July 28, 2025Jul 28 Open the save, there's a group of planes in the south with dozens of nuclear anti-ship missiles. Use them to attack the blue surface group to their south and the AI automatic choice wants to dump all ~65 missiles into the first ship in the list. This might have impacts on the AI, even though as humans we can de-allocate and retarget then launch. Incidentally, is there a way to add a button that de-allocates every weapon attacking a fleet? nuketarget.hp2
July 29, 2025Jul 29 On 7/28/2025 at 7:26 AM, mack said: Incidentally, is there a way to add a button that de-allocates every weapon attacking a fleet? There is not, however you can do Alt+d to quickly de-allocate munitions.
July 29, 2025Jul 29 On 7/28/2025 at 7:26 AM, mack said: Open the save, there's a group of planes in the south with dozens of nuclear anti-ship missiles. Use them to attack the blue surface group to their south and the AI automatic choice wants to dump all ~65 missiles into the first ship in the list. This might have impacts on the AI, even though as humans we can de-allocate and retarget then launch. Can you work up an example of the AI-side allocating that many missiles? Normally the AI attempt to gauge the opposition group's strength and adjust weapon allocations. It is generally poor but it exists. However, I don't know offhand if it takes nuclear weapon destructiveness into account. It seems to in the SLBM case as AI boomers don't loose their entire load at a single target when programmed with an attack command.
July 29, 2025Jul 29 Author 6 hours ago, TonyE said: There is not, however you can do Alt+d to quickly de-allocate munitions. Yep that's what I use, holding it down makes it go generally pretty quickly. 6 hours ago, TonyE said: It seems to in the SLBM case as AI boomers don't loose their entire load at a single target when programmed with an attack command. Yes I've noticed the same thing when in missions eg the nacv "nuke north america" missions. It'll shoot all the missiles at a single base if you let it. I created a test scenario in an EC2003 GIUK set, the RED AI should launch a nuclear attack soon after the mission starts. When I tested it with regular weapons it spread them across all the ships, but with nukes it would launch 24 of them at a single ship. One hit will knock out most of the line of ships but not all but this is the AI shooting everything at one target. test.scm
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