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HC-Euro DB

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First impression was: It will not bee possible to sink ships by guns.

 

Then with the time I discovered the old art tactics with range and effect on target, so that finally I was able to sink the red ships. Good work. While to handle it proper it is very time consuming or the formation editor has to develope further than the formation editor of H3.

 

 

While in the test scenarion I have/had the following problems:

- There is no possibility to select between Impact and Airburst Guns

- How long does it take for reload Weapon Mount?

- How long will it take till repair Sensor, Bridge and so on?

- How is the relation between the kind of amunition - range - impact effect and kind or armor?

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First impression was: It will not bee possible to sink ships by guns.

 

:rolleyes:B) Hehe looks as if it works as desired.

 

But i used old ships for the test scen => weak gunnery compared to more modern systems :rolleyes:

 

Then with the time I discovered the old art tactics with range and effect on target, so that finally I was able to sink the red ships. Good work. While to handle it proper it is very time consuming or the formation editor has to develope further than the formation editor of H3.

 

Ok, nice points and comments!

 

While in the test scenarion I have/had the following problems:

- There is no possibility to select between Impact and Airburst Guns

- How is the relation between the kind of amunition - range - impact effect and kind or armor?

 

Airburst vs Impact selection was disabled by Tony because the descicion if a hit is an Airburst or an Impact hit is calculated by the game. The selection screen had 0 effect on this.

 

- How long does it take for reload Weapon Mount?

 

Depends on the ship.

 

I decided to create most of the magazine entrys with a reload time of 0 minutes.

If i had multiple mag entrys per weapon the first one has 0 and the following entrys have increased reload times to "model" the stres and fatique effect on the gunnery/reload crews.

 

 

 

- How long will it take till repair Sensor, Bridge and so on?

 

I hope Tony can answer this.

 

My observation is: it takes several hours....

 

 

Thanks for your comments

Looks as if you like the changes?

 

Regards René

Discussed this with Tony:

 

Battle damage to your ship's damage point (DP) value is not repairable, but most critical hits can be repaired over time.

 

Repairs are attempted once per hour, and a repair only begins if the 'die roll' produces a favourable result. (This is the same for normal maintenance failures).

 

Some systems appear to require 12 or 24 hours to complete repairs.

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