Skip to content
View in the app

A better way to browse. Learn more.

HarpGamer

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

2010.012 Release Notes

Featured Replies

HCE - 2010.012 - 2010/11/23

===========================

+ Chg:0000 GE AI should now do a better job of defending itself (fighters

in formation should engage, etc.) (thanks Don Thomas)

+ Chg:0000 GE Nuke SAMs first attempt. They seem to work now but when

more than one plane unit is in a group within range of

the detonating SAM the game may crash.

Give your SAM an AirPH and a SurfDP of the warhead to use.

Give your SAM an AirPH and a SurfDP of the warhead to use.

 

Little question for a better understanding...

 

SAM Nukes

AirPH = probability of hit xx%

SurfDP = Type of Warhead xxxxxx (Weapon number)

 

Right?

 

BTW nice progress.

Give your SAM an AirPH and a SurfDP of the warhead to use.

 

Little question for a better understanding...

 

SAM Nukes

AirPH = probability of hit xx%

SurfDP = Type of Warhead xxxxxx (Weapon number)

 

Right?

 

BTW nice progress.

 

 

Ok

 

First test

 

Some SU Attack planes vs CG Albany 8 Nuke Talos, setup with 99PH and an Airburst Nuke Warhead + F102 mit AIM26A similar setup.

 

the AIM works fine against single and multiple targets, 10planes shot down wth a single nuke AAM!

 

But the SAM are a differnt kind of beast...

 

Nukes are sortet first, conventinal second.

 

Behaviour in 2009.42 Nukes fires first against all kind of targets.

 

2010.012 Behaviour is different, against a single target the conventinal fires first, the nuke fires first against a group of red planes.

 

Nothing wrong with this behaviour(i hope it proves to be constitent in additinal tests) at a first look, i really like the logic cause it matches reality, but

the ship fires more nukes than neccesary, in this case 4 matching the ROF value of the mount but i bet it would have fired all, if the time to hit would have allowed a second salvo.

 

The nukes should be limited to 1-2 missiles per attacked group and they should only be fired against groups of planes (like they did in this first test)

 

the game crashed before or while? the nukes hit the target...

 

very promissing results :)

 

but i need to learn how to open the unit display with the new build, for a single unit to check its magazines :rolleyes:

2010.012 Behaviour is different, against a single target the conventinal fires first, the nuke fires first against a group of red planes.

 

Ok can´t confirm this after some more testruns... :(

Very, very good news.

I observe the nuclear air-to-air Genies shooting-down only a plane of a group, but I don't say nothing because I was thinking I was a secondary issue ... :rolleyes:

  • Author
Give your SAM an AirPH and a SurfDP of the warhead to use.

 

Little question for a better understanding...

 

SAM Nukes

AirPH = probability of hit xx%

SurfDP = Type of Warhead xxxxxx (Weapon number)

 

Right?

 

BTW nice progress.

 

Correct, sorry for the confusion, I was very unclear.

 

As for weapon selection (nuke vs conventional) there is no special logic used. The weapon selected is dictated by the weapon's position on the mount and the mount's position on the platform (earlier vs later in list). Do not expect that to change in the foreseeable future despite the advantages it would bring. There is a small possibility of modifying the code to fire nuke missiles per air unit (an air unit consists of homogenous planes ) instead of per plane.

As for weapon selection (nuke vs conventional) there is no special logic used. The weapon selected is dictated by the weapon's position on the mount and the mount's position on the platform (earlier vs later in list). Do not expect that to change in the foreseeable future despite the advantages it would bring.

 

 

Ok, seems as if my first observation was something that happend randomly..

 

There is a small possibility of modifying the code to fire nuke missiles per air unit (an air unit consists of homogenous planes <so 8 x F-14 is one game unit, not 8>) instead of per plane.

 

Would be perfect.... 1-2 nukes per group...

 

BTW how can i get the old single Unit display back?

 

the display showing active sensors and the amount of remaning amo etc...

I just bounced the nuclear SAM issue off Tony last nite, brought forward by my working on older Soviet SAMs for the HCCW.

 

Immediately he looked at it, and came up with what looks to be a workable solution in no time flat.

 

Just a reminder of how much we owe to HCE's one man programming crew. Thanks, Tony. B)

I just bounced the nuclear SAM issue off Tony last nite, brought forward by my working on older Soviet SAMs for the HCCW.

 

Immediately he looked at it, and came up with what looks to be a workable solution in no time flat.

 

Just a reminder of how much we owe to HCE's one man programming crew. Thanks, Tony. B)

 

Thanks to both and René for you commitment, without it HCe would have sailed into oblivion.

 

How are units selected in the unit window now? BTW

  • Author
Thanks to both and René for you commitment, without it HCe would have sailed into oblivion.

 

How are units selected in the unit window now? BTW

 

Thanks for the sunshine up the backside folks ;) . It really really helps your cause to hang out on IRC chat with us. Brad was there, asked an innocent question, and it sparked my interest enough to crank out a first effort. Frankly if he'd e-mailed me I would have went to bed like a responsible adult instead of writing code and testing. It isn't fair or democratic but that's how it worked. Plus Brad provided a useable DB mod right then and there. Targeted scens, saves, and DBs help your cause.

 

The information for a selected unit is not displaying due to problems with the code. I hope to fix it for the next build now that I have a better understanding what everyone is going on about.

Thanks to both and René for you commitment, without it HCe would have sailed into oblivion.

 

How are units selected in the unit window now? BTW

 

Thanks for the sunshine up the backside folks ;) . It really really helps your cause to hang out on IRC chat with us. Brad was there, asked an innocent question, and it sparked my interest enough to crank out a first effort. Frankly if he'd e-mailed me I would have went to bed like a responsible adult instead of writing code and testing. It isn't fair or democratic but that's how it worked. Plus Brad provided a useable DB mod right then and there. Targeted scens, saves, and DBs help your cause.

 

The information for a selected unit is not displaying due to problems with the code. I hope to fix it for the next build now that I have a better understanding what everyone is going on about.

When I log into the harpoon site how can I see if there is IRC chat activity? Do I need to just follow the IRC link from the left mid side of the entry portal?

Don.

...................

The information for a selected unit is not displaying due to problems with the code. I hope to fix it for the next build now that I have a better understanding what everyone is going on about.

So for the recent "sides" game versions we've been kind of chatting with our observations, problems. Should we be trying to give you small game saves (as per the 'normal' feedback system) so as to make for you the problems clearer and finding the solutions quicker?

Don

  • Author

IRC - there is no way to tell from the website if someone is chatting. I do want someday to integrate a chat client into the Launcher. Actually that's why I wrote a very basic chat client http://harpgamer.com/harpforum/index.php?a...mp;showfile=281 . You can also use the Java IRC links from the home page or use a 'real' IRC client.

 

I think the chatting approach for the recent sides builds is still valid, much low-hanging fruit yet that doesn't benefit a lot from the effort of making scens and such. I'll holler and be cranky when the time arrives ;)

IRC - there is no way to tell from the website if someone is chatting.

 

 

hmm

 

how about some kind of shout box?

IRC - there is no way to tell from the website if someone is chatting. I do want someday to integrate a chat client into the Launcher. Actually that's why I wrote a very basic chat client http://harpgamer.com/harpforum/index.php?a...mp;showfile=281 . You can also use the Java IRC links from the home page or use a 'real' IRC client.

 

I think the chatting approach for the recent sides builds is still valid, much low-hanging fruit yet that doesn't benefit a lot from the effort of making scens and such. I'll holler and be cranky when the time arrives ;)

Has anyone else noticed the game player's surface ships (and subs?) wondering around taking no notice of the plotted course?

I've seen it in complex games but it doesn't seem to happen in a simple scenario.

Also today I had an AWAC go wacko and fly off the page, I selected it using CTRL B (order of battle?) and ordered it to land which it did but it seemed like it was well off the map.

(The AI window is very handy for spotting plane groups you are sneaking in low to a target but forgot to split off the pair of aero-tankers :D spotted like gangly bits on a bull)

Don

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.