Defect Tracking
Repository of user created Defect, Bug, Issue, Feature reports for HC.
Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.
Tags: Add the following tags to new issue reports,
OP: Username, UNFILED, VerRep: 2017.011
Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.
Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.
374 topics in this forum
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Issue Information ⦁ Issue ID #000103 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2014.020 ⦁ Fixed in 2014.021 Error setting nuclear releasePosted by broncepulido on 25 November 2014 - 12:14 PM When modifying the Brisbane Summit 2014 scenario a few minutes ago, I did get the attached error message when trying to change or add another time for the "Grant nuclear reléase" option (And I was expelled of the program each time, pulsing "ignore" or "retry"). Issue-103-Error-setting-nuclear-release.pdf Harpoon Test Error Grant Nuclear Release dialog.doc
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- 878 views
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Issue Information ⦁ Issue ID #000143 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 12 – Working as Intended ⦁ Version 2015.027 ⦁ Fixed in 2015.027 Platform EditorPosted by cdnice on 18 January 2016 - 06:12 PM Hello, Long time player of Harpoon and just getting back into it. I have a Windows 7 Pro system with a fresh install of Harpoon Ultimate patched to the latest version and I have installed the game on a secondary hard drive (d:). My issue is that I can not get the Platform Editor to access the DB at all. When it loads up I see the menu form fine but the data file line and db name is blank. If I try to import a new database it does nothing. I …
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- 877 views
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Issue Information ⦁ Issue ID #000134 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 12 – Working as Intended ⦁ Version 2015.025 ⦁ Fixed in Problem naming individual shipsPosted by broncepulido on 23 November 2015 - 10:11 AM After installing 2015.25 and 2015.26 the individual ship names are changed without clear pattern, both in SE and GE. As example: - I did modify scenario Prelude to Desert Storm 1990 (the attached scenario is the same version in the downloads section at 23 November 2015), to "recovery" the actual historical shipnames. - I didn't modify scenario Clash of DDGs: Spratly Islands 2015, to verify the differences between a modified and an…
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Issue Information Issue ID #000124 Issue Type Issue Severity 0 – None Assigned Status 91 – Duplicate Version 2015.022 Fixed in 2015.023 Weapon expenditure not showedPosted by broncepulido on 28 October 2015 - 04:22 PM I'm not sure if related with this, but playing the Clash of DDGs scenario with Build 2015.022, clicking in one ship in the "Unit Window", and clicking in "Full" and in "Weapons Details", is not showed missile or gun expediture at all, and it's impossible. Previously the notation was with two figures separed with a slash, type "Standard MR2 Block IIIb 40/40", changing to 39/40 just to 0/40 whith all the missile magazine depleted, but now i…
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Issue Information Issue ID #000005 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 0000.000 Fixed in 2013/01/01Posted by cullen52 on 21 December 2012 - 12:28 PM Will there be an extension of the 2013/01/01 --- 2009.66 upgrade or has it been replaced. If so, where might I download it. Thank you for any information. Issue-005-2013-01-01.pdf
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- 875 views
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Issue Information Issue ID #000060 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2009.097 Fixed in Turf monster eating AI planesPosted by Grumble on 18 October 2013 - 11:16 PM Occasionally there are unsolicited slander messages reporting that an "enemy a/c group have been shot down" when I'm completely innocent. HDS8 9.0 Demise of the 7th fleet seems to be rich in this, To Go 2:21:38:14 4 enemy MiG-29 Fulcrum of group (ZUb), have been shot down. To Go 2:21:08:39 4 enemy Jaguar Intl of group (ZZa), have been shot down. To Go 2:20:26:55 6 enemy Super Etentard of group (ZSR), have been shot down. To Go 2:20:19:02 …
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- 871 views
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Issue Information Issue ID #000028 Issue Type Issue Severity 0 – None Assigned Status UNFILED Version 2009.082 Fixed in Platform Editor magazine limit=50 , also nowPosted by broncepulido on 07 July 2013 - 10:30 AM After an essay to fill more than 50 magazines on a ship (Iowa) with the new Platforme Editor theorically corrected as in the quoted text down, I see the limit is the old 50 (with 51 magazines exporting the platforms I get a 3163 message error):Quote With this content: If I select "ArraySize" in the seventh line I get this text: I attach the pfBuild2005 file I get in HC2009.82 wich I'm using now. Issue-28-Platform-Editor-magazine-limit=50-,-also-…
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- 870 views
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Issue Information Issue ID #000011 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.050 Fixed in 2009.076 Order of Battle Unit Field Too ShortPosted by miller7219 on 06 March 2013 - 04:30 PM This is a cosmetic "bug", but the Order of Battle window doesn't allow enough room to fully display the name of the unit. Likely the line length just needs to be increased. Start any scenario and then got the Order of Battle form the Reports pull down menu. Example (from HDS III GIUK, Suprise in the Snow scenario): Group Unit Airfield: AEa 00:AFld Jan Mayen/Jan M......c…
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- 870 views
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Text in the Message Log and the Unit banner very light text are hard to read. The text is very light.
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- 869 views
- 1 follower
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Issue Information Issue ID #000156 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2016.003 Fixed in 2016.007 Name long issue in GEPosted by broncepulido on 24 July 2016 - 11:44 AM As a joke for René Haar, I usually name some of the civilian vessels in the Baltic as "Sea Tow Flensburg". In the Montrose BALTOPS 2016 scenario: http://harpgamer.com...story-scenario/ The civilian yatch is clearly and correctly named "Sea Tow Flensburg" in the Scenario Editor, but the name is truncated in the Game Engine to "Sea Tow Flensbu" !!! Issue-156-Name-long-issue-in-GE.pdf Sea Tow Flensbu.zip
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- 868 views
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Issue Information Issue ID #000093 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 2014.020 Fixed in Land Attack Missiles Have Incorrect Names in Unit WindowPosted by eeustice on 25 October 2014 - 10:47 AM Kind of a strange on here. The Land Attack missiles have odd names. In missile group BJM Target is ZJ003 8X RIM-162D. ZJ003 is a SA-6b missile battery. Missile launched was either a TACOM IV or TLAM-C or D. Kind of confused here on how to right this up. Checked db in both the SE and GE and it appears that I have all the correct missiles in my launchers. If this is a db issue I could not find it. Trying to launch an ASM a…
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- 867 views
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Issue Information ⦁ Issue ID #000164 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 11 – Cannot Reproduce ⦁ Version 2016.010 ⦁ Fixed in "Phantom" groups splitting groups in SEPosted by broncepulido on 05 November 2016 - 01:21 AM For sake of accelerate scenario building, many times I build a group with many units (Iranian MANPADS in this example), and later split it to place the diverse units on the map. Now, in SC 2016.10 (and probably in previous versions), if you split the group, the new group is not showed on the map at first instance. But you can select it alternatively with the space bar and delete keys, and after selected you can "change group posi…
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- 866 views
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Issue Information ⦁ Issue ID #000187 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2017.009 ⦁ Fixed in 2017.011 Game "frozen" after 40 seconds gameplayPosted by broncepulido on 04 July 2017 - 01:12 PM Tested a few probed scenarios, apparently with 2017.009 game frozens after 40 seconds of game play. Same when later is also installed 2017.010 after 2017.009. Someone gets the same outcome? Issue-187-Game-frozen-after-40-seconds-gameplay.pdf
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- 866 views
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Issue Information Issue ID #000015 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.076 Fixed in 2009.078 Unable to Add additional Groups Blue or Red in 2009.072 SEPosted by eeustice on 05 May 2013 - 01:01 PM In the Westpac Battle Set Scenario 9 The Backyard I have reached some kind of maximum limit in the SE of how many units I can have. I can not add anymore ships/subs, plane groups, bases or air defense units to bases. If I add anymore units In the SE it takes away a sub away from sub group ASU (sub group just north of the red CV group by China). Happens if I add a Red or Blue ship/sub air group or AD uni…
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- 864 views
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Issue Information ⦁ Issue ID #000179 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2016.003 ⦁ Fixed in 2017.005 Tankers will not Seperate From Group at Bingo FuelPosted by eeustice on 19 February 2017 - 03:13 PM Launched an ASW Group with Tankers. There were 5 P-8A's and 5 KC-45A's. When Tankers got to Bingo fuel they would not separate from air group Attached is the scenario file. A saved game at 11 % to Bingo Fuel, A saved game at 8% Bingo fuel, and a file at 10% Bingo fuel and a copy of my Fictional database. Please let me know if you need any additional info. Thanks, Eric Issue-179-Tankers-will-not-Seperate-From-G…
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If a target is ordered to be attacked by an aircraft within gun range but outside gun arc (with no other weapons available) then a staff message is received "Sir, should we engage with only cannon fire?" If you answer yes the game will crash. If you answer no then your plane proceeds on its current course with no action. If you determine the bearing of the enemy plane using ctrlF then use course editor F3 to head generally in that direction you can engage the enemy. I'd expect that you should be able to answer yes to the staff message and have your aircraft turn to engage (if it turns fast enough), or at least not crash game. The test uses westpac BS and HCWW-101…
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Issue Information Issue ID #000017 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2009.076 Fixed in GE allows launching AAMs on target without exact fixPosted by Grumble on 09 May 2013 - 11:00 AM When a target is in range of an AAM the GE allows launch on target without exact fix. This is regardless of guidance type, so IR, SARH and Active Homing, etc., all affected. The attacking a/c (well, the attacking side) should have exact fix before allowed to launch, currently the "Should we attempt to locate ..." SA message is only triggered if the target is out of range of the AAM. Expected behavior: GE should always prompt attacker first …
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- 860 views
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Issue Information Issue ID #000048 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 0000.000 Fixed in Playing user scenariosPosted by PongoDeMer on 17 September 2013 - 11:55 PM Simple question: I have returned to HUCE and I have unzipped a number of user scenarios into the HUCE folder. I then booted up the game and searched all the battlesets and they are not there. I have also searched every file revealed by the 'load user scenario' tab in the file menu of the game... again nothing there! What am I doing wrong? PongoDeMer Issue-048-Playing-user-scenarios.pdf
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Issue Information ⦁ Issue ID #000114 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2015.007 ⦁ Fixed in 2015.008 Error renaming and reading bases in 2015.07Posted by broncepulido on 22 June 2015 - 12:38 PM In a in construction scenario I watched as the generic bases renamed have returned to generic names after HC2015.007 implemented. I've returned to HC2015.004 (I don't tested 005 to 006) and the renamed names are recovered. As example you can test in the attached LCS 2 scenario (is the standard issued scenario) as Fiery Cross Reef (ZXa) is reverted to Generic Small Airport. Is the same effect both in Game Engine and Sce…
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- 855 views
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In seemingly any game after setting radar to intermittent using F9 button, at game save game crashes
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- 850 views
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