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298 topics in this forum
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HCE - 2008.052 ============== - Chg:0000 GE Submarines weren't able to fire torps if they didn't have guns since 2008.050 came out. Fixed that (thanks Brad) - Chg:0000 GE Removed a situation where telling a submarine to fire guns would result in weapons allocations including torpedoes. (thanks Rene) See 2008.050 Release notes for test files for the second item.
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HCE - 2008.053 ============== - Chg:0000 GE In weapon type to fire selection screen for sub launched weapons don't allow selection of torpedoes unless the submarine has torps. (thanks Rene) - Chg:0000 GE Fixed a memory leak that meant the Staff Assistant image used new memory each time it was displayed and then didn't free the old memory. Leak was introduced in 2008.027. This is an interesting build. It is the first one you are seeing that was made with Visual Studio 2008 which may mean strange and unexpected errors. Hopefully not though, it has been working well for a day or so around here…
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HCE - 2008.054 ============== - Chg:0000 GE Fixed a crash bug in the memory leak fix from 2008.053... - Chg:0000 GE More internal changes for Unit window efforts. Nothing specific to test for here, please take the update HCUnitWin1.dll export DLL for a spin instead (or finish up prior build release note testing).
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HCE - 2008.055 ============== - Chg:0000 GE More internal changes for Unit window efforts. SonoBuoys and crash fix on battleset change. Once again, just test the new DLL build I'll have up in a minute.
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HCE - 2008.056 ============== - Chg:0000 GE More internal changes for Unit window efforts. Pass HC window handle to DLL to allow HC to be parent window. Convinced the DLL not to crash the GE when using Application.ProcessMessages to increase DLL responsiveness. - Chg:0000 GE Send all detected units to the UnitWindow DLL, not just the ones visible in the game unit window. Find a new build of the DLL uploaded in a few minutes.
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HCE - 2008.057 ============== - Chg:0000 SE In all previous SE releases when a LR air attack/ferry/patrol was deleted, any repeat event associated with that event was not deleted. In other words until this build it was impossible to fully delete a Long Range air event. The repeat events now show in the orders display for the launching platform. Editing the repeat events may cause problems, only delete them or leave them alone, do not try to edit them. (thanks TonyE) - Chg:0000 SE When using repeating LR air events the repeat interval started …
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HCE - 2008.058 ============== - Chg:0000 SE Tweaked the shortening of information in installation, ship, plane, submarine listboxes so that more of the country is visible. Test for crashing, and for sanity.
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HCE - 2008.060 ============== - Chg:B039 GE Don't let none Intercept/Escort loadout planes peal off from formation or LR patrols to intercept other planes. Such planes will now only fire in self defense. This prevents EW birds, MPAs, and such from going looking for an air to air fight. A note on LR patrols, they will only peel off to intercept if the first unit in the group has an Intercept/Escort loadout. So if a pair of F-15 are escorting an E-3 and the E-3 took off first, the F-15 won't go off to intercept bandits. If the F-15s …
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HCE - 2008.061 ============== - Chg:0000 GE Better solutions to the same fuel issues of 2008.060 You know what to do
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HCE - 2008.062 ============== - Chg:0000 GE New loadout type distribution. http://harpgamer.com/harpforum/index.php?showtopic=3262 - Chg:0000 GE Reverted to max conventional damage points = 30,000 instead of 999 since the DP must be > 30,000 anyway to be in the nuke annex so anything less is artificially limiting with no benefit. No need to test the nuke stuff. Rene, please test the loadout stuff. I'd suggest testing with a ATA type loadout. Database authors should update their pfData files with the new loadout type distribution.
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HCE - 2008.064 ============== - Chg:0000 GE Edited the current credits and changed Tony into Anthony where it was Tony. - Chg:0000 GE Extended demo expiration until March 5, 2009. - Chg:0000 GE When changing group window land/water color, the dialog would not show LtGray selected, now it does. - Chg:0000 GE Subs damaged to 75% will surface, subs damaged to 50% and flooding will surface. They are not forced to stay surfaced. - Chg:0000 SE The Rename Unit menu choice is now disabled for installations and fixed SAMs since it isn't possible to rename those items. http://harpgamer…
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2008.065 and 2008.066 release notes. Use the USNI demo... HCE - 2008.066 ============== - Chg:B050 GE Hotkey C does not centre Unit window. Now when c is pressed in the group window with a group selected, the Unit window will center around that group on the Unit window as it did in previousl releases (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=50 - Chg:B052 GE Arrows keys now work to scroll the Unit window again. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=52 - Chg:B049 GE Unit window display corru…
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HCE - 2008.067 ============== - Chg:B047 GE Limited how the AI will execute BOL air to surface and Surface to Surface missile launches. If the axis of the uncertainty zone as seen by the firing unit to the target is greater than 50nm (uncertainty zone width when drawing a line from attacker to target), the AI will not fire. The AI will also not fire if the weapon range/5 is less than the uncertainty zone width. If the uncertainty zone is range ASMs). (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&am…
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HCE - 2008.068 ============== - Chg:0000 GE The aircraft speed/altitude dialog works as designed again. It will show the proper speed for the altitude and speed selected. If you manually enter a speed outside of the range of the band or aircraft capability, the aircraft will go to an altitude band and speed less than or equal to the manually entered speed. (thanks Herman) http://harpgamer.com/harpforum/index.php?showtopic=2335 - Chg:0000 GE Added hotkey O to show any On Station rectangles for the player's side. Press O to show them, O again to hi…
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HCE - 2009.001 ============== - Chg:0000 GE Allow the player to fire torpedoes from ships & subs at ships and subs at an installation. http://harpgamer.com/harpforum/index.php?showtopic=2528 - Chg:2437 GE Ditto http://mantis.advancedgaming.biz/view.php?id=2437 - Chg:1978 GE Subs that were not on the surface were being targeted by anti- ship missiles. Subs now will only be targeted by anti-ship missiles if they are surfaced. In other words, the player can use his subs as missile sponges but the player can also fire missiles at subs when appro…
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HCE - 2009.002 ============== - Chg:0000 GE Planes can fire BOL again. (thanks Rene) - Chg:0000 GE Logging will really work in Release builds this time around, no kidding, unlike the previous however many times! - Chg:0000 GE Fixed inability of planes to change intercept targets. - Chg:0000 GE Fixed issue where player sub could attack submarine in port formation but sub could not fire TLAM at the port. See TORPBRG1.SCm at http://harpgamer.com/harpforum/index.php?s...st=0#entry11387 Note that the zip file has an 'extra' file, winharp32rel.exe. That is a release build that you should use to m…
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HCE - 2009.003 ============== - Chg:0000 GE More improvements to player sub attacking submarines in port. Same deal for subs attacking ships in port. (thanks Akula) despite the short release notes there were quite a few changes. Note that subs vs installations now act a bit differently than ships vs installations. The general idea would be to re-test with the test scens of late.
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HCE - 2009.004 ============== - Chg:0000 GE Fixed problem created in 2009.003 that prevented player from firing antiship missiles from ships against the target ships. Once again hit attacks from ships to everything hard, and from subs to everything hard. I'm interested to hear what you think. I see some good things and some maybe not so good things...
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HCE - 2009.005 ============== - Chg:0000 GE Second try at retargeting missiles fired at subs that are now submerged. http://harpgamer.com/harpforum/index.php?showtopic=2502 This will probably be the last build for a little while. We have to get a new demo build out in the next couple of days. I'm regretting opening the hornet's nest of attacking ships and subs in port. That is some of the toughest code and of course is pretty key to the game. It should have been left to the grand re-working but I may revamp it before then since I did stir up the hornet's nest.
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This build is reverted back to the status of 2008.068 and then selected fixes from later builds were applied. Please retest all of the items in this post even though many were already verified. I'll work thru marking previously fixed and now unfixed items as such over the coming week. HCE - 2009.007 ============== - Chg:0000 GE This build is the code reverted to the original 2008.068 plus a number of tweaks. That means a number of issues are now unfixed. This was done since the fixes presented more challenges than the original issues. This returns the game to a stable state from which we can…
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