PBEM / MBX Wargaming
A forum for discussion of Play By E-Mail (PBEM) and Mail Battle Exercise (MBX) wargaming using tools such as Harpoon 4 paper rules and/or TacOps.
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107 topics in this forum
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Evidence suggests I don't have the patience, friends, or time to play any involved paper wargames. As it was, playing War at Sea solo I had a jeering section. Anyway, I'm learning the ropes. See: http://www.boardgamegeek.com/game/1431 for background Here we go... Turn 1 Ships left in port Italy Giulio Cesare, Andrea Doria, Pola, Gorizia Unit Positions Barents Sea Germany U-Boat, Blucher North Atlantic England Nelson, Rodney, Eagle, Revenge, Dorsetshire, Devonshire, Hood, Ark Royal, Suffolk, Sussex North Sea England Queen Elizabeth, Valiant, Royal Oak, Kent, Norfolk Germany U-Boat, Scharnhorst, Gneisenau, Lutzoh, Admiral Scheer, Admiral Hipper …
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Using AirWar: C21 miniature rules, from Wessex Games and some 1/600 scale mini's today there was an F-105F leading two F-105D's on a Vietnam-era strike on an enemy POL site consisting of three POL tanks. The site was within the envelope of a defending SA-2b battery. The SAM site and wild weasel engaged each other the same turn/fire phase. The SAM battery volley fired three missiles at the WW, the WW let loose an AGM-45A Shrike. The next fire phase the Wild Weasel was able to evade, while the Shrike scored a hit on the SAM radar set, effectively suppressing and blinding them. Over the next two turn/phases the two F-105D's scored a single DP with an AGM-12B, and…
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Speed Bumps, Scenario 2 from World At War: Death of 1st Panzer Elements of West Germany’s 1/172 PzG attempts to delay elements of the attacking Soviet 33rd MRD. 8 Turns, to win Soviets must control both towns of Wittburg and Talen by end of game or NATO wins. Due to massive Soviet electronic jamming, only one of 1/172 PzG’s formation marker is used for the first couple of turns, limiting their ability to engage. Also, Soviets get an automatic move at the start of the game, possibly permitting a second activation in Turn 1. The West German defense had PzG platoons with Milan ATGM’s in both towns. Centrally located was the Leo II HQ and Leo II platoon in a…
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Blind Sided, Scenario 1 from The Death of 1st Panzer. Initial impression was who was blind-siding who, and perhaps a scenario more aptly named “race for the bridges”. Essentially 1st Tank Battalion, supported by a recon BRDM-AT unit and two salvoes of HE must advance across the map and seize the town of Walkerburg. Out of position and tasked with this mission to reinforce and hold Walkerburg are elements of the Bundeswehr’s 1/171st mechanized infantry/panzer grenadier company, reinforced with a Luchs recon platoon and Jaguar AT platoon. A Scenario Special Rule provided the Soviet 1st Tank Battalion a surprise start. An HE fire mission is called in on the …
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Blind Sided, Scenario 1 from The Death of 1st Panzer. Initial impression was who was blind-siding who, and perhaps a scenario more aptly named “race for the bridges”. Essentially 1st Tank Battalion, supported by a recon BRDM-AT unit and two salvoes of HE must advance across the map and seize the town of Walkerburg. Out of position and tasked with this mission to reinforce and hold Walkerburg are elements of the Bundeswehr’s 1/171st mechanized infantry/panzer grenadier company, reinforced with a Luchs recon platoon and Jaguar AT platoon. A Scenario Special Rule provided the Soviet 1st Tank Battalion a surprise start. An HE fire mission is called in on the …
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This looks very interesting. No known way to order it yet, but I will as soon as I can and report back. Zolfaqar's Blow
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Cross posted here and in on CSW. Play two run throughs of a hypothetical engagement between Russia and a former member of the USSR. Both sides equipped with T-72M1. Russians task was to enter the map with a tank battalion and a 152mm battery in direct support. Opposing them and defending a road/rail junction was a company of now western leaning T-72M1's with the possibility of a reinforcing company, rolled for at the start of each turn, a roll of less than or equal to the turn number is successful. At 250m per hex, the map was a home brewed 6 1/2 x 7 1/4 km. I used rule tweaks found here such as "X" damage results equalling DP except for natural "1" die rolls.…
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This OOB data may or may not be accurate or useful, and is reportedly from a UK diplomatic source ... I post it here in case someone would like to do some wargaming (like Pete ) ...
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Bouncing back and forth between the Airpower and AirStrike rules, I ran through Air Strike scenario G-12 at "Low Threat". Since it was solo, I rolled a d6 for the target map and the four surrounding maps, re-rolling for duplicate map numbers. The various targets were defended by one "A" and one "C" rated FCR assisted KS-19, one "A" and one "C" rated FCR assisted S-60 batteries, and four SA-14 MANPAD Teams. The attackers were two Su-25's carrying a DDS-A (10 Flares and 10 Chaff) and a small "Medium" rocket pod on weapon stations 1, and 10; and four 1100 BB on stations 2,4,7,and 9. Intially entering on one of the adjacent maps, the Frogfoots came in a T level…
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I'm planning to a Cold War espionage RP, in the style of the 80s shows like Airwolf, MacGyver and The A-Team. I'm planning to set it in 1981, so I need to know a bit about the military balance then. * When precisely did PVO Strany change its name to Voyska PVO? Why? * What type of MiG-21 were the East Germans using at that point? What missiles did it carry? * How many strategic nukes did each side have? You're welcome to join- please PM me.
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I chose the compsite squadron for this Cold War scenario with a di-emphasis of F/A-18, and in favor of F-14, A-6, and specialty naval aircraft. Veteran F-14 HotRod (Fast) Skilled F-14 Cash (Fast) Average F-14 Feather (Slow) Newbie F-14 Echo (Slow) Veteran A-6 Nova (Fast) Average A-6 Python (Slow) Average A-6 Pepper (Slow) Green A-6 Crabby (Slow) Average F-18 Wraith (Fast) Green F-18 Joker (Slow) Average EA-6B Jazz (Slow) Average E-2C Thunder (-) 1st Target randomly selected, Target 15 Fuel Depot midway along the Swedish-Finland border. Target causes -4 Weight Points and mission completion will cause +3 Stress Points. target consists of 2x Sites and 2x…
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Ran through one mission of this campaign today, attacking Target #18, an Oil Refinery. The target area is defended by randomly drawn ZSU-23/4 and an SA-14 MANPAD. Pilots selected for the mission are: Veteran "Wraith" flying air cover with 2x AIM-7 and 2x AIM-7 and an ALQ-119(v) EW pod; Average "Griffen" flying air defense suppression with 2x AGM-65, 2x AIM-9, and an ALQ-119(v) EW pod; Skilled "Fox" and average "Bullseye" flying as the strikers with 2x Mk83, 2x AIM-9, and an ALQ-119(v) EW pod The Ingress Event Card drawn is "Bad Weather - Ground Clutter" which will require a -2 Air to Ground DRM from High Altitude. Wraith and Griffen approach the targe…
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From the you did what file...I participated in a traditional game of Kriegsspiel with a number of enthusiaists located outside of Kansas City, MO, by way of a mode that could never have been envisioned when first written in the "dark days" following the final fall of Napolean, the internet. The multi-player game is umpired, and double blind. The scenario brief is extremely vague, and was played on the long fought over map centered on the City of Metz, along the Moselle River. We, RedFor, (consisting of me and the force commander, an army officer currently stationed in Hawaii) were told that we had cleared the enemy of our side of the river, and the river line was b…
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(From the TacOps Mailing List Wednesday, April 30, 2008 6:59 PM) Could run a new players and new umpires training CPX tomorrow 1800 GMT, only newbies and new umpires should apply, max 3 players per side. Alternatively could do the same thing on SAT MAY 3rd ***Pls someone (Peter?) forward to appropriate other lists and forums (like Harpooners et al where the new guys came from)*** Training will involve frequent game pauses and helpig players to discover use of TacOps features, maybe sides changes (to keep the tension up) and guidance through team planning etc. Anyone? Rattler -- "We made them drink poison last night and Saddam Hussein's…
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Today's CPX was based upon the April 1999 Marine Corps Gazatte's Tactical Decision Game 99-4 Battle Along the Tziepov, by then Major John F. Schmitt USMCR. The general situation was that Blue Forces "(advancing north with the mission of destroying 'Red Forces' en route to an operational objective some 30km north)" and Red Forces "(advancing south) have clashed head to head along the trace of the Tziepov River." The OOB's were essentially as described in the TDG. "Upon contact, in an effort to sieze the initiative, both forces have started shifting forces west, trying to turn the other's flank and establish a bridgehead on the far side of the river." Map997c Th…
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Gentlemen, While this is a Harpoon/Naval Warfare site, over time my persistent efforst to promote TacOps has finally gained some traction. Are any of you interested in a Command Post Exercise? This can be conducted one of two ways, the preferred method is everyone has TacOps and it is run as a network game, hosted by me, and communications done by use of mIRC or similiar client. Should the majority of you be intererested, but not have TacOps, and unable to download it for about $25 US, we could go the old route which is only the umpire needs TacOps, the rest of you would need the mIRC connection and a print out of the map that will be used. A player then gives…
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Attack on Rommerbach The basis of this scenario is the Tactical Decision Game #98-10, written by Major John F. Schmitt, USMCR, and published in the October 1998 Marine Corps Gazette. http://www.mca-marines.org http://www.mca-marines.org/gazette/PDF/9810.pdf This battalion level scenario was thought to lend itself to a two-person network game as the host/umpire is required to coordinate the entry of one side’s forces, and “feed” information to the other side in way to shape the battle along the original intent of the “What do you do now Colonel?” Tactical Decision Game. It could be described as more of a kriegsspiel type of scenario, how will one side react, t…
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Fun, scratch multi-player TacOps game the past two evenings between Tony and Brad. Glad to see these two naval warfare gurus mixing it up, getting dirty with LAV-25's, LAV-AT's, LAV-M's, M60A3's, AH-1W, BTR-80's, T-54's, T-72M's, HIND-F's, 125mm Anti-Tank guns, and various off map arty and airstrikes. Much fun guys, thanks for letting me host, watch the battle-royal, and chime in with bugle calls from time to time.
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Hi As per topic title, 4 players are required for a small harpoon game to be played via e-mail. The scenario will be run on the excellent CIC warfare plotter, so you will need a copy. http://www.stratsims.com/CIC_MP01.asp September 1st 1995. In the past few years the relationship between Libya and Russia has become rather frosty. Since the cold war ended Russia has been far less interested in backing regimes that were actively against the west. Russia has suffered terrorism particularly in response to its invasion of Chechnya. The latest information from the security services has laid the blame firmly at Libya’s door, providing training, weapons and funding for…
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This was done solo on the floor (I know the title is using the CIC Plotter, but there is more coming), with three minitures (only one matching an actual participant, an O.H. Perry FFG) and the rest being carboard chits. This run through began much in line with history as Joshan (Combattante II) responded to being warned away from the Sirri GOPLAT by firing harpoons, in this case 4, at the US SAG. Simpson (FFG-56) immediately detected three of the four inbound missiles and things went downhill from there. At medium range, Simpson fired two SM1MR - both missed. At short range, two SM1MR's accounted for one of the harpoons. At very short range Simpsons 76mm/62 fired …
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