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Defect Tracking

Repository of user created Defect, Bug, Issue, Feature reports for HC.

Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.

 

Tags: Add the following tags to new issue reports,

OP: Username, UNFILED, VerRep: 2017.011

Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.

 

Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.

  1. Defect Name: Unable to complete intercept of base Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Unable to complete intercept of base.hph Long Description: Air group ARa is ordered to attack base ZWa. Proper intercept procedure is followed and group is ordered to close to 60nm to attack. However, the message, "Group ARA completed intercept of enemy units and is loitering in the area." appears immediately and group does not move towards the base. Manual interception is required. Weapons function normally. Sequence to reproduce: 1. Order ARa to attack base ZWa surface units 2. Message, "Group ARA completed interce…

    • 3 replies
    • 2.4k views
  2. Started by Herman,

    Defect Name: Red group cannot be selected Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Red group cannot be selected.hph Long Description: Red group ZUs cannot be selected for attack because it has "Ghost Ship" Scorpio as the first unit of the group. Ships within the group can be attacked and destroyed by SSMs on Bearing-On-Launch. Sequence to reproduce: 1. Attempt to launch air strike against ZUs. 2. Group will not appear in the target selection window. Expected behaviour: Group ZUs should be an eligible target for strike creation. Observed behaviour: Group ZUs is ineligible target for strike creation. Re…

    • 3 replies
    • 3.5k views
  3. I have encountered a hypersonic Rafael in the You and Me Scenario created in the 2000 Norwegian Sea Battleset. In the test scenario provided I have a blue base in UK in which a single SR71 is based and a second blue base in Norway. The red base contains Rafael C which are put on patrol in the formation editor. Upon launching the SR71 to ferry to the Norwegian base and activated the radar the Rafael C soon goes hypersonic to intercept the SR71. Further testing shows this does not happen with the B or M version of the Rafael. It was brought to my attention that in the 2000 BS the platform display for these three are similar aircraft varying in only the top speed whi…

  4. Started by Herman,

    Defect Name: Missing planes Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB Scenario used: HDS9 - #4 The Devil's Due Long Description: Planes do not appear in selection menu when splitting group. Sequence to reproduce: 1. Select Air group ZLA 2. Group display indicates 12 aircraft. 12 aircraft can also be seen in unit menu. 3. Hit F8 to divide group. 4. Only 4 aircraft appear in the selection window. Expected behaviour: All 12 aircraft should be available for division of group Observed behaviour: Only 4 aircraft are offered for division of group. Missing_planes.zip

    • 3 replies
    • 3.8k views
  5. Started by Herman,

    Defect Name: 253 and 120 planes in a group Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: WW3.SCq Long Description: Huge groups of enemy planes appear even though the planes never existed on the airfield. Groups of 253 and 120 planes appear over an airfield that only originally started out with 90. I suspect that this occurs due to the airfield sustaining damage during the launch sequence. This used to be a problem in pre-HCE versions. Sequence to reproduce: 1. Order TROKA division to bombard Taebukpo-Ri. 2. Repeat gun order every second or so for the next 30 seconds until aircraft groups appear to launc…

    • 3 replies
    • 3.6k views
  6. Started by Herman,

    Defect Name: Keyboard commands missing Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: any Long Description: Many keyboard commands listed in either the in-game help function for GE, the in-game help function for SE, or the manual are missing. Also, the keyboard commands listed in the manual do not correspond with the ones available from the in-game help function. Alt+A in SE does not match described function Alt+___ Special Key commands listed under 15.8 do not function in the SE Alt+t listed on GE help function does not work Alt+u listed on SE help function does not work MarkShot (a.k.a. Mark Kratzer) notic…

    • 3 replies
    • 2.9k views
  7. In the group window the ID for neutrals isn't showing. GE 2023.008 incase useful a small scenario attached in zip pack, westpac BS, hcdb2/170909 DB. NeutralIDsHCDB2Westpac.zip

      • Thanks
    • 3 replies
    • 1.7k views
  8. The attached (zipped) example uses westpac battleset, HCDB 150929 database and GE 2022.0.0.4 open test scenario BadPatrolSector.scq, select blue base, open formation editor (F4) set an air patrol but when clicking the mouse to set the sector have it over the edge of the extreme perimeter of the formation pattern. You can get a selection that is a complete pie section including the inner circle (which is wrong). See the BadPatrolSector.jpg graphic for the effect you're after. Where the boxed air icon sits is where I clicked the mouse to set the patrol. Execute the formation. This will then be similar to the zipped saved game. In about 50 secs the game will f…

  9. Started by Maromak,

    Defect Name: Tanker aircraft landing error Build: HCE 2008.024 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: startirantwo7.hpi Long Description: Shortly after starting the game one of the tankers (group EQA) splits from its package after completing refueling. The usual box opens and there is the option of where you want the a/c to land. Although I have two carriers within range only one option appears. So I select this option but the a/c goes to the furthest carrier even though the correct distance is displayed for the closer of the two carriers. Sequence to reproduce: 1. Load game and wait for approx 1-2 minutes in game time. Expec…

  10. In seemingly any game after setting radar to intermittent using F9 button, at game save game crashes

      • Like
    • 3 replies
    • 850 views
  11. Issue Information ⦁ Issue ID #000166 ⦁ Issue Type Issue ⦁ Severity 4 – High ⦁ Status 11 – Cannot Reproduce ⦁ Version 2016.010 ⦁ Fixed in AI controlled air running out of fuel?Posted by CV32 on 12 November 2016 - 12:37 PM Noticed that AI controlled aircraft seem to be dropping out of the sky without my involvement. Also noticed (may or may not be related) that player controlled aircraft were not reporting low fuel until <10% remaining. Savegame attached is from Backyard I, Westpac. Stock HCDB 150928. Issue-166-AI-controlled-air-running-out-of-fuel.pdf redcrash.zip

    • 3 replies
    • 2.3k views
  12. Started by Herman,

    Defect Name: Cruise at full speed [2005] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Love is My Vengeance [EC2003 IOPG] User-built Long Description: Air group BIA is currently cruising at 90kts. This should be Full Speed. Cruise speed should only be 80kts. Sequence to reproduce: 1. Select Air Group BIA. 2. Order BIA to Full Military power at low altitude. Speed remains at 90kts and Throttle setting now shows Military. 3. Now order BIA to Cruise power. Speed drops to 80kts and Throttle setting changes to Cruise. 4. Now order BIA back to Military power. Speed increases to 90kts but Throttle setting remains at…

    • 3 replies
    • 3.8k views
  13. Started by Herman,

    Defect Name: Displays incongruent [2006] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Test Scen, Displays incongruent.SCp Long Description: Information displayed in the Unit Window is often inconsistent. Sequence to reproduce: 1. Start scenario from Blue side and select Arleigh Burke destroyer in the Unit window. 2. Hit the [D]isplay hotkey. Sonar range for SQS-53C shows as 6.5 nm. 3. Then hit the [F]ull display hotkey. Sonar range shows as 9.5 nm. Expected behaviour: Same information should appear on both displays. Observed behaviour: Different information appears on both displays. Displays_…

    • 3 replies
    • 2.6k views
  14. Three patrols within formation about Richmond base have been set P3s dropping sonar buoys to track their path. See screen shot, the two P3s patrolling the centre circle only patrol the east of north 1/8th segment. I expect them to patrol the whole central circular zone. Attached is a saved game conducting the patrols, database HCDB, westpac battleset, GE 20221.009 BadFormPatrol.zip

  15. I am wondering if this issue is related to TonyD's Red side missile issue. When attempting to attack Red missile group XuM I am unable to select it as a target. The target missile group has 36, KH-101 ASuW missiles in it. The is on the northern part of the map up by Petropavlovsk, Russia When attempting to attack the missile group I am unable to select it as a target for Air-to-Air missiles. It doesn't register as a target. I can select the missile group with the mouse and see it's Group ID and get the missile groups info in DonT's AI window. In the opening screen of the saved game the unit Window shows the location of XuM, I'm not sure if the issue a…

  16. Open the save, there's a group of planes in the south with dozens of nuclear anti-ship missiles. Use them to attack the blue surface group to their south and the AI automatic choice wants to dump all ~65 missiles into the first ship in the list. This might have impacts on the AI, even though as humans we can de-allocate and retarget then launch. Incidentally, is there a way to add a button that de-allocates every weapon attacking a fleet? nuketarget.hp2

    • 3 replies
    • 800 views
  17. Started by Herman,

    Defect Name: Incorrect Sinking Icon Build: HCE Repeatable: Unknown Operating System: XP DB used: HCDB Scenario used: Backyard -- Incorrect Sinking Icon.hpq Long Description: Ship sunk window image shows sunken submarine Sequence to reproduce: 1. Order SubGru AOU to conduct attack on unknown OOS group 2. Fire all 3 Harpoon. Activation range 5nm 3. When ship is sunk, incorrect image displayed. When other ships were sunk, the correct image was displayed. Problem seems to only manifest with an accidental sinking of a neutral vessel. Expected behaviour: Image of sinking/exploding ship should be displayed when a ship is sunk. Observed behaviour: Image of s…

    • 2 replies
    • 2.6k views
  18. It appears that ActGroupPtr (for use with Export.dll) does not ‘fire’ when the selected group in the GE changes by virtue of an air group being split. The Zip file includes the saved game ActGrouPtrNoFIreGrpSplt.hpq and its parent scenario for use in WestPac BS with HCDB 150929 DB . To replicate open the saved game and select the Air group ABA (comprising two F-111), split one plane and follow the normal suggested setting of a course for the new group ACA. The selected group in the game changes from the original Air Group to the new Group but ActGroupPtr does not fire in export.dll addon programs eg LazGUI (see included JPG) and the ActGroupPtr remains the old s…

  19. StoreConsumed in Effects.c about line 727 is only being called if FireGuns returns true which is incorrect, StoreConsumed should be called no matter the return value of FireGuns. Also around Effects.c line 1055 Also around Effects.c line 1189

  20. Attached is a simple scenario for westpac BS HCDB2 DB that was used to produce the screen shots, one from scenario editor, one from game. Looking at the weapon LS-6 in the appropriate loadouts for the JH-7B aircraft in Scenario editor it is listed as surf (attack) while in game it is listed as land (attack) and won't attack sea targets. This makes it possible for the scenario writer to send out patrols that are not appropriately loaded for the intended target. MSBS-Loadout.zip

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