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Showing content with the highest reputation since 04/17/2025 in Posts

  1. An item to keep in mind, if you already own Harpoon Ultimate, you have Harpoon 97 already (and a lot of other versions) via the 20th Anniversary launcher pictured below.
  2. 4 points
    Below is an installer that should bring any copy of the game purchased from Matrix Games up to the current build. https://www.harpgamer.com/downloads/HC2025.025_ComprehensivePatch.zip When you get to selecting an installation directory and Start Menu group, please double-check that they are correct before proceeding.
  3. AAR for this scenario, I hope it's in the right place. Thanks for this, it was very fun. I got Minvic with 60 A/C shot down, and 5 ships sunk. After that, it seemed like I was just making the rubble jump, so I moved on. What I found out is that the F-35 is almost invincible, even with the shorter range C7 AMRAAM.
  4. Following a suggestion from someone else on the Steam forum, I was able to find an almost 30 year old fix! Dr. Who's Harpoon Pages https://www.harpoonpages.com/harpoon1.htm The 4/04/97 update can be downloaded and imported into the Harpoon Classic 97 folder to replace the NAVC.res file (I created a backup of the original file just in case). When I ran the scenarios using that updated file, the ships all appeared correclty as Okean class instead of Kalinin class. The website also includes an update for the EC2000 scenarios. Were there any old bugs you can remember from those scenarios - anything I should look out for before deciding whether to apply that update as well?
  5. There aren't many sims that can claim the longevity of Harpoon. As TonyE has said, the community has been the key factor to both its success and long life.
  6. I like that the Discord link is more visible but to your point, Downloads are less visible. I see them in a Browse menu.
  7. 2 points
    Yeah, in general I think that as long as the annex ceilings exist, more focus is better. For example, e.g. a battleset that focuses on the Persian Gulf from 1990 to 2002. And its usually easier to be backward looking in historical context when developing a DB (and a battleset that employs it) than trying to predict the future.
  8. Demo version 2025.025 has been uploaded.
  9. Thanks for the idea, but the possibility of a Russian convoy clearing the Kattegat against even light opposition is zero. However, how about a Russian convoy to reinforce Kaliningrad from St Petersburg while NATO (with no USA) is distracted elsewhere? I could cook up something like that pretty soon.
  10. 2 points
    "And this brings on an even bigger question, how many people still want to play this game? " That's something I sometimes wonder. Certainly the download of new scenarios isn't what it used to be but there is still obvious interest. Also time will tell but the Steam addition to the equation might well bring a new surge. I think HC is still a unique simulation, where the new programs are more a game. Taking into account current limits to database size when pondering this question I've wondered whether there's now a need to start a new (series 3?) DB from a more recent start date - an issue is that many nations still use quite old platforms. The main issue to my mind is the sheer size of the job of starting from scratch.
  11. *** SPOILER ALERT*** Well while I got my total victory, the sinking of a damaged merchantman in reprisal for a UAV incursion on my airspace, I suffered a large loss and the opinion rating in the polls are pretty bad I spent about 4 hrs for 10 hrs game time. I decided to try and occupy the mid and east Black Sea and to weed out and sink anything that Russia had in the area. Maintaining air cover by F-16 proved costly. Keeping up good surveillance without AC loss proved difficult (OK I didn't manage it). Not waiting for Poland to bring in better AC for ASUW attacks proved costly, in the end a flight of three F16 and a pack of mavericks was all I needed. Well trimming the number of Russian fighters patrolling the area before hand did help but at a worse than 1:1 loss ratio. I'm going to have another go at this gem, after a bit of wound licking, and with a much more conservative strategy. I'll certainly be trying tho dodge their Su-35S Flanker E and maybe let their naval patrols have their end of the Black sea for themselves Thanks heaps for this Patrick. Stats: [Victory Summary] Time=05 Jan 2026, 06:14:02 The RED side has met their minimum victory conditions Time=05 Jan 2026, 10:50:02 The BLUE side has met their minimum victory conditions Time=05 Jan 2026, 10:50:02 The BLUE side has met their total victory conditions [Kill Detail Blue Side ] F-16CM40 Falcon 15/Plane=6 MQ-8C Fire Scout 17/Helicopter=3 F-16CJ50 Falcon 14/Plane=5 CN-235MSA/Plane=2 Super Lynx Mk110 05/Helicopter=1 Heybeliada/Ship=1 S-70B28 Seahawk 12/Helicopter=5 Gediz (FFG7/11)/Ship=2 E-737 Peace Eagle/Plane=2 [Kill Detail Red Side ] MiG-35 Fulcrum F 18/Plane=8 Il-38 May 92/Plane=4 Ka-27M Helix A 17/Helicopter=3 Ka-29RLD Helix E 95/Helicopter=1 MiG-31BM Foxhound 15/Plane=1 Buyan Pr21630 06/Ship=1 Su-35S Flanker E/Plane=4 Steregushchiy Pr2038 07/Ship=1 Su-34 Fullback 16/Plane=12 Gorshkov Pr22350/Ship=1 Grigorovich (1135.6)/Ship=1 Soobraziltelny Pr20381 11/Ship=1 Merchant damaged/Ship=1 MiG-29KR Fulcrum D 15/Plane=2 [StoresConsumed - Blue] Blue Weapon=Tally AIM-120C7 AMRAAM=41 AIM-120B AMRAAM=29 AGM-158A JASSM=32 Taurus KEPD350=24 AGM-88B HARM (ARM)=28 AGM-84K SLAM-ER=26 SOM-A=16 SA-10c Grumble (S-300PMU)=22 SM-1MR Block VIB=29 RIM-162B ESSM=12 UGM-84C Harpoon=8 DM2A4 Seahake=2 SM-3 Block IIB=16 RGM-84G Harpoon=4 AIM-9X Sidewinder=10 AGM-65G Maverick=6 [StoresConsumed - Red] Red Weapon=Tally AA-12 Adder B (R-77-1)=12 AA-13 Arrow (R-37)=6 SA-21 (9M96E)=43 SA-N-12 Grizzly (Shtil-1)=36 AA-12 Adder C (R-77M1)=26 AA-10 Alamo C (R-27RE)=26 AA-10 Alamo D (R-27TE)=6 SA-N-11a Grisom=3 SS-N-26 Strobile=8 SS-N-27 Sizzler (3M54)=8 Sosna-R (9M337)=3 AA-12 Adder A (R-77)=8 AA-10 Alamo A (R-27R)=11 AS-4 Kitchen D (Kh-32)=24 SS-N-25 Switchblade=8 SA-24 Grinch (Igla-S)=14 SA-6b Gainful Mod1 (Kub-M4)=12 AA-11 Archer (R-73M)=4 SA-23b (9M82M)=4 AA-11 Archer (R-73)=2 [Damage List Red] ZZa: 00 Yeysk damage=265/2500 ZXp: 00 Novorossiysk damage=1067/2500 ZYS: 02 Grad Sviyazhsk damage=33/36 [Damage List Blue] ARS: 00 Anadolou damage=303/425 Time (well) spent: [Session Summary] Session Game Start=5 Jan 2026, 01:00:00 GameTimeDuration ThisSession=3Hrs23 Mins TotalGameTimeDuration=3Hrs23Mins GameTimeToGO=68 Hrs: 36 Mins Session End RealTime=4/02/2026 22:00:00 RealTimeDuration ThisSession=1:09:59 ==== ===== Session Game Start=5 Jan 2026, 04:23:54 GameTimeDuration ThisSession=3Hrs21 Mins TotalGameTimeDuration=6Hrs45Mins GameTimeToGO=65 Hrs: 14 Mins Session End RealTime=5/02/2026 13:01:14 RealTimeDuration ThisSession=1:39:00 ==== ===== Session Game Start=5 Jan 2026, 07:45:18 GameTimeDuration ThisSession=3Hrs20 Mins TotalGameTimeDuration=10Hrs5Mins GameTimeToGO=61 Hrs: 54 Mins Session End RealTime=5/02/2026 17:51:41 RealTimeDuration ThisSession=1:18:20 ==== =====
  12. Turkey2.zip Here is a revisit of Don's excellent take on Turkey vs Russia. What if you had no F-35's? Victory conditions and order of battle are very much the same. You'll get a few more fighters, a small carrier, and two tankers. This might be hard. DUCK Patrick Howard
  13. Progress is slow. The yanks must be running low on TLAMs, they've lost important surveillance, fighter and bomber AC and we're getting our bases stocked. But it still looks dodgy. Having lots of fun!
  14. Yes, the publishing agreement allows for updates and upgrades.
  15. In a few weeks you should start seeing signs of the current Harpoon Classic build being published on Steam. Apparently, the publishing process has been prioritized again.
  16. Thanks broncepulido, Merry Christmas all!
  17. Those are some powerful AGIs! I can confirm that the HC97 we published with Matrix Games also has/had that flaw. I suppose that would mean it is a known issue since for nearly 30 years <g>. The same flaw is present in the most recent builds so was not corrected. What we did with some similar situations is programmatically override bad BattleSet data when the BattleSet (which in those old ones included the platform database specific to each BattleSet) did have issues. The tools to re-generate those legacy BattleSets were lost to time. MicroProse has the ability to fix in a couple of ways (via programmatic override or painstakingly re-building the BattleSet). I suggest the time is much better spent re-making such scenarios in newer BattleSets that do not have the flaw, something you can do without any exotic tooling. I'm 99% sure I wrote a utility that could at least view but possibly update some of the legacy BattleSets but haven't located it yet.
  18. I don't for certain but does the steam hc97 have a scenario editor that would let you edit the battleset scenario and replace the units with something more suitable. It sounds like a clerical error in putting the database together. In these old games the database is built into the game,so fixing it is a major item that I'd guess isn't likely to happen, but who knows. Someone else might very well have better ideas.
  19. Yes, MicroProse is a small operation at present. You also hit upon an important additional consideration, they are not as intimately knowledgeable about Computer Harpoon as many of their consumers. The next six months or so should be informative, how they handle the growth in their catalog, communication with players about roadmap, etc. but in my dealings so far there has been positive intent and a desire to learn.
  20. Taiwan Straight 2nd Crisis Escalated View File Scenario Background: On 24 and 25 August 1958 Chinese Communist (PRC) forces and Taiwanese (ROC) forces clashed in the vicinity of Dongding Island, which the Nationalist (ROC) troops controlled. The action was seen as an attempt by the communists to land on the island. This was the only naval and amphibious landing action during the crisis. ROC had begun to build military installations on the island of Kinmen (Quemoy) and the Matsu archipelago, very close to the Chinese mainland. The PRC shelled the islands of Kinmen (Quemoy) and the Matsu Islands in an attempt to take them from Taiwan, governed by the Kuomintang (KMT), and to probe the extent of American commitment to defend the Republic of China. The conflict also involved air, naval, and amphibious operations. Then U.S. secretary of state Christian Herter reportedly described it as the "first serious nuclear crisis". The USA provided military assistance in both material, especially aircraft and artillery, and a strong naval presence including naval escorts for island repleshments. The Communist Chinese government announced a unilateral ceasefire on 6 October 1958. However, on 20 October the PLA resumed artillery fire on Kinmen because a U.S. Navy warship had breached the PRC-declared 3 nautical miles exclusive zone from the coast of China that they claimed was a stipulation for their unilateral ceasefire agreement. In this scenario we play with the idea of the situation escalating, rather than subsiding. Use Database HCCW 140314 and for best play Game version 2025.023 or newer and ErrataGE.dll (download from harpgamer.com forum). Submitter donaldseadog Submitted 08/25/2025 Category WestPac  
  21. This released on the weekend. It's H97 version 1.60.
  22. Confirmed in 2025.024 This can be fixed with the aid of an ExportDLL. In other words, it doesn't absolutely require a change to the game code itself.
  23. 2 points
    PS, the 'Capture' feature has a better algorithm for calculating success, and I'm now looking at a repair system so once you've punished a base and captured it you can get it back to operating 100%. The long term goal is to be able to run a long term strategic scenario including expansion of territory and ammunition logistics.
  24. That is what is known as a pre-commondb BattleSet so it does not use the user modifiable databases. I strongly suggest players only play the EC2003 and 'newer' BattleSets as they use the user-created databases and also don't have sub-optimal (i.e. compatibility) logic.
  25. Well, al least it all means Harpoon still has some future.
  26. 2 points
    Since this is in theory the last build of the game related to the Matrix Games publishing of the game, we will list some workarounds here for serious issues that arise. Errata: 1. 2025-07-02 The Scenario Editor (SE) has multiple issues in the release build. Rather than using Wscenedt32.exe, please use Wscenedt32dbg.exe which does not show the same issues. An even better idea may be to rename Wscenedt32.exe to Wscenedt32rel.exe then copy Wscenedt32dbg.exe to Wscenedt32.exe so that you don't accidentally use the more troublesome build. a. This is resolved in the HC2025.025_ComprehensivePatch.zip installer. 2. 2025-07-02 The BattleSet Builder makes very washed out maps so we need to go back to an older version 2015.027. a. This is resolved in the HC2025.025_ComprehensivePatch.zip installer. 3. 2025-08-23 The HDSR.RSR file (for Malacca Straits BattleSet) was not included in the installer. a. This is resolved in the HC2025.025_ComprehensivePatch.zip installer.
  27. 2 points
    AutoTesting results. This is a process that runs every built in scenario in autoplay mode (game plays itself) from first the Blue side, then the Red side. 2025.022 Release Build GE Original 4 no crashes HDSI no crashes HDSII no crashes HDSIII no crashes EC2000 no crashes EC2003 no crashes WestPac no crashes USNINew no crashes This is perhaps the best results ever. There were three crashes but upon re-running the scenarios they did not crash.
  28. Last night i had a chopper landing on my frigate and the target of an enemy SAM (sm-2 I think) and was delighted but surprised to see the information "point defense got 'em all". Looking at my weapon ammo i deduced it was the 3" otto gun that got the kill. I've previously seen in a similar situation where the chopper lands before impact the sam hits the ship so really a nice result. Unbelievable shooting, maybe.
  29. With a lot of new drone and autonomous weapons it seems to me (once we get back to modernising DBs in some way) that the line between platform and weapon is becoming difficult to decide. Also there is the decision on whether to create single generic items or create a pletherer of individual. Here's what hot my thinking about it (I know infact it's not a new delema) seen in current events https://defence-blog.com/xdown-develops-stud-drone-for-squad-level-strikes/
  30. Yes, I have the same questions about generic items (Most small drones are in fact reducible to some few generic types), and most if not all kamikaze (loitering or not) drones are reducible to weapons.
  31. Matrix Games will stop publishing Computer Harpoon no later than April 30, 2025. This action is at the direction of the rights holders of Computer Harpoon. The team at HarpGamer has been dedicated to maintaining and developing Computer Harpoon. However, we do not hold the rights to the game nor to publish the game. As a result, Harpoon Classic/Commander's/Ultimate and Harpoon 3/ANW licenses will no longer be available for purchase. If you would like to buy a copy, visit https://www.matrixgames.com/game/larry-bonds-harpoon-ultimate-edition This ends development of a simulation package first published in December of 1989, 35 years ago as of April, 2025. That is an impressive run of which I've been a part of as a player since 1992, tester since 2002, and programmer since 2003. We had hoped Matrix would publish a patch for Harpoon Classic in March but due to the impending end of publishing, declined to invest the resources in packaging the update I made available to them. Larry Bond gave me approval on April 3rd to distribute a last patch which you should see by the end of June. I have asked the rights holders if we can distribute a patch but haven't received a response so while I'm hopeful, it is not guaranteed. At the very least, the latest beta builds don't expire until 2030. The community's dedication has been instrumental in Computer Harpoon’s longevity. A key focus has been on enabling community-created enhancements through ExportDLLs, allowing players to expand and customize the game experience without requiring updates to the core program. Harpooners like donaldseadog in Australia have developed innovative tools that demonstrate the potential for community-driven enhancements, including platform modifications, weapon adjustments, and expanded data capacity. While the core game's distribution will end, those of you with licenses can continue to experience new functionality thanks the community, which kept the game going since the release of Harpoon 97. We intend to keep HarpGamer up and running for many years to come, tweaking platforms, writing scenarios, and crafting addons. The Harpoon community has always been vital to its success. We encourage players to continue supporting and expanding the game.
  32. https://www.abc.net.au/news/2026-03-06/adf-helicopter-evasive-action-chinese-military/106426388?utm_source=abc_news_app&utm_medium=content_shared&utm_campaign=abc_news_app&utm_content=other
  33. ***SPOILER ALERT*** After about 9 hrs of play and TotalGameTimeDuration=24Hrs22Mins we have a result, which I found rather funny seeing USA is now regarded as commo camp by I assume the Frogs. Some summary detail to start: [Kill Summary Red Side ] Planes:=172 AD mobile:=3 Submarines:=2 Carriers:=2 Ships:=15 Helicopters:=48 [Kill Summary Blue Side ] Ships:=2 Planes:=45 Helicopters:=1 AD mobile:=2 Submarines:=1 [StoresConsumed - Red] Red Weapon=Tally TLAM-C Blk IIIA=33 TACTOM Blk IV=583 RGM-84G Harpoon=8 AGM-84K SLAM-ER=12 TLAM-D Blk IIIB=33 MIM-104E PAC-2 GEM+=15 FIM-92D Stinger RMP=2 AIM-120D AMRAAM=209 AGM-158B JASSM-ER=96 AGM-158A JASSM=32 AIM-9X-2 Sidewinder Blk II=4 GBU-31 (Mk84) JDAM=32 AIM-120C7 AMRAAM=10 SM-2MR Block IIIB=97 MIM-104F PAC-3=13 Mk54 Mako=3 Mk48 Mod7 CBASS=2 SM-6MR ERAM Blk I=28 MIM-104B PAC-1=22 RIM-162A ESSM=11 AIM-9X Sidewinder=8 [StoresConsumed - Blue] Blue Weapon=Tally Meteor=196 GBU-39/B SDB=201 AGM-88B HARM (ARM)=24 AIM-120C6 AMRAAM=49 AIM-120B AMRAAM=44 AIM-9X Sidewinder=10 20mm M61A1 burst=31 Aster 30=64 NASAMS II=42 IRIS-T=18 SM-2MR Block IIIB=24 RIM-162C ESSM=32 RIM-116B RAM Blk1=3 AIM-9L Sidewinder=6 AIM-9M Sidewinder=4 AGM-84K SLAM-ER=16 Mica EM=8 Mica IR=9 FIM-92D Stinger RMP=22 SCALP EG=144 MU-90 Impact=4 Company Paratroopers=1 DM2A4 Seahake=12 F17 Mod 2B=3 Platoon Paratroopers=8 Tp62=12 Airborne hvy wpn team=1 Platoon Rangers=1 Mk48 Mod7 CBASS=18 F21 Artemis=13 SM.39 Exocet Blk2=2 The strategy summary was to get plenty of fighters up onthe likely attack side of bases, kill base radar unless incoming threats were detected, start to ferry useful AC first to Iceland bases and where they could do the hop in one leg (often with tankers) to southern Greenland. Once the location of northern bound enemy surface groups was known (a short lived close contact helped there) recce flights (passive detectors only) ran every where that might be useful. The good number of subs were headed off at creep speed towards the SAGs, constantly worried about enemy subs bound to be heavily spread thru the area. Our prime Carrier group set up dense asw patrols form minute 1. Annoying red bases in Iceland and Greenland then got attention in the long run resulting in Keflavik being captured with minor damage and gain of a nice operational P-8A Poseidon which proved handy later. Pituffik Space Base wasn't of interest once the AC it housed were destroyed (either intercpted airbourne or hit while grounded). As the troops were getting a bit itchy we did send in a few commando raids. Not much inroads could be made against the Surface Groups, 2 carrier (probably escorts) and a large invasion force centred it seemed on Iwo Jima unit, a Wasp class until our subs got in close, then real action started. THe sub commanders held their nerve and got in to range of the big targets, sinking one carrier then heavily damaging the second (ultimately sunk) before pretty much eradicating their escorts. By this stage our attack AC off our nearest bases and DeGaulle were no longer needling at the enemy, their SCALP missiles were sending tons of now scarp to the bottom. Just to make a point we decided to cause a bit of mayhem on the enemies home turf and sent a few SCALP and SDBs into Loring AFB (damage=4337/9000). Despite the inclusion in the orders, we didn't duck - there was no time available Thanks heaps for this scenario, I can see a lot of effort gone into it, and I'll be having another run just so I can remember to better look after my EW and the HARM they carry. I guess I should first give the Reds a spin too. For anyone interested the full minutes and data are in the attached zipped txt file. AARdata-HDSI0.zip
  34. Played today, another demostration of a fine and funny scenario with few elements. Chinese CV sunk with three torpedoes (and many escorts) after few hours of real time, riding out those J-15 pest! Only strange remark, after sinking the first Chinese SSN, the other keeps running continuously at full speed towards South fleeing my SSN, and at last she changes courseEast and can catch her with one of my last two Mk48 torpedoes (after I did open the scenario editor and of course that strange course and speed was not scripted!). Again, interesting and fun scenario, thanks Don!
  35. Doesn't count for victory, and also (as in case of tankers use) you are risking other aircrafts to any occasional undetected Iranian fighter.
  36. 1 point
    Puzzling thru this with eeustice on Discord... case 18: /* event processor */ if (dllexEffect18() == FALSE) ProcessEvents(); break; The ExportDLLs are called before the built-in ProcessEvents logic. To avoid re-creating all of the harpoon event-processing logic (which is a ton), an ExportDLL can cheat by cherry-picking the events it wants to process then returning False so that the built-in ProcessEvents is still called. The negative side effect is that the order ExportDLLs are called is not nicely sorted by filename (See c++ - How can I get FindFirstFile to sort files - Stack Overflow for a nice explanation) so using this approach is somewhat risky but it would still be a valid approach.
  37. But this is an appropriate place to ask, there are just better places at the moment like what xavier posted
  38. Embraer announced a new operational concept for its A-29 Super Tucano aircraft, expanding its mission portfolio to include counter-drone operations designed to address evolving battlefield threats. According to a press release from Embraer, the A-29’s new configuration integrates sensors, data links, and precision weapons to detect, track, and destroy unmanned aerial systems (UAS) effectively and […]View the full article
  39. There's quite a bit of interesting reading here especially if you follow the various links. I'm wondering if things had gone bad and the conflict escalated to include significant naval and combat air action what would it have been like? https://en.wikipedia.org/wiki/Indonesia–Malaysia_confrontation?wprov=sfla1
  40. That looks like the optimal fix to me Does it launch SA-N9s from SA-N9 launchers ? Well not the Badger but Baku
  41. Yes that file has fixed it. Thank you. I think the only jammers in that battleset are the ALQ-99 that the Prowler & Raven have and the ALQ-131 the Aardvark has. I would probably give the Badger-J the 131 or a copy of it. The GIUK battleset also has a Badger-J with no jammer, but again there is an ALQ-131 on the Phantom 2. In the battlesets after that they either have no Badger-J or they do have a jammer in the loadout (eg IOPG) although their stats do vary.
  42. I was getting the hit nuke (the red flashing after a hit) even when it wasn't doing the full damage. I don't have the sounds on, just those for when you sink a target and the get the music.
  43. Speaking of the final patch, you can grab it here:
  44. Seems like a winner to me, it may have to do 1DP of damage but with a super short range the chance of a hit could be minimal (and speaking of that a low Ph).
  45. View File The Med Sea Sharks, September 27, 2021. Historical Scenario. A Harpoon Commander's Edition scenario for EC2003 Battle for the Mediterranean Battleset and the HCDB2-170909 (or later) 1980-2025 era Platform Database. This scenario is designed with Advanced Scenario Editor Build 2017.013 and to be run with HCE 2015.008+ or later. This scenario is designed to be played from the Blue/Israeli side or from the Red/Algerian side. You should play a few times first the Blue side to avoid spoilers, and only later play the Red side. Image: Algerian Navy LPD Kalaat Beni Abbes (L-474) on April 2, 2016, a San Giorgio-class derivative with very reinforced weapons, included sixteen ASTER 15 missiles. She is also employed as ASW ship capable to carry up to five Super Lynx Mk140 ASW helicopters, intended also for use in the MEKO A-200AN frigates, and equipped from 2023 with Compact FLASH dipping sonar. Photo by Messaoud Mesbouk, and took from Wikipedia Commons under the Creative Commons Attribution-Share Alike 4.0 International license. This scenario was inspired yesterday by a comment by Mackie Folsom on the Navy General Board Facebook group, and fast researched a little time. It’s not clear its historicity, but at least a very interesting story and scenario. Basically at September 27, 2021, an unnamed Israeli submarine was collecting data on Algerian Navy drills, probably to know sound signature of Project 06361/Kilo II submarines opening tubes and launching 3M14E/SS-N-30B Sagaris land-attack cruise missiles. On the Algerian side was claimed their forces ride out the Israeli submarine presence, forcing her to surface and quit the area. For many and the lack of sources (Read the sources links on the Harpgamer website) is simply a foul propaganda action by the Algerian side, but none is clear or definitive. Anyway is basis for an interesting scenario, but in this play both sides are more aggressive and some boats could be past of The Med Sea Sharks. Enrique Mas, July 12, 2025. Submitter broncepulido Submitted 07/13/2025 Category MEDC  
  46. Rather tough if you are worried about harming the whales A really good submarine exercise Thanks for this one Enrique,
  47. Fix verified with GE20205.019 update.
  48. 1 point
    Uploaded a new version, 2.10.4 Removed a debug notice that would sometime popup and make no sense to player. Groups Page, added information regards NOE, IFR, and MAD capability for AC units in the unit details window. Attack Page, fixed a code error that left the toolbox enemy unit selection only working for enemy units selected in the game unit window, not for manual selection in toolbox window. The Group page (surface/sub group in older toolbox version) now with the selection of the toolbox entry by selection of the player group in GE group window gives a very quick reference to aircraft and ship/sub capability, some of which such as AC's MAD, IFR and NOE capability isn't available in the game.
  49. Beware! Mount entries 59971 and 60002, 533mm TT 11356 port and stb, are equipped not with 2xSET-65M torpedoes, but with 10xSET-65M each! I don't doubt about some 16 or 20xSET-65M reloads on internal magazines, but 20xSET-65M on mounts is a little overwhelming! (Discovered when testing a new scenario, attacking a Russian formation of 2xAdmiral Grigorovich-class frigates, my poor German-designed diesel-electric submarine was targeted instantly with 40xSET-65M ASW torpedoes).

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