General
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298 topics in this forum
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This scenario, 'The Origin of Storms', is for play by BLUE in the EC2003 GIUK Battleset. The original intention of the scenario was to examine in part which new fighter aircraft would be best for Norway, the F-16, F-35 JSF or Eurofighter Typhoon. It subsequently evolved into something more than that. You will need the latest version of the HCDB, which I hope to upload in a few days. When I do, please take this scenario for a spin and let me know if you have problems, issues, thoughts, opinions, whatever. The scenario is NOT ready for release, so please do not distribute it. Updated scenario (following initial testing) has been uploaded here. Origin…
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I'm looking for testing of the last two items, the first three items are difficult to positively verify so don't worry about testing them. HCE - 2010.019 - 2010/12/30 =========================== - Chg:0000 GE Synchronized globals with the S_GLOBALS structure in hopes of making the unreliable save/load of recent builds be more reliable. Also verified that globals save and load functions truly load and save each member of the structure (thanks 11x17 paper!) - Chg:0000 GE Synchronized alloc_Group() with the Group structure. - Chg:0000 GE Synchronized alloc_Unit() with the Unit structure. - Chg:0…
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HCE - 2008.041 ============== - Chg:0000 GE Made changes to allow the four new official battlesets. - Chg:2422 GE Improve ARMs against groups where the central unit's radars are already destroyed. (thanks Herman) http://harpgamer.com/harpforum/index.php?showtopic=2333 - Chg:0000 GE Randomly pick between four splash screen graphics at startup. - Chg:0000 GE Use Matrix Games provided game icon instead of the old admiral. - Chg:B021 GE Fixed range rings so that they center on the group icon. (thanks Herman) - Chg:0000 SE Made changes to allow the four new official battlesets. - Chg:0000 BB Fixed but that prev…
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HCE - 2010.014 - 2010/11/30 =========================== + Chg:0000 GE Player can now click groups on the map to select a target. This was broken with the new group windows. So when you intend to launch TLAM and you click "Attack", in the recent builds you had to select the target group in the list of groups rather than clicking the target group on the map. Now you can click on the map again. + Chg:0000 GE Version/Build added to header line of ge.log and MessageLog.txt + Chg:0000 GE Launch animations should only show for detected and own units. This was broken w…
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HCE - 2008.060 ============== - Chg:B039 GE Don't let none Intercept/Escort loadout planes peal off from formation or LR patrols to intercept other planes. Such planes will now only fire in self defense. This prevents EW birds, MPAs, and such from going looking for an air to air fight. A note on LR patrols, they will only peel off to intercept if the first unit in the group has an Intercept/Escort loadout. So if a pair of F-15 are escorting an E-3 and the E-3 took off first, the F-15 won't go off to intercept bandits. If the F-15s …
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I'm wondering if it's possible to get some kind of "lock" for the windows, as I'm functionally an idiot, I keep managing to press the "cascade" button and ruin my window sizes and whatnot. Could we get a "custom" remembering feature or a lock so you can't change it?
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HCE - 2008.029 ============== - Chg:0000 BB Increased allowable scenarios in battleset from 12 to 21. - Chg:0000 BB Started the work to allow embedding a database in the .res file. - Chg:0000 GE Changes to use the DB embedded in a battleset. Made sure that the DB Flavor shown is for the embedded DB if it is being used. - Chg:0000 GE Fixed another problem with crashing when a battleset had no scenarios and user tried to load a user-made scenario. The map wasn't being loaded. - Chg:0000 SE Changes to use the DB embedded in a battleset. Made sure that the DB Flavor shown is for the embedded DB …
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Seeing absolute silence since the open beta started isn't my idea of an improvement So I'll help you out a little bit, there is a problem (2009.007) re-assigning aircraft missions (probably any intercept ship/sub/air). Once a plane group is told to intercept a certain group it is very difficult in many cases to assign that plane group to attack different target or otherwise change tasks. What is needed: 1. Test scenario of the situation (small, tiny,...) 2. Saved game with planes in the air ready to have a new target assigned. 3. Instructions on recreating the issue. 4. The above three items summarized in a single report at the Issue Tracker, http://harpga…
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HCE - 2010.003 - 2010/03/29 =========================== + Chg:0159 GE Widened name portion of unit display in Order of Battle dialog (thanks Miller7219) http://harpgamer.com/harpforum/index.php?a...amp;showbug=159 + Chg:0155 GE Let AAA fire even for the player side! It was mistakenly disabled. (thanks Don Thomas) http://harpgamer.com/harpforum/index.php?a...amp;showbug=155 + Chg:0154 GE Make point defense guns (to be generalized elsewhere eventually) adhere to mount arc limitations. The code needed to be and wasn't using relative bearing between firing unit and…
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HCE - 2010.005 - 2010/04/02 =========================== - Chg:0000 GE Fixed more crashes introduced by arc limitations in 2010.003.
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HCE - 2011.005 - 2011/04/28 =========================== - Chg:0000 GE Tweaked calling of Visual sensor DLL, I had forgotten one parameter in one spot. (thanks Don Thomas) Don, yes, the DLL should go in the ExportDLLs directory.
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Well, going thru the posts this has been a pretty poor 3 month period for activity on the beta testing front. Lucky for you I did this preliminary review tonight so those of you needing to contribute more still have two weeks to do so. There are many release note items yet to be verified, the Pipe Dreams always need attention (I think of those as the low hanging fruit). There are items in the Bug Tracker that haven't even been verified, plenty to do, and plenty of time to do it... Current as of: 2008/11/12 People who get to stay anyway: Akula Bretm - Bret McKee CV32 TonyE UncleHarpoon Testers who have contributed enough: Divefreak - Rene TEPonta - Bu…
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This continues from an issue reported by Akmatov, raised in a thread here and reported in the Issue Tracker here. Essentially, it appears that AI controlled aircraft of the 'Recon' type have not been activating their radar unless painted by enemy radar. This appears to have been the case since a version of HC Gold (specifically, hcg-2003.16b4b+) and, amazingly, has gone unnoticed until now. Currently, or at least until the next build is released, only aircraft of the 'AEW' (airborne early warning) and 'EW' (electronic warfare) types would activate their radar otherwise. In the case of the AEW aircraft, they can energize upon reaching the 'next leg' of thei…
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HCE - 2008.042 ============== - Chg:0000 GE Torpedo acquisition range now converted internally from yards to DUs. 3.260943 yards = 1 DU. - Chg:0000 BS WestPac 1.0 orders section 11, "in tact" changed to "intact" (thanks Larry) http://harpgamer.com/harpforum/index.php?s...;showtopic=2922 - Chg:0000 PE Changed "LRMTS" flag to "NOE - Nap of the Earth" flag. - Chg:0000 BS Added descriptions for the four new battlesets. (thanks Brad) - Chg:0000 BS Radically changed boundaries of South Atlantic BattleSet to fit Ascension on the map. - Chg:0000 BS Removed sample scenarios from the …
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HCE - 2009.022 ============== - Chg:0000 GE When prompted to choose a group to land at, highlight the home base of the first plane in the air group by default if the home base still exists. (thanks Akula and others) - Chg:0099 GE Added debug logging to help track down the occasional problem of not being able to click on the map to select an enemy group for attack. The various messages are... 1) Group YWp clicked outside of select Group dialog 2) Group ZCS clicked inside of select Group dialog 3) Group AGU clicked but not valid for this operation …
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HCE - 2010.007 - 2010/10/23 =========================== - Chg:B179 GE Recon subtype planes will now turn their radars on at or shortly after launch. It was disabled in 2004 (thanks Akmatov) http://harpgamer.com/harpforum/index.php?a...amp;showbug=179 - Chg:0000 GE Increase from 1 to 4 group windows. More importantly includes underlying logic to manage detections per side. As for testing, perhaps for now just reply to this thread with screenshots and examples and such. There will be a bunch of stuff that doesn't work right. Also note that saves from prior versions will not work in this version and I won't g…
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HCE - 2009.016 ============== - Chg:0000 GE Added the ability to stop the game clock without the pause dialog and without minimizing the game. The new methods are the Ctrl-Alt-p hotkey (pause without dialog) and pressing the - key from 1 sec time compression. The pause is indicated by 0 sec listed in the time compression box. This does not mean a player should issue orders while paused since planes may not be marked as in use, weapons may not be marked as launched, etc. until the next game second elapses. - Chg:0000 GE Added additional hotkeys f…
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Due to recent upgrades to the forum software and components here at HarpGamer, the Bug Tracker referenced just under the HG logo has become useful for defect tracking. I'm wondering what everyone's thoughts are on just having one set of defects listed for HCE, all of them being in that single area. http://harpgamer.com/harpforum/index.php?a...p;showproject=6 Please explain your choice. With this change I think we'll stop making new entries into Mantis as the Bug Tracker is doing all of the key steps of Mantis. Thank you
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2008.065 and 2008.066 release notes. Use the USNI demo... HCE - 2008.066 ============== - Chg:B050 GE Hotkey C does not centre Unit window. Now when c is pressed in the group window with a group selected, the Unit window will center around that group on the Unit window as it did in previousl releases (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=50 - Chg:B052 GE Arrows keys now work to scroll the Unit window again. (thanks Herman) http://harpgamer.com/harpforum/index.php?a...&showbug=52 - Chg:B049 GE Unit window display corru…
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HCE - 2010.009 - 2010/10/24 =========================== - Chg:0000 GE Unit window will now show units for the perspective of the active group window. (thanks donaldseadog) - Chg:0000 GE Saving and loading of games will now work but it is doubtful that the entire game state is being saved and loaded correctly. (thanks donaldseadog) - Chg:0000 GE Enable playing of green side in addition to blue and red. - Chg:0000 GE Allow the player to click on groups of the player side, even when that isn't blue. (thanks donaldseadog) - Chg:0000 GE Group window perspective selection dropdowns are now set tall …
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