Skip to content
View in the app

A better way to browse. Learn more.

HarpGamer

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

2007.031 Release Notes

Featured Replies

HCE - 2007.031

==============

- Chg:0000 GE Undo the attempted fix to prevent GE crashes when there are

empty groups in a scenario, the fix was specific to my

machine.

- Chg:0000 GE Stop the CPU usage from pegging, aka give some cycles back

to the operating system.

- Chg:0000 GE More guns work.

Player and AI now allocate the total number of bursts they

want to fire, the GE handles spreading the fire over number

of mounts, tubes, combined with ROF.

Disabled Impact and Airburst radio buttons on attack type

dialog since player choice has no effect on what type of

damage is actually applied.

Mount, ROF value is total bursts for that mount, no matter

what the mounts= value is and no matter how many weapons

are in a multimount.

Mount, Tubes and mounts= affects how many bursts can be

fired at once, ROF permitting the mount can fire

Tubes * Mounts bursts all at once.

 

 

Moral of the story, test guns, you'll almost certainly be doing some database editing in the process

HCE - 2007.031

==============

 

- Chg:0000 GE Stop the CPU usage from pegging, aka give some cycles back

to the operating system.

- Chg:0000 GE More guns work.

Player and AI now allocate the total number of bursts they

want to fire, the GE handles spreading the fire over number

of mounts, tubes, combined with ROF.

Disabled Impact and Airburst radio buttons on attack type

dialog since player choice has no effect on what type of

damage is actually applied.

Mount, ROF value is total bursts for that mount, no matter

what the mounts= value is and no matter how many weapons

are in a multimount.

Mount, Tubes and mounts= affects how many bursts can be

fired at once, ROF permitting the mount can fire

Tubes * Mounts bursts all at once.

 

 

Moral of the story, test guns, you'll almost certainly be doing some database editing in the process <hint hint>

 

The CPU fix seems no to work load is down to 5 % with the gun scen

 

Guns are working too, cool fix. If there´s ever enogh time please try to spread the fire. For example let each mount on a ship fire the full calculated amount of rounds.

 

The Guns are really really good now, 500% better than the old model!

 

Added a second test scen and a modified db. See the"gun post" for the nescessary changes.

guntest.zip

guntest2.zip

  • 4 weeks later...

HCE - 2007.031

==============

 

- Chg:0000 GE Stop the CPU usage from pegging, aka give some cycles back to the operating system.

In English, please?

 

- Chg:0000 GE More guns work.

Player and AI now allocate the total number of bursts they want to fire, the GE handles spreading the fire over number of mounts, tubes, combined

with ROF.

Yes.

Disabled Impact and Airburst radio buttons on attack type dialog since player choice has no effect on what type of damage is actually applied.

Yes.

Mount, ROF value is total bursts for that mount, no matter what the mounts = value is and no matter how many weapons are in a multimount.

This seems true.

Mount, Tubes and mounts= affects how many bursts can be fired at once, ROF permitting the mount can fire Tubes * Mounts bursts all at once.

Huh?

Guest
This topic is now closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.