Jump to content

Turn rates for aircraft ... and beyond


Recommended Posts

Do ATA values take into account pilots G force capability? ONce an aircraft is sufficiently agile this would be the limiting factor wouldn't it.

They probably have some bearing much like many factors go into a probability of hit but there is no direct link that is visible to any of us lowly folks, you'd have to ask Bond/Carlson/et al.

Link to comment
Share on other sites

Also, it's a great difference between instantaneous turn rate and sustained (or continuous) turn rate, but I think we can't stop to needle it.

I did a quick calculation in my head while feeding the horses assuming that 5Gs for more than a couple of seconds was a limit for the pilot (no idea just a guess) and I think I came up with 10 secs to do a 180 deg turn at 500 kts. (If I remember)

This led me to think that the ATA values might be fine for things like dog fights and missile avoidance or for larger aircraft but not for big turns, a bit like you're saying Enrique

  • Like 1
Link to comment
Share on other sites

Here are a few links I found interesting in looking at this:




in the first link there are some figures for a few modern fighters giving instant and continuous turn rates, a continuous turn rate of 25 deg / sec looks like top dog ie ~ 8 secs for a 180 turn.I've only looked briefly but it looks like enough info to get a ball park figure for our factoring.

Link to comment
Share on other sites

Test scenario and savegame attached.


EC2003 GIUK battleset, HCDB 150621, beta 2015.015


All aircraft are at Med altitude, ordinary cruise speeds, making a manually set 180 degree turn.


(Because RTB orders are always obeyed immediately, without the turn penalty).


My results as follows:


C-5B ATA 5/5, 180 deg turn, delayed 75 sec


F-22A ATA 60/35, 180 deg turn, delayed 1 sec


A-10C ATA 30/10, 180 deg turn, delayed 15 sec


CH-53K ATA 20/15, 180 deg turn, delayed 15 sec


Set a new course to observe your own results.


The F-22A is the only one that appears to be out of whack on its face.


My WAG is that the GE is picking up on some ceiling value in its calculation?


Link to comment
Share on other sites

  • 4 months later...

I like it very much, but I did not exhaustive test on it.


I like it as well. AAM exchanges between combat aircraft are not as easily avoided, and any support aircraft (transport, AEW, etc) that find themselves needing to "get the heck out of Dodge" are more vulnerable now than ever.

Link to comment
Share on other sites

  • 1 month later...

I've started laying the groundwork for gradual altitude changes. We now have an Altitude property on each unit that will indicate the altitude above sea level (negative for underwater) in meters. This accompanies the previously existing AltBand property.


The saved game converter is done and population of initial values is done.

Next up is actually triggering the gradual altitude changes.

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...