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  1. In hopes of being allowed to get an official patch distributed by Matrix Games, I threw together this overview list of improvements since the 2015.027 patch and thought you might enjoy: Staff Assistant – Added additional player dials to increase/decrease prompts to radiate. DB Structure – Increased magazine limit per platform from 127 to 32,767. DB Structure – Increased countries limit from ~127 to 1023, country width from 16 to 32 characters. DB Structure – Increased to 255 Aircraft, Ship Types. DB Structure – Increased to 128 runway sizes, 32 characters each. Scenario Editor – Show the same expanded set of loadout data the Game Engine (GE) shows. Game Engine – More improvements to allowing 255 units per group, up from 127 (continued bug fixing). Game Engine – Air to Air refueling improvements splitting tankers to RTB when their range is less than refueled planes. Game Engine – Added RWR sensor model. Game Engine – Increased number of formation zones from 4 to 64 (6 available in UI), max formation radius from 255nm to 32767nm. Game Engine – Formation-keeping works better than ever Game Engine – Started adding UUIDs to game structures (unit, group, …) to be able to globally track them. Game Engine – Scenario and Saved game lineage added to be able to track the history of a scenario or saved game. Most useful for troubleshooting but also other benefits. Game Engine – Saved games now store the orders, previously the user would lose access to the orders when loading a saved game. Game Engine – Added setting to force the AI to stay on plotted paths or if they can run off on their own volition. Game Engine – Torpedo noise level logic that was making torpedoes way too quiet fixed. Too short torpedo acquisition range logic fixed. Game Engine – Expanded maximum groups possible from 676 Red & Blue total to move than 1,300 groups for each of those sides. Game Engine – Nuclear detonations game crash fixed and more accurate/thorough destruction of units as a result of the detonation(s). Game Engine – User can change speed & altitude/depth of some individual units in groups. Game Engine – Dialog window sizing and position improvements. Game Engine – Revamped victory condition evaluation. Also record more meta information for AARs, etc. General – Tons of bug fixes. Game Engine - ExportDLL interface expansion. Every non-UI aspect of the game can be overridden as a result. This has been utilized to great effect. Don Thomas in Australia has written add-ons to automate aerial refueling, most of submarine prosecution, AAR generation, and more.
    4 points
  2. Ok, this was fun! Second run was better, the big enemy surface group was a bit further off. Sadly, it spawned in the vicinity of my smaller surface group, enveloping it with its SAMs, thus making it impossible to safeguard the smaller surface group from missile attack. The few aircraft in Cyprus were also not able to stop air attacks against the islands installations and I could not get my carrier aircraft over the island in time, since I had to manuever around the SAM envelope of the big enemy surface group. RED thus managed to pull of a minimum victory after annihilating my smaller surface group, sinking 3 of my ships. I did not give up and launched an all-out counterstrike. Repeated air strikes killed the enemy surface group and then one by one the enemy bases and supporting units died. Total victory was inevitable.
    3 points
  3. aviator, here is a list of Soviet nuclear powered submarines that were commissioned by 1990 and which were serving with the Northern Fleet at the time: Project 627 (NATO November) SSN: K-3, K-5 (decommissioned in January 1990), K-11, K-21, K-50; decommissioned in April 1990: K-11, K-21, K-50 Pr 658 (Hotel) SSBN: K-16, K-19 (in reserve since 1979, decommissioned April 1990), K-33, K-40, K-145, K-149 (went into reserve fleet in March 1990) Pr 667A (Yankee) SSBN: K-32 (did not deploy after 1986 due to reactor accident), K-137 Leninets (on missile patrol in the North Atlantic from 19 October to 31 December 1990), K-140 (out of service by 17 December 1990), K-214, K-228, K-241, K-245, K-249, K-253 (Yankee Notch conversion), K-395 (in drydock for Yankee Notch conversion), K-403 (sea trials of towed array pod), K-411 (completed Yankee Stretch conversion in 1990), K-418 (removed from active service in 1989), K-420 (Yankee Sidecar SSGN conversion, but torpedoes only by 1989), K-423, K-426, K-444; decommissioned in April 1990: K-32, K-140, K-426 [Note: In 1988 the director of US naval intelligence Adm Studeman told Congress that Yankee class SSBNs had ceased patrols off the US coast in late 1987 and were instead conducting "combat service patrols against theater targets" (i.e. staying close to home), presumably to compensate for the loss of the SS-20 under the INF Treaty.] Pr 667B (Delta I) SSBN: K-279, K-385, K-447, K-450, K-457, K-460, K-465, K-472, K-475 Pr 667BD (Delta II) SSBN: K-92, K-182, K-193, K-421 Pr 667BDR (Delta III) SSBN: K-44 (in post drydock sea trials), K-129 (had powerplant failure in June 1989, may not have been available), K-424, K-449 (went to Pacific Fleet in November 1990), K-487, K-496 Pr 667BDRM (Delta IV) SSBN: K-18, -51, -64, -84, -114, -117, -407 (not commissioned until late November 1990) Pr 670M (Charlie II) SSGN: K-209, -452, -458, -479, -503, -508 Pr 671 (Victor I) SSN: K-38, -53, -69, -147, -306, -323, -367 (did not deploy again after a reactor accident in 1985), -370 (may not have been available for deployment), -398, -438, -462, -481 Pr 671RT (Victor II) SSN: K-371, -387, -467, -488 (never returned to sea after 1988 drydock), -495, -513, -517 Pr 671RTM (Victor III) SSN: K-218, -244, -254, -298, -299, -358, -502, -524, -527 Pr 671RTMK (Improved Victor III) SSN: K-292, K-388, K-138 (operational from January 1990), K-414 (not commissioned until 30 December 1990) Pr 675 (Echo II) SSGN: К-1 (may not have deployed after 1989), K-22, K-28, K-35 (final deployment in 1989), K-47 (in refuel and overhaul, did not return until 1992), K-74, K-104, K-125, K-128 (not in active service after 1989), K-131 (did not deploy after 1984), K-170 (may not have been operational after turbine accident in 1988), K-172 (stayed in port after reactor leak in June 1989); decommissioned in 1990: K-28, K-74, K-128, K-172 (in April) Pr 705 (Alfa) SSN: K-123 (received a new reactor in 1990, probably not operational until 1992), K-316, K-373, K-432, K-463, K-493 (all but K-123 decommissioned in April 1990) Pr 941 (Typhoon) SSBN: TK-12, TK-13, TK-17, TK-20, TK-202, TK-208 Pr 945 (Sierra I) SSN: K-239, K-276 Pr 945A (Sierra II) SSN: K-534 (not commissioned until 26 December 1990) Pr 949 (Oscar I) SSGN: K-206 Minsky Komsomolets, K-525 Pr 949A (Oscar II) SSGN: K-119, K-132 (transferred to Pacific Fleet in late October 1990), K-148, K-410 (not commissioned until 22 December 1990), K-442 (not commissioned until 28 December 1990) Pr 971 (Akula) SSN: K-154 (commissioned but reportedly not operational until December 1993), K-157 (commissioned but reportedly not operational until November 1995), K-317 Pantera (not commissioned until 27 December 1990), K-328 (commissioned but reportedly not operational until December 1992), K-461 (commissioned but reportedly not operational until December 1991), K-480 I will further update this list with information about which boats might have actually been available for service.
    3 points
  4. My second scenario dealing with the Ukraininan conflict. I read a lot about possible OOBs and especially the Russian landing force. And included a small surprises, hypothetical, but not impossibly, giving the Ukrainian side more punch. You are outgunned, but not without chances to defend and even to counter-attack. Odessa must not fall!
    2 points
  5. Thanks TonyE Confirmed fixed.
    2 points
  6. HCE - 2022.007 - 2022-04-30 =========================== - Chg:00000 GE Minor change to give ExportDLLs the opportunity to process Harpoon Events as part of the scenario loading process. dllexEffect18(); HCE - 2022.008 - 2022-05-21 =========================== - Chg:32297 GE Fixed heap corruption in BOL. The game was trying to come up with a class name for the activation point 'group' which isn't possible. When class name is requested for an invalid annex_id the game now sets it to a null string. (thanks TonyD) https://harpgamer.com/harpforum/topic/32297-bearing-only-launches-crash/
    2 points
  7. Oops, I'll fix the version required reference, thanks for feedback
    2 points
  8. It was another non-traditional celebration but a very Merry Christmas. My brother and now his younger son caught Covid so we were only able to get together with my sister's family on Christmas Day instead of my mom and her three kids' families as originally planned.
    2 points
  9. Scored it last week: many thanks for the heads-up. I expect much time and many ships will be sunk in 2022.
    2 points
  10. AAR: WARNING, possible spoilers... I lost two Atlantiques in the ASuW role which got into Aster-range probably and one frigate which got killed by a torpedo fired by an undetected submarine. As long as the E2 and E3 keep their radars on, there is no need to turn the radars of the carrier group on and reveal your positions. The Rafales could easily intercept inbound aircraft and I shot down about 30 of them. Another 12 or so were killed in the air bases, which I repeatedly attacked with Scalps and Tomahawks from aircraft and ships. I managed to torpedo most of the enemy surface group with Amethyste, which prompted min. victory conditions after around 8 hours of gameplay. Thank you!
    2 points
  11. I have yet to find a commercially available simulation that can come anywhere close to realistically modeling the real life outcome of any military clash of arms on the kind of scale approached by sims such as Harpoon. That includes Command. These sims are far too mechanical, too regimented, too structured to realistically simulate the swirling multi-factorial chaos that is war. But they rank among the best we have, for the moment.
    2 points
  12. Update: I am down a deep rabbit hole on VCs at this point and want to document a bit before chasing the rabbit some more. Changes Made: Victory conditions are checked every two game minutes. Previously it was one side per two minutes so every four minutes both sides were checked. This is also a stepping stone toward checking victory conditions for more than two sides. The code checks both minimum and total victory conditions and records the time each level is met for each side. You can now achieve the total victory conditions before minimum victory conditions, HOWEVER you will not be granted total victory until both the minimum and total victory conditions have been met. If a side has no minimum victory conditions defined, only total victory conditions will be examined for that side. In short, you will be able to be granted total victory if your side has only total victory conditions defined.
    2 points
  13. "Think" I have everything fixed. All units are showing up in the scenario. Only question is whether or not I can get them to actually move since for some reason they won't start out with the speeds I set for them. Onward and upward... Got the speed thing figured out. Been about 20 years since I wrote scenarios...and my memory ain't the best.😬 Still have a few things to iron out. One thing, Tony: the editor does NOT crash at all now.
    2 points
  14. Hello, I'm a huge fan of the Harpoon game series. I have almost all editions in my collection (You can see it on pictures attached). I have a few questions about this great game that, despite having searched the web, haven't found an answer: The first question is about the game Harpoon. Has Harpoon Designers' Series III ever been released as a standalone game or only in the Harpoon Classic collection? Never seen it on ebay or amazon Was Harpoon 2: Battleset 4: Regional Conflicts 2 and 3 released as a standalone game or only as Harpoon 2 Deluxe Multimedia Edition? Today I've just bought Harpoon 2: Battleset 4 Regional Conflicts 1, and I'm just curious if other parts were published separately... Do any of You have any of the parts that are missing in my collection: Harpoon 3 Pro, Harpoon Advanced Naval Warfare, Harpoon Commanders Edition? These are very hard to find anywhere... If You are wiling to sell, contact me. Best regards and greetings from Poland to all Harpoon fans!
    2 points
  15. Thank you for this scenario. Quite interesting! I finished it playing blue. SPOILER ALERT I expected a bit more aggression from the Chinese. No surface strikes materialized against my fleets. I was anxious that they might try to shoot ballistic missiles against Naha and Kadena, but that also did not occur. I managed to shoot down over 200 aircraft and killed all their fleets, achieving total victory. The F2A is a great asset with its long range ASMs and the Guam based bombers were also very handy. One needs to reposition assets from the bases in Northern Japan to the South in the beginning to achieve a swift victory, but Blue is certainly privileged having so many fighters with long range AAMs operational. I lost close to 20 fighters mostly due to errors from on side, there is a very slight chance of missing any Chinese fighters with all the AEW assets at your disposal.
    2 points
  16. There is the issue of perception during game play (because of the effect of die rolls, principally.) And then there is the DB reality: Rafale (all versions), ATA/DATA values are 55/30 (the same as Eurofighter, for example.) By comparison, the F-14B/D is 45/25. As for Mica (all versions), its hit probability (pH) is 75. By comparison, the AIM-54C Phoenix is 55. Send an early fourth generation fighter up against a late 4.5 generation fighter, get bad die rolls, and viola ... these kind of results.
    2 points
  17. I play Harpoon for more than twenty-five years. First I considered it only as a game. Now, when playing harpoon or Command Modern Opearations I feel like using not game but professional program to simulate war conflict (I somewhere have read that professional version of CMO allows/will allow You to play multiplayer - WOW!) . For me, my collection Is a part of strategic wargame history: games with thick manuals with beautiful box pictures... Games that don't need GeForce RTX, but are beautiful. Games that are so complicated (I play it so long, but I'm still learning how to play it well) but can steal Your time for weeks and months. Games that You never get bored with, You come back to them regularly... Look, it has been 32 years since Harpoon was firste released (1989) and today, in 2021, we're running internet forum harpgamer.com, isn't it cool?! We create scenarios, mods, we discuss, chat with each other, no matter whether we are 20 or 50 years old! I'm very interested in games You mentioned, they will complete my collection - searching internet everyday to grab them. Of course You can share the email with Mr Gilman... It's a little bit intimidating for me that, with help of Internet, I can today contact/write to/chat with for example Don Gilman or Larry Bond, creator of such great games, that I played in my youth and I play now!
    2 points
  18. Reminder: Next Harpoon chat on Zoom is Friday November 12th @ 7:00 PM Central. Hope to see you there! Join Zoom Meeting https://us02web.zoom.us/j/88443754075?pwd=ZXhoVjdQdFpCbkczeUFwamduSWVtZz09 Meeting ID: 884 4375 4075 Passcode: 874700 One tap mobile +16699006833,,88443754075#,,,,*874700# US (San Jose) +14086380968,,88443754075#,,,,*874700# US (San Jose) Dial by your location +1 669 900 6833 US (San Jose) +1 408 638 0968 US (San Jose) +1 346 248 7799 US (Houston) +1 253 215 8782 US (Tacoma) +1 646 876 9923 US (New York) +1 301 715 8592 US (Washington DC) +1 312 626 6799 US (Chicago) Meeting ID: 884 4375 4075 Passcode: 874700 Find your local number: https://us02web.zoom.us/u/kdfSLC4a5A
    2 points
  19. A battleset that centers on the Strait of Malacca would need a significantly better and more focused map than we have presently, imho. The Strait is relatively long, but it is quite narrow and chock full of islands at its eastern entrance, all of which would potentially come into play in a naval warfare scenario.
    1 point
  20. I'll post new test versions of the game files to this thread and will bump the thread as needed. Please read the beta testing guidelines... https://harpgamer.com/harpforum/topic/3574-beta-testers-read-me-first/ Installation instructions: Start with your 2015.027 patched HUCE from Matrix. Then apply 2018.002 then 2022.008. HC2018.002GESEDBDUBSBB.zip HC2022.008GESEPEDUBSBBSOW.zip
    1 point
  21. If any scenario creator is looking to put together scenarios depicting the evolving situation in Ukraine, I can offer the following information to assist: Spotted yesterday morning off Finnmark by a Norwegian P-3C Orion: Project 1164 (NATO Slava) class missile cruiser Marshal Ustinov, Project 1155 (NATO Udaloy) class destroyer Admiral Kulakov, Project 22350 (NATO Admiral Gorshkov) class frigate Admiral Kasatonov, a Project REF-675 (NATO Kaliningradneft) class tanker Vyazma and Project 712 (NATO Sliva) class rescue tug SB-406. Already in the Mediterranean, Project 864 (NATO Vishnya) intel collector Vasiliy Tatischev. Enroute to the Med, having passed through the English Channel: Landing ships Project 775 (NATO Ropucha II) Minsk and Kaliningrad, the Project 775 (NATO Ropucha III) Korolev, the Project 775 (NATO Ropucha I) Olenegorskiy Gornyak, Project 775 (NATO Ropucha II) Georgiy Pobedonosets, and the Project 11711 (NATO Ivan Gren) class landing ship Pyotr Morgunov. Departed naval base at Baltiysk in the Baltic Sea: Project 20380 (NATO Steregushchy) class missile corvettes Stoykiy and Soobrazitelny. In the Arabian Sea but apparently enroute to the Mediterranean: Project 1164 (NATO Slava) class missile cruiser Varyag, Project 1155 (NATO Udaloy) class destroyer Admiral Tributs and Project 1559 (NATO Boris Chilikin) class fleet oiler Boris Butoma. In the Black Sea: Over 20 Russian Black Sea Fleet’s warships deploy to sea for drills (TASS) These include the following: Minesweepers Project 266M (NATO Natya) Ivan Golubets, Project 12700 (NATO Alexandrit) Ivan Antonov and Project 266ME (NATO Natya) Valentin Pikul Project 1124M (NATO Grisha V) ASW corvettes Suzdalets and Yeysk (or Eysk?) Two other unidentified ASW corvettes? Frigates Project 11356 (NATO Grigorovich/Krivak IV) class Admiral Essen and Project 1135 (NATO Krivak) class Ladny Missile corvettes Project 21631 class Grayvoron and Ingushetia, and Project 12411 (NATO Tarantul) class Naberezhnye Chelny. Aviation OOB information can be found here: How The Russian And Ukrainian Air Forces Stack Up Against Each Other (The War Zone)
    1 point
  22. Interesting scenario. I am not a big submarine fan, myself. I proceeded just like Donald with massive airstrikes which killed the air bases and the surface group rather easily. I lost a bunch of submarines, getting ambushed by an Akula which sank 4 conventional subs early on. Two further subs were killed (probably) by ASW aircraft, probably a lucky streak for the enemy (MAD contacts?). In all, I felt that detecting enemy subs was rather more difficult than what I'm familiar with. It took my subs quite some time to pick up the enemy units, sometimes the only thing notice were inbound torpedoes, although I kept speed low at 5 knots all the way to the bastion.
    1 point
  23. Allrighty, I started in on a slight variant of #1, see evidence in the screenshot
    1 point
  24. Works for me too! Finally, such a nice pleasant water color instead of that harsh blue monstrosity. I especially appreciate how the black course line is now visible. Thank you very much.
    1 point
  25. Test of new HC build and updated Turncoat worked! Thanks Tony!
    1 point
  26. I started taking a look at this over the weekend. The message is accurate as in Turncoat is using the exact same logic (literally calling the same function) so the message is accurate, no group ids are available for the destination side. In short, the scenario is running up against the limit of groups and is letting you know in a reasonably friendly way instead of crashing.
    1 point
  27. After Action Report *Spoiler Alert* Playing blue, An epic, I've never had so many submarines ! UNsure of what to expect I sent in my sole EW aircraft as a spotter positioned a bit out from enemy radar zones and simultaneously a small flight of bombers with long range standoff and decoy load outs. The coast looked pretty clear so I started with waves of decoy at each of the three closest enemy base and followed them shortly with long range standoff missiles. These got thru quite successfully so the second phase was similar but with larger striker numbers easily destroying the airfields and allowing free air space to commence the third phase of combing my subs intended routes for surface combatants, which were found. My subs were divided up into a couple of extra groups to more easily manage them and generally proceeded with the more competant out in front, by the time the large Surface Group was mostly damaged or sunk the three leading subs started to pick up the big missile subs (and smaller escorts) and picked them off with out seeing them fire a single torpedo. All in all I lost only my EW air unit due to getting a bit over confident. Thanks for the time in putting this together and posting. I see you have some others, so I'll hope to have a go with them soon Just a comment, generally scenarios are accompanied by the order files which can be produced using the Orderwriter program in the harpoon main folder, you link it to the scenario from within the orderwriter. The blue and red orders files and the scenario file are then packaged in a zip file and posted to the sub forum for the battleset, in this case GIUK. When posting there will be an area to quote the database used, in this case HCDB2 ......
    1 point
  28. Every now and again I 'break' or 'enhance' the scenario file format. I write code that converts older scenarios to the new format but don't write code to allow newer scenarios to run in older versions of the game. That is what happened here, donaldseadog wrote the scenario with a very recent scenario editor (SE) resulting in a scenario that needs to be run with a version of the game 2021.009 or newer. You can always follow along at. I follow that topic as well as the Recent Files in the HC Beta Testing area. Doing the same will give you a heads' up when a new build is posted. The late 2021 builds appear to be game changing with some functionality with formations working for the first time ever. Here is an abbreviated history: // Scenario version number needs to be updated when changes have been made to typedefs, etc. //unsigned long ScenarioVersion = 2; // harpoon 2002+ //unsigned long ScenarioVersion = 3; // harpoon 2015.008 Custom unit name flag, Scenario Start DateTime, AI follow-path flag, Air total fuel available for tanking //unsigned long ScenarioVersion = 4; // harpoon 2017.008 Starting to add UUIDs to structures //unsigned long ScenarioVersion = 5; // harpoon 2017.011 Had forgotton AIR_PATROL (formation) event converter in v004 //unsigned long ScenarioVersion = 6; // harpoon 2020.008 Had forgotton INTERMITTENT_SENSOR event converter in v004, SPEED_ALT event converter part-way thru v003 unsigned long ScenarioVersion = 7; // harpoon 2021.009 VictoryConditions changes for VicStatus tracking
    1 point
  29. 1 point
  30. Version 3 uploaded lazTurncoat 20211231 HC 2020.009+ Incremented DLL Version to 3 Fixed a crash bug in StartGroup to update the frmMain.PStartGroup pointer before refreshing the group list. Otherwise one could try to create a list of installations based on an invalid head group in the game, hence crash (thanks eeustice)
    1 point
  31. What should have happened is that if Blue met minimum victory before Red and the game clock ran out, there should have been an end of game dialog that proclaimed Blue the winner since they met their minimum VC first. You are correct though, a logic change was to evaluate Total Victory conditions for a side that doesn't have Minimum Victory Conditions. There is no facility to declare total victory if there are no Total Victory conditions.
    1 point
  32. Version 1.0.2

    25 downloads

    POLARIS 21 exercise, late 2021. Historical Training Scenario. A Harpoon Commander's Edition scenario for EC2003 Battle for the Mediterranean Battleset and the HCDB2-170308 new standard 1980-2025 Platform Database. This scenario is designed with advanced Scenario Editor and to be run with HCE 2015.008+ or later. This scenario is designed to be played from the Blue/NATO side or from the Red/"Mercury" side. You should play a few times first the Blue side to avoid spoilers, and only later play the Red side. Image: The U.S. Military Sealift Command fast combat support ship USNS Supply (T-AOE-6, lead of her class), the Italian Marina Militare frigate Federico Martinengo (F 596, FREMM-type, ASW variant) and the ubiquitous U.S. Navy guided-missile destroyer USS Porter (DDG-78, Burke-class Flight II, with modifications for Ballistic Missile Defence tasks and forward deployed from 2015 to Naval Station Rota, Spain) conduct a photo exercise during joint operations in the Mediterranean Sea, 22 April 2020. Photo took by a US serviceperson on duty and in consequence in public domain, took from Wikipedia Commons. From the eventful year of 2014 the World was beginning the so-called Second Cold War, the President of Russia Vladimir Putin (ex-KGB lieutenant colonel) was showing clearly his plan to recover the Russian Empire including previous Soviet territories for reinstitute the greatness of his Russia, and to guarantee his passage on the History as saviour of the Rodina. And meanwhile, more towards Far East a less perceived and gradually growing problem was China, as reflected in the transfer of the 60% of the USN and USAF combat forces to the Pacific Theatre of Operations from 2012, move completed by 2020. This time period is characterized by constant drills and exercises of the Western forces to keep its proficiency and fighting readiness. At last, from November 25 to December 3, 2021, was developed the exercise POLARIS 21, acronym for Preparation Operationnelle en Lutte Aeromaritime, Resilience, Innovation et Superiorite (Operational Preparation on Antisubmarine Warfare, Resilience, Innovation and Superiority). It was a mostly French exercise, but centred on a NATO near future all-out confrontation with a near-peer enemy. Both sides reflect the exercise historical limited resources of its respective orders of battle, with slight modifications for playability. Despite I'm the author, could say is a replayable, fun and balanced scenario, and as in the real life both sides have many paths to victory. Of course this is a training exercise and actual shots, torpedoes and missiles aren't fired and nobody is hurt ... Enrique Mas, December 19, 2021.
    1 point
  33. Okay, done and uploaded as 2021.009 and an updated lazGUI ExportDLL for the ExportDLL pieces. You will see some victory messages in the MessageLog window and different ones in the ge.log file.
    1 point
  34. For the last decade and a half or so of DivThu we've often discussed the "Diversity Industry" and tried to describe to those who have yet to encounter it, just how large of an industry it is. Instead of working towards a society that looks past the useless characteristics of race, creed, sex, color or national origin - they work towards division, promote segregation and unequal treatment ... on your dime. Sadly, the commissariat has only gotten larger as they have refined their business model of insertion and growth through threats, etho-masochism, well-meaning useful idiocy, leveraging institutional cowardice, and naked careerism to expand their empire. Few can or will say no to them, as their track record on cancelling and dissociating those who they consider heretics from their religion and gravy train is impressive. Thanks to Professor Mark Perry, we have a little snapshot of just one little tributary to their empire - The Ohio State University. Enjoy it Ohio taxpayers, Ohio State alumni, parents, and students - you're paying for it. Just out today: @OhioState has a small army of 132 "diversicrats" at an avg. salary of $77,000 and total est. payroll cost of $13.4M, which would cover in-state tuition for 1,120 students https://t.co/C80vP05kvJ @jennsmola @CollegeFix @FreemanWSJ @stevenfhayward @charliekirk11 pic.twitter.com/piuXgBy4Rv — Mark J. Perry (@Mark_J_Perry) December 6, 2021Here is the full list ... and while you are looking through it, think about what your university, your government, your military service - what is their bill for this communal folly of investing in sectarianism and division? An entire cadre of otherwise unemployable people who have no metric for success but efforts they make to justify their paycheck and open up additional avenues for paid positions and tribute to the main arms of this multi-billion dollar industry. Think of the opportunity cost. How many tutors and half-ride scholarships for low income students would $13.4 million dollars cover. Well, we know that is 1,120 full ride scholarships ... imagine 2,000 half-ride and 220 full time tutors in math and science to help those from low performing high schools excel in the fields that our 21st Century economy needs. Imagine. If nothing, you have to respect the hustle. http://feeds.feedburner.com/~ff/blogspot/FAFV?d=yIl2AUoC8zA http://feeds.feedburner.com/~ff/blogspot/FAFV?d=qj6IDK7rITs http://feeds.feedburner.com/~ff/blogspot/FAFV?i=c8PDjgsoSbg:Ma2gsTvAzqg:gIN9vFwOqvQ http://feeds.feedburner.com/~ff/blogspot/FAFV?i=c8PDjgsoSbg:Ma2gsTvAzqg:-BTjWOF_DHI http://feeds.feedburner.com/~ff/blogspot/FAFV?i=c8PDjgsoSbg:Ma2gsTvAzqg:V_sGLiPBpWU http://feeds.feedburner.com/~ff/blogspot/FAFV?i=c8PDjgsoSbg:Ma2gsTvAzqg:F7zBnMyn0Lo View the full article
    1 point
  35. After Action Report Game time: about 5hr:15 min [Kill Detail Red Side ] Su-30MK2 Flanker G 09/Plane=16 JH-7A Flounder 04/Plane=14 J-10A Vig Dragon 06/Plane=18 J-8F Finback B 04/Plane=8 J-20 Mighty Dragon 18/Plane=4 Divine Eagle 15/Plane=1 J-16 Flying Shark 14/Plane=14 Ka-31 Helix E 10/Helicopter=2 Zhi-9C Haitun/Helicopter=8 Su-30MKK Flanker G 01/Plane=7 Y-8Q/Plane=1 Y-8CA/Plane=1 Luyang II Type 052C/Ship=2 Houbei Type 022/Ship=12 Ka-28 Helix A 96/Helicopter=3 Kunming Type 052D 15/Ship=2 J-11A/Plane=4 BZK-005 Sea Eagle/Plane=8 Q-5I Fantan 83/Plane=6 KJ-500/Plane=1 KJ-200 (Y-8W)/Plane=1 [Kill Summary Red Side ] Planes:=104 Helicopters:=13 Ships:=16 [Kill Detail Blue Side ] P-3C-II Orion 92/Plane=8 F-2A (FS-X) 17/Plane=1 [Kill Summary Blue Side ] Planes:=9 My strategy, for want of a better word, was to put up a dense curtain of fighters with a second curtain of ASUW and a rear line of air refuel tankers and AEW aircraft. I let the ships and subs continue along their designated routes keeping a watch on how close enemy units progressed. The long ranged fighters were a god send, so to their long ranged AAM s allowing the firing of good salvos of missiles and a quick retreat to home (or in some cases a waiting IFR tanker). I did get a bit intrepid, to my regret, trying to get some Orions in close enough to DDGs to let fly their relatively short range anti ship missiles but learned to keep them for the less well defended missile boats leaving the harder to crack surface groups to the longer ranged ASMs of the P1 s and F-2a s (I liked these fellas) and a few F-35 s loaded up with SDB s. I decided to quit while ahead when I got a Minimum Victory although there was still a lot of action happening and certainly some competent enemy ships still about. Thanks to broncepulido for another great Harpoon scenario ... now back for another crack to try for a complete win
    1 point
  36. HarpGamer is inviting you to a scheduled Zoom meeting Monday December 13th @ 6:45 PM CST US. The time is also known as 7:45 PM EST US, Tuesday December 14th 12:45 AM GMT, 1:45 AM Berlin. Join Zoom Meeting https://us02web.zoom.us/j/87319064798?pwd=ai9uNzd1WnFUMnZQN2lOV2QyNXFiQT09 Meeting ID: 873 1906 4798 Passcode: 299767 One tap mobile +13126266799,,87319064798#,,,,*299767# US (Chicago) +16468769923,,87319064798#,,,,*299767# US (New York) Dial by your location +1 312 626 6799 US (Chicago) +1 646 876 9923 US (New York) +1 301 715 8592 US (Washington DC) +1 408 638 0968 US (San Jose) +1 669 900 6833 US (San Jose) +1 253 215 8782 US (Tacoma) +1 346 248 7799 US (Houston) Meeting ID: 873 1906 4798 Passcode: 299767 Find your local number: https://us02web.zoom.us/u/kbK9Qm7WNX
    1 point
  37. Though I'm no expert, I have done my best to put together a history of Harpoon. It's posted at my blog: Harpoon – Retro Viator. I have had a wonderful time pouring through old forums, abandoned websites (thanks to the Internet Archive: Wayback Machine), and reading through manuals and strategy guides. Besides, this gave me an excuse to pick up all the boxed Harpoon software I could find! If you notice any egress errors or omissions, please let me know in the comments. Thank you!
    1 point
  38. And get morted by a pair of Micas which seem to have a higher Pk than anything else?
    1 point
  39. I can say that this is getting closer, I have a start in my latest toolbox, so it is showing magazine content as the game plays. I'll fine tune it and then put the code into my AAR DLL so there'll be a status at game session end. There is quite a lot of data if the game has a fair number of platforms.
    1 point
  40. The file appears corrupt on all three Matrix Games servers that I tried. I've sent their support desk an e-mail asking for the correct file to be put back into place.
    1 point
  41. I thought the file size on the installer was a bit fishy, fixed now, thanks Tony :thumbs:
    1 point
  42. I get a chance, I'll write a scenario and see if I can get it to do it again. Honestly, I rarely get two subs in a position to make an attack from the same same bearing and within 10 miles of each other. It was in the Gulf of Oman where it opens out to the Indian Ocean and a Red CSG was coming out.
    1 point
  43. Does the game allow for the seasonal variation in daylight and darkness in the high northern latitudes? I ask because I'm about to launch an attack on some bad guys in Iceland using some sneaky B-2s. Obviously, I'm sending them in at night but then I paused for thought (Yeah! unusual for me I know) because it doesn't get too dark for too long around Keflavik during August and, no matter how stealthy the aircraft may be, all that cool high tech wizardry doesn't count for much if my billion dollar bombers can be detected by a chap using MKI eyeballs! So, is 'nighttime darkness' a set parameter in the game or does it vary as it does in the real world? And, while I'm on the do the hours of daylight/nighttime vary with respect to eastings and westings in scenarios, and here I'm thinking of the larger ones like the Atlantic, Pacific and Indian oceans? Regards, R193
    1 point
  44. Toolbox, new version just uploaded, will let you half do what you want but the offset air units do not move in patterns relative to the group centre, they are just offset and can be set at their own altitudes. As said there isn't anything I know that lets you set the type of active formation you're after. In many ways you get a better result by splitting the units off into their own groups and seeing where they are relative to your 'main' group and managing them that way.
    1 point
  45. Version 1.0.0

    48 downloads

    Nicobar Waltz China and India are at war. If the Indians can defend the Andaman and Nicobar islands they can cut off the supply of oil and gas to China. The Chinese have knocked the US out of the fight and are determined to take them. This is intended for show what it would be like for a 2nd world country to take on China these days, and is intended for intermediate to advanced players. Duck. Prepared with Scenario Editor 2015.027, playable with GE 2015.027 or newer.
    1 point
  46. Use the "Upload a new version" link at the download page. You can leave everything else the same, just plug in some tags. When you save the changes they will show up.
    1 point
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