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Defect Tracking

Repository of user created Defect, Bug, Issue, Feature reports for HC.

Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.

 

Tags: Add the following tags to new issue reports,

OP: Username, UNFILED, VerRep: 2017.011

Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.

 

Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.

  1. During game play shortly after missiles hitting AD units close to blue base Yelizovo, Russia GE crashed. Blue side destroyed Red base Yelizovo, Russia. Used Turncoat dll to turn base blue. Just after 25 seconds of play the GE crashed. This crash has occurred multiple times at the same time. I have included the last 3 seconds of play game time, GE Log and the latest edition of my db. Please let me know if any additional info is needed. GE2021.012 Crash.zip

  2. Started by Herman,

    Defect Name: Ghost of Scorpio Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Saved game - Ghost of Scorpio.hpi Long Description: Scorpio ship unit ZC04 does not appear to be susceptible to attack. Two attacks were made against group ZCs with 15+ Harpoon allocated to Scorpio on both occasions. No hits and now the player is unable to select the ship group for attack. This scenario was played before and I *think* that I was able to kill the ship, but I cannot be certain. Sequence to reproduce: 1. ZC04 cannot be attack. Player cannot even launch group against ZCs. 2. Note that the oddly discoloured icon for Scorpio …

    • 8 replies
    • 3.7k views
  3. I've not been able to reproduce from saved games but runtime error for type-aa is occasionally occuring. see screen shot I'll continue to try for a reproducable saved game, it seems more likely to occur in larger rather than smaller scenarios.

  4. install 2025.016 database hcdb2-170909 battleset westpac in the zip pack the parent scenario and xml, GE.log, and two saves a second apart, either save should get you to the crash. Interceptor F106A has fired jenie nuke aams at a fllight of bombers, there is impact and the bombers are wiped out, there is an error message and any response to the error message (retry, ignore) results in game crash. I personally think this is a moral indicator that nukes shouldn't be used in any situation westpac-jenie.0002.0004.zip

      • Like
    • 7 replies
    • 1.1k views
  5. Started by eeustice,

    Tony, SE Screen Magnification is a problem. When I went to 2X mummification I was unable ti scroll right or left. I could go up but not down. The same thing happens at the other magnification settings. There is black (land) where water is supposed to be. I was trying to set AD units that were Barges in a very tight area of water. I couldn't move the screen to the right. Attached is a copy of my latest db, scenario file and several screen sshots. This problem has been around for a while, but today was the first time it was a problem. If you have any questions you know where to find me!🙂 Thanks for all you do for HC! SE Screen…

  6. Just notice air to air missile problem in which after engaging other aircraft with missile remaining missiles would disappear from remaining AC magazines. Example 4 plane group each with 4BVR and 4WVR missile engage 4 enemy AC. After firing on the enemy AC the total of fired missiles and remaining missiles would vary. Each red group contained 16 BVR missiles. The F15 would fire eight but only 7 or less BVR missile would remain sometime all remaining BVR missiles would simply disappear. They would fire 8BVR missiles and upon inspection of attacking group in unit window, one or more extra missiles would be gone leaving 7 or less. Cntr Alt S show no other than the missi…

  7. I'm playing on the legacy GIUK battleset running the latest beta files on Windows 7, and using HCDB-150928. I've noticed that the Formation Editor is missing the usual buttons to set sizes and assign units to zones! I've attached a save game, simple scenario, and screenshot in the zip. Pressing F4 on any group in both scenario and save should show the problem. This does not happen on GE 2018.002, BTW. formation editor issue files.zip

      • Like
    • 7 replies
    • 2.2k views
  8. Upon loading a saved game using the 2023.001 GE scenario crashed. Starting a new game with scenario and db loaded fine. Opened scenario in the SE without any issues. Attached is a saved game, GE log file, latest db. If you need anything else please let me know! 2023.001 Update Saved Game Load Crash.zip

  9. In the GE, when the formation editor button is pressed, the units for that group disappear from the Unit window. The units should remain visible in the Unit window.

  10. Hey TonyE Was doing some testing on the latest launcher. Was changing load outs on AC groups and this popped up in scenario editor. It would create up to 160 new ac during re doing loadouts. It happens for BS scenarios and user created both. Verified by Eric. TonyD

  11. When Saving a Scenario that I was editing, the message below came up several times. Scenario seems to save Ok. When reopening it appears that all changes were saved. Selecting Retry seems to save the Scenario. The zip file consists of the latest edition of my db, the SE Log file and a copy of the scenario. If you need any additional info please let me know. Saved scenario with 2021.006 and save did not produce any messages and SE did not crash. Spartly Island 4 Part 1 Update 12.zip

  12. Is this behaviour going to cause any problems when the a/c have more than one type of weapon? i.e. a plane with both ARMs and bombs/AShMs? Will the release of one type cause the a/c to return to base? Conversely, will the non-release of one type (i.e. ARMs) cause the plane to continue even though it should probably RTB once the AShMs are fired?

    • 7 replies
    • 3.2k views
  13. (ZUa)When attempting to change destroyed air base (ZUa) to blue using Turncoat, receive "Side change failed, no group id available" message. Created a test scenario and was unable to duplicate the issue. Earlier in the game I converted a red base to blue base (DSa) using Turncoat. There was an update to Turncoat after base was converted to DSa due to a previous GE crash caused by Turncoat. It appears that the side in the Turncoat base resets it self back to the Red instead of the Blue side. I have restarted the GE several times and the issue persists. In my test scenario I was able to change the sides of a base to any option available with out a p…

  14. Started by Herman,

    Defect Name: Ferry flameout Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB Scenario used: Ferry flameout.sc1 Long Description: Aircraft on ferry mission run out of fuel. Sequence to reproduce: 1. Order 1 Hawk to Ferry from Banak to Orland 2. Order 70 Hawk to Ferry from Banak to Orland 3. Solo aircraft will arrive safely, but large group of 70 aircraft will run out of fuel and crash. In previous versions, aircraft on Ferry mission began to move immediately. Now that they remain stationary until the entire group has launched, the fuel calculation is erroneous. This will also cause problems in groups with mixed aircraft. Expected be…

    • 6 replies
    • 4.7k views
  15. use GE 2022.014, database HCDB2-170909, westpac BS In the zip is the scenario used to produce the saved game, (Important) start the scenario with auto formation patrols enabled, this produced the first MCM Sea Dragon patrol unit AA-001 which is patrolling correctly at low alt to the north east. At game start a second Sea Dragon is set via formation editor F3 to patrol to the south west and is unit AA-002, it is patrolling at medium alt and not dropping any markers. (alts can be seen in the toolbox window) In the formation editor box 001 unit is shown as an ASW Patrol, 002 unit as an AEW Patrol. I would expect both instances to patrol at low altitude and in …

  16. GE 2025.017 BS Malacca (built in HCDB2 170909) Attached zip with orignal scenario, two saved games (both should get to crash within a few secs, depends on luck of attacking SAM), two GE.LOG for respective saves but both very similiar. Just let either save game run. it is somewhat inconsistent as the time taken before chopper is hit by sam seems to vary but this assertion failed notice comes up and then game crash. StoreCrash1.zip

  17. In the attached zip the scenario BasicTest2025018SE-hcdb is written using SE version 2025.018 to test the issue is still current. Database HCDB 150929 is used in westpac BS. THe scenario is opened in GE 2025.018, three choppers are set in air formation patrol within the group AAS. One DDG unit is split off from group to form ABS and a 4th chopper air formation patrol is set for AAS. ABS has no AC. The game is saved giving BasicTest-hcdb-A.hpq. The saved game is opened and the 4 air formation patrols are incorrectly described in the formation editor, the class is noted where it should note the patrol type (in this case ASW). The formation events - both air formatio…

      • Like
    • 6 replies
    • 1.4k views
  18. I was playing Giuk1 scenerio with the new 2018.05 version with DB 150928 and also tried with 150621. I notice that missile in all versions with midcource guidance would adjust path if target adjusted path unlike inertia and terminal guidance which would only if the target was still in it own sensors range of detection. I engaged with both aim120 and meteors and in all cases the missile directional arrows of flight in group window would point to the intended target yet it would not adjust course to pursue regardless of distance to target and sensors of launch aircraft on or off. They acted as if they did not have the midcourse guidance flag present. The is …

  19. Using db hcdb2 170909, westpac BS, GE 2025.019 In the attach file two save games, one before a save and one shortly after loading the save, named accordingly. Before the save the three units of air group ADA comprising had been in air formation patrol of AAa, but split off using F8 group split command. The other independent air groups of single units had also been patrol units in AAa and split of earlier, one unit at a time with no errors occurring. Two log files are also included, these are from two different loadings of the after save game, one with much less logging but including logging for 'load' and giving what looks like interesting information …

  20. GE 2021.009 I tried HCDB and HCDB2, three separate scenarios within westpac battleset, two custom and one battleset scenario (#1), all consistent crash. Air units either in a patrol around a base or as '0' unit in an air group, select in unit window and select "speed" button and game crash every time. (rather disappointing as I got very excited when I saw it )

      • Like
    • 6 replies
    • 1.6k views

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