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General

Old threads from HC Beta\General go here

  1. Started by Gopher,

    Defect Name: Game crash by selection of SAM unit Build: HCE 2008.023 Repeatable: Yes Operating System: W2000 DB used: Offical HCDB-200... of the HCE 2008.021 installation Scenario used: see attached Long Description: Start the attached TEST.SCq file and try to select the AIm SAM-unit. Every time the game crash on my PC. Test.zip

    • 2 replies
    • 1.4k views
  2. Started by divefreak,

    http://mantis.advancedgaming.biz/view.php?id=2021 rk.zip

    • 2 replies
    • 1.4k views
  3. Started by wombat1417,

    I was playing a user scenario "Fight over Faslane" with the original NACV database when it crashed with a GetMemAnnex Error. I haven't seen anything like this since testing Harpoon 2002 Gold. Anyhow, the enclosed .zip has the saved game, autosave.hp2, which fortunately saved exactly at the crash point. Load it and run it and it will immediately crash. The ge.log and MessageLog are there too, as well as the actual scenario. Something else odd happened. An empty file called "ExportDLLs" appeared out of nowhere into the folder. That's here too. Larry Gertner Fight_Over_Faslane.zip

  4. Started by TEPonta,

    I'm back to getting the old Vista "Not Responding" whenever I try to use time compression in any scenario with 2008.061. Sometimes it passes, sometimes not. I'm also getting the "Program has stopped working" on exit, which went away for a while. I think it's apparent that Vista has had a problem running Harpoon from the initial inability to use the Help menu through the ever present "Not Responding" for which Vista is famous. I don't blame Harpoon for this, I blame Vista, which is the biggest disaater since the Edsel if you ask me. I'll continue testing as best I can, but I can't promise anything constructive until wahtever is causing the compatibility probl…

    • 2 replies
    • 1.4k views
  5. Started by TEPonta,

    Since upgrading to .042, I have been unable to run the BS Builder. On the rare occasions that I can get past "Not Responding", I get the attached error message. Also, a shortcut named "DelRes" suddenly appeared in the Harpoon menu group. I'm not sure what that does. Any suggestions, anyone? Buddha

    • 2 replies
    • 1.4k views
  6. Started by Akula,

    OK, seems like a single thread for these as they pop up will be best. Current Issues I've found: PT Shersen and PT Turya are currently armed with SET-53 torpedos, these are SUB only, my research shows they should be 53-65K torpedos. PT Huchuan currently also carries SET-53. This type should carry the YU-1.

    • 2 replies
    • 1.4k views
  7. Started by TonyE,

    HCE - 2007.030 ============== - Chg:0000 BB For locales where a period is not used in floating point numbers, force it anyway to avoid errors. - Chg:0000 BB Include some more battleset specific messages in the seed files for the battleset. Prevents a problem Rene reported about the game crashing after a victory condition dialog was dismissed. This one is for Rene, to test your CTD, and to make sure Save/Load work okay in the BS Bulder.

    • 2 replies
    • 1.4k views
  8. Started by TonyE,

    HCE - 2009.017 ============== - Chg:0000 GE Fixed the Speed/Altitude event processor to do what I mean in 2009.016, not what I coded (Tony). Planes in the group should now all end up at the proper altitudes and speeds after take-off and at waypoints. - Chg:0000 GE Remember that force 1:1 time hotkey addition in 2009.016? Well, it is now the L key, not \. - Chg:0000 GE Subs that surface due to damage will now split off into a new group so that they can be told what to do. In debug builds a message like the following will be shown for enemy and ne…

    • 1 reply
    • 1.4k views
  9. Started by Gopher,

    By playing the HDSL 1.0 (WestPac) with 2008.023 I discovered the following behavior: for tanks, 5 DP ; for mobile SAM units (ZU-23), 100 DP. So for a tank it is easier to kill an other tank than a SAM unit. I do not know exactly were to address. On one hand this shall be corrected in the DB. On the other hand this shall also be corrected with low priority in the modeling, so that it is similar than in Steel Panther Game. What are your points of views?

    • 2 replies
    • 1.4k views
  10. Started by TonyE,

    HCE - 2007.031 ============== - Chg:0000 GE Undo the attempted fix to prevent GE crashes when there are empty groups in a scenario, the fix was specific to my machine. - Chg:0000 GE Stop the CPU usage from pegging, aka give some cycles back to the operating system. - Chg:0000 GE More guns work. Player and AI now allocate the total number of bursts they want to fire, the GE handles spreading the fire over number of mounts, tubes, combined with ROF. Disabled Impact and Airburst radio buttons on attack type dialog since player choi…

    • 2 replies
    • 1.4k views
  11. Started by Akula,

    I'm not going to be available much for the next few weeks due to RL events. I'll stop by whenever I can. Hopefully things will return to a somewhat normal state in a week or two.

    • 2 replies
    • 1.4k views
  12. Started by TEPonta,

    When closing the program it exits normally, followed by a Vista error report that the program has stopped working. Playability doesn't seem to be affected. Buddha

    • 2 replies
    • 1.4k views
  13. Defect Name: PD crashes program in custom BS Build: 2008.044 Repeatable: Yes Operating System: All DB used: Any with platform images Scenario used: Any Battleset: EC2003+ Long Description: The most recent battleset builders use a battleset.rsr file (i.e. hdsu.rsr) that is non-zero in size in hopes of future expansion where the Staff Assistant, sunk ship, victory, etc. images are embedded in the battleset. This conflicts with some code that chooses whether to read platform images out of the hdsu.rsr file or the commondb.rsr file (if size of hdsu.rsr > 0 the GE/SE look in hdsu.rsr for the photo even when it is really in commondb.rsr). Discovered by noxio…

    • 2 replies
    • 1.3k views
  14. Started by TonyE,

    HCE - 2008.046 ============== - Chg:0000 GE Saved game version incremented due to UI changes. Saved games from prior builds will NOT work with this version! - Chg:0000 GE Revamp the Unit window using the display code from the Group window. This results in 2x zoom in the Group window showing the same distance per pixel as the Unit window at 2x. Also allows the use of textured land and water in the Unit window where available. - Chg:0000 GE Above change results in distances in group and Unit window being correct. - Chg:0000 GE Show the Unit window rectangle in ta…

    • 2 replies
    • 1.3k views
  15. Started by divefreak,

    the attched file provides a Battleset and the db files when you Play Matrix Siege from Blue and go to the Unitwindow selet the FFG and hit "Full" the Unitdisplay should shoh upo but the Text is messed up do the same with the DDG and the game crashed here. The Scen/DB works fine with the original GUIK BS! Regards René hdsm.zip

    • 1 reply
    • 1.3k views
  16. Started by TonyE,

    HCE - 2009.013 ============== - Chg:B095 GE Don't ask player where to land enemy tankers who have just split from the refueled planes. (thanks Brad) http://harpgamer.com/harpforum/index.php?a...&showbug=95

    • 1 reply
    • 1.3k views
  17. Started by TEPonta,

    The latest release of the BS Builder is a welcome and long-awaited feature of Harpoon. I've noticed that on my system, I periodically get alerts that the program has "Stopped Working" or the famous "Not responding". Closing the alerts without acknowledging them seems to let the builder do its job OK. I was wondering if this is a widespread problem, or just another in a long list of Vista annoyances. Buddha

    • 2 replies
    • 1.3k views
  18. Started by TonyE,

    HCE - 2008.023 ============== - Chg:0000 GE Fixed a buffer overflow in formation editor if a ship had a long class name. Also allowed the displayed information to be longer/complete. - Chg:0000 GE The Red Victory graphic for EC2003+ will now be the same as the pre-EC2003 one (Kirov over a map of Europe+Asia) instead of a US carrier and US flag... - Chg:0000 GE Sized the sound files to be smaller so that they play as they should. So, sounds should now work and play more than once if needed.

    • 2 replies
    • 1.3k views
  19. Started by TonyE,

    HCE - 2009.012 ============== - Chg:B094 GE More work on the aircraft Speed/Altitude dialog. It is now driven by the typed in speed. If you type in a speed faster than Cruise with Cruise selected and click OK, the throttle setting will be kicked up to Military (or AB if appropriate) if the aircraft has such a speed available. If not, the speed is dropped down to the fastest available at that altitude. It will also bump up any speed less than loiter. (thanks Brad) http://harpgamer.com/harpforum/index.php?a...&showbug=94 …

  20. Started by divefreak,

    First i want to thank Tony for new Model and Dale for explanation about Gunnery in H4 and for providing his Gun Spredsheet. He says it is under development/beta. But i think atm it fits for the purpose. The Gunnery in H4 is based on 1 Minute bursts. So all values are based on this. I´ll take the 127mm MK30 as my example. And the russian 100MM BU-34. Bu-34 has a Range of 8.8 nm,a near ph of 35 and far of 18 MK30 has a Range of 8,3nm, a near ph of 25 and a far ph of 13 Acording to navweaps.com the ROF is BU-34 = 12 with 26 Ready Rounds on the Mount and 850 rounds on a Riga Class FFL for 3 Mounts (772 in the magazine) MK-30 = 15 with XX (needs to…

    • 1 reply
    • 1.3k views

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