This inability could be worked around with a "torpedo weapon" that would be similar to those found in the EC2003 scenarios where you get the MH-53E Sea Dragon MCM helo.
Those have an EOD Team (SUB, 1.0 Range, 90% Hit, 1 Damage) and Minesweeper Gear (SUB, 1.0 Range, 75% Hit, 2 Damage), in order to shoot mines. They also get a Channel Marker but that's a sensor and works like a sonobouy.
I would call it something like "Target Marker Smoke" with a short range (I would suggest 1 or 2nm), extremely limited fuel, no hit percentage, low as possible speed, no damage, and if possible no sensor. Since it would be a weapon the plane would be able to prosecute a target as normal even if it had no torpedoes. I'm not sure how exactly weapons are put into the game but I would hope that the 3nm range but with very limited fuel, no speed would ensure that even though it technically exists as a weapon, it would never actually be able to do anything apart from provide the ability for ASW planes to continue attacking a contact to get a fix.