadog,

    After four years of being out of date I've revised and uploaded the AARdata tool in the tools/mods section of the downloads. Sorry it's taken me so long This tool writes a txt file to your main harpoon folder AARdata.txt that holds info from the game play since the current file was started, so you can archive your old file (by changing its name or moving it to a different folder) before starting a new scenario and you'll have a record of major occurrences and time for the life of the scenario. I'll now start looking at provide a snap shot of the content of magazines to be included.

    • 1 reply
    • 1.2k views
  9. Started by TonyE,

    HCE - 2012.001 - 2012/05/15 =========================== - Chg:0000 GE Added additional licensing mechanism via LicenseDLL.dll - Chg:0000 GE ge.log now shows both the database version the scenario was created with and the current database version. - Chg:0000 GE Fixed sensor code so that TCS can actually have a successful detection. Modelled after H3 Paper rule 5.4.2.

    • 0 replies
    • 1.2k views
  10. Started by Grumble,

    Does the GE grant a bonus pK roll for good Air Combat Maneuvers? Hard pressed by a Mig-31 a flight of Wethersfield F-15s perform an offensive split maneuver. The high Eagle falls back with active radar, the low one races ahead with radar off and fires 3 AMRAAMs at the Mig. The reward, a bonus kill roll: 173939 combat2.c:325 - Checkmount(id = 0x4000, AIM-9R Sidewinder) sets retval to TRUE because wtype 0x18 & type 0x10 != 0 173940 combat3.c:1477 - AirToAirResolution Ph: 40, Roll: 20 173940 combat3.c:1477 - AirToAirResolution Ph: 40, Roll: 48 173940 combat3.c:1477 - AirToAirResolution Ph: 40, Roll: 53 173940 combat3.c:1477 - AirToAirResolut…

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    • 1.1k views
  11. Started by TonyE,

    Hi HC players, Please help out your fellow players by being good beta testers. This means when someone posts an issue report, you go and try to recreate the situation. If you find the same lack of, or unwanted, operation of the game, mark the issue as "Confirmed". Add any commentary that you feel was missed from the original report (more detailed instructions to replicate the situation, desired behavior, etc.). Once someone has marked the issue as "Fix Coded" and the mentioned game version is released for testing, please go and test the issue to make sure it really is fixed. The original reporter would mark it as "Fix Accepted by Reporter". Anyone else would mar…

    • 0 replies
    • 1k views
  12. Started by donaldseadog,

    I was using both 2021.010 and .012 to play a fairly long intense game and after I'd called a truce and looked of the report from AAR.DLL I noticed that at midnight (game time) the day's date didn't change. I'll write a test scenario to check this out when I get a chance but wanted to mention it incase others had noticed it.

  13. Assembling raw notes for debugging memory problems starting with heap corruption. Heap corruption WinDbg/glfags https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/ Win 10 SDK download https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk/ https://stackoverflow.com/questions/2470131/visual-studio-how-to-find-source-of-heap-corruption-errors

    • 0 replies
    • 884 views
  14. Started by TonyE,

    AutoTest Batch Results for 2022.024: USNI re-make: no issues Original GIUK no issues NACV no issues MEDC Cannot reproduce: Exit code: -1073741819 command: Winharp32.exe -f 03-04b.txt -a -b 03 -c 04 -g 011111118 -p 4 -u -1 IOPG no issues HDS I GIUK no issues NACV no issues MEDC Cannot reproduce: Exit code: -1073741819 command: Winharp32.exe -f 08-11r.txt -a -b 08 -c 11 -g 111111118 -p 4 -u -1 IOPG no issues HDS II GIUK Cannot reproduce: Exit code: -1073741819 command: Winharp32.exe -f 10-09r.txt -a -b 10 -c 09 -g 111111118 -p 4 -u -1 NACV no issues ME…

    • 1 reply
    • 856 views
  15. Started by TonyE,

    CMake command for building Jansson with VS2022 1. At a x86 native Visual Studio command prompt run the following from C:\Prog\Projects\HC\Util\jansson\build> 2. cmake -A Win32 -G "Visual Studio 17 2022" ..

    • 0 replies
    • 734 views
  16. Started by TonyE,

    AutoTesting results. This is a process that runs every built in scenario in autoplay mode (game plays itself) from first the Blue side, then the Red side. 2025.022 Release Build GE Original 4 no crashes HDSI no crashes HDSII no crashes HDSIII no crashes EC2000 no crashes EC2003 no crashes WestPac no crashes USNINew no crashes This is perhaps the best results ever. There were three crashes but upon re-running the scenarios they did not crash.

    • 0 replies
    • 342 views

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