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2010.012 Release Notes

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Has anyone else noticed the game player's surface ships (and subs?) wondering around taking no notice of the plotted course?

 

No..

 

But have seen it with the last 2009 build, for the AI side... B)

Has anyone else noticed the game player's surface ships (and subs?) wondering around taking no notice of the plotted course?

 

No..

 

But have seen it with the last 2009 build, for the AI side... B)

 

This seems to happen mostly to subs, I followed up a lot of neutrals that I had set up and surface ships more or less followed the expected courses, but "submarines" (whales, actually) seemed to change course on a base course, something like 3 steps to the North, 2 to the South, not going anywhere.

This seems to happen mostly to subs, I followed up a lot of neutrals that I had set up and surface ships more or less followed the expected courses, but "submarines" (whales, actually) seemed to change course on a base course, something like 3 steps to the North, 2 to the South, not going anywhere.

 

Were the whales set as Neutrals, or as Red/Blue? AI controlled non-neutrals will ignore preprogrammed courses and move according to the tactical situation, usually directly for the player or directly away when they detect player controlled units.

I've never mind in no neutral whales :o

It's a very good idea:

Blue side (our side) whales, as moving decoys or as diversion manoeuvre.

Red side (the opposition side) whales, also as moving decoys and as diversion manoeuvre, and forcing the player to ammo expenditure in unidentified/unsure contacts.

Before I've included whales in some scenarios only as neutral decoys ... I need more parallel thinking :huh:

This seems to happen mostly to subs, I followed up a lot of neutrals that I had set up and surface ships more or less followed the expected courses, but "submarines" (whales, actually) seemed to change course on a base course, something like 3 steps to the North, 2 to the South, not going anywhere.

 

Were the whales set as Neutrals, or as Red/Blue? AI controlled non-neutrals will ignore preprogrammed courses and move according to the tactical situation, usually directly for the player or directly away when they detect player controlled units.

 

Neutrals, all of them.

 

In the case of the Red AI there was no opponent to move against (only a couple of blue bases on the board) and also wallowed with abandon... ;)

Perhaps I should have been a little more clear that what I observed is a distinct difference between the standard GE (say 2010.06) and the "sides" experimental version (say 2010.12).

In the "sides" GE version I've seen player subs and surface ships behaving a bit like AI subs/ aurface ships behave in the standard GE.

Don

  • Author

Minor note that AI subs are programmed to do the three steps forward, two steps back thing. Bret added that when he rewrote the submarine AI routines.

Minor note that AI subs are programmed to do the three steps forward, two steps back thing. Bret added that when he rewrote the submarine AI routines.

 

Why? it's kinf of odd when I try to get an Alfa up to 45 knots to intercept a carrier.

  • Author
IRC - there is no way to tell from the website if someone is chatting.

 

 

hmm

 

how about some kind of shout box?

 

Sorry I missed this before. I did try a shoutbox once and we had a PHP-based chat mechanism for a while. The PHP chat was decent for H3 multiplayer matchups and I even made a working little system tray application that alerted me to new messages.

 

Ease of use for me is important. IRC is very easy for me (and apparently difficult for others) and my chat client does what I need (mainly in notification capabilities, the thing does text to speech on the chat). That isn't present in a shoutbox that is easily integrated.

 

I do think a widget of sorts that puts some IRC info up (# people in channel, last message timestamp) should be doable.

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