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Defect Tracking

Repository of user created Defect, Bug, Issue, Feature reports for HC.

Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.

 

Tags: Add the following tags to new issue reports,

OP: Username, UNFILED, VerRep: 2017.011

Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.

 

Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.

  1. Issue Information ⦁ Issue ID #000091 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 11 – Cannot Reproduce ⦁ Version 2014.018 ⦁ Fixed in Get Annex ErrorPosted by eeustice on 12 October 2014 - 10:24 AM Upon opening Saved game WP Backyard 936-4 from last night received a Get Annex Error. Loaded last game save file WP Backyard 936-3.0013 and game loaded. I looked for item 13617 but I could not fine item. I don't know which annex is 13. After saving my game upon exiting the game last night I received a Debug Assertion Fault. Pondering if they are related? Attached are the 2 saved game files a copy of the screen shot and the GE log. The db is the same…

  2. Issue Information ⦁ Issue ID #000159 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 12 – Working as Intended ⦁ Version 2016.017 ⦁ Fixed in 2016.017 Fox-3, but activating radar!Posted by broncepulido on 23 August 2016 - 11:14 AM Testing the F-35A Learning Curve scenario I see when a F-35A flight (or Portuguese Air Force F-16) is ordered to intercept Russian warplanes, even within or beyond AIM-120 AMRAAM missile range, the F-35A (or F-16) radar is activated, delating our presence to the opossite side. One of the main ideas of active radar homing missiles is to not reveal the launcher plane position, but with those actiones their position is revealed…

  3. Issue Information ⦁ Issue ID #000144 ⦁ Issue Type Issue ⦁ Severity 2 – Fair ⦁ Status 12 – Working as Intended ⦁ Version 2015.025 ⦁ Fixed in 2015.025 Platform Annex, Mount AnnexPosted by gkm on 22 January 2016 - 06:57 PM DB editor balks on adding data. I can not attach files, your site says that I am not allowed to attach certain types of files MSWord (with screenshots), MS Access. Issue-144-Platform-Annex-Mount-Annex.pdf Official HC db Screen Shots.zip pfData2005.zip This is a description of what I have been running into on the Platform Editor.zip

  4. Hello, I am playing an user scenario. When an air patrol is set to an intercept duty the AI repeat the air patrol launching another patrol of the same fighter with the same loadout. But when an air patrol is shot down by enemy while it is set to patrol duty the AI doesn´t repeat the air patrol. No patrols take off to replenish lost ones and you should set another air patrol manually if you want to. So the AI doesn´t repeat patrols for the AI side.

  5. Issue Information ⦁ Issue ID #000143 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 12 – Working as Intended ⦁ Version 2015.027 ⦁ Fixed in 2015.027 Platform EditorPosted by cdnice on 18 January 2016 - 06:12 PM Hello, Long time player of Harpoon and just getting back into it. I have a Windows 7 Pro system with a fresh install of Harpoon Ultimate patched to the latest version and I have installed the game on a secondary hard drive (d:). My issue is that I can not get the Platform Editor to access the DB at all. When it loads up I see the menu form fine but the data file line and db name is blank. If I try to import a new database it does nothing. I …

  6. Issue Information ⦁ Issue ID #000134 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 12 – Working as Intended ⦁ Version 2015.025 ⦁ Fixed in Problem naming individual shipsPosted by broncepulido on 23 November 2015 - 10:11 AM After installing 2015.25 and 2015.26 the individual ship names are changed without clear pattern, both in SE and GE. As example: - I did modify scenario Prelude to Desert Storm 1990 (the attached scenario is the same version in the downloads section at 23 November 2015), to "recovery" the actual historical shipnames. - I didn't modify scenario Clash of DDGs: Spratly Islands 2015, to verify the differences between a modified and an…

  7. While I'm waiting for Ultimate edition to go on sale, I am desperately trying to get the last mileage out of my HCE. However now I have encountered a strange problem. I can play the battleset scenarios fine, but when I try to tweak them in the scenario editor, the game crashes with an Annex error. Even small changes like moving a carrier will produce a crash. This install is using an outdated database (2009.050) However the battlesets are playable, its just a mystery why I cant edit. I've tried to install the HC2018 Beta database, but it just destroys the install and says it has expired. Any help deeply appreciated to help me get my Harpoon fix until the eventu…

  8. Defect Name: Convoy will not slow down [2006] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: United We Sail Long Description: Convoy is ordered to stop but ignores order and returns to cruise speed Sequence to reproduce: 1. Order convoy to full stop. 2. Run at 1 min compression 3. Convoy re-starts movement at cruise speed Expected behaviour: Convoy should stop and remained motionless. Observed behaviour: Convoy re-starts on its own accord. Convoy_will_not_slow_down__2006_.zip

    • 2 replies
    • 2.1k views
  9. Issue Information ⦁ Issue ID #000097 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 12 – Working as Intended ⦁ Version 2014.020 ⦁ Fixed in 2014.020 SE32 Enter Time Delta for EventPosted by broncepulido on 06 November 2014 - 10:39 AM I think is the first time I essay to configure an air patrol to launch in the new SE32 (the rest did go fine in my first complete scenario designed 100% with SE32)and surprise, the "enter time variation" in % option is in grey in the dialog and not operative, as showed in the attached file image. Issue-097-SE32-Enter-Time-Delta-for-Event.pdf HARPOON ERROR ENTER TIME DELTA FOR EVENT.doc Harpoon LR repeat patrol dia…

  10. Started by Herman,

    Defect Name: BOL range incorrect [2005] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Thunder Dragon [WestPac] User-built Long Description: When the BOL attack hotkey is selected for Ship Group ZPS, a very large Range circle appears. ZPS has weapons capable of BOL Attack, but their actual range is far shorter than the Range circle offered by the Assistant. Sequence to reproduce: 1. N/A - saved game available Expected behaviour: Range circle should show actual range of weapons. Observed behaviour: Range circle much larger than the maximum range of weapons. BOL_range_incorrect__2005_.zip

  11. Issue Information ⦁ Issue ID #000076 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 12 – Working as Intended ⦁ Version 2014.020 ⦁ Fixed in 2014.020 Mk1 Eagle Eye - 50nm visual detection?Posted by Grumble on 13 July 2014 - 05:28 AM Background: Playing EC2003 Bear Baiting user scenario, red AI is consuming my Rafales fast. The F2 and F3 versions have only the 27nm Mica AAM vs. +40nm Alamos and Adders, but theoretically this should be manageable with the help of the Rafale's low RCS, the Su-27S 65nm radar detects it at max 12nm and even the Su-27SM's 135nm radar has max 25nm range on it (don't mess with the Su-35 though ). But in practice the Sukhoi…

  12. Hey TonyE Was doing some testing on the latest launcher. Was changing load outs on AC groups and this popped up in scenario editor. It would create up to 160 new ac during re doing loadouts. It happens for BS scenarios and user created both. Verified by Eric. TonyD

  13. Started by Herman,

    Defect Name: SE Count bug [2005] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: SE_Count [EC2003 MEDC] test scenario Long Description: Test scenario has ViCond set at the destruction of two bases. Victory is granted after just one base is destroyed. Sequence to reproduce: 1. Play as Blue. 2. Launch bombers and kill one enemy base. 3. Victory awarded. 4. Test scen attached. Expected behaviour: Victory after destroying two bases. Observed behaviour: Victory awarded after destroying just one base. SE_Counting_bug__2005_.zip

  14. Issue Information ⦁ Issue ID #000030 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 12 – Working as Intended ⦁ Version 2009.083 ⦁ Fixed in Radar LOS calculation errorPosted by Grumble on 21 July 2013 - 01:33 PM Radar LOS is not calculated correctly, radars detect targets over the horizon and LOS. Most recently I observed this in HDS3 9.0, I hoped to be able to "sneak out" my Tel Aviv Hawkeye from under the Damascus SAM umbrella by pairing it with a ground attack a/c. (Otherwise the Hawkeye is spawned at high altitude immediately at take off, which I guess is a compromise for AEW, but a painful one.) The trick works, the Hawkeye-Skyhawk twosome start…

  15. GE crashes with out any warning. This has happened several time in about the same spot in the game. I have included the last 5 game saves 1 second apart. If more saved games are needed please let me know. The zip file includes GE log, db and saved games. let me know if you need any additional information. GE Crash 2023.006.zip

  16. Defect Name: Shot down during landing [2005] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Stage Fright [EC2003 IOPG] User-created Long Description: Air Group BJA consisted of four aircraft. BJA is in the process of landing. Two have already landed. One was shot down. The final aircraft in the group is about to be shot down. When it is shot down, the two aircraft already on the ground will be stranded in limbo and listed as Landing, but they will never move out of that phase and are forever lost to the player/AI. This situation is easily replicable for any DB and is definitely not specific to HCDB. Sequence to r…

  17. Issue Information ⦁ Issue ID #000019 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 12 – Working as Intended ⦁ Version 2009.076 ⦁ Fixed in 2009.076 Standoff jamming does not modify missile PhPosted by Grumble on 21 May 2013 - 04:12 PM I was thinking whether to post this as a question for the General or open an Issue. Common sense says that escort and standoff jamming both should influence radar guided missile hit probability, I finally decided "Issue" after I found this post of Tony http://harpgamer.com...e-notes/?p=6008 Test scenario is in HDS1. Two flight of bombers are loitering just NE of Kinloss. ZXA 4 x Tu-16 Bmbr + 1 x Tu-16 J EW ZYA 4 x Tu-1…

  18. Went to add some Chinese planes to a base while updating one of my scenarios. I couldn't find any Chinese Ships, Planes or Bases. Finally stumbled on them in the SE. It appears that Chine has been changed to Side. I checked the PE and China is listed for all db entries I checked. I have included a copy of the PE and SE files in the download. I checked multiple versions of my PE, the issue seems to be consistently there. I have updated other scenarios lately and haven't noticed before. I am using 2021.009 version of HC. I haven't checked older versions yet. A screen shot is below for your viewing pleasure! …

  19. Started by Herman,

    Defect Name: Cruise at full speed [2005] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Love is My Vengeance [EC2003 IOPG] User-built Long Description: Air group BIA is currently cruising at 90kts. This should be Full Speed. Cruise speed should only be 80kts. Sequence to reproduce: 1. Select Air Group BIA. 2. Order BIA to Full Military power at low altitude. Speed remains at 90kts and Throttle setting now shows Military. 3. Now order BIA to Cruise power. Speed drops to 80kts and Throttle setting changes to Cruise. 4. Now order BIA back to Military power. Speed increases to 90kts but Throttle setting remains at…

  20. GE 2021.009 I tried HCDB and HCDB2, three separate scenarios within westpac battleset, two custom and one battleset scenario (#1), all consistent crash. Air units either in a patrol around a base or as '0' unit in an air group, select in unit window and select "speed" button and game crash every time. (rather disappointing as I got very excited when I saw it )

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