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Tony

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Everything posted by Tony

  1. Yes I noticed something, by accident, the other day and was that if you saved after the first three helos crashed you get a good save and all saves after that are also good. So it seems it the problem is it left one helo hanging so to say? I was thinking of trying to see if I could recreat the accident and send you that save and some after that for you to look at would that help.
  2. I was playing Pac.6 with data base 170909. After getting a couple of hours in to game time I experience game crash to desktop during a save, both manually and autosave, with the save game becoming corrupt and unable to reload. The popup at times would give me GetMemAnnexA Error: !IS_DISK)65535 [oxffff]) = 65536. I began to repeat the process with a game save about a minute before the crashes would occurred repeatedly and attempted save game would not reload as I believed it was corrupted. I then noticed an event the proceeded the save crashes. The AI's helicopters would start crashing due to no intervention of my own mainly in task groups. Once this event took place a saved game attempt, manually or auto, would result in the crash to desktop and corrupt save game. I have tried to recreate it with a smaller scenario but this even seems to take place over time or only when large scenarios are played. I am not sure if this issue has been address before about the save game crashes but know the AI aircraft crashes have in the pass. I have a saved game that proceeds the event about by a minute and I saved manually every five seconds prior to the AI aircraft crash on their own. Once the aircraft crash any attempted save crashes to desktop and the saved game produce becomes corrupt. As the event happens at the same time every time I am not sure if the game timer would contribute to it. I am attaching my saved game that is not corrupted and the resulting save game after the event in which I think it was corrupted. My process was to load the good save and immediately save to another save game for testing to preserve the last good save. The Pac save game is the good save while the autosave was the corrupt save. As by the large change in the save game files a bit seems to be missing in the autosave. One other note is if I turn save to 0 minutes, no autosave, the crash happens. PAC4.hpq autosave.hpq
  3. Ok sorry had a few house remodeling issues and computer issues for a bit. I have ran a test scenerio on all aspect of guidance weapons, launch platform and target type, and the fixed seems to be for all aspect of guided weapons include single and multiple target attacks. Going to start a large scenario to make sure but multiple test show repeated success.
  4. I do appreciate and envious of yours and Eric's efforts as all I can do is report things that go wrong and that is not an envious position to be in. You said it was experimental and everything good and bad started as such. I will help however I can. The game is still working with the 2016.003 so the game is not just sitting on the shelf waiting. I have another computer and time to test the latest versions and put together small scenarios to help any way I can.
  5. Have downloaded version to 2018.009 and ran test on guidance issues. Ok the good news is I have tested the torpedo guidance problem from both air and sub launched torpedoes and have see expected behavior leading to hits. I have yet to test it on sub to sub but my guest is will get same results. The bad news, and I would like someone to confirm this, is all missiles now have a terminal guidance issue which results in no hits on sea and land targets except which seems when the attacking unit gets within range of its surface radar of target 00. This would help possibly eliminating a corrupt download, which I am always wary of, so I can put together various test scenarios demonstrating behavior of missile outside and inside of launch platform's surface radar. I have also notice that AAM and SAM can complete by avoided by simple course changes after launched of attacking missiles. If I maintain the course even after launch kills did occur. I tested this by taking scenario and flew a couple of planes toward a SAM armed surface fleet which also had air cover, Med 5 with 150928 DB was used for the test. So if someone can confirm these results and email or post here with results I would be willing to put some small test scenarios together for TonyE to possibly save him some time to look at.
  6. Yes with torpedoes I could not score a hit regardless of method of attack as the torpedoes never tracked. With the anti-surface missiles a single attack on multiple target resulted consistently on only on target being struck as all missiles followed the same path but only the missiles assigned to that target hit it target. When I then made individual attacks on each target of a group with missiles a hit on assigned target was produce on each attack. When I attack the base, consisting of three targets, with missiles a multi target attack resulted in only the 00 target being hit and other missiles just following 00 missiles never hitting and just flying off till fuel expended.
  7. I apologize if I came across impatient but as with many problem installation of the program on the computer is always on my mind. I was worried as I may have made an installation error causing the problem only with my computer. I am sorry to hear about you health issues and wish you the best. If Eric wants help with possible creating a specific conditions scenario I would be willing to help and can be emailed with such a request. I also find it fun finding work arounds with some of the little bugs I find so it is also some kind of extra from the game.
  8. I was wondering if you observed the same peculiar behavior of the torpedoes and AGM in the test scenario. I could never get a hit with a torpedo regardless of method of attack or multiple target attack. The AGM would single out the first target with the weapons assigned to that target but would all other weapons assign for other targets would follow the first targets weapons to it target and never guided to their original target. They would perform as expect if single attack single target attacks.
  9. Tony replied to CV32's topic in Shore Leave
    What is the top posted speed of the F35C compared to the F18E. In the game it is drastic but when searched on internet the F35C is all over the place.
  10. I just realized I forget to specify the version (2018.008) with DB 150928 and 150621 tested.
  11. After the air to air guidance issue was fixed I decided to test other guided munitions such as torps and stand off missile. Test scenario and two saves attached. AGM such as the Taurus, Scalp egg and Storm shadow displayed repeatedly to lose direction when launch at multiple targets from one attacking group. It would guide to one of the designated targets then turn either to 0 degree heading or 180 degree heading prior to impact on any of the targets. I then repeated the test attacking each target separately and achieved correct results with hits on all targets attacked separately. Torpedoes responded the same whether single target attacks or multiple target attacks were launched. The torpedoes used were the latest advanced wire guided I believe would guide to the target through wire corrections. In both attack test the torpedoes continued in the original launch direction and did not altered course at all though in the group window it appeared like they were as was the case with the air to air mid-course guidance report. The test simulated an attack on base with the multiple target launch scenario and three separate single target attacks. The torpedo attacks were of a single ship in the group attack and an single launched attack on both ships. The saves show the behavior of both the torpedoes and AGMs after launch and its path to the targets. Tests1 prelaunch Test2 Launch multiple targets single attack. Test3 Launch single target attacks and results of weapons performance Guidance test.zip
  12. Sounds like North Korea is still practicing tell them anything they want to hear then ask for the aid. It seems to have worked for decades for them.
  13. TonyE ran multiple test of the fix and missile now tracking and altering course as before. This is a fixed. Thanks again for you hard work keeping the game going.
  14. Is this the site that was reported to have suffered major instability after the last nuclear test which cause portions of the site to collapse?
  15. I have now included testing it with sparrows and have consistently gotten the same result. Unless the targeted aircraft maintains a steady course and does not alter course after missile laucnh the missiles will always on as if only inertial guidance regardless of missile type (Aim120, Meteor, Sparrow). I am not sure as stated before this is part of the newer version or may just be a bad reload of the game but would like to know if anyone has experience this or is able to recreat this using the test scenerio produced with the certainty I have.
  16. I was playing Giuk1 scenerio with the new 2018.05 version with DB 150928 and also tried with 150621. I notice that missile in all versions with midcource guidance would adjust path if target adjusted path unlike inertia and terminal guidance which would only if the target was still in it own sensors range of detection. I engaged with both aim120 and meteors and in all cases the missile directional arrows of flight in group window would point to the intended target yet it would not adjust course to pursue regardless of distance to target and sensors of launch aircraft on or off. They acted as if they did not have the midcourse guidance flag present. The is the first timeI have ever seen this while playing. As this is the newest version I am not sure if it is produced by new methods of defeating midcourse guidance by ECM or decoys. I have attached a small test scenario with 150621 db in I launched the E3 60 km 0 degrees on patrol and launch four typhoons to surface attack red base. The red base will have 3 pairs of F16 MLU on patrol west of base at 60 km spread. Once the E3 was launched and activated red base cap break to intercept. I then redirect blue typhoons to engage F16 and fire once in maximum range causing them to redirect to attack me. I expected my missiles to alter course to intercept F16 but never altered course though if watched in group display directional arrows for missiles point towards intended target without changing course. I am posting it here as I am not sure if posting to issue tracker is recommended. Test.zip
  17. I was just inquiring to see if I had done something wrong when reporting this issue and if so would like to know what and how to avoid problems if I report issues I might find in the future. The tracking issue was migrated here and below was this statement. The Issue Tracker has been deprecated and will be removed, please enter new issues at: http://harpgamer.com/harpforum/index.php?/forum/46-defect-tracking/
  18. I do not know if this has been mentioned, but since no database was mentioned on the download, I have found that HCDB2 170909 is the only one that works with PAC6 unlike your previous one from the series which worked best with HCDB DB of the 150928. I found like you other 5 before this it also seems to be a good blend of air, sea and land forces and targets.
  19. I like the work done on it but feel it needs a bit of editing due to large amounts of running aground. It is also a indicated by the readme a big strain at least on my computer. I also think maybe a two part rendition of this scenario would be worth looking at. A blue sub only clearing the area as much as possible without carriers yet and a egress of the carriers without prior sub cleansing. It seems to reduce load on computers if broking up. But in all good work and yes madness.
  20. I was asked what all comes with the box edition and didn't have a clue does it come with a written manual and disks. I thought I would ask here.
  21. Tony replied to CV32's topic in General
    I have running multiple test scenarios trying to reproduce the patrol actions we have notice me with tankers and yours with AEC&W and needed to know if a tanker was attached to your AEW&C aircraft and mainly if it was a KC 10 extender.
  22. Tony replied to digitalman's topic in General
    I do not know if I did not notice this before while playing but it seems in the latest version the spacing of sonar buoys seems to be a lot closer together the before. I had a osprey drop 30 sonar buoys operating in a formation segment drop all in a 10 kilometer line and was wondering is that normal.
  23. Tony replied to CV32's topic in General
    I have notice this too not with AEW but with tankers. I have also notice something peculiar with surface groups which include carriers regarding the ships in the center ring of the six. I am willing to create a test scenario and just wanted to know it is to go to issue tracking? Update Well I cannot reproduce the tanker action but can reproduce the Carrier groups center circle so I am putting a test scenario together to put in issue tracker.
  24. Sorry a bit rough on attaching files.

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