Defect Tracking
Repository of user created Defect, Bug, Issue, Feature reports for HC.
Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.
Tags: Add the following tags to new issue reports,
OP: Username, UNFILED, VerRep: 2017.011
Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.
Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.
374 topics in this forum
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When exiting game and saving only one time during the game, eg at game close, on opening the saved game the UUID and UUID_PREV values of ScenSaveDataIn are unchanged from the previous session. If at least two saves are done during the game then on opening the saved game the UUID value is new and the UUID_PREV value is the UUID value from the previous session, as I expect. I've made screen shots as follows: 1/ A fresh game start opening a scenario. The AIWindow console bottom left shows the ScenLoad passed data for ScenSaveDataIn.UUID and .UUID_PREV The next step is after closing the previous game with a game save then opening the saved game. The AIWin…
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After capturing bases some of the text on base is jumbled up and unreadable. It looks like the text is on top of each other in the Unit Window. In my game I have turned over4 bases. The text on 2 of them is OK. The other 2 are jumbled up. I am not sure if the GE is causing the issue or Turncoat. I will try a smaller scenario and see if the same thing happens. You will need to use my fictional db. The Ugly The Good Unit ID Test 1-71.zip
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- 1 follower
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Defect Name: Cannot attack unknown sub Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Cannot attack unknown sub.hpq Long Description: Player cannot attack unknown enemy sub contact. Sequence to reproduce: 1. Order AAC to attack sub contact with F1 2. Image "Cannot attack unknown sub 1" appears 3. Order AAC to launch air attack against sub contact 4. Image "Cannot attack unknown sub 2" appears Expected behaviour: AAC should be allowed to launch helos to attack sub group Observed behaviour: AAC prevented from launching helos against sub group Cannot_attack_unknown_sub.zip
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Defect Name: Cannot attack unknown SAM Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Cannot attack unknown SAM.hpq Long Description: Enemy unit is shown in Unit display but player cannot attack it. When F1 attack button is depressed, the enemy unit does not appear as a possible target choice. Sequence to reproduce: 1. Order air group AGA to attack with F1 2. Only ZTA appears as a target. The SAM site does not even register Expected behaviour: All eligible targets should appear in target list Observed behaviour: Not all eligible targets appear in target list Cannot_attack_unknown_SAM.zip
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BS=Medc2003, DB=HCDB2-170909 & GE=2024.006 Situation: SG ABS (blue) comprises two units, AB00 I believe is not detected by the red enemy or at least they have no indication of location. AB01 they have exact location. They fire missile at both units. I believe that the missiles are targeting AB00 as if they had an exact location but they do not. Two saved games are zipped, AShM-SL005 is a couple of seconds before SLSSMatNotKnownTarget. Open game AShM-SL005, the red enemy has approx fix on AB01 and no fix on AB00, within a sec (or two) an exact fix is obtained on AB01 and missiles are fired at both units although red enemy still has no location of AB00. SLSSMat…
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- 1 reply
- 582 views
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Defect Name: CTD on tanker launch Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-080308 Scenario used: CTD on tanker launch.SCm Long Description: CTD when tanker is ordered to launch on a patrol mission Sequence to reproduce: 1. Run scenario from Red side 2. Order Midas tanker to any patrol point from ZTa (Afrikanda) 3. CTD when plane attempts to launch Expected behaviour: Tanker should launch on patrol mission Observed behaviour: Tanker patrol mission results in CTD CTD_on_tanker_launch.zip
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Defect Name: [CTD] Multiple windows open in SE Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: [CTD] Multiple windows open in SE.sc1 Long Description: ScenEdit allows multiple windows to open on Alt Start point command (Ctrl+V). Sequence to reproduce: 1. Select unit ZZC from test scen 2. Hit Cntrl+V (Alt start points) 3. Hit Edit button twice 4. Two windows open. Expected behaviour: Multiple windows should not be opened. Observed behaviour: Only a single window should be opened when Edit button depressed. _CTD__Multiple_windows_open_in_SE.zip
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Defect Name: [CTD] SE on Alt start point Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: [CTD] SE on Alt start point.sc1 Long Description: ScenEdit will throw General Protection Fault error when multiple windows have been opened regardless of how those windows are closed. Sequence to reproduce: 1. Select unit ZZC from test scen 2. Hit Cntrl+V (Alt start points) 3. Hit Edit button twice 4. If you try to exit out of the command by hitting cancel or anything else, you throw the GPF. _CTD__SE_on_Alt_start_point.bmp Expected behaviour: Multiple windows should not be opened. If opened, they should close with the…
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- 1.9k views
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Defect Name: Map disappears in SE Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: any Battleset scenario Long Description: Map disappears in SE when battleset is re-opened Sequence to reproduce: 1. Open WestPac battleset in SE 2. Select scenario #1 - Walk-through 3. Map disappears in SE (before).gif appears 4. Hit Alt+B (Edit Battleset scenario) command 5. When the Select Scenario screen appears, hit "Cancel" and you will be returned to the Battleset selection window. 6. Select WestPac, again and hit OK 7. Select scenario #1 - Walk-through 8. Map disappears in SE (after).gif appears Expected be…
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Defect Name: Sub ignores patrol zone Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Sub ignores patrol zone.sc1 Long Description: Sub ignores assigned formation patrol zone. This problem was first identified by Mark Kratzer. Sequence to reproduce: 1. Start Sub ignores patrol zone.SC1 in GIUK battleset from USSR side 2. Select sub group ZPU 3. Order sub group to detach the SSGN Echo from the group and only leave the Victor within the group 4. Run compression at high speed 5. You can see that the Victor has been assigned to the SE quadrant, but it never goes there. 6. The sub runs at 19kts to some imaginary point…
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When I create my own scenario in the WestPac region, partway through the game, my carrier battle group disappears from the screen. Anyone else have this issue?
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Defect Name: Shot down during landing [2005] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Stage Fright [EC2003 IOPG] User-created Long Description: Air Group BJA consisted of four aircraft. BJA is in the process of landing. Two have already landed. One was shot down. The final aircraft in the group is about to be shot down. When it is shot down, the two aircraft already on the ground will be stranded in limbo and listed as Landing, but they will never move out of that phase and are forever lost to the player/AI. This situation is easily replicable for any DB and is definitely not specific to HCDB. Sequence to r…
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Defect Name: Have Nap malfunction [2006] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Have Nap malfunction [2006].SCn Long Description: AGM-142 Have Nap cannot hit the target. This missile has the Command Guidance and Mid-Course Guidance flags. Under manual control, they can hit if the player remains in the area. However, under AI control, the attacking aircraft launch and immediately turn for home base so the missiles always miss. Sequence to reproduce: 1. Play from Red. 2. Set 30 min time compression. 3. Watch Blue aircraft launch, RTB, and then missiles miss. Expected behaviour: Missiles should track to …
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Defect Name: Launch Limbo [2006] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Launch Limbo.SCo Long Description: When aircraft are either launching or landing, if the aircraft in the group are destroyed before the group is fully launched/landed, the aircraft that have not yet launched to / already landed from the group are stranded in limbo either as launching or landing. Sequence to reproduce: 1. Play as Blue 2. Order all 61 Cock transports to ferry to the other base. 3. Watch Red destroy the first few aircraft in the group and the remainder are stranded. Expected behaviour: Aircraft should not be stranded …
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Issue Information Issue posted by broncepulido Issue ID#000204 Issue TypeIssue Severity0 - None Assigned Status10 - Confirmed Version2017.013 Fixed in I did observe many irregularities in the Syrian PTG boats in the A Passage to Lebanon scenario, apparently Syrian boats don't abandon their original courses even after detected enemy ships, but they increase speed to maximum, keeping their original courses, don't approaching enemy ships. Trying to isolate and reproduce the effect, and before the "experiment" is a success (In the current scenario Blue ship is not yet detected by Red ship, for verify if course is changed), I did observe another prob…
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In update 2021.005, when using the HC Launcher, if Instant Action is enabled and a commondb BattleSet is selected in the HC Launcher, the game may error out as a result of Instant Action conflicting with the BattleSet selection. This may occur after resetting the HCE registry settings in windows. Please let me know if you need more details. Eric
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Magazines on ships and bases don't match mounts in PE. In some cases red magazines are on blue ships and bases. Looking deeper into my db it seems that the 1st magazine of a ship or base seems to be the one that is incorrect. Several examples are shown in the Word Doc. in the attached zip file. There is a copy of one of my db's that have the corrupt magazines. Please let me know if you need any additional information. Mounts and Magazines Not Matching.zip
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Defect Name: Double request for target type Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: saved game Double request for target type.hpi Long Description: When attempting to launch an air strike against an enemy surface group, the game will ask for the target type twice. Sequence to reproduce: 1. Order AAC to launch an air strike of 2 Corsair vs. ZXC 2. Double request for target type 1.gif appears right away 3. After Corsairs have been allocated and strike begins to launch, the second request appears 4. Double request for target type 2.gif appears Expected behaviour: Game should remember strike mi…
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Defect Name: Damage display corrupted [2006] Build: Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Damage display corrupted [2006].hpi Long Description: After base is damaged by missiles, the Unit display is corrupted. Sequence to reproduce: 1. Run saved game Expected behaviour: Display should not be corrupted. Observed behaviour: Display is corrupted. Damage_display_corrupted__2006_.zip
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Issue Information Issue ID #000048 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 0000.000 Fixed in Playing user scenariosPosted by PongoDeMer on 17 September 2013 - 11:55 PM Simple question: I have returned to HUCE and I have unzipped a number of user scenarios into the HUCE folder. I then booted up the game and searched all the battlesets and they are not there. I have also searched every file revealed by the 'load user scenario' tab in the file menu of the game... again nothing there! What am I doing wrong? PongoDeMer Issue-048-Playing-user-scenarios.pdf
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