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General

Old threads from HC Beta\General go here

  1. Started by divefreak,

    test db and scen attached! Please give me some feed back! guntest3.zip

    • 3 replies
    • 1.5k views
  2. Started by TonyE,

    HCE - 2007.032 ============== - Chg:0000 SE If a ship/sub/... has no unit names available, tell the user that instead of throwing an assertion. (thanks Stalintc) - Chg:2367 GE Neutral submarines have no sink image when sunk. - Chg:2000 GE Message Log wasn't clearing when loading a saved game. This was intentional but has now been changed anyway to clear the message log contents when a saved game is loaded. - Chg:0000 GE When launching aircraft to attack, allow attacking unknown groups as well as known enemy groups. (thanks Herman) - Chg:0000 GE When telling aircraft to attack, if the first uni…

    • 3 replies
    • 1.6k views
  3. Started by Gopher,

    Defect Name: Graphical weapon range circle is to big Build: HCE 2007.000 & 028 GE Repeatable: Yes Operating System: W2000 DB used: HCDB-070524 Scenario used: HDSL-9_modified Long Description: By having a target within the graphical weapon range circle it is not possible to launch every time the weapon, because the graphical weapon range circle does not correlate precise with the weapon range (vaild for AAM's, AGM's) Expected behaviour: When the target is within the graphical weapon range circle it shall be possible to launch the weapon. Observed behaviour: It is not possible to launch the weapon because the target is still out of weapon range. Rangecirc…

    • 4 replies
    • 1.6k views
  4. Defect Name: Incorrect range metric being displayed for ranges under 1 Nautical Mile Build: HCE 2007.031 GE Repeatable: Yes Operating System: Win XP SP2 DB used: Scenario used: GIUK 5.0 Gatekeeper Battleset: GIUK Orignally reported: http://www.matrixgames.com/forums/tm.asp?m=1641789 Long Description: When examining small distances in the unit window, ranges under 1 Nautical Mile which should be measured in metres? get displayed as Nautical Miles. Process: - Open any scenario - Set unit window to 128x magnification - Click once in the unit window - Click again a very short distance away from the first click - Note behaviour at bottom left where range i…

    • 3 replies
    • 1.4k views
  5. Started by divefreak,

    First i want to thank Tony for new Model and Dale for explanation about Gunnery in H4 and for providing his Gun Spredsheet. He says it is under development/beta. But i think atm it fits for the purpose. The Gunnery in H4 is based on 1 Minute bursts. So all values are based on this. I´ll take the 127mm MK30 as my example. And the russian 100MM BU-34. Bu-34 has a Range of 8.8 nm,a near ph of 35 and far of 18 MK30 has a Range of 8,3nm, a near ph of 25 and a far ph of 13 Acording to navweaps.com the ROF is BU-34 = 12 with 26 Ready Rounds on the Mount and 850 rounds on a Riga Class FFL for 3 Mounts (772 in the magazine) MK-30 = 15 with XX (needs to…

    • 1 reply
    • 1.3k views
  6. Started by TonyE,

    A little list so we have an idea where we're trying to get for the first patch which we should have ready by mid January. Matrix will get it out sometime after that, please keep the timing under wraps since it is very much up in the air but the best guess at present. Please respond to the topic with things we're missing for the 1st patch. Updated Jan 19, 2008 Complete: 1. Multiple crash bug fixes in GE and SE 2. Additional SE zoom levels 16x, 32x, 64x 3. Prevent 100% CPU usage except when game really needs the power 4. SE adding bases refinement for adding multiple bases 5. AI will now fire surface to surface torpedoes 6. Surface to Air guns now adhere to …

    • 4 replies
    • 1.9k views
  7. Started by Stalintc,

    Defect Name: Assertion Failed Build: HCE 2007.029 SE Repeatable: Yes Operating System: Win XP SP2 DB used: Scenario used: - Purpose built - Air_Test.sce (attached here) Battleset: GIUK Long Description: When attempting to add a USSR Fleet Oiler an Assertion Failed error occurs as shown in the below pictures Process: - Open SE - Open *Air_Test.sce* in the GIUK Battleset - Click *create new group* - Choose side *USSR* - Pick location and click *ok* - Highlight *Ships* and highlight *USSR Fleet Oiler* - Click *Add Unit* Expected behaviour: USSR Fleet Oiler gets added as the first unit in the group Exhibited Behaviour: Assertion Failed error oc…

    • 1 reply
    • 1.1k views
  8. Started by TonyE,

    HCE - 2007.031 ============== - Chg:0000 GE Undo the attempted fix to prevent GE crashes when there are empty groups in a scenario, the fix was specific to my machine. - Chg:0000 GE Stop the CPU usage from pegging, aka give some cycles back to the operating system. - Chg:0000 GE More guns work. Player and AI now allocate the total number of bursts they want to fire, the GE handles spreading the fire over number of mounts, tubes, combined with ROF. Disabled Impact and Airburst radio buttons on attack type dialog since player choi…

    • 2 replies
    • 1.4k views
  9. Defect Name: GE_028: GetMemAnnex Error: IS_DISK(26633 [0x6809]) Build: HCE 2007.028 GE Repeatable: Y Operating System: W2000 DB used: HCDB-070524 Scenario used: HDSL-9_modified Long Description: By playing the scenario HSDL-9 after a while the GE_028 crash and the attached error file will be generated. I guess this is rather as database error than a game engine error. This assumption is based on the behavior of the SAM SA-10d and SAM SA-6 platform: They are destroyable but by destroying no destruct message appears and they are not counted as destroyed on the table. Logging begins. Build Date = Nov 27 2007, Build Time=23:36:55 0 harpoon.c:416 - done…

    • 8 replies
    • 2.7k views
  10. Started by Gopher,

    Defect Name: SE General Protection Fault Build: HCE 2007.026 SE Repeatable: Y Operating System: W2000 DB used: HCDB-0705?? Scenario used: - Long Description: After installing new HCE the SE 026 and previouse versions work fine. One day later the SE does provide the error message below by starting up and finally exit. Cannot find HARPOON8.DLL WSCENEDT caused a General Protection Fault in modul WSCENE~3.EXE at 002:01B2. Choose close. WSCENEDT will close.

    • 4 replies
    • 1.8k views
  11. Started by TonyE,

    HCE - 2007.030 ============== - Chg:0000 BB For locales where a period is not used in floating point numbers, force it anyway to avoid errors. - Chg:0000 BB Include some more battleset specific messages in the seed files for the battleset. Prevents a problem Rene reported about the game crashing after a victory condition dialog was dismissed. This one is for Rene, to test your CTD, and to make sure Save/Load work okay in the BS Bulder.

    • 2 replies
    • 1.4k views
  12. Started by divefreak,

    Hi i got a repeatable ctd after the "Win Message" Files are attached, try the ctd save. nothing in the log files.... ctd.zip

    • 3 replies
    • 1.6k views
  13. Started by TonyE,

    HCE - 2007.029 ============== - Chg:0000 SE When lots of ship/sub/aircraft classes are in the DB, it could overflow the maximum contents of a 16-bit listbox. Fix is to dynamically narrow the width of the shown fields so that all entries are shown. This will mean some country names, class names, and side names may be cut short to make each entry small enough for them all to show. (thanks Rene) - Chg:0000 GE An attempt was made to have the GE not crash if a scenario has groups with no units. What to test: Try opening some scenarios in the GE that have empty grou…

    • 8 replies
    • 2.7k views
  14. Started by TonyE,

    For you Rene /*--- unit types ------------------------------------------------------------*/ #define SUB 'U' #define SHIP 'S' #define CARRIER 'C' #define AC 'A' #define HELO 'H' #define TORP 'T' #define NUKEAREA 'N' #define MISSILE 'M' #define REF 'R' /* ref points */ #define VAR_ST_PT 'V' #define WEATHER 'W' #define PORT 'p' /*--- land targets are lower case ---*/ #define AIRFIELD 'a' #define BASE 'b' /* combination port and airfield */ #define CITY 'c' /* land base with no port or airfield facilities */ #define SAMFIXED 's' /* Fixed SAM site */ #define SAMMOBILE 'm' /* Mobile SAM site *…

    • 2 replies
    • 1.3k views
  15. Started by Akula,

    TonyE, CTD for me, see what it does for you. Edit: Attatchment removed since the issue is resolved and scen in the .zip was broken.

    • 5 replies
    • 2.1k views
  16. We of HC3 (TonyE, Akula, CV32) would like to welcome all of the beta testers and thank you for your time. I played Harpoon for a decade before I came a beta tester for HC2002, and have since alpha tested and programmed many creations. Each of us has been there and realize most of the frustrations and opportunities the testing brings. We want to keep the beta process valuable and to that end we expect meaningful participation, not every day, not even every week. The rules: The rules are open to argument and are not set in stone. The contributions of beta testers will be reviewed by HC3 roughly every 3 months, the first review will be in March 2008. Each bet…

    • 0 replies
    • 1.1k views
  17. Started by TonyE,

    As you've probably noticed, Herman has started reporting bugs and strangeness and is reporting them very well with test saves/scenarios, steps to reproduce, etc. Is there someone who would be willing to confirm his reports and enter them into Mantis? The basic procedure as I see it: 1. Verify Herman's issue 2. Create Mantis entry, include link to Herman's initial report at HG (this tells me where to comment back to Herman on the progress as I look at the issue) 3. Post to Herman's thread the link to the Mantis entry (this helps me know it has been entered in Mantis and how to get to the right Mantis entry) There are a couple of extensive older and less well do…

    • 1 reply
    • 1.1k views
  18. Started by divefreak,

    simply get the carrier group to the oil rig to protect it.... not finished.... more or less an idea/study HC-Euro DB and GUIK OIL.zip

    • 4 replies
    • 2.2k views
  19. Started by wombat1417,

    I was playing a user scenario "Fight over Faslane" with the original NACV database when it crashed with a GetMemAnnex Error. I haven't seen anything like this since testing Harpoon 2002 Gold. Anyhow, the enclosed .zip has the saved game, autosave.hp2, which fortunately saved exactly at the crash point. Load it and run it and it will immediately crash. The ge.log and MessageLog are there too, as well as the actual scenario. Something else odd happened. An empty file called "ExportDLLs" appeared out of nowhere into the folder. That's here too. Larry Gertner Fight_Over_Faslane.zip

  20. Started by divefreak,

    Hi it looks as if the old Bug with the limited Units in the Shipannex is back. I had it now 2 times that the Se is crashing when i have more than 1075 to 1078 units in my Db. After reducing the number of units below 1075 the SE works fine. Regards René

    • 3 replies
    • 1.7k views

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