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General

Old threads from HC Beta\General go here

  1. Started by TonyE,

    HCE - 2008.055 ============== - Chg:0000 GE More internal changes for Unit window efforts. SonoBuoys and crash fix on battleset change. Once again, just test the new DLL build I'll have up in a minute.

    • 0 replies
    • 916 views
  2. Started by TonyE,

    HCE - 2008.054 ============== - Chg:0000 GE Fixed a crash bug in the memory leak fix from 2008.053... - Chg:0000 GE More internal changes for Unit window efforts. Nothing specific to test for here, please take the update HCUnitWin1.dll export DLL for a spin instead (or finish up prior build release note testing).

    • 0 replies
    • 959 views
  3. Started by TonyE,

    HCE - 2008.053 ============== - Chg:0000 GE In weapon type to fire selection screen for sub launched weapons don't allow selection of torpedoes unless the submarine has torps. (thanks Rene) - Chg:0000 GE Fixed a memory leak that meant the Staff Assistant image used new memory each time it was displayed and then didn't free the old memory. Leak was introduced in 2008.027. This is an interesting build. It is the first one you are seeing that was made with Visual Studio 2008 which may mean strange and unexpected errors. Hopefully not though, it has been working well for a day or so around here…

    • 2 replies
    • 1.7k views
  4. Started by TonyE,

    HCE - 2008.052 ============== - Chg:0000 GE Submarines weren't able to fire torps if they didn't have guns since 2008.050 came out. Fixed that (thanks Brad) - Chg:0000 GE Removed a situation where telling a submarine to fire guns would result in weapons allocations including torpedoes. (thanks Rene) See 2008.050 Release notes for test files for the second item.

  5. Started by TonyE,

    HCE - 2008.051 ============== - Chg:0000 GE Fixed crash where a non-air unit was getting checked for dogfight gun ammo. (thanks Brad) Brad verified that this works.

    • 0 replies
    • 907 views
  6. Started by TonyE,

    Please take the attached program for a spin. It is to gauge performance showing units on a new unit map view. Report back with your findings. A good measure may be how many units you can have in a 5 deg by 5 deg box and still have it be useable at low zoom levels. You can unzip the files pretty much anywhere, it need not be in your HCE directory. This is so far a totally independent test rig. All I'm looking for is your thoughts and feelings about the performance; no need to report quirks at this juncture. The z and x keys should zoom the map in and out if the map has the focus. GlobeTest_v1000.zip

    • 4 replies
    • 1.9k views
  7. Started by TonyE,

    HCE - 2008.050 ============== - Chg:0000 GE Enabled subs to shoot guns at ships. Subs still cannot shoot guns at other subs. (thanks Rene) I've attached my test rig in case anyone wants to use it to verify things are working. I have not tested to see if the AI will use guns against player ships and actually assume that it will not (verification would be good...). SSvsShipGuns.zip

    • 9 replies
    • 3.2k views
  8. Started by TonyE,

    HCE - 2008.049 ============== - Chg:B037 GE Show Aircraft nuke loadouts in platform display even if release hasn't been granted. Don't show nuke loadouts in Active Unit Display until nuke release is granted. As in previous builds, don't allow player to load a plane with nukes until nuclear release is granted. (thanks Rene) If it works for you Rene in a way you are satisfied with, please update the status in the bug tracker. Thanks!

  9. Started by TEPonta,

    In all the scenarios for the EC2000 series of Battlesets, the Strategic window shows the IOPG area no matter what area the scenario is actually played in. The Group and Unit windows aren't affected and display correctly. Buddha

    • 3 replies
    • 1.6k views
  10. Started by Stalintc,

    Hi all, I am looking at what I think is one of the toughest arty tasks to do with the graphics folder and that is the staff assistant! Not just because I cant draw people at all!! But because he is probably the most recognised face of Harpoon Classic. Everyone has a love hate relashionship with him.... So I give you some new surroundings for him! I personally like the new surroundings for him, im not likely to ever be able to replace the staff assistant himself (Because like I said I cant draw people), but if someone has any ideas I would be more than happy to pursue! Of course this is another option for the staff assistant... Let me know w…

  11. Started by TonyE,

    The following testers need to get some participation in by the end of the month to remain on the beta testing team for HCE. Gopher - You need 3 meaningful contributions Angle of Attack - You also need 3 meaningful contributions RA-5C - ditto Tasan - ditto Charlie - You confirmed half of the items from the 2008.045 release notes and made one additional meaningful contribution. That leaves the other items from 2008.045 release notes (BS Builder related iirc) and two additional meaningful contributions. I could even be convinced to accept 4 meaningful contributions as an alternative.

    • 1 reply
    • 1.1k views
  12. Started by TonyE,

    HCE - 2008.048 ============== - Chg:0000 SE When loading a scenario that had a % chance of inclusion for planes, that % chance of inclusion was lost. That means only scenarios using % chance of inclusion other than 100% for planes that were only saved once acctually honor the denoted % chance of inclusion. (thanks TonyE) Brad, I think you are the only one other than me capable of testing this conclusively, but the rest of you can use some common sense testing (i.e. use low % of inclusion and see how that works in the GE after messing with the scen in the SE a few times, changing loadouts of thos…

    • 5 replies
    • 2.2k views
  13. Component: SE Version: 2008.045 (and earlier) When adding air units the scenario designer is allowed to specify a % chance of inclusion for that air unit. However, if the loadout is changed in the SE, even if all planes in the unit are changed at the same time, the % chance of inclusion is reset to 100%. Correct behavior: 1. If you change the loadout for the entire unit (which may be 1 plane or 8 planes, whatever increment they were added in the first place), the unit should keep the % chance of inclusion originally denoted. 2. If you change the loadout for part of the unit I think the % chance of inclusion should stay as originally denoted as well. …

    • 1 reply
    • 1.3k views
  14. Started by divefreak,

    Yesterday i tried out if SAMs with nuke payload work as Nukes (Airbursts) against planegroups. I used the latest Beta. My DB and a small Testscen with 4 ships and lots of planes. the result with the Talos Sams: they achived single hits on single planes but no airburst effect against a whole plane group. nukesams.zip

    • 5 replies
    • 3.5k views
  15. Started by cdcool,

    I just noticed that Map Grid lies Lines are set to off in .047 and can't be changed. Not sure if this came up before.

    • 1 reply
    • 1.2k views
  16. Started by TonyE,

    HCE - 2008.047 ============== - Chg:0000 GE Game Options - Added separate map color options for the Unit window. - Chg:0000 GE Game Options - The dialog now enables and disables the textured water option as appropriate per battleset. - Chg:0000 GE Disabled map lat/lon grid lines since they are quite inaccurate.

    • 4 replies
    • 2.1k views
  17. Started by TonyE,

    HCE - 2008.046 ============== - Chg:0000 GE Saved game version incremented due to UI changes. Saved games from prior builds will NOT work with this version! - Chg:0000 GE Revamp the Unit window using the display code from the Group window. This results in 2x zoom in the Group window showing the same distance per pixel as the Unit window at 2x. Also allows the use of textured land and water in the Unit window where available. - Chg:0000 GE Above change results in distances in group and Unit window being correct. - Chg:0000 GE Show the Unit window rectangle in ta…

    • 2 replies
    • 1.3k views
  18. Started by TonyE,

    HCE - 2008.045 ============== - Chg:B017 GE Crash Bugs fixed - When attacking an airfield during takeoff or landing, there was the distinct possibility of the game crashing with heap corruption. Modified the launch/land code to be more considerate of aircraft being destroyed on the ground during launch/land cycles. (thanks Herman) - Chg:0000 GE Restricted each unit to one Reload event at a time. This is a questionable way to avoid endlessly stacked reloads. - Chg:0000 GE When using a custom BattleSet without an embedded DB, made by recent builds of the BS Builder…

    • 8 replies
    • 3.1k views
  19. Bug in SE 2008.44 : Is this a known bug ? When unit window is at x1 zoom, distances are double what they are in group window. Seems to happen at other "ratios" between unit window zoom and group window zoom, eg. certain combinations of zooms seem to trigger that bug in other situations than the 1x unit window. Haven't been able to 100% reproduce a list of such zoom settings, but could give it a try, if it's needed.

    • 1 reply
    • 1.1k views
  20. Started by TEPonta,

    With the latest beta release, I'm getting the old Vista "Not Responding" alerts whenever I try to use my mouse at any time compression 5 min or greater. This includes group selection, menu pull down, etc. Keyboard commands do not appear to be affected. I can cycle through units using space bar and back space for instance, but any attempt to select a group with the mouse results in "Not Responding". At time compression 1 min and below the mouse acts as it always has. Buddha

    • 9 replies
    • 3.1k views

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