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Nuclear Missile Auto-Targeting

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Open the save, there's a group of planes in the south with dozens of nuclear anti-ship missiles. Use them to attack the blue surface group to their south and the AI automatic choice wants to dump all ~65 missiles into the first ship in the list. This might have impacts on the AI, even though as humans we can de-allocate and retarget then launch.

Incidentally, is there a way to add a button that de-allocates every weapon attacking a fleet?

nuketarget.hp2

On 7/28/2025 at 7:26 AM, mack said:

Incidentally, is there a way to add a button that de-allocates every weapon attacking a fleet?

There is not, however you can do Alt+d to quickly de-allocate munitions.

On 7/28/2025 at 7:26 AM, mack said:

Open the save, there's a group of planes in the south with dozens of nuclear anti-ship missiles. Use them to attack the blue surface group to their south and the AI automatic choice wants to dump all ~65 missiles into the first ship in the list. This might have impacts on the AI, even though as humans we can de-allocate and retarget then launch.

Can you work up an example of the AI-side allocating that many missiles?  Normally the AI attempt to gauge the opposition group's strength and adjust weapon allocations.  It is generally poor but it exists.  However, I don't know offhand if it takes nuclear weapon destructiveness into account.  It seems to in the SLBM case as AI boomers don't loose their entire load at a single target when programmed with an attack command.

  • Author
6 hours ago, TonyE said:

There is not, however you can do Alt+d to quickly de-allocate munitions.

Yep that's what I use, holding it down makes it go generally pretty quickly.

6 hours ago, TonyE said:

It seems to in the SLBM case as AI boomers don't loose their entire load at a single target when programmed with an attack command.

Yes I've noticed the same thing when in missions eg the nacv "nuke north america" missions. It'll shoot all the missiles at a single base if you let it.

I created a test scenario in an EC2003 GIUK set, the RED AI should launch a nuclear attack soon after the mission starts. When I tested it with regular weapons it spread them across all the ships, but with nukes it would launch 24 of them at a single ship. One hit will knock out most of the line of ships but not all but this is the AI shooting everything at one target.

test.scm

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