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General

Old threads from HC Beta\General go here

  1. Started by TonyE,

    HCE - 2008.002 ============== - Chg:0000 GE Sometimes VCs were triggering early, this was due to the possibility of damaged units being counted twice, that dual count has been removed. (thanks Herman) - Chg:2131 GE Mounts with SAMs that are surface capable led to the AI not being able to fire SSMs that were in the same mount if they were listed after the SAMs. The workaround was to tell the GE not to use SAMs as SSMs in pre-EC2003 battlesets. - Chg:0000 GE The mini report window could cause a crash due to a string buffer being too small. Surfaced with a Mine gro…

  2. Started by divefreak,

    Play the scen from red and click on a submarinegoup containing mines.... => CTD GE 2008.001 DB HC-Euro-DB Repeatable? Yes/always 2007.000 is not affected! Only the beta! ctdred.zip MINE.zip

  3. Started by TonyE,

    Harpoon: Commander's Edition Copyright AGSI ------------------------------------------------------------------------------- HCE - 2008.001 ============== - Chg:0000 GE If autosave was set to zero, the game would constantly save, fixed so that no autosaves are done with a value of zero. - Chg:2057 GE Neutrals should no longer attack any other sides' subs (or anything else but anything else was dealt with in earlier releases). - Chg:2355 GE HDS III GIUK 12.0 is the same scenario as 11.0 Kludged the system to not show HDSIII scenario 12.0 in the scenario selection of the G…

  4. Started by divefreak,

    Hi run it from the Blue side, turn your sensors on and wait for red... A better description will come later, sorry samtest.zip

    • 0 replies
    • 845 views
  5. Started by Akula,

    OK, seems like a single thread for these as they pop up will be best. Current Issues I've found: PT Shersen and PT Turya are currently armed with SET-53 torpedos, these are SUB only, my research shows they should be 53-65K torpedos. PT Huchuan currently also carries SET-53. This type should carry the YU-1.

  6. Started by TonyE,

    A little list so we have an idea where we're trying to get for the first patch which we should have ready by mid January. Matrix will get it out sometime after that, please keep the timing under wraps since it is very much up in the air but the best guess at present. Please respond to the topic with things we're missing for the 1st patch. Updated Jan 19, 2008 Complete: 1. Multiple crash bug fixes in GE and SE 2. Additional SE zoom levels 16x, 32x, 64x 3. Prevent 100% CPU usage except when game really needs the power 4. SE adding bases refinement for adding multiple bases 5. AI will now fire surface to surface torpedoes 6. Surface to Air guns now adhere to …

  7. Started by TonyE,

    HCE - 2007.024 ============== - Chg:0000 GE Stop showing SAM and Gun counts at enemy installations and land units on the mini report window. - Chg:0000 BSB Hide the running of end_edit.bat but capture its output to the log file. - Chg:0000 GE Improve DLLExport interface to improve speed when no DLLs are loaded. - Chg:0000 GE Hopefully prevent Neutrals from attacking AI, prevent AI from giving player detects of Neutrals. To Test: GE Set up test scenarios with Neutrals. Make sure that... 1. Neutrals do not report AI positions to player 2. AI does not report Neutral positions to player 3. Ne…

  8. Started by TonyE,

    HCE - 2007.033 ============== - Chg:0000 SE If you are drunk and do a really crazy sequence of keystrokes and mouse clicks, you can get the SE to show only water. For those episodes we've now brought back the land. (thanks Herman) - Chg:0000 SE Prevent user from opening up multiple add/edit variable start point location windows. (thanks Herman) - Chg:2064 SE Deleting Variable start points then adding more later crash, fixed. (thanks Ralf and others) - Chg:1883 SE When adding planes to a ship/base after adding the plane class scroll list would move up one slot in the list, …

  9. Started by TonyE,

    HCE - 2007.032 ============== - Chg:0000 SE If a ship/sub/... has no unit names available, tell the user that instead of throwing an assertion. (thanks Stalintc) - Chg:2367 GE Neutral submarines have no sink image when sunk. - Chg:2000 GE Message Log wasn't clearing when loading a saved game. This was intentional but has now been changed anyway to clear the message log contents when a saved game is loaded. - Chg:0000 GE When launching aircraft to attack, allow attacking unknown groups as well as known enemy groups. (thanks Herman) - Chg:0000 GE When telling aircraft to attack, if the first uni…

  10. Started by TonyE,

    HCE - 2007.025 ============== - Chg:0000 GE Game could crash when splitting tanker from group if there is no group selected. Fixed so that landing for split is based off of tanker group, failing that, base it off group tanker was part of. - Chg:0000 GE Game could crash when using Full button display on report window. Fixed it up to use Unit instead of Group where needed. - Chg:0000 GE Added ECM ability to mounts. Now a ship may carry ALQ-99 for area and point defense jamming. Flares and Chaff will also now work for units other than planes. To Test: I ex…

  11. Started by TonyE,

    HCE - 2007.031 ============== - Chg:0000 GE Undo the attempted fix to prevent GE crashes when there are empty groups in a scenario, the fix was specific to my machine. - Chg:0000 GE Stop the CPU usage from pegging, aka give some cycles back to the operating system. - Chg:0000 GE More guns work. Player and AI now allocate the total number of bursts they want to fire, the GE handles spreading the fire over number of mounts, tubes, combined with ROF. Disabled Impact and Airburst radio buttons on attack type dialog since player choi…

  12. Started by divefreak,

    Hi While playing the latest scen from Ralf i lost two Perry FFG to ASMs. What makes me wonder ist the fact that those ship didn´t fire their SM-1 but the Phanlanx Gun was empty and also some 76mm Shells were fired. Only the ships with longer ranged SAMs fired on the incomming ASMs Staff setting was optimum range and highest fire rate.... Has anyone else similar expierineces? It is nothing what i want to call a bug, only something strange, maybee with a logical explanation? Regards René

  13. Started by cdcool,

    Noticed when starting a scn, the unit Report window is shown and clicking on a unit will not bring it up again. You have to go to the Windows pull down to get it back. I don't remember this being a problem before 32 amd 33.

  14. Started by wombat1417,

    I was testing some of the SE fixes in .033 when I noticed something odd in the title line. I selected the EC2003 GIUK battleset for my test and I saw the title line read "Harpoon Commanders Edition HDSH 1.0". The proper suffix should br "M". The remaining battlesets also show a mismatch: Atlantic shows I instead of N, Med shows J instead of O, IOPG shows K instead of P, and WestPac shows L instead of Q. This doesn't affect the workings on the SE as scenarios can be loaded from and saved with the correct suffixes so it's really a somewhat trivial thing. Ah ha! I see that these are in fact the suffixes in the .res battleset files. I don't understand why this is but i…

  15. Started by wombat1417,

    I was playing a user scenario "Fight over Faslane" with the original NACV database when it crashed with a GetMemAnnex Error. I haven't seen anything like this since testing Harpoon 2002 Gold. Anyhow, the enclosed .zip has the saved game, autosave.hp2, which fortunately saved exactly at the crash point. Load it and run it and it will immediately crash. The ge.log and MessageLog are there too, as well as the actual scenario. Something else odd happened. An empty file called "ExportDLLs" appeared out of nowhere into the folder. That's here too. Larry Gertner Fight_Over_Faslane.zip

  16. Started by divefreak,

    test db and scen attached! Please give me some feed back! guntest3.zip

  17. Started by Gopher,

    Last weekend I discovered the following effect on the SE: The size of the zoom/unit window does not match the window box at the group window. Has someone discovered the same effect or depends this to my graphic card?

  18. Defect Name: Incorrect range metric being displayed for ranges under 1 Nautical Mile Build: HCE 2007.031 GE Repeatable: Yes Operating System: Win XP SP2 DB used: Scenario used: GIUK 5.0 Gatekeeper Battleset: GIUK Orignally reported: http://www.matrixgames.com/forums/tm.asp?m=1641789 Long Description: When examining small distances in the unit window, ranges under 1 Nautical Mile which should be measured in metres? get displayed as Nautical Miles. Process: - Open any scenario - Set unit window to 128x magnification - Click once in the unit window - Click again a very short distance away from the first click - Note behaviour at bottom left where range i…

  19. Started by divefreak,

    First i want to thank Tony for new Model and Dale for explanation about Gunnery in H4 and for providing his Gun Spredsheet. He says it is under development/beta. But i think atm it fits for the purpose. The Gunnery in H4 is based on 1 Minute bursts. So all values are based on this. I´ll take the 127mm MK30 as my example. And the russian 100MM BU-34. Bu-34 has a Range of 8.8 nm,a near ph of 35 and far of 18 MK30 has a Range of 8,3nm, a near ph of 25 and a far ph of 13 Acording to navweaps.com the ROF is BU-34 = 12 with 26 Ready Rounds on the Mount and 850 rounds on a Riga Class FFL for 3 Mounts (772 in the magazine) MK-30 = 15 with XX (needs to…

    • 1 reply
    • 1.3k views
  20. Started by Stalintc,

    Defect Name: Assertion Failed Build: HCE 2007.029 SE Repeatable: Yes Operating System: Win XP SP2 DB used: Scenario used: - Purpose built - Air_Test.sce (attached here) Battleset: GIUK Long Description: When attempting to add a USSR Fleet Oiler an Assertion Failed error occurs as shown in the below pictures Process: - Open SE - Open *Air_Test.sce* in the GIUK Battleset - Click *create new group* - Choose side *USSR* - Pick location and click *ok* - Highlight *Ships* and highlight *USSR Fleet Oiler* - Click *Add Unit* Expected behaviour: USSR Fleet Oiler gets added as the first unit in the group Exhibited Behaviour: Assertion Failed error oc…

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