Leaderboard
-
donaldseadog
Members52Points1,447Posts -
TonyE
Staff Pukes45Points5,086Posts -
broncepulido
Members19Points3,464Posts -
rainman
Members14Points182Posts
Popular Content
Showing content with the highest reputation since 06/09/2025 in Posts
-
HC97 - Harpoon Classic '97 Steam?
4 pointsAn item to keep in mind, if you already own Harpoon Ultimate, you have Harpoon 97 already (and a lot of other versions) via the 20th Anniversary launcher pictured below.4 points
-
Missile Intercept not Possible but Unit Continues to Fire
The code in AreaDefense loops thru the mounts from first to last looking for a valid weapon, not the optimal weapon. AreaDefense also tags the target missiles as crossing targets so that skips at least one range check (which doesn't take courses into account so would not have prevented the SAMs from firing. It is not a small undertaking to replace the AreaDefense logic. The ExportDLL interface allows it to be replaced without modifying the core game (which we can no longer do). In short, don't hold your breath on a fix for this one. The intriguing bit is that NewAreaDefense() which I wrote in the 2013 timeframe. It does check speed and bearings to see if an intercept is kinematically possible. NewAreaDefense was not completed.3 points
-
File - MEDC - Turkey in the Black Sea
AAR for this scenario, I hope it's in the right place. Thanks for this, it was very fun. I got Minvic with 60 A/C shot down, and 5 ships sunk. After that, it seemed like I was just making the rubble jump, so I moved on. What I found out is that the F-35 is almost invincible, even with the shorter range C7 AMRAAM.3 points
-
HC97 - Steam Version Issue - Okean Vessels replaced with Kalinin Vessels!?!?!
Following a suggestion from someone else on the Steam forum, I was able to find an almost 30 year old fix! Dr. Who's Harpoon Pages https://www.harpoonpages.com/harpoon1.htm The 4/04/97 update can be downloaded and imported into the Harpoon Classic 97 folder to replace the NAVC.res file (I created a backup of the original file just in case). When I ran the scenarios using that updated file, the ships all appeared correclty as Okean class instead of Kalinin class. The website also includes an update for the EC2000 scenarios. Were there any old bugs you can remember from those scenarios - anything I should look out for before deciding whether to apply that update as well?3 points
-
Current Files
3 pointsBelow is an installer that should bring any copy of the game purchased from Matrix Games up to the current build. https://www.harpgamer.com/downloads/HC2025.025_ComprehensivePatch.zip When you get to selecting an installation directory and Start Menu group, please double-check that they are correct before proceeding.3 points
-
Passing of another long time Harpoon community member
For those of you not active on social media, you may not have heard that long time Harpoon community member Byron 'JClark' Audler passed away on 15 April. His notable contributions included being a knowledgeable ship fitter (irl), scenario author, HC2002 program manager, and HULL mailing list moderator, and a Lifetime Pooner award winner. His bio can be found at Ed Ladner's website Dr Who's Harpoon Pages here : https://www.harpoonpages.com/Bios/bio022.htm Fair winds and following seas.2 points
-
Where are the downloads???
2 pointsI like that the Discord link is more visible but to your point, Downloads are less visible. I see them in a Browse menu.2 points
-
Updating HCDB2
2 pointsYeah, in general I think that as long as the annex ceilings exist, more focus is better. For example, e.g. a battleset that focuses on the Persian Gulf from 1990 to 2002. And its usually easier to be backward looking in historical context when developing a DB (and a battleset that employs it) than trying to predict the future.2 points
-
HC Demo Available
2 points
-
A Baltic Sea scenario idea
2 pointsThanks for the idea, but the possibility of a Russian convoy clearing the Kattegat against even light opposition is zero. However, how about a Russian convoy to reinforce Kaliningrad from St Petersburg while NATO (with no USA) is distracted elsewhere? I could cook up something like that pretty soon.2 points
-
Updating HCDB2
2 points"And this brings on an even bigger question, how many people still want to play this game? " That's something I sometimes wonder. Certainly the download of new scenarios isn't what it used to be but there is still obvious interest. Also time will tell but the Steam addition to the equation might well bring a new surge. I think HC is still a unique simulation, where the new programs are more a game. Taking into account current limits to database size when pondering this question I've wondered whether there's now a need to start a new (series 3?) DB from a more recent start date - an issue is that many nations still use quite old platforms. The main issue to my mind is the sheer size of the job of starting from scratch.2 points
-
File - MEDC - Black Sea 2
2 points*** SPOILER ALERT*** Well while I got my total victory, the sinking of a damaged merchantman in reprisal for a UAV incursion on my airspace, I suffered a large loss and the opinion rating in the polls are pretty bad I spent about 4 hrs for 10 hrs game time. I decided to try and occupy the mid and east Black Sea and to weed out and sink anything that Russia had in the area. Maintaining air cover by F-16 proved costly. Keeping up good surveillance without AC loss proved difficult (OK I didn't manage it). Not waiting for Poland to bring in better AC for ASUW attacks proved costly, in the end a flight of three F16 and a pack of mavericks was all I needed. Well trimming the number of Russian fighters patrolling the area before hand did help but at a worse than 1:1 loss ratio. I'm going to have another go at this gem, after a bit of wound licking, and with a much more conservative strategy. I'll certainly be trying tho dodge their Su-35S Flanker E and maybe let their naval patrols have their end of the Black sea for themselves Thanks heaps for this Patrick. Stats: [Victory Summary] Time=05 Jan 2026, 06:14:02 The RED side has met their minimum victory conditions Time=05 Jan 2026, 10:50:02 The BLUE side has met their minimum victory conditions Time=05 Jan 2026, 10:50:02 The BLUE side has met their total victory conditions [Kill Detail Blue Side ] F-16CM40 Falcon 15/Plane=6 MQ-8C Fire Scout 17/Helicopter=3 F-16CJ50 Falcon 14/Plane=5 CN-235MSA/Plane=2 Super Lynx Mk110 05/Helicopter=1 Heybeliada/Ship=1 S-70B28 Seahawk 12/Helicopter=5 Gediz (FFG7/11)/Ship=2 E-737 Peace Eagle/Plane=2 [Kill Detail Red Side ] MiG-35 Fulcrum F 18/Plane=8 Il-38 May 92/Plane=4 Ka-27M Helix A 17/Helicopter=3 Ka-29RLD Helix E 95/Helicopter=1 MiG-31BM Foxhound 15/Plane=1 Buyan Pr21630 06/Ship=1 Su-35S Flanker E/Plane=4 Steregushchiy Pr2038 07/Ship=1 Su-34 Fullback 16/Plane=12 Gorshkov Pr22350/Ship=1 Grigorovich (1135.6)/Ship=1 Soobraziltelny Pr20381 11/Ship=1 Merchant damaged/Ship=1 MiG-29KR Fulcrum D 15/Plane=2 [StoresConsumed - Blue] Blue Weapon=Tally AIM-120C7 AMRAAM=41 AIM-120B AMRAAM=29 AGM-158A JASSM=32 Taurus KEPD350=24 AGM-88B HARM (ARM)=28 AGM-84K SLAM-ER=26 SOM-A=16 SA-10c Grumble (S-300PMU)=22 SM-1MR Block VIB=29 RIM-162B ESSM=12 UGM-84C Harpoon=8 DM2A4 Seahake=2 SM-3 Block IIB=16 RGM-84G Harpoon=4 AIM-9X Sidewinder=10 AGM-65G Maverick=6 [StoresConsumed - Red] Red Weapon=Tally AA-12 Adder B (R-77-1)=12 AA-13 Arrow (R-37)=6 SA-21 (9M96E)=43 SA-N-12 Grizzly (Shtil-1)=36 AA-12 Adder C (R-77M1)=26 AA-10 Alamo C (R-27RE)=26 AA-10 Alamo D (R-27TE)=6 SA-N-11a Grisom=3 SS-N-26 Strobile=8 SS-N-27 Sizzler (3M54)=8 Sosna-R (9M337)=3 AA-12 Adder A (R-77)=8 AA-10 Alamo A (R-27R)=11 AS-4 Kitchen D (Kh-32)=24 SS-N-25 Switchblade=8 SA-24 Grinch (Igla-S)=14 SA-6b Gainful Mod1 (Kub-M4)=12 AA-11 Archer (R-73M)=4 SA-23b (9M82M)=4 AA-11 Archer (R-73)=2 [Damage List Red] ZZa: 00 Yeysk damage=265/2500 ZXp: 00 Novorossiysk damage=1067/2500 ZYS: 02 Grad Sviyazhsk damage=33/36 [Damage List Blue] ARS: 00 Anadolou damage=303/425 Time (well) spent: [Session Summary] Session Game Start=5 Jan 2026, 01:00:00 GameTimeDuration ThisSession=3Hrs23 Mins TotalGameTimeDuration=3Hrs23Mins GameTimeToGO=68 Hrs: 36 Mins Session End RealTime=4/02/2026 22:00:00 RealTimeDuration ThisSession=1:09:59 ==== ===== Session Game Start=5 Jan 2026, 04:23:54 GameTimeDuration ThisSession=3Hrs21 Mins TotalGameTimeDuration=6Hrs45Mins GameTimeToGO=65 Hrs: 14 Mins Session End RealTime=5/02/2026 13:01:14 RealTimeDuration ThisSession=1:39:00 ==== ===== Session Game Start=5 Jan 2026, 07:45:18 GameTimeDuration ThisSession=3Hrs20 Mins TotalGameTimeDuration=10Hrs5Mins GameTimeToGO=61 Hrs: 54 Mins Session End RealTime=5/02/2026 17:51:41 RealTimeDuration ThisSession=1:18:20 ==== =====2 points
-
Turkey in the Black Sea V2
2 pointsTurkey2.zip Here is a revisit of Don's excellent take on Turkey vs Russia. What if you had no F-35's? Victory conditions and order of battle are very much the same. You'll get a few more fighters, a small carrier, and two tankers. This might be hard. DUCK Patrick Howard2 points
-
File - NACV - Worst Case Scenario
2 pointsProgress is slow. The yanks must be running low on TLAMs, they've lost important surveillance, fighter and bomber AC and we're getting our bases stocked. But it still looks dodgy. Having lots of fun!2 points
-
Newcomer with questions
2 points
-
Newcomer with questions
2 pointsIn a few weeks you should start seeing signs of the current Harpoon Classic build being published on Steam. Apparently, the publishing process has been prioritized again.2 points
-
Santa 2025 by FlightRadar24
2 points
-
HC97 - Steam Version Issue - Okean Vessels replaced with Kalinin Vessels!?!?!
Those are some powerful AGIs! I can confirm that the HC97 we published with Matrix Games also has/had that flaw. I suppose that would mean it is a known issue since for nearly 30 years <g>. The same flaw is present in the most recent builds so was not corrected. What we did with some similar situations is programmatically override bad BattleSet data when the BattleSet (which in those old ones included the platform database specific to each BattleSet) did have issues. The tools to re-generate those legacy BattleSets were lost to time. MicroProse has the ability to fix in a couple of ways (via programmatic override or painstakingly re-building the BattleSet). I suggest the time is much better spent re-making such scenarios in newer BattleSets that do not have the flaw, something you can do without any exotic tooling. I'm 99% sure I wrote a utility that could at least view but possibly update some of the legacy BattleSets but haven't located it yet.2 points
-
HC97 - Steam Version Issue - Okean Vessels replaced with Kalinin Vessels!?!?!
I don't for certain but does the steam hc97 have a scenario editor that would let you edit the battleset scenario and replace the units with something more suitable. It sounds like a clerical error in putting the database together. In these old games the database is built into the game,so fixing it is a major item that I'd guess isn't likely to happen, but who knows. Someone else might very well have better ideas.2 points
-
HC97 - Harpoon Classic '97 Steam?
2 pointsYes, MicroProse is a small operation at present. You also hit upon an important additional consideration, they are not as intimately knowledgeable about Computer Harpoon as many of their consumers. The next six months or so should be informative, how they handle the growth in their catalog, communication with players about roadmap, etc. but in my dealings so far there has been positive intent and a desire to learn.2 points
-
File - WPac - Taiwan Straight 2nd Crisis Escalated
Taiwan Straight 2nd Crisis Escalated View File Scenario Background: On 24 and 25 August 1958 Chinese Communist (PRC) forces and Taiwanese (ROC) forces clashed in the vicinity of Dongding Island, which the Nationalist (ROC) troops controlled. The action was seen as an attempt by the communists to land on the island. This was the only naval and amphibious landing action during the crisis. ROC had begun to build military installations on the island of Kinmen (Quemoy) and the Matsu archipelago, very close to the Chinese mainland. The PRC shelled the islands of Kinmen (Quemoy) and the Matsu Islands in an attempt to take them from Taiwan, governed by the Kuomintang (KMT), and to probe the extent of American commitment to defend the Republic of China. The conflict also involved air, naval, and amphibious operations. Then U.S. secretary of state Christian Herter reportedly described it as the "first serious nuclear crisis". The USA provided military assistance in both material, especially aircraft and artillery, and a strong naval presence including naval escorts for island repleshments. The Communist Chinese government announced a unilateral ceasefire on 6 October 1958. However, on 20 October the PLA resumed artillery fire on Kinmen because a U.S. Navy warship had breached the PRC-declared 3 nautical miles exclusive zone from the coast of China that they claimed was a stipulation for their unilateral ceasefire agreement. In this scenario we play with the idea of the situation escalating, rather than subsiding. Use Database HCCW 140314 and for best play Game version 2025.023 or newer and ErrataGE.dll (download from harpgamer.com forum). Submitter donaldseadog Submitted 08/25/2025 Category WestPac2 points
-
HC97 - Harpoon Classic '97 Steam?
2 points
-
NACV - Baku - Incorrect Weapons Loadout
Confirmed in 2025.024 This can be fixed with the aid of an ExportDLL. In other words, it doesn't absolutely require a change to the game code itself.2 points
-
File - ToolBox
2 pointsPS, the 'Capture' feature has a better algorithm for calculating success, and I'm now looking at a repair system so once you've punished a base and captured it you can get it back to operating 100%. The long term goal is to be able to run a long term strategic scenario including expansion of territory and ammunition logistics.2 points
-
Reporting a DB issue in NACV battleset
That is what is known as a pre-commondb BattleSet so it does not use the user modifiable databases. I strongly suggest players only play the EC2003 and 'newer' BattleSets as they use the user-created databases and also don't have sub-optimal (i.e. compatibility) logic.2 points
-
Matrix Games to End Publishing of Computer Harpoon
Well, al least it all means Harpoon still has some future.2 points
-
Current Files
2 pointsSince this is in theory the last build of the game related to the Matrix Games publishing of the game, we will list some workarounds here for serious issues that arise. Errata: 1. 2025-07-02 The Scenario Editor (SE) has multiple issues in the release build. Rather than using Wscenedt32.exe, please use Wscenedt32dbg.exe which does not show the same issues. An even better idea may be to rename Wscenedt32.exe to Wscenedt32rel.exe then copy Wscenedt32dbg.exe to Wscenedt32.exe so that you don't accidentally use the more troublesome build. a. This is resolved in the HC2025.025_ComprehensivePatch.zip installer. 2. 2025-07-02 The BattleSet Builder makes very washed out maps so we need to go back to an older version 2015.027. a. This is resolved in the HC2025.025_ComprehensivePatch.zip installer. 3. 2025-08-23 The HDSR.RSR file (for Malacca Straits BattleSet) was not included in the installer. a. This is resolved in the HC2025.025_ComprehensivePatch.zip installer.2 points
-
Scenario Editor out?
1 point
-
Scenario Editor out?
1 pointI use win 10 and last night (or night before) used scen editor with no problem. I can get to computer tonight and test. (I'm currently using tablet). Don1 point
-
Forum login will require sign-in with e-mail address
Over a year since the original post and this remains true, the big question is when will version 5 arrive? Actually, Version 5 has been released just for some reason nothing has been badgering me to upgrade so hold on to your covers, soon you actually will have to use your e-mail to log in rather than your display name.1 point
-
More PLA-N RAN conflict
1 pointhttps://www.abc.net.au/news/2026-03-06/adf-helicopter-evasive-action-chinese-military/106426388?utm_source=abc_news_app&utm_medium=content_shared&utm_campaign=abc_news_app&utm_content=other1 point
-
Updating HCDB2
1 pointOne direction I'd wondered if a small well organised team or a single person were to start a new database they could target a particular currently interesting region, maybe even a single modern scenario, and build up from there. Remembering that the intellectual property rights in the current hcdb2 (and most of the other db we use) belong to Brad (quite rightly in my opinion due to the huge work in creating them) the start from scratch direction is a big undertaking. One avenue that is a bit clumsy and only in my view useful for small additions is the use of exportdll units that modify the loaded database. These can be produced eg for a set of scenario ( abit like doing a custom battleset) so as to update existing platforms with modernised or customised variants but doesn't work well if introducing a totally new item (platform sensor or weapon). I've used it with I'd say 80% effectiveness to eg modify a submarine into a one way autonomous semisubmerged drone. It works well to alter available loadouts of aircraft or mounts\weapons on ships from avaialble weapons\mounts\sensors etc. Eg a modified japanese ddg simulate a hypothetical australian new gen frigate. As I said though it is somewhat clumsy and restricted and doesn't really progress to cover totally new items of technology.1 point
-
USMC F-35B scenario idea
1 pointThe idea should be the employ of "secret" airfields in Pacific islands against some Chinese force: https://seapowermagazine.org/marines-establish-refueling-point-in-indo-pacific/1 point
-
File - NACV - Worst Case Scenario
***SPOILER ALERT*** After about 9 hrs of play and TotalGameTimeDuration=24Hrs22Mins we have a result, which I found rather funny seeing USA is now regarded as commo camp by I assume the Frogs. Some summary detail to start: [Kill Summary Red Side ] Planes:=172 AD mobile:=3 Submarines:=2 Carriers:=2 Ships:=15 Helicopters:=48 [Kill Summary Blue Side ] Ships:=2 Planes:=45 Helicopters:=1 AD mobile:=2 Submarines:=1 [StoresConsumed - Red] Red Weapon=Tally TLAM-C Blk IIIA=33 TACTOM Blk IV=583 RGM-84G Harpoon=8 AGM-84K SLAM-ER=12 TLAM-D Blk IIIB=33 MIM-104E PAC-2 GEM+=15 FIM-92D Stinger RMP=2 AIM-120D AMRAAM=209 AGM-158B JASSM-ER=96 AGM-158A JASSM=32 AIM-9X-2 Sidewinder Blk II=4 GBU-31 (Mk84) JDAM=32 AIM-120C7 AMRAAM=10 SM-2MR Block IIIB=97 MIM-104F PAC-3=13 Mk54 Mako=3 Mk48 Mod7 CBASS=2 SM-6MR ERAM Blk I=28 MIM-104B PAC-1=22 RIM-162A ESSM=11 AIM-9X Sidewinder=8 [StoresConsumed - Blue] Blue Weapon=Tally Meteor=196 GBU-39/B SDB=201 AGM-88B HARM (ARM)=24 AIM-120C6 AMRAAM=49 AIM-120B AMRAAM=44 AIM-9X Sidewinder=10 20mm M61A1 burst=31 Aster 30=64 NASAMS II=42 IRIS-T=18 SM-2MR Block IIIB=24 RIM-162C ESSM=32 RIM-116B RAM Blk1=3 AIM-9L Sidewinder=6 AIM-9M Sidewinder=4 AGM-84K SLAM-ER=16 Mica EM=8 Mica IR=9 FIM-92D Stinger RMP=22 SCALP EG=144 MU-90 Impact=4 Company Paratroopers=1 DM2A4 Seahake=12 F17 Mod 2B=3 Platoon Paratroopers=8 Tp62=12 Airborne hvy wpn team=1 Platoon Rangers=1 Mk48 Mod7 CBASS=18 F21 Artemis=13 SM.39 Exocet Blk2=2 The strategy summary was to get plenty of fighters up onthe likely attack side of bases, kill base radar unless incoming threats were detected, start to ferry useful AC first to Iceland bases and where they could do the hop in one leg (often with tankers) to southern Greenland. Once the location of northern bound enemy surface groups was known (a short lived close contact helped there) recce flights (passive detectors only) ran every where that might be useful. The good number of subs were headed off at creep speed towards the SAGs, constantly worried about enemy subs bound to be heavily spread thru the area. Our prime Carrier group set up dense asw patrols form minute 1. Annoying red bases in Iceland and Greenland then got attention in the long run resulting in Keflavik being captured with minor damage and gain of a nice operational P-8A Poseidon which proved handy later. Pituffik Space Base wasn't of interest once the AC it housed were destroyed (either intercpted airbourne or hit while grounded). As the troops were getting a bit itchy we did send in a few commando raids. Not much inroads could be made against the Surface Groups, 2 carrier (probably escorts) and a large invasion force centred it seemed on Iwo Jima unit, a Wasp class until our subs got in close, then real action started. THe sub commanders held their nerve and got in to range of the big targets, sinking one carrier then heavily damaging the second (ultimately sunk) before pretty much eradicating their escorts. By this stage our attack AC off our nearest bases and DeGaulle were no longer needling at the enemy, their SCALP missiles were sending tons of now scarp to the bottom. Just to make a point we decided to cause a bit of mayhem on the enemies home turf and sent a few SCALP and SDBs into Loring AFB (damage=4337/9000). Despite the inclusion in the orders, we didn't duck - there was no time available Thanks heaps for this scenario, I can see a lot of effort gone into it, and I'll be having another run just so I can remember to better look after my EW and the HARM they carry. I guess I should first give the Reds a spin too. For anyone interested the full minutes and data are in the attached zipped txt file. AARdata-HDSI0.zip1 point
-
Air Defender, upcoming game/simulation
Upcoming simulation game, perhaps of interest: https://airdefendergame.com/ https://store.steampowered.com/app/3985030/Air_Defender/1 point
-
File - Middle East - Operation Midnight Hammer, night of 21-22 June 2025. Historical Scenario.
1 pointView File Operation Midnight Hammer, night of 21-22 June 2025. Historical Scenario. Operation Midnight Hammer, night of 21-22 June 2025. Historical Scenario. A Harpoon Commander's Edition scenario for EC2003 Battle for the Middle East Battleset and the HCDB2-170308 new standard 1980-2025 Platform Database. This scenario is designed with advanced Scenario Editor and to be run with HCE 2015.008+ or later. This scenario is designed to be played from the Blue/US-Allied side or from the Red/Iranian side. You should play a few times first the Blue side to avoid spoilers, and only later play the Red side. Image: A B-2A Spirit and two F-15E Strike Eagles fly in formation across the Pacific Ocean Near Andersen Air Force Base, Guam, on July 8, 2005. The deployed fighters and bomber represent Pacific Air Force's projection of Global Strike and resolve for U.S. allies in the Pacific theatre. (U.S. Air Force photo by Tech. Sgt. Cecilio Ricardo, from Wikipedia, pictured by a serviceperson on duty and in consequence on public domain.) When I started to design this scenario about August 2025 my idea was to represent the turmoil of 2025. From August 2025 to today the turmoil has increased and the scenario and its goals are now apparently almost straight and simple. It represent a high moment of the Twelve-Day War between Iran and Israel (13-24 June 2025), with US forces purposely obliterating the Iranian nuclear program, after previous Israeli strikes softening the Iranian air defences (and most of the Iranian aircrafts were evacuate to Eastern Iran to avoid destruction, doing from three to five single sorties while Midnight Hammer). My idea was to represent the flavour of an almost deserted Iran, but capable to get a moral and propaganda victory if some few US aircraft are destroyed. The scenario is only four hour long, but should be played many times at slow pace to avoid unpredictable loses and outcomes. Could you replicate the US achievement in this apparently simple scenario? Enrique Mas, January 11, 2026. Submitter broncepulido Submitted 01/11/2026 Category Middle East1 point
-
File - Middle East - Operation Midnight Hammer, night of 21-22 June 2025. Historical Scenario.
1 pointI've got no After Action Report on this one, but it did take me two goes. The second time around local command decided that we needed some distractions, so we launched a few possibly unauthorised additional attacks on mostly airfields and air defense stations. It was more fun, but I guess that doesn't really count, or maybe it does?1 point
-
Defence Blog - Epirus tests Leonidas system to disable fiber-optic drone
Epirus released video on January 13 showing its Leonidas VehicleKit high-power microwave system disabling a fiber-optic guided unmanned aerial system during a December 2025 live-fire demonstration at a U.S. government testing site. The company said the demonstration represents the first documented instance of weaponized electromagnetic interference defeating a fiber-optic controlled drone. According to Epirus, the […]View the full article1 point
-
Newcomer with questions
1 pointThank you Don, I'm hopeful I can give some additional answers tonight. The good news is that your demo suggestion is valid. The demo does not expire until 2030 and demonstrates the bulk of the changes between HC97 and the latest and greatest. If one gets really invigorated, I expect the ExportDLLs (game functionality add-ons) that worked with the 2024.005 build should work just fine with the demo.1 point
-
Some Harpoon V rules questions
1 pointBut this is an appropriate place to ask, there are just better places at the moment like what xavier posted1 point
-
Defence Blog - Embraer to convert Super Tucano into drone hunter
Embraer announced a new operational concept for its A-29 Super Tucano aircraft, expanding its mission portfolio to include counter-drone operations designed to address evolving battlefield threats. According to a press release from Embraer, the A-29’s new configuration integrates sensors, data links, and precision weapons to detect, track, and destroy unmanned aerial systems (UAS) effectively and […]View the full article1 point
-
Early 60s Indonesia-Malaysia Confrontaion
There's quite a bit of interesting reading here especially if you follow the various links. I'm wondering if things had gone bad and the conflict escalated to include significant naval and combat air action what would it have been like? https://en.wikipedia.org/wiki/Indonesia–Malaysia_confrontation?wprov=sfla11 point
-
NACV - Baku - Incorrect Weapons Loadout
That looks like the optimal fix to me Does it launch SA-N9s from SA-N9 launchers ? Well not the Badger but Baku1 point
-
NACV - Baku - Incorrect Weapons Loadout
That's a great start for me to try and refine the bandaid.1 point
-
NACV - Baku - Incorrect Weapons Loadout
That's great, I'm about to post up a fixit.dll that will only make changes to Battleset 2, that is the original NACV. In theory any ship that had that mount would have had the wrong weapons. I'm only tested that it works and in last matrix patch 2022.27 GE, anything later should work too. I haven't tested if it stuffs up anything Maybe I can bung it up here and yo can do the testing? Put it in you ExportDLL folder and see what happens ErrataBS2.zip1 point
-
Raw Intel - Blog Feeds
1 pointHi All, @donaldseadog let me know that no new Raw Intel threads have been appearing for a couple of weeks so I looked into it just now and of the four blogs we had feeding Raw Intel, three have no posted recently and the other put their feed behind CloudFlare making it inaccessible. In any event, if you had a topically appropriate RSS feed you'd like to see feed our Raw Intel section, please note it on this thread and I'll have a look. Thanks!1 point
-
File - MEDC - The Med Sea Sharks, September 27, 2021. Historical Scenario.
View File The Med Sea Sharks, September 27, 2021. Historical Scenario. A Harpoon Commander's Edition scenario for EC2003 Battle for the Mediterranean Battleset and the HCDB2-170909 (or later) 1980-2025 era Platform Database. This scenario is designed with Advanced Scenario Editor Build 2017.013 and to be run with HCE 2015.008+ or later. This scenario is designed to be played from the Blue/Israeli side or from the Red/Algerian side. You should play a few times first the Blue side to avoid spoilers, and only later play the Red side. Image: Algerian Navy LPD Kalaat Beni Abbes (L-474) on April 2, 2016, a San Giorgio-class derivative with very reinforced weapons, included sixteen ASTER 15 missiles. She is also employed as ASW ship capable to carry up to five Super Lynx Mk140 ASW helicopters, intended also for use in the MEKO A-200AN frigates, and equipped from 2023 with Compact FLASH dipping sonar. Photo by Messaoud Mesbouk, and took from Wikipedia Commons under the Creative Commons Attribution-Share Alike 4.0 International license. This scenario was inspired yesterday by a comment by Mackie Folsom on the Navy General Board Facebook group, and fast researched a little time. It’s not clear its historicity, but at least a very interesting story and scenario. Basically at September 27, 2021, an unnamed Israeli submarine was collecting data on Algerian Navy drills, probably to know sound signature of Project 06361/Kilo II submarines opening tubes and launching 3M14E/SS-N-30B Sagaris land-attack cruise missiles. On the Algerian side was claimed their forces ride out the Israeli submarine presence, forcing her to surface and quit the area. For many and the lack of sources (Read the sources links on the Harpgamer website) is simply a foul propaganda action by the Algerian side, but none is clear or definitive. Anyway is basis for an interesting scenario, but in this play both sides are more aggressive and some boats could be past of The Med Sea Sharks. Enrique Mas, July 12, 2025. Submitter broncepulido Submitted 07/13/2025 Category MEDC1 point
-
File - MEDC - The Med Sea Sharks, September 27, 2021. Historical Scenario.
Rather tough if you are worried about harming the whales A really good submarine exercise Thanks for this one Enrique,1 point
-
HCE Release Notes
1 pointHCE - 2025.023 - 2025-06-13 =========================== - Chg:00000 GE If a game window (Group, Unit, Strategic Map, Mini Report, Message Log) isn't open, don't run the logic to refresh it. This will waste less computing power for autotesting or if the window's functionality is replaced by an ExportDLL. - Chg:00000 GE Added command line option -h to start built-in game windows as hidden. Window values are "group", "unit", "messagelog", "strategicmap", and "minireport". To hide the group and minireport windows, your command line might look like: Winharp32.exe -h group -h minireport - Chg:00000 GE Various Group window tweaks to enable hiding and showing.1 point
-
How can I refuel aircraft?
1 pointI have found the solution at Harpoon 3.9.4 manual. First, select the group to replenish. Second, select air operations. Third, double click on tanker.1 point