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Defect Tracking

Repository of user created Defect, Bug, Issue, Feature reports for HC.

Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.

 

Tags: Add the following tags to new issue reports,

OP: Username, UNFILED, VerRep: 2017.011

Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.

 

Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.

  1. Started by eeustice,

    When loading SE gets GetDiskAnnexA Error: !lS_Disk(51627..... Figured out the issue was in the Installations Annex, ID 51627 Japan airbase Komatsu was missing the following: No Side No Lat or Long No Runway Type No Runway Count Upon further investigation after fixing Komatsu, loaded the scenario again and received another Base Get annex error. Looked in the db and found and found various bases missing the same info on them. I was asked to look into a problem from another forum member who was receiving the GetDiskAnnex errors after making a small edit to the db. Prior to editing the db he was unable to edit the bases.

  2. Started by Herman,

    Defect Name: Have Nap malfunction [2006] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Have Nap malfunction [2006].SCn Long Description: AGM-142 Have Nap cannot hit the target. This missile has the Command Guidance and Mid-Course Guidance flags. Under manual control, they can hit if the player remains in the area. However, under AI control, the attacking aircraft launch and immediately turn for home base so the missiles always miss. Sequence to reproduce: 1. Play from Red. 2. Set 30 min time compression. 3. Watch Blue aircraft launch, RTB, and then missiles miss. Expected behaviour: Missiles should track to …

  3. When using the autotest batch files against 2022.021 and 2022.022 Release builds, I'm getting assertions thrown in Stubs.c line 351, GetPtrSize. Even if I ignore the assertion, the GE exits soon afterward without warning. Instead of an exitcode of 0 (clean termination of the GE), I see an exitcode of -1073741819. I thought this might only be when using the AutoTest batch files where multiple copies of the GE are running simultaneously so I ran just EC2003 MEDC in single-file (one scenario at a time, one copy of GE running at a time) and still see the exitcode of -1073741819 for 50% of the scenarios (8 clean exits, 8 errors) so far. Error scenarios: EC…

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  4. Greetings All, I am noticing possible errors in how the game engine designates an icon for unknown contacts and/or allows attacking unknown contacts. Apologies if these are known issues. I still have a bunch of reading to do in the forum. Also, once I figure out what test scenario files to upload, will do. Examples: Small RED surface contact - BLUE platform: Bunker Hill class (Monterey (CM)) radiating air and surface radars. Sonar is in passive. - Weather report is perfect with visibility at 19 nm. - A small surface contact is identified by passive sonar at 22 nm. In the scenario the unit (Najin) is designate…

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  5. I was playing Giuk1 scenerio with the new 2018.05 version with DB 150928 and also tried with 150621. I notice that missile in all versions with midcource guidance would adjust path if target adjusted path unlike inertia and terminal guidance which would only if the target was still in it own sensors range of detection. I engaged with both aim120 and meteors and in all cases the missile directional arrows of flight in group window would point to the intended target yet it would not adjust course to pursue regardless of distance to target and sensors of launch aircraft on or off. They acted as if they did not have the midcourse guidance flag present. The is …

  6. After adjusting ASROC drop distances of torps to target we looked at the distance actually dropped and the torps position immediately after drop. We observed the torpedo was always dropped directly on the sub or 0nm away and also the torps were instantly at the depth of the sub. This was regardless of level of detection or lock on the sub. This gave the sub no warning of a drop on them by ASROC and no time to react or any sensor check might be too long for a detection. I was thinking perhaps a adjustment on flight time might increase the drop distance to the sub a bit and If needed adjustment to torpedoes acquiring depth instantly on drop. Helicopter …

  7. Started by Herman,

    Defect Name: Cannot attack unknown sub Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Cannot attack unknown sub.hpq Long Description: Player cannot attack unknown enemy sub contact. Sequence to reproduce: 1. Order AAC to attack sub contact with F1 2. Image "Cannot attack unknown sub 1" appears 3. Order AAC to launch air attack against sub contact 4. Image "Cannot attack unknown sub 2" appears Expected behaviour: AAC should be allowed to launch helos to attack sub group Observed behaviour: AAC prevented from launching helos against sub group Cannot_attack_unknown_sub.zip

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  8. Started by eeustice,

    Tony, SE Screen Magnification is a problem. When I went to 2X mummification I was unable ti scroll right or left. I could go up but not down. The same thing happens at the other magnification settings. There is black (land) where water is supposed to be. I was trying to set AD units that were Barges in a very tight area of water. I couldn't move the screen to the right. Attached is a copy of my latest db, scenario file and several screen sshots. This problem has been around for a while, but today was the first time it was a problem. If you have any questions you know where to find me!🙂 Thanks for all you do for HC! SE Screen…

  9. In the group window the ID for neutrals isn't showing. GE 2023.008 incase useful a small scenario attached in zip pack, westpac BS, hcdb2/170909 DB. NeutralIDsHCDB2Westpac.zip

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  10. Hi All, Been away a while. Appears I have a bunch of catching up to do. Wanted to share a brief summary of a problem to see if anyone has had the same experience. Will upload a scenario to demonstrate the issue over the weekend. Issue: Two pairs of SCUD missiles are launched from a RED land unit over water. Target is a BLUE airfield. The SCUDs are traveling about 3800 knots at VHIGH altitude. I have an AEGIS equipped Kongo class (BMD capable) loaded with SM-3 Block 1A slightly north of the SCUD travel path with both air and surface radar energized. The Kongo initially shoots three SM-3's with the targets about 68 nm out. Usually, the 3 SM-3's hit one of the four targets. …

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  11. The attached (zipped) example uses westpac battleset, HCDB 150929 database and GE 2022.0.0.4 open test scenario BadPatrolSector.scq, select blue base, open formation editor (F4) set an air patrol but when clicking the mouse to set the sector have it over the edge of the extreme perimeter of the formation pattern. You can get a selection that is a complete pie section including the inner circle (which is wrong). See the BadPatrolSector.jpg graphic for the effect you're after. Where the boxed air icon sits is where I clicked the mouse to set the patrol. Execute the formation. This will then be similar to the zipped saved game. In about 50 secs the game will f…

  12. In the SE when switching between the WestPac Battleset and the HDS9 Battleset a Get Annex message appears and SE crashed. If any additional information is needed. pleaselet me know.

  13. Started by Herman,

    Defect Name: Text wrapped around Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Text wrapped around.SCn Long Description: Text name for ships in formation editor wraps around onto next line. Sequence to reproduce: 1. Select formation ZDS and hit Formation Editor 2. Name of Tarantul wraps onto next line Expected behaviour: Names should be only on one line Observed behaviour: Names wrap around onto following lines Text_wrapped_around.zip

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  14. I have encountered a hypersonic Rafael in the You and Me Scenario created in the 2000 Norwegian Sea Battleset. In the test scenario provided I have a blue base in UK in which a single SR71 is based and a second blue base in Norway. The red base contains Rafael C which are put on patrol in the formation editor. Upon launching the SR71 to ferry to the Norwegian base and activated the radar the Rafael C soon goes hypersonic to intercept the SR71. Further testing shows this does not happen with the B or M version of the Rafael. It was brought to my attention that in the 2000 BS the platform display for these three are similar aircraft varying in only the top speed whi…

  15. GE 2021.009 I tried HCDB and HCDB2, three separate scenarios within westpac battleset, two custom and one battleset scenario (#1), all consistent crash. Air units either in a patrol around a base or as '0' unit in an air group, select in unit window and select "speed" button and game crash every time. (rather disappointing as I got very excited when I saw it )

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  16. Started by jugasa77,

    Hello, I am running HUCE 2015.72. I am editing the database and I have change the Loadout DATA of a few aircrafts. It seems that game engine always uses the aircraft DATA instead of the loadout DATA. So DATA is the same with a heavy loadout and with a light loadout. Is there anyway to use the loadout DATA instead of the aircraft DATA?

  17. I've not been able to reproduce from saved games but runtime error for type-aa is occasionally occuring. see screen shot I'll continue to try for a reproducable saved game, it seems more likely to occur in larger rather than smaller scenarios.

  18. During game play shortly after missiles hitting AD units close to blue base Yelizovo, Russia GE crashed. Blue side destroyed Red base Yelizovo, Russia. Used Turncoat dll to turn base blue. Just after 25 seconds of play the GE crashed. This crash has occurred multiple times at the same time. I have included the last 3 seconds of play game time, GE Log and the latest edition of my db. Please let me know if any additional info is needed. GE2021.012 Crash.zip

  19. In the GE, when the formation editor button is pressed, the units for that group disappear from the Unit window. The units should remain visible in the Unit window.

  20. Hey TonyE I was trying to make a map for the possible new Battleset. I have had on and off luck with it but lately all I get when trying to produce it is this error and then have to close the creator with Task Manager. Attached is the screen shot I get. TonyD

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