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General

  1. Started by Rookster,

    The IRC Chat sessions in #HarpGamer often produce interesting and useful information as seen below: Q: Weather. What was done about it? Is there now a better model in place? A: Sea state from weather now has an impact on sonar modeling. [Participant Comment: I remember sailing litte boats into storms with no effect whatsoever.] Q: Is the starting time/date still the same that you have on your PC clock? A: No, HCGold fixed time/date. We also got Night/Day/Morning/Evening to work and affect visual detection. Find the current date/time of day in these terms in the Weather Report. Thanks to all who participated in this informative discussion. Also, pleas…

    • 0 replies
    • 1.9k views
  2. Started by TonyE,

    Matrix has released our 2009.097 patch for HUCE (of the Harpoon Classic lineage). This update can be applied to HUCE 2009.050. 2008.051 to 2009.097 Changes: New Features: The re-envisioned USNI BattleSet from the demo has been integrated into the release game. Vastly expanded the ExportDLL interface. Almost every aspect of the game engine can now be over-ridden by these plugins! Larger scenarios than ever before can be loaded in the Scenario Editor and Game Engine. Groups can now hold 255 units, up from 127. Player ships can fire SSMs and guns at surfaced submarines in most situations. Kamikaze ships, subs, and land units added that will destroy them…

    • 0 replies
    • 1.2k views
  3. Started by jordeneaux,

    • 0 replies
    • 1.8k views
  4. Started by TonyE,

    File Name: BB Texture - CleanTopo2 File Submitter: TonyE File Submitted: 18 Mar 2008 File Updated: 18 Mar 2008 File Category: Tools/Docs Authors: TonyE Map Texture file for the BattleSet Builder. To use this file in a default installation, go to C:\Matrix Games\HCE\BSBuilder\map_img\ Rename your texture.tif file as a backup. Then download this file, unzip it to C:\Matrix Games\HCE\BSBuilder\map_img\ and it will be used when creating BattleSets in the BattleSet Builder. The original graphic comes from http://www.shadedrelief.com/cleantopo2/index.html All editing and sizing of the image was done by TonyE. There is no restriction on use of this g…

    • 0 replies
    • 1.8k views
  5. File Name: Falklands/Soutatlantic File Submitter: divefreak File Submitted: 18 Mar 2008 File Updated: 19 Mar 2008 File Category: BattleSets DB Used: HC-Euro-DB Authors: René Haar This BS contains the Map for Falkland Scens Click here to download this file

    • 0 replies
    • 1.7k views
  6. Started by divefreak,

    File Name: Caribean File Submitter: divefreak File Submitted: 18 Mar 2008 File Updated: 19 Mar 2008 File Category: BattleSets DB Used: HC-Euro-DB Authors: René Haar This BS contains the Map for creation Caribean Scens.. Click here to download this file

    • 0 replies
    • 1.6k views
  7. Started by divefreak,

    File Name: Middle East File Submitter: divefreak File Submitted: 18 Mar 2008 File Updated: 19 Mar 2008 File Category: BattleSets DB Used: HC-Euro-DB Authors: René Haar This BS contains Maps for Middle East Scens Click here to download this file

    • 0 replies
    • 1.7k views
  8. Started by TonyE,

    File Name: HC SysInfo Utility File Submitter: TonyE File Submitted: 18 Dec 2007 File Updated: 22 Dec 2007 File Category: Tools/Docs Use this utility when you are troubleshooting problems running the game components. It grabs system information pertinent to running HC versions from Winharp onwards thru HCE. Once the information is gathered, send it on to someone who can analyze it and plan strategy. Click here to download this file

    • 0 replies
    • 2k views
  9. Started by TonyE,

    File Name: AutoTest Batch Files File Submitter: TonyE File Submitted: 26 Jul 2009 File Updated: 8 Aug 2009 File Category: Tools/Mods/Docs Authors: TonyE I've written batch files to help in mass testing the game on autoplay/autotest. Extract them to your HCE 2009.034 or newer game directory. The following files can be used on quad-core systems: ap-ORIG-4core.bat ap-HDSI-4core.bat ap-HDSII-4core.bat ap-HDSIII-4core.bat ap-EC2000-4core.bat ap-EC2003-4core.bat ap-Wpac-4core.bat The following files can be used on dual-core systems: ap-ORIG-2core.bat ap-HDSI-2core.bat ap-HDSII-2core.bat ap-HDSIII-2core.bat ap-EC2000-2core.bat ap-EC2003-2core.bat …

    • 0 replies
    • 1.5k views
  10. Started by broncepulido,

    World Air Forces 2020, courtesy of Flight Global: https://www.flightglobal.com/reports/world-air-forces-2020/135665.article

  11. View File SouthPacificIslands This Battleset covers the islands of SouthWest Pacific extending to the east to Hawaii (Pearl Harbour),to the west to much of South China Sea and to the south to the northern end of New Zealand. The built in scenarios use database HCCW-140314 (available in Harpgamer downloads) but you can write scenarios using any database, this zip pack includes a template style scenario for HCDB 150929 as a suggested easy starting point The idea of this scenario is to allow easy writing of new scenarios by moving groups to where you want them, or deleting unwanted ones, setting up victory conditions and orders. The datab…

  12. Started by donaldseadog,

    Not really an issue, but a bit funny, has anyone else noticed that a sea mine after detonating (and possibly sinking it's target ship) live on but minus armament. Unlike the Baka style weapon equipped suicide boats the sea mine doesn't self destruct once detonated. Don

  13. Started by Byron,

    I just so happened to mention last night that I’d started writing a blog at Substack (sue me, of course I’m pandering!) it’s about shipyards, my experiences and the US Navy from a Yardbirds point of view.’ https://byronaudler.substack.com/publish If you enjoy it, please leave a comment. If you don’t, well, tell me that too Byron

    • 0 replies
    • 686 views
  14. Testing old scenarios to constate DB editor is going fine, remembers me an old question. In relation to the attached screenshot and the lines "DEBUG Downes FF1070 PointDefense Got'm all" , Downes FF1070 effectively has expended all its ammo firing at the incoming missiles, some have been shot down (or not!) others not and have sunk poor Downes. The questions are: - In the simulation, the Phalanx is shooting down the incoming missiles, or it's only applied its Point Defense Value, a value unknown to me? - The Point Defense Value has any relation with the mount field "Auto", what reads "1" in this concrete case? - If not, the mount field "Auto" is o…

  15. Convoy, medium opposed NATO transit. Pretty straight forward scenario. I got two SAGs, one convoy of merchant ships and limited air assets. To win I just need to get the convoy to Narvik alive. I left all the surface ships on their starting courses and launched 3 F-16s to the north to CAP. Then sent one of my two P-3 Orions to the north roughly 151km off the coast to see what's out there. It didn't take long. My CAP detected incoming aircraft and I sent the fighters to intercept and called up some more to reinforce after changing their loadout from guided to air-to-air because I'm not sure how many Soviet aircraft I'm up against. There is only one enemy base to…

    • 0 replies
    • 1.3k views
  16. View File SouthPacIslands-NamedSeaTest This Battleset is to test the idea of text in the texture file naming geographical features, in this case some of the seas and oceans. The text is rather grainy and is not well aligned but is something that perhaps can be improved and show an idea for future more sophisticated work. The included scenarios are to be played using Database HCDB2-170909 and toy with an upgraded australian defense capability in line with various announcements of the early 2020s. Note for scenario 3, in order to obtain maximum surprises ensure you you have not disabled nuclear weapons. …

  17. ErrataGE View File This file is written to run as an ExportDLL library with Harpoon Classic. It repairs errors in the Game Engine, when possible, external of the main program. The file ErrataGE.DLL should be loaded into the sub folder exportDLL\GE of your main installation folder (EG Matrix Games\HUCE) version 1.001 - 2025July22 - to run in beta game engines version 2025.007 or newer and HC2025.024_ComprehensivePatch. At game start the library searches game events looking for two types of errors that can occur effecting group air patrols in particular. Typically if these errors continue air patrol AC will fail to return to…

    • 0 replies
    • 504 views
  18. Started by wombat1417,

    I was going through some files I had pulled off the defunct Harpoon Scenario Warehouse site and I rediscovered some really good scenarios that were part of a campaign called "The Bitterink Saga". They were written by someone with the tag "The Old Master". He left The Saga hanging with the promise of two more scenarios, but I've never been able to find them. I would like to know who he is so I can thank him for his great work and ask him where the missing scenarios are. For clues, The Saga was written(?) in May and June 1991, and his ID on the Harpoon Scenario Warehouse bulletin board was HSWBBS # 468 @7851.

    • 0 replies
    • 1.4k views
  19. Started by Herman,

    Hey folks, I got a couple of messages from AGSI and have been asked to send them forward to the Harpoon community. This request was passed onto me from Don Gilman, AGSI President. I know that there are many of you who have contributed snippets and nuggets of information regarding the various games, tactics, and scenario design ideas. If anyone is interested in helping put together a composite of all this stuff, please contact Don Gilman at AGSI http://www.computerharpoon.com/contact Herman Hum I'm looking for some glory-bound folks looking to promote their sites/names by pitching in on an HCCE task. Since most of the H3 manual was done by…

    • 0 replies
    • 1.9k views
  20. Dear I have the known problems with the import of the HCDB to the Access DB. By writing email to PEFix@harpgamer.com I didn't get a respond up to now. Have anybody a empty pfBuild2002.mdb which work? Regards Gopher

    • 0 replies
    • 1.6k views

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