Everything posted by Silent Hunter UK
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And then there were three?
I've done a blog article on this. Please make some comments on it.
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Requests for the HCDB (Official DB of HCE) and HCDB2
Once we get some actual hard data, we're going to need the "J-20".
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Talos and CLG-5 USS Oklahoma City amazing web site
Great find. Thanks!
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And then there were three?
Wired.com report This one's getting some serious traction on the aviation forums and is even getting into the mainstream aviation press now.
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Death of Brian Hanrahan - RIP
Rest In Peace.
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AAR: "Punch Through"
Very interesting. Thanks!
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How US strategic antimissile defense could be made to work
Okay, so let me get this straight: they propose to defend against Iranian nukes by running a continuous CAP of stealthy drones over Iran?!? No, they're talking about hovering outside the borders.
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Royal Navy retirements
The three F-35B JSF should fit aboard perfectly. Perfect, defense of the Falklands with one F-35 at a time, this is getting pretty sad. There's actually a lot more locally than there was in 1982; including four Typhoons and a 1,000 strong local garrison.
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Royal Navy retirements
It's worth mentioning for scenario writers that HMS Ocean is STOVL-capable.
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File - Custom - Falkland 2010-1
An interesting result. Did you even need the surface group?
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Royal Navy retirements
India? They've bought other stuff from us; including the old Hermes.
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File - HCCW-140314 (1950-75 era)
Thanks.
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MavGaz
I like the revised symbols. Good work!
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HMS Astute on sea trials
Well, when an "Alfa" first powered up off Kola, it was picked up in Bermuda, so it's possible.
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British Harriers take their final bow
The thing is - we could have saved more by cutting the Tornados! The justification is as follows (from the SDSR):
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British Harriers take their final bow
Footage here.
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British Harriers take their final bow
The Harrier GR.9s took their last flight today, ending with some of the aircraft doing literal "bows" before they landed. I'll see if I can link to some footage up later.
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Requests for the HCDB (Official DB of HCE) and HCDB2
Another note; the early RAF exampls of the Eurofighter Typhoon (air-to-air only) are designated F2, but the later ones (with ground-attack capability) are known FGR4: RAF announcement
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Requests for the HCDB (Official DB of HCE) and HCDB2
Any possibility of the RQ-170 Sentinel going in the DB?
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A walk through the versions
1.3 Part 2 I was now about to discover that removing the forward SA-N-4 from the "Krivak" may not be an issue when dealing with refugees, but it is when you're dealing with Harriers. I got inbound aircraft on my group. Aircraft that promptly launched Maverick missiles, which go just above Mach 1. With the Matkas only equipped with "Grails" for their own defence, it wasn't surprising when a Maverick hit one of the hydrofoils and sunk it. Then the "Krivak" took a hit and was slowed down to 24 knots. I decided that discretion was the better part of valour and ordered the ship to head for Severomorsk at full speed. Then another "Matka" proved that it was actually a bit more capable. As the Harriers closed, the ship shot down two of them! More Mavericks were launched and I turned my frigate back to help the "Matkas"; otherwise they'd go down very quickly. I also scrambled the "Sukhois" to try and intercept the Harriers. Realising that the SA-N-5s were rear-mounted, I turned the ships around to bring their weapons to bear, but it ultimately didn't do anything. All the ships were destroyed by Mavericks, with multiple hits on the "Krivak III". I reflected that this wouldn't be so quick with my other surface group; they would put up more of a fight. Happily, things were about to start going my way. The Su-27s arrived and launched medium-range AA-10 at the Harriers, which launched Sidewinders back. In the exchange of fire, I destroyed two Harriers for the loss of a single Su-27. I considered that an acceptable loss ratio. A later patrol from the "Bears" and the "Flankers" found a Seahawk and an Osprey. They were operating without their radars on. Going active, I located surface contacts and found that they were in range of Kalinin's SS-N-19 "Shipwrecks". The reporting name of the P-700/SS-N-19 is a very good one indeed. These are among the most powerful missiles in the game; very high speed, enough DPs to severely damage most vessels and with a huge range. I proceeded to launch all sixteen at the group; I could only fire four at a time, so it took four trips to the allocation screen. As I was launching, my air group had to level and lost the ships on radar; the last eight launches were bearing-only. Not that it really mattered. Once the missiles were in flight, I set an intercept course. They would take nine-and-a-half-minutes in game time to get there; I used time compression until the last minute. It's plain to see why the "Kirov" class was as feared as it was; it's a positive killer to everything that's not a carrier group packing AEGIS. The first salvo sunk an Anchorage class; not a new ship but still rather large The second did not appear to get anything; while the third took out a Large Slow Target of the Newport class. The fourth hit an already blazing target, I don't remember which. I got the victory message and was asked if I wanted to play on. I chose to do so. My submarines found a surface contact, but it was too far and too fast for them to make the intercept. A Tornado F.3 proved too far for my Su-27s to reach, turning and running as they arrived. I then IDed another surface group, which included a British Type 22 frigate and a Canadian Iroquois destroyer. Then two Seahawks arrived. They launched Penguin missiles at my group. I was a bit concerned; my orders said protect the BCGN at all costs. The SA-N-6 missiles launched but completely missed! My "Sovvie" was hit by two missiles, which merely slowed it down. The "Grumbles" were being particularly poor today; it took several of them to finally destroy the Seahawks. I was asked if I wanted to leave the destroyer behind. I said no; as I needed the "Sunburn" missiles for the surface action. I would use them shortly afterwards on the 'phib group. When we got into range, I launched my eight "Sunburn" missiles. Four of them went for the amphibious carrier Tarawa and four at another Newport. I didn't watch the flight in 1:1, something I now somewhat regret, because it's always fun to watch these anti-shipping attacks in real-time. Both vessels sunk, but not with a victorious Soviet anthem, but sad music. Perhaps more appropriate in a way; there would have been a lot of men on those ships. With only an Over Head Projector (Oliver Hazard Perry FFG) left of the PHIBGRU; I turned my attention to the other larger group. A Lynx made an attack with its Sea Skuas. It made a hit on the "Sovvie" (which took all the hits that group got), but took a SAM of its own. Then the Canadian Iroquois destroyed one of my few Ka-25 "Hormones" with an SM-2MR. The surface group turned to run; going too fast for the damaged "Sovvie", I had to leave it behind. Even then I couldn't keep up, so I turned for Severomorsk. Then the enemy SAG turned to follow me! I decided to turn for a surface action (which might have a mistake), landing my choppers. I readied my "Flankers" with iron bombs and launched them; the range was too far. I decided to use them against the lone OHP when they'd been readied again. Our groups got into range, a Charles F. Adams DDG started firing Standards at me... then the game crashed to desktop. Oh well...
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A walk through the versions
1.3 Part One The world has changed; the USSR has entered the dustbin of history and a good number of naval units will be turning into scrap much faster than anticipated. With superpower confrontation moved from "possible war" to "alternative history", Harpoon had to change its focus somewhat. I'll get onto some of the "small wars" stuff later. 1.3 brought the HDS1 group of 4 new battlesets, with new scenarios in the existing four areas (GIUK, NACV, IOPG and MEDC) covering potential conflicts that could arise from the "CIS 'Bargain Basement Sale of Slightly Used Weapon Systems'", to quote the description of HDS2 IOPG; one of Harpoon's best lines, up there with "The Ship of A Thousand Names" - as well as other things related to the events of the early 1990s. We start getting a more "military format" order system with the HDS I battleset. We also get considerably more platforms. It is worth noting that scenario dates are given in the orders, although the game clock seems very much linked to my system one for starting times. The scenario I chose was the first from HDS1 GIUK, The Svalbard Incident. The date here is given as April 1998. The V-22 Osprey is present in this in ASW and transport forms; it would not enter RL service until 2007, although that was more due technical issues. Playing the CIS (now there's a term that's somewhat fallen out of use), my mission is to attack and destroy a US amphibious group as it leaves the Arctic. Now the normal CIS approach to that would involve liberal use of "Backfires"; I don't have any. My land-based air consists of 6 "Bears", 3 recce "Foxbats", 5 "Flankers". I have two groups of surface forces. To the east is a "Krivak III" and three "Matkas". The III version of the "Krivak" was the KGB Border Guards version, which removes one of the SA-N-4s, the SS-N-14 and one of the 100mm guns, shoves the other one to the front and adds a helicopter pad with two AK-630s. The database describes it as "actually a better ASW weapon than either the Krivak I or II class", but I'm not hunting subs here and this proved to be rather poor in a surface-to-surface role - the Soviets never really went for helicopter AShMs, while the best surface weapon the class has, the "Silexes" are gone. The "Matkas" are the lightly defended fast attack craft loved by the Soviets; in other words, targets. My other surface group looked a bit better. A lot better. A "Kresta II", another "Krivak", a "Sovvie" and... Kalinin. Yep, I had a "Kirov" to play with. This ship swapped out the SS-N-14s for SA-N-9 point defence missiles (or would have done if they'd been fitted in RL); considering that a ship like this would be a target of a good couple of squadrons of aircraft, it's a good decision. Two diesel subs wrapped things off. As I started, I noticed that my groups already had pre-set travel paths. I decided to leave these until I got a contact. I then launched my recce Bears out on patrol. As I was dealing with an American amphibious group, I assumed Harriers would be present; a correct assumption. I set the repeating patrol feature, with patrols every 10 +/- 2 hours. I also launched my three Recce MiG-25s for a search. Their ESM systems promptly detected a Seahawk hovering around. Since these were ship-based aircraft, it became clear that the amphibs were nearby. However, I wasn't able to shoot the Seahawk down - as my MiG-25s didn't carry any weapons. Who designs a recce bird and doesn't give it a couple of missiles for targets of opportunity? Then I detected fixed-wing aircraft. Harriers! My "Flankers" didn't have the range to intercept the Harriers, which was rather annoying, particularly in light of later events. With this location, I vectored my "Krivak" group towards the general area. The Harriers got into Sidewinder range, the MiGs went to afterburner and ran for their base. Unfortunately, they ran out of fuel and crashed. That was stupid. At the same time, my submarines detected an aircraft flying above them by their passive sonar. Since I couldn't do a thing about this and no torpedoes were being launched, I ended up ignoring the repeated detections throughout the scenario. Then problems started to occur more serious than the loss of three MiGs - my "Krivak" group was about to run into some very tough opposition.
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A walk through the versions
As I headed north, I found another four surface contacts. I decided to engage these with Standards and guns, to save my Harpoons for later. When my recommendations came up, I removed the Harpoons and replaced them with Standards; somehow I managed to launch two Harpoons though. Again, same result. When I finally got into Harpoon range of Damascus AB, I lobbed 16 missiles at it, fending off another missile attack. When this only did 13% damage to the installation, I realised that I was going to have to sail up the coast and level Latakia with guns. After dealing with another attack, I decided that I might as well attack Beirut port (I'd held off believing that targets would "pop up" when I got there), which would give me the second base anyway. I launched 42 SM-1s in two waves at the place. Missile launch animations can take a while when you're launching that many missiles. Whoosh, whoosh, whoosh... At this point, I decided to save my missiles; I was getting a tad concerned about running out of them. I fairly quickly destroyed the port; those guns are powerful! When I didn't get a victory message, I double-checked my orders. I needed to destroy one hundred aircraft and I'd only got 74. So, I'd need to destroy Latakia as well to get the aircraft there. I carried on up the coast, adjusting my formation to move Kidd up to the front as it had more SAMs. It's worth discussing that class here; originally intended for export to Iran, they ended up in US service after the 1979 Islamic Revolution. They are clearly powerful vessels and the large number of SAMs here proved very useful. There's not a lot else to say here. I thought I was facing a mass attack from Latakia, but it never materialised; I also realised that a number of aircraft attacking me came from Minakh; somewhere else that I should have Tomahawked. I fended off all the attacks, although there were some near misses and then took out the airbase with just three salvoes from my battleship. Shortly after that, the Star-Spangled Banner played with the victory message and asked me if I wanted to carry on. I didn't really - I couldn't get a Total Victory. I'd destroyed eight ships, 101 aircraft and three bases, damaging a fourth. That scenario needs a decent AI to work; later versions will hopefully have it. ---- The next mission will The Svalbard Incident from HDS I; I get to play with a "Kirov" .
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A walk through the versions
Thanks for the info.
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Pearl Harbor article
Very good find!
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A walk through the versions
1.2 If I hadn't made an error at the beginning, this would have been a total victory. Instead I had to settle for a minimum one in what was largely a walkover. Having watched a documentary on the Top Ten Fighting Ships where the Iowa-class battleship was rated the greatest warship type of all time (second was the Nimitz-class supercarrier), I chose a scenario from MEDC that featured one - Study 1. My mission was to conduct "fire suppression" on the Lebanese coast, occupied by Syria. In practice this meant levelling a couple of airbases and a port with TLAMs and the 406mm guns on Missouri. So, my force consisted of five ships; Missouri, a Leahy CG, a California CGN, a Kidd DDG and USS Farragut (DDG-37). All of the vessels had Standards for defence, but none of them were Aegis vessels, something felt to be rather unbalancing in this battleset (it's unbalancing in naval warfare full stop). I decided that the best defence is a good offence, so I chucked my Tomahawks at a Syrian airbase. All 32 of them, which duly flattened the joint. The Tomahawks here appear to be the 250-mile anti-ship versions with a land-attack capability thrown in and not the thousand mile plus TLAM version. I also launched some of my ASW helicopters to patrol for any submarines in the area, even if Syria is not a country renowned for its prowess in submarine warfare. Or in other forms of warfare, as amply demonstrated in nearly everything from the 1948 Israeli War of Independence to 2007's reactor destruction. In retrospect, using all 32 on a single base was a mistake; I should have spread them to the other bases. This prevented me from getting a total victory. As I started up, I detected no less than 24 MiG-25s on my ESM. I decided that since I'd been detected, I might as well switch everything on to give me a maximum chance. Then things started to get fairly easy. The MiGs didn't even attempt to run or accelerate; they wandered into SAM range and went down like grouse on 12 August. Recce MiGs, regular MiGs, it didn't matter. Eventually, somebody launched some missiles at me; 4 AS-12 "Keglers", which would feature a lot in this scenario. My notes record my initial thought that I was dealing with SSC-3 "Shaddocks"; I was expecting some shore-based SSMs. I got none. At about this point, I decided two things; I was going to need to use my Harpoons on land targets and that with this many fighter jets buzzing around, it was best to land my rather vulnerable ASW helicopters. It now becomes necessary to complain about the AI in this version. This scenario is meant to showcase the potential problems the Syrian Air Force can cause close to home. Not when it comes in one or two at a time against a highly capable US force in aircraft designed to tackle heavy bombers and which handle like pigs. The AI had no idea of a mass attack. This is not to say that I didn't have some slightly hairy moments; one missile in this first wave narrowly missed my battleship and there were others that were destroyed by Phalanx or splashed harmlessly. However, such was my confidence in my SAM capabilities that I was able to time-lapse some of my SAM engagements. As I headed north, I detected a surface contact on radar. I decided to ready my Seahawks for a stand-off attack with Penguins, not desiring to get into a missile duel. They took a while to ready and I ultimately just forgot about them. Three were three contacts at this point; heading at 30 knots. I determined these were probably not fishing boats (are there neutrals in this?) and decided to engage with Harpoons. I was correct; they turned out to be four hostile ships - a "Petya" corvette and three "Osas". I lobbed Harpoons at them and three were sunk. What is the name of that sinking tune? Is it "Anchors Aweigh?" (which I only know because it was a corpse's ringtone on NCIS). I decided to hold off on further 'Poons on the last "Osa" to let my BB have a go with its 406mm guns, having not used my guns before. Three shots were fired, but all missed. At this point, with no nice animations here (there is a hit flash, but I didn't see it), I lobbed a couple more Harpoons at this last ship and it sunk. I continued north, intending to use my Harpoons on another Syrian airbase that I wasn't in range of yet. (to be continued)