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  1. In hopes of being allowed to get an official patch distributed by Matrix Games, I threw together this overview list of improvements since the 2015.027 patch and thought you might enjoy: Staff Assistant – Added additional player dials to increase/decrease prompts to radiate. DB Structure – Increased magazine limit per platform from 127 to 32,767. DB Structure – Increased countries limit from ~127 to 1023, country width from 16 to 32 characters. DB Structure – Increased to 255 Aircraft, Ship Types. DB Structure – Increased to 128 runway sizes, 32 characters each. Scenario Editor – Show the same expanded set of loadout data the Game Engine (GE) shows. Game Engine – More improvements to allowing 255 units per group, up from 127 (continued bug fixing). Game Engine – Air to Air refueling improvements splitting tankers to RTB when their range is less than refueled planes. Game Engine – Added RWR sensor model. Game Engine – Increased number of formation zones from 4 to 64 (6 available in UI), max formation radius from 255nm to 32767nm. Game Engine – Formation-keeping works better than ever Game Engine – Started adding UUIDs to game structures (unit, group, …) to be able to globally track them. Game Engine – Scenario and Saved game lineage added to be able to track the history of a scenario or saved game. Most useful for troubleshooting but also other benefits. Game Engine – Saved games now store the orders, previously the user would lose access to the orders when loading a saved game. Game Engine – Added setting to force the AI to stay on plotted paths or if they can run off on their own volition. Game Engine – Torpedo noise level logic that was making torpedoes way too quiet fixed. Too short torpedo acquisition range logic fixed. Game Engine – Expanded maximum groups possible from 676 Red & Blue total to move than 1,300 groups for each of those sides. Game Engine – Nuclear detonations game crash fixed and more accurate/thorough destruction of units as a result of the detonation(s). Game Engine – User can change speed & altitude/depth of some individual units in groups. Game Engine – Dialog window sizing and position improvements. Game Engine – Revamped victory condition evaluation. Also record more meta information for AARs, etc. General – Tons of bug fixes. Game Engine - ExportDLL interface expansion. Every non-UI aspect of the game can be overridden as a result. This has been utilized to great effect. Don Thomas in Australia has written add-ons to automate aerial refueling, most of submarine prosecution, AAR generation, and more.
    4 points
  2. Ok, this was fun! Second run was better, the big enemy surface group was a bit further off. Sadly, it spawned in the vicinity of my smaller surface group, enveloping it with its SAMs, thus making it impossible to safeguard the smaller surface group from missile attack. The few aircraft in Cyprus were also not able to stop air attacks against the islands installations and I could not get my carrier aircraft over the island in time, since I had to manuever around the SAM envelope of the big enemy surface group. RED thus managed to pull of a minimum victory after annihilating my smaller surface group, sinking 3 of my ships. I did not give up and launched an all-out counterstrike. Repeated air strikes killed the enemy surface group and then one by one the enemy bases and supporting units died. Total victory was inevitable.
    3 points
  3. aviator, here is a list of Soviet nuclear powered submarines that were commissioned by 1990 and which were serving with the Northern Fleet at the time: Project 627 (NATO November) SSN: K-3, K-5 (decommissioned in January 1990), K-11, K-21, K-50; decommissioned in April 1990: K-11, K-21, K-50 Pr 658 (Hotel) SSBN: K-16, K-19 (in reserve since 1979, decommissioned April 1990), K-33, K-40, K-145, K-149 (went into reserve fleet in March 1990) Pr 667A (Yankee) SSBN: K-32 (did not deploy after 1986 due to reactor accident), K-137 Leninets (on missile patrol in the North Atlantic from 19 October to 31 December 1990), K-140 (out of service by 17 December 1990), K-214, K-228, K-241, K-245, K-249, K-253 (Yankee Notch conversion), K-395 (in drydock for Yankee Notch conversion), K-403 (sea trials of towed array pod), K-411 (completed Yankee Stretch conversion in 1990), K-418 (removed from active service in 1989), K-420 (Yankee Sidecar SSGN conversion, but torpedoes only by 1989), K-423, K-426, K-444; decommissioned in April 1990: K-32, K-140, K-426 [Note: In 1988 the director of US naval intelligence Adm Studeman told Congress that Yankee class SSBNs had ceased patrols off the US coast in late 1987 and were instead conducting "combat service patrols against theater targets" (i.e. staying close to home), presumably to compensate for the loss of the SS-20 under the INF Treaty.] Pr 667B (Delta I) SSBN: K-279, K-385, K-447, K-450, K-457, K-460, K-465, K-472, K-475 Pr 667BD (Delta II) SSBN: K-92, K-182, K-193, K-421 Pr 667BDR (Delta III) SSBN: K-44 (in post drydock sea trials), K-129 (had powerplant failure in June 1989, may not have been available), K-424, K-449 (went to Pacific Fleet in November 1990), K-487, K-496 Pr 667BDRM (Delta IV) SSBN: K-18, -51, -64, -84, -114, -117, -407 (not commissioned until late November 1990) Pr 670M (Charlie II) SSGN: K-209, -452, -458, -479, -503, -508 Pr 671 (Victor I) SSN: K-38, -53, -69, -147, -306, -323, -367 (did not deploy again after a reactor accident in 1985), -370 (may not have been available for deployment), -398, -438, -462, -481 Pr 671RT (Victor II) SSN: K-371, -387, -467, -488 (never returned to sea after 1988 drydock), -495, -513, -517 Pr 671RTM (Victor III) SSN: K-218, -244, -254, -298, -299, -358, -502, -524, -527 Pr 671RTMK (Improved Victor III) SSN: K-292, K-388, K-138 (operational from January 1990), K-414 (not commissioned until 30 December 1990) Pr 675 (Echo II) SSGN: К-1 (may not have deployed after 1989), K-22, K-28, K-35 (final deployment in 1989), K-47 (in refuel and overhaul, did not return until 1992), K-74, K-104, K-125, K-128 (not in active service after 1989), K-131 (did not deploy after 1984), K-170 (may not have been operational after turbine accident in 1988), K-172 (stayed in port after reactor leak in June 1989); decommissioned in 1990: K-28, K-74, K-128, K-172 (in April) Pr 705 (Alfa) SSN: K-123 (received a new reactor in 1990, probably not operational until 1992), K-316, K-373, K-432, K-463, K-493 (all but K-123 decommissioned in April 1990) Pr 941 (Typhoon) SSBN: TK-12, TK-13, TK-17, TK-20, TK-202, TK-208 Pr 945 (Sierra I) SSN: K-239, K-276 Pr 945A (Sierra II) SSN: K-534 (not commissioned until 26 December 1990) Pr 949 (Oscar I) SSGN: K-206 Minsky Komsomolets, K-525 Pr 949A (Oscar II) SSGN: K-119, K-132 (transferred to Pacific Fleet in late October 1990), K-148, K-410 (not commissioned until 22 December 1990), K-442 (not commissioned until 28 December 1990) Pr 971 (Akula) SSN: K-154 (commissioned but reportedly not operational until December 1993), K-157 (commissioned but reportedly not operational until November 1995), K-317 Pantera (not commissioned until 27 December 1990), K-328 (commissioned but reportedly not operational until December 1992), K-461 (commissioned but reportedly not operational until December 1991), K-480 I will further update this list with information about which boats might have actually been available for service.
    3 points
  4. HCE - 2022.009 - 2022-07-29 =========================== - Chg:00000 PE Added reference to Microsoft Scripting Runtime so that FileSystemObject can be used for reading .csv files. - Chg:00000 PE No longer uses the MS Access Import and Export Specifications, imports and exports are now done with file reader & writer and DAO.recordset. This works around Microsoft breaking the import and export spec functionality. As a side effect, it makes it easier to modify the structure of the database.
    2 points
  5. My second scenario dealing with the Ukraininan conflict. I read a lot about possible OOBs and especially the Russian landing force. And included a small surprises, hypothetical, but not impossibly, giving the Ukrainian side more punch. You are outgunned, but not without chances to defend and even to counter-attack. Odessa must not fall!
    2 points
  6. Thanks TonyE Confirmed fixed.
    2 points
  7. HCE - 2022.007 - 2022-04-30 =========================== - Chg:00000 GE Minor change to give ExportDLLs the opportunity to process Harpoon Events as part of the scenario loading process. dllexEffect18(); HCE - 2022.008 - 2022-05-21 =========================== - Chg:32297 GE Fixed heap corruption in BOL. The game was trying to come up with a class name for the activation point 'group' which isn't possible. When class name is requested for an invalid annex_id the game now sets it to a null string. (thanks TonyD) https://harpgamer.com/harpforum/topic/32297-bearing-only-launches-crash/
    2 points
  8. Oops, I'll fix the version required reference, thanks for feedback
    2 points
  9. It was another non-traditional celebration but a very Merry Christmas. My brother and now his younger son caught Covid so we were only able to get together with my sister's family on Christmas Day instead of my mom and her three kids' families as originally planned.
    2 points
  10. Scored it last week: many thanks for the heads-up. I expect much time and many ships will be sunk in 2022.
    2 points
  11. AAR: WARNING, possible spoilers... I lost two Atlantiques in the ASuW role which got into Aster-range probably and one frigate which got killed by a torpedo fired by an undetected submarine. As long as the E2 and E3 keep their radars on, there is no need to turn the radars of the carrier group on and reveal your positions. The Rafales could easily intercept inbound aircraft and I shot down about 30 of them. Another 12 or so were killed in the air bases, which I repeatedly attacked with Scalps and Tomahawks from aircraft and ships. I managed to torpedo most of the enemy surface group with Amethyste, which prompted min. victory conditions after around 8 hours of gameplay. Thank you!
    2 points
  12. I have yet to find a commercially available simulation that can come anywhere close to realistically modeling the real life outcome of any military clash of arms on the kind of scale approached by sims such as Harpoon. That includes Command. These sims are far too mechanical, too regimented, too structured to realistically simulate the swirling multi-factorial chaos that is war. But they rank among the best we have, for the moment.
    2 points
  13. Update: I am down a deep rabbit hole on VCs at this point and want to document a bit before chasing the rabbit some more. Changes Made: Victory conditions are checked every two game minutes. Previously it was one side per two minutes so every four minutes both sides were checked. This is also a stepping stone toward checking victory conditions for more than two sides. The code checks both minimum and total victory conditions and records the time each level is met for each side. You can now achieve the total victory conditions before minimum victory conditions, HOWEVER you will not be granted total victory until both the minimum and total victory conditions have been met. If a side has no minimum victory conditions defined, only total victory conditions will be examined for that side. In short, you will be able to be granted total victory if your side has only total victory conditions defined.
    2 points
  14. "Think" I have everything fixed. All units are showing up in the scenario. Only question is whether or not I can get them to actually move since for some reason they won't start out with the speeds I set for them. Onward and upward... Got the speed thing figured out. Been about 20 years since I wrote scenarios...and my memory ain't the best.😬 Still have a few things to iron out. One thing, Tony: the editor does NOT crash at all now.
    2 points
  15. Hello, I'm a huge fan of the Harpoon game series. I have almost all editions in my collection (You can see it on pictures attached). I have a few questions about this great game that, despite having searched the web, haven't found an answer: The first question is about the game Harpoon. Has Harpoon Designers' Series III ever been released as a standalone game or only in the Harpoon Classic collection? Never seen it on ebay or amazon Was Harpoon 2: Battleset 4: Regional Conflicts 2 and 3 released as a standalone game or only as Harpoon 2 Deluxe Multimedia Edition? Today I've just bought Harpoon 2: Battleset 4 Regional Conflicts 1, and I'm just curious if other parts were published separately... Do any of You have any of the parts that are missing in my collection: Harpoon 3 Pro, Harpoon Advanced Naval Warfare, Harpoon Commanders Edition? These are very hard to find anywhere... If You are wiling to sell, contact me. Best regards and greetings from Poland to all Harpoon fans!
    2 points
  16. Thank you for this scenario. Quite interesting! I finished it playing blue. SPOILER ALERT I expected a bit more aggression from the Chinese. No surface strikes materialized against my fleets. I was anxious that they might try to shoot ballistic missiles against Naha and Kadena, but that also did not occur. I managed to shoot down over 200 aircraft and killed all their fleets, achieving total victory. The F2A is a great asset with its long range ASMs and the Guam based bombers were also very handy. One needs to reposition assets from the bases in Northern Japan to the South in the beginning to achieve a swift victory, but Blue is certainly privileged having so many fighters with long range AAMs operational. I lost close to 20 fighters mostly due to errors from on side, there is a very slight chance of missing any Chinese fighters with all the AEW assets at your disposal.
    2 points
  17. There is the issue of perception during game play (because of the effect of die rolls, principally.) And then there is the DB reality: Rafale (all versions), ATA/DATA values are 55/30 (the same as Eurofighter, for example.) By comparison, the F-14B/D is 45/25. As for Mica (all versions), its hit probability (pH) is 75. By comparison, the AIM-54C Phoenix is 55. Send an early fourth generation fighter up against a late 4.5 generation fighter, get bad die rolls, and viola ... these kind of results.
    2 points
  18. I play Harpoon for more than twenty-five years. First I considered it only as a game. Now, when playing harpoon or Command Modern Opearations I feel like using not game but professional program to simulate war conflict (I somewhere have read that professional version of CMO allows/will allow You to play multiplayer - WOW!) . For me, my collection Is a part of strategic wargame history: games with thick manuals with beautiful box pictures... Games that don't need GeForce RTX, but are beautiful. Games that are so complicated (I play it so long, but I'm still learning how to play it well) but can steal Your time for weeks and months. Games that You never get bored with, You come back to them regularly... Look, it has been 32 years since Harpoon was firste released (1989) and today, in 2021, we're running internet forum harpgamer.com, isn't it cool?! We create scenarios, mods, we discuss, chat with each other, no matter whether we are 20 or 50 years old! I'm very interested in games You mentioned, they will complete my collection - searching internet everyday to grab them. Of course You can share the email with Mr Gilman... It's a little bit intimidating for me that, with help of Internet, I can today contact/write to/chat with for example Don Gilman or Larry Bond, creator of such great games, that I played in my youth and I play now!
    2 points
  19. Reminder: Next Harpoon chat on Zoom is Friday November 12th @ 7:00 PM Central. Hope to see you there! Join Zoom Meeting https://us02web.zoom.us/j/88443754075?pwd=ZXhoVjdQdFpCbkczeUFwamduSWVtZz09 Meeting ID: 884 4375 4075 Passcode: 874700 One tap mobile +16699006833,,88443754075#,,,,*874700# US (San Jose) +14086380968,,88443754075#,,,,*874700# US (San Jose) Dial by your location +1 669 900 6833 US (San Jose) +1 408 638 0968 US (San Jose) +1 346 248 7799 US (Houston) +1 253 215 8782 US (Tacoma) +1 646 876 9923 US (New York) +1 301 715 8592 US (Washington DC) +1 312 626 6799 US (Chicago) Meeting ID: 884 4375 4075 Passcode: 874700 Find your local number: https://us02web.zoom.us/u/kdfSLC4a5A
    2 points
  20. HCE - 2022.010 - 2022-08-05 =========================== - Chg:32451 GE Fixed an uninitialized variable platNow that would trigger when AI guns engage against player missiles. These are showing up as a result of better tooling in the Microsoft runtime. There are likely hundreds of these unitialized variables scattered in the HC code. The warning dialog for them only appears in debug builds but each one fixed is an opportunity avoid potential corruption of the game state/memory. (thanks eeustice) https://harpgamer.com/harpforum/topic/32451-run-time-check-failure/
    1 point
  21. View File POLARIS 21 exercise, late 2021. Historical Training Scenario. POLARIS 21 exercise, late 2021. Historical Training Scenario. A Harpoon Commander's Edition scenario for EC2003 Battle for the Mediterranean Battleset and the HCDB2-170308 new standard 1980-2025 Platform Database. This scenario is designed with advanced Scenario Editor and to be run with HCE 2015.008+ or later. This scenario is designed to be played from the Blue/NATO side or from the Red/"Mercury" side. You should play a few times first the Blue side to avoid spoilers, and only later play the Red side. Image: The U.S. Military Sealift Command fast combat support ship USNS Supply (T-AOE-6, lead of her class), the Italian Marina Militare frigate Federico Martinengo (F 596, FREMM-type, ASW variant) and the ubiquitous U.S. Navy guided-missile destroyer USS Porter (DDG-78, Burke-class Flight II, with modifications for Ballistic Missile Defence tasks and forward deployed from 2015 to Naval Station Rota, Spain) conduct a photo exercise during joint operations in the Mediterranean Sea, 22 April 2020. Photo took by a US serviceperson on duty and in consequence in public domain, took from Wikipedia Commons. From the eventful year of 2014 the World was beginning the so-called Second Cold War, the President of Russia Vladimir Putin (ex-KGB lieutenant colonel) was showing clearly his plan to recover the Russian Empire including previous Soviet territories for reinstitute the greatness of his Russia, and to guarantee his passage on the History as saviour of the Rodina. And meanwhile, more towards Far East a less perceived and gradually growing problem was China, as reflected in the transfer of the 60% of the USN and USAF combat forces to the Pacific Theatre of Operations from 2012, move completed by 2020. This time period is characterized by constant drills and exercises of the Western forces to keep its proficiency and fighting readiness. At last, from November 25 to December 3, 2021, was developed the exercise POLARIS 21, acronym for Preparation Operationnelle en Lutte Aeromaritime, Resilience, Innovation et Superiorite (Operational Preparation on Antisubmarine Warfare, Resilience, Innovation and Superiority). It was a mostly French exercise, but centred on a NATO near future all-out confrontation with a near-peer enemy. Both sides reflect the exercise historical limited resources of its respective orders of battle, with slight modifications for playability. Despite I'm the author, could say is a replayable, fun and balanced scenario, and as in the real life both sides have many paths to victory. Of course this is a training exercise and actual shots, torpedoes and missiles aren't fired and nobody is hurt ... Enrique Mas, December 19, 2021. Submitter broncepulido Submitted 12/19/2021 Category MEDC  
    1 point
  22. I worked out (probably correctly) that the Euro time I was fast asleep and the USA time I was driving to a funeral, but one day .... PS being a colonial I tend to like GMT
    1 point
  23. If any scenario creator is looking to put together scenarios depicting the evolving situation in Ukraine, I can offer the following information to assist: Spotted yesterday morning off Finnmark by a Norwegian P-3C Orion: Project 1164 (NATO Slava) class missile cruiser Marshal Ustinov, Project 1155 (NATO Udaloy) class destroyer Admiral Kulakov, Project 22350 (NATO Admiral Gorshkov) class frigate Admiral Kasatonov, a Project REF-675 (NATO Kaliningradneft) class tanker Vyazma and Project 712 (NATO Sliva) class rescue tug SB-406. Already in the Mediterranean, Project 864 (NATO Vishnya) intel collector Vasiliy Tatischev. Enroute to the Med, having passed through the English Channel: Landing ships Project 775 (NATO Ropucha II) Minsk and Kaliningrad, the Project 775 (NATO Ropucha III) Korolev, the Project 775 (NATO Ropucha I) Olenegorskiy Gornyak, Project 775 (NATO Ropucha II) Georgiy Pobedonosets, and the Project 11711 (NATO Ivan Gren) class landing ship Pyotr Morgunov. Departed naval base at Baltiysk in the Baltic Sea: Project 20380 (NATO Steregushchy) class missile corvettes Stoykiy and Soobrazitelny. In the Arabian Sea but apparently enroute to the Mediterranean: Project 1164 (NATO Slava) class missile cruiser Varyag, Project 1155 (NATO Udaloy) class destroyer Admiral Tributs and Project 1559 (NATO Boris Chilikin) class fleet oiler Boris Butoma. In the Black Sea: Over 20 Russian Black Sea Fleet’s warships deploy to sea for drills (TASS) These include the following: Minesweepers Project 266M (NATO Natya) Ivan Golubets, Project 12700 (NATO Alexandrit) Ivan Antonov and Project 266ME (NATO Natya) Valentin Pikul Project 1124M (NATO Grisha V) ASW corvettes Suzdalets and Yeysk (or Eysk?) Two other unidentified ASW corvettes? Frigates Project 11356 (NATO Grigorovich/Krivak IV) class Admiral Essen and Project 1135 (NATO Krivak) class Ladny Missile corvettes Project 21631 class Grayvoron and Ingushetia, and Project 12411 (NATO Tarantul) class Naberezhnye Chelny. Aviation OOB information can be found here: How The Russian And Ukrainian Air Forces Stack Up Against Each Other (The War Zone)
    1 point
  24. Notable for me in the photo above: 1. The 3R41 Volna (NATO Top Dome) fire control radar for the S-300F Fort (NATO SA-N-6a Grumble) air defence system in its usual, standby position, rather than appearing to have been in the process of engaging anything. 2. The Osa-2M (NATO SA-N-4b Gecko) air defence systems, on either side of the hangar, are still in their retracted positions inside their cylindrical enclosures, rather than appearing to have been in the process of engaging anything. This seems to be strongly suggestive of a ship that was caught entirely by surprise. The area of the apparent damage/fire -- just aft of the P-1000 Vulkan (NATO SS-N-12 Sandbox mod 2) antiship missile launchers, and just ahead of the funnels -- makes sense for a missile(s) hit. Given that active radar guided antiship missiles (like Neptun) would ordinarily home on the centroid of the radar return. Notably, there are a pair of AK-630M CIWS in this area, lending more credence to the idea that the air defences of Moskva were completely surprised.
    1 point
  25. Hiya JSF, welcome back! The 32-bit SE is Wscenedt32.exe so you if you aren't running that, give it a try please.
    1 point
  26. DonaldSeaDog...you are the man!
    1 point
  27. Some sources: https://www.navy.mil/Press-Office/News-Stories/Article/2888674/harry-s-truman-carrier-strike-group-completes-holiday-port-visits/ https://www.navy.mil/Press-Office/News-Stories/Article/2888674/harry-s-truman-carrier-strike-group-completes-holiday-port-visits/ https://www.navytimes.com/news/your-navy/2021/12/28/uss-harry-truman-carrier-strike-group-stays-in-mediterranean-amid-ukraine-russia-fears/ https://news.usni.org/2021/12/28/secdef-orders-u-s-carrier-uss-harry-s-truman-to-stay-in-mediterranean-to-reassure-allies https://www.navyrecognition.com/index.php/naval-news/naval-news-archive/2022/february/11347-us-navy-send-arleigh-burke-class-destroyer-uss-cole-to-assist-uae.html https://www.navalnews.com/naval-news/2022/02/u-s-navy-sending-uss-cole-destroyer-to-the-uae/ https://www.navalnews.com/naval-news/2022/02/american-french-italian-carrier-strike-groups-sail-together/ https://news.usni.org/2022/01/26/140-russian-navy-warships-drilling-across-europe-middle-east-as-ukraine-tensions-simmer https://www.navalnews.com/naval-news/2022/02/french-carrier-strike-group-begins-clemenceau-22-deployment/ https://www.navalnews.com/naval-news/2022/01/nato-us-navy-aircraft-carrier-to-start-exercise-in-mediterranean/ https://www.navalnews.com/naval-news/2022/01/us-french-and-italian-navies-to-conduct-tri-carrier-operations/ https://www.navalnews.com/naval-news/2022/02/nato-allies-exercise-interoperability-in-the-mediterranean-sea/ https://www.navalnews.com/naval-news/2022/02/russia-sends-slava-class-cruiser-ustinov-in-the-mediterranean/ https://www.navyrecognition.com/index.php/naval-news/naval-news-archive/2022/february/11358-six-russian-warships-make-port-call-in-syrian-port-of-tartous.html https://news.usni.org/2022/02/08/six-ship-russian-navy-amphibious-group-attack-sub-approach-black-sea-as-warships-mass-in-the-mediterranean http://www.hisutton.com/Russia-Med-BACKFIRE-Kh-32.html http://www.hisutton.com/Russia-Med-BS-2022-02-17.html https://www.navyrecognition.com/index.php/naval-news/naval-news-archive/2022/january/11296-ukrainian-bayraktar-tb2-ucav-patrolling-black-sea.html https://harpgamer.com/harpforum/topic/32024-the-situation-in-ukraine/ And a friend's book: https://www.helion.co.uk/military-history-books/moscows-game-of-poker-russian-military-intervention-in-syria-2015-2017.php
    1 point
  28. Allrighty, I started in on a slight variant of #1, see evidence in the screenshot
    1 point
  29. Test of new HC build and updated Turncoat worked! Thanks Tony!
    1 point
  30. At the end of the day this is valuable so that users aren't absolutely dependent upon the platform editor run on our infrastructure. While I hope every DB editor uses ours and builds upon the work of each other, it should not be a forced position and should not be a dead end should HarpGamer and such cease to exist at some point. Spinning up an instance based on a docker compose file isn't child's play but it is relatively easy and approachable for tens if not hundreds of our users.
    1 point
  31. While I've been quiet, I have been tinkering away. I'm working on a docker compose file to spin up the various major software components on which to build the new platform editor. There has been a lot of trial, and a lot of error, but I'm making progress. My current battle is with the Kong API gateway. I was attempting to just use mapped paths but am succumbing to the fact that I'll have to use docker volumes to prevent permissioning problems. It is also more extensible but more complex. In short, nothing fun to show yet but nginx (static content), nginx (reverse proxy) containers are starting up without error, Kafka is close, MongoDB isn't started, and SpringBoot isn't started.
    1 point
  32. Just in my personally modified DB Mirage 2000 have ground attack enabled 30mm DEFA guns. In the POLARIS 21 scenario they try to gun the Charles de Gaulle CSG with very bad outcomes!!! (Clearly I've disabled now that capability in my personal DB).
    1 point
  33. It should still be happening, yes. I'll admit I've never had a complete understanding of how the AI decides if planes are already tasked and therefore cannot have its loadout changed.
    1 point
  34. The "and/or" is important, because many of these ships cannot operate the F-35C.
    1 point
  35. I've widened that particular buf variable to 360=_MAX_PATH+100 characters (Windows has a quasi-limit on paths of 260 characters) and expect it will result in no more overflow for you.
    1 point
  36. Merry Xmas Broncepulido, I hope you had great xmas celebrations.
    1 point
  37. I forgot to mention the positive, the p2s were patrolling correctly within other segments\zones between correct radii boundaries
    1 point
  38. Fixed in 2021.011, thanks donaldseadog! Since there is no way to select sectors (pie slices) in the main body (center ring of formation), the game assumed it was the first sector, 0-44 degrees. I added code to look 0-359 degrees if the unit is assigned to the main body. if (ring > 0) bearing = random(45); else bearing = random(360);
    1 point
  39. Fixed in 2021.010. It was a bug I wrote on December 10th.
    1 point
  40. Last night I made great progress on positioning! My Spruances were no longer abandaoning the formation for more peaceful waters. Then again they aren't sprint/drifting anymore so some more work to go. This does help the scaling somewhat as well but isn't the whole answer there.
    1 point
  41. Maybe just start smaller so its easier to write the scenario then build on it? Perhaps assume your subs got thu and the US have set up a picket line and start form there?
    1 point
  42. US Air Force Tests StormBreaker ‘Smart’ Munition on F-35 (Defense Post) Recently discussed in the DB forum.
    1 point
  43. Thank You (especially Mr. Don Gilman) for Your response, as You said, no one would have predicted that we would be playing Harpoon in 30 years I will still be looking for Harpoon Advanced Naval Warfare and Harpoon Commander's Edition. Best regards for everyone!
    1 point
  44. Thank you for your input, I hope more will answer. Now can I work up a proof of concept showing a "hello world" screen of a new editor leveraging your HarpGamer logons to show at the Friday Zoom meeting? That's the goal!
    1 point
  45. I fired off my communications before supper. Give it about a week and I'll have a recommended path forward that we can debate and perhaps rally support around.
    1 point
  46. Thank you to those who came to chat. We started implementing a couple of pieces of functionality during the sessions. 1. The ability to change the depth of individual submarines in the Unit window. This is useful in situations such as SSN pickets for a carrier group and you may want them at a depth other than the default. 2. The ability to fire torpedoes bearing-only. This can be very useful when combined with donaldseadog's Toolbox ExportDLL.
    1 point
  47. Some tags employed for scenario description, it can be employed by any scenario designer for sake of standardization and simplification in upcoming scenarios: Air Intensive Scenario Afghanistan Alternate Cold War Database Arab-Israeli Wars ASW Scenario Bald Eagle China Cold War Scenario Colonial Scenario Covert Operations Drone Scenario France Scenario Gabriel Global War on Terrorism Scn Historical Scenario Israel Iran Komar Korean War Kriegsmarine LCS Scenario Michael Barkai Missile Boats Morocco Osa Phoney War RB-57 Saar Science Fiction Scenario Six-Day War Spain Scenario Spanish Civil War Scenario Special Operations Strategic Reconnaissance Submarine Scenario Spook Spy Special Operations Styx Suez Crisis Yom Kippur War WWII Scenario
    1 point
  48. Thank you for putting in all of that effort adding images and tags to your scenarios! Had I known in advance I would have tried to find the setting to allow larger images. Anyway, I know the images don't make the scenarios any better but the curb appeal will certainly draw more players to the scenarios, thanks again!
    1 point
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