Everything posted by TonyE
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Patch To Do
I think you have something hosed up again, the BS Builder in 2008.043 (it isn't version 2008.043 but is in that download) should be placing the hdsu.rsr file and it should be about 338kB every time. I just verified the theory on my own 2008.043 install. The hdsu.rsr file also should not grow in size as you add scenarios, but hdsu.res will grow in size. hdsu.rsr only grows if you embed the database in the battleset and then grows as you add photos to the database. You sure have something creative going on
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2008 Origins Trip
Day 2 final set of pics. But don't worry, there are many I haven't posted and will post at some point with the full quality versions. A variety from the R&D hangar, notably the SRAM hanging from the ceiling. I like nukes for some reason X-24 under the XB-70 wing Back end of the X-10. From what I can surmise with some imagination is that those are thrust vectoring nozzles? Again more a shot to show a bunch of the planes in R&D hangar, note the contraptions hanging from the ceiling from autogyros to target drones. Speaking of autogyros, one of the first from the Early Flight area So this is a Harpoon forum, best have a depth charge Crazy Germans!!! The description reads, "Focke-Achgelis FA-330 'Sandpiper' rotary wing kite towed by German subs in WWII." Me-262, they also have a cut-away engine from Me-262 We'll finish off today's photos with a Mig-21 That's a glimpse at what today held, more stuff up my alley tomorrow with the more modern aircraft.
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2008 Origins Trip
Day 2 Continued some more Finless Sparrows XB-70 exhaust, last time I visited it was parked at an angle so you could get a good stern shot, this was the best I could do this time around, still impressive. Snakeyes? XB-70 intake, note that you can store entire planes under the wings of the XB-70 and clearance even under the fuselage is at least 8 feet. Did the designers intend to go mudding with the thing or what? F-22 shields the engine very well Finally a picture of me and the YF-22
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2008 Origins Trip
Day 2 continued So many blades... Dad in front of VIP puddle jumper Little bit bigger puddle jumper VC-137 comm station DarkStar, funny looking thing
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2008 Origins Trip
Day Three - USAF Museum Good news, the camera works using the other two memory cards (is it strange that I happened to have three of them...). That or the Ni-MH batteries are intimidated by me having purchased some Alkalines. We didn't finish the museum, even without reading the majority of the materials surrounding the craft. We'll head back tomorrow to finish up the post WWII. Today we did origins of flight, WWII, the Presidential hangar, the R&D hangar, and a part of the Korea/Vietnam area. Central monument of the USAF Medal of Honor arrangement. The only way you'd find me there is in Flight Simulator 2000 (where I've done quite well thank you very much) One of at least three wooden wind tunnels on display at the museum. Spad, gotta take a photo of it For the naval warfare buffs , one of the first stand-off ASW weapons, pretty much described as an aerial torpedo, no pilot, just a rudimentary automated flight control system, not bad for pre-WWII. More to come
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Patch To Do
Thank you sir, I bet we'll see some people have problems but at least there is a potential work-around for them. I can't imagine that all that many people use the BS Builder anyway (hehe, famous last words)
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2008 Origins Trip
Day Two - Success and Disaster! Herman, you'll be happy to know the F-14 actually didn't have its engines anymore, nor ANYTHING else, all gauges, switches, bubble gum, GONE. The museum people just had good cutouts of the engines that looked real when I was wandering by at twilight yesterday. The F-14 was great, I was thinking the radome didn't look so big up close, then I walked back to the fence for a head on look and it is huge. Now for the disaster, I only took photos on one flash card and was having trouble with the camera staying on. I thought it was the camera not recognizing that the batteries were charged. Well, I got one look at my photos before the flash card became useless. My second action was to copy them onto the computer but every copied file was corrupt . Thankfully my dad is using a film camera so photos will eventually show up. I'm trying some disk repair tools too in the interim. I figured it was a little museum and alternating between flash cards wouldn't be needed until tomorrow (I learned to alternate long ago to make sure at least some photos survive). So no photos yet... We're now just North of Dayton and 8 miles from the USAF museum.
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Patch To Do
Good job guys, hoping Buddha comes thru with some BS Builder information and will give guys some more time to check their write-up in the credits.
- Patch To Do
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HCE Release Notes
HCE - 2008.043 ============== - Chg:0000 GE Torpedo acquisition range now converted internally from yards to DUs. 0.3260943 yards = 1 DU. - Chg:0000 GE Updated Credits - Chg:0000 DB HCDB-080616 - Chg:0000 DB commondb.res, added res0688.bmp thru res0691.bmp compliments of AoA.
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2008.043 Release Notes
HCE - 2008.043 ============== - Chg:0000 GE Torpedo acquisition range now converted internally from yards to DUs. 0.3260943 yards = 1 DU. - Chg:0000 GE Updated Credits - Chg:0000 DB HCDB-080616 - Chg:0000 DB commondb.rsr, added res0688.bmp thru res0691.bmp compliments of AoA. So the testing is pretty easy on this one... 1. Look at yourself in the credits. If you got missed, mis-spelled, or think someone got missed, speak now or forever hold your tongue (until the next patch) 2. For those testing the installer mechanism, make sure you delete the spurious delres, res..., etc. shortcuts before installing the patch, they should no longer be created after I updated the installer script. 3. I tested the new photos and they worked, though they are not associated with any platforms in the current HCDB as yet. So if you want to test them you have to edit the DB. 4. No need to test the torpedo acquisition ranges.
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2008 Origins Trip
Today my dad and I left on the great journey to Origins (http://www.originsgamefair.com/) where I'm to show the Harpoon colors, meet UncleHarpoon and Bond. We zipped 450 odd miles from Minnesota to Bloomington, Illinois. The hotel borders the airport where the Prairie Air Museum is located (http://www.prairieaviationmuseum.org/). It isn't open until tomorrow but once the heat of the day subsided I couldn't wait and walked over to the museum. It is small, but it has an F-14D as promised! I thought I had the self restraint to wait until tomorrow to see it but alas I couldn't and man is she beautiful! There is a ladder up to the cockpit too so at least I'll get to see inside, extra bonus thanks if they let me sit in the cockpit and pretend I'm flying (the HUD glass isn't there, noticed that). I was a bit surprised that the engines are still in there. I think this trip is going to go a long way to assuage my remorse at never seeing a Tomcat in flight... Anyway, pictures should join the words tomorrow
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Patch To Do
Very nice, the release notes are all caught up! I have to fix up the installer so it doesn't make some wrong shortcuts and update the Credits page and I think we'll be ready for the next build.
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2008.026 Release Notes
Thanks Rene, you went above and beyond with this verification
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GAO sustains Boeing tanker protest
Wow, still I didn't expect the GAO to actually take the step. Who is tracking the over/under for the new contract award
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2008.026 Release Notes
Wombat already tested that by following the provided instructions. The high PicIDs still needs testing. Post 4 http://harpgamer.com/harpforum/index.php?s...post&p=8705
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Patch To Do
bump, you guys have checked all of the items in 2008.042, some older ones left, an installer issue found (Matrix found that we got some auto-added shortcuts that I need have not made).
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2008.029 Release Notes
Looks like those two are the only ones left. The first being drop dead simple to test (if your BS Builder works that is). Brad, I think you've been using more than 255 names per platform in multiple platforms for some time now without losing the names over 255?
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Sonarmb's wish list
Airboss, that is a good work around. I'm still hoping to hear more about how (and more importantly how long it takes) the systems (be they people or electronics) figure out what is a school of fish, what is an eddy, etc. The physical phenomenon aren't all that challenging to understand, what I cannot read in a textbook is how the systems and submariners handle the situation to decide what is what (and again more importantly, the amount of time it takes). The Dangerous Waters manual only takes a person so far
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2008.042 Release Notes
Confirmed that there are 6211 DU per nautical mile 6211 DU = 1 nm 2025.37183 yards = 1 nm Therefore 1 yard = 3.066597 DU 1 DU = 0.326094 yards
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2008.042 Release Notes
A DU is a "Distance Unit", outside of that I've found no reference to it outside of the HC code so I don't think it is a standard way to divvy up distances.
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2008.042 Release Notes
So still left for 2008.042 testing... 1. Make sure Ascension is visible when you create a scenario using the South Atlantic BS (HCDA database has Ascension in it) I'll have to fix the DU to yards torpedo seekers in the code for the next build. We should have a HCDB with the correct values at that time as well.
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2008.042 Release Notes
Thanks Larry, hehe, wrong to take my word for the yards to DU, I've had trouble with that from day one. 2025 yards = 1 nm 6211 DU = 1 nm (I have to double check this, may be 5211) therefore, there are not 3.26... yards per DU. I'll verify my story when I'm in front of the code again. It seems to be Matrix's policy that there be no uninstallation of individual versions, only the entire game. I do make sure to edit the installer script to make backup copies of core files from the previous version. THey are stored in the Backups directory within your HCE install. We chatted about embedded DB for the new battlesets on IRC a few days ago and decided for now we'll stick with the CDB with the understanding that something will have to be done in the future.
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2008.029 Release Notes
Yep, I copied it right out of the shortcut I used to test the feature. (it is an l as in Lima)
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2008.042 Release Notes
You are correct sir, that does answer the question.