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General

Old threads from HC Beta\General go here

  1. Started by divefreak,

    Play the scen from red and click on a submarinegoup containing mines.... => CTD GE 2008.001 DB HC-Euro-DB Repeatable? Yes/always 2007.000 is not affected! Only the beta! ctdred.zip MINE.zip

  2. Started by miller7219,

    I would like to propose that Harpoon CE create 2 programming/design teams: The Harpoon Classic Team - Dedicated to preserving the heritage of the Harpoon legacy and furthing its development as it was intened, as a modern naval combat simulation. Modern naval combat is defined as the post 1955 era where missiles emerged and changed naval tactics forever. The focus is on the missile as the primary naval weapon, not gunnery. The Harpoon Dreadnought Team - Dedication to re-working Harpoon as a World Wars naval combat simulation. World Wars naval combat is defined as pre-1955 where gunnery/torpedoes were the primary naval weapon, with naval air power emerging in the 1…

  3. Started by JSF,

    Hello Tony / Brad, where to post scenarios to be discussed? I wanted - as invited by Tony - to upload my "hole2" aka "Backyard 2", but am not sure where to post it. Maybe a new thread for scenario discussion? Ralf

    • 4 replies
    • 1.9k views
  4. Started by TonyE,

    HCE - 2009.049 - 2009/11/28 =========================== + Chg:B140 GE Let's not allow firing guns at submerged subs in the torp counter-fire situation. + Chg:2447 GE Phantom air group attempts landing. (thanks Herman) See http://harpgamer.com/harpforum/index.php?showtopic=2529 + Chg:0000 GE Tanker prompted to land at wrong carrier, proceeds to land at any old carrier it wants to. Tanker now listens and follows orders. (thanks Maromak) See http://harpgamer.com/harpforum/index.php?showtopic=2674 + Chg:B142 GE Work around inability to re-target within existing target …

  5. Started by TonyE,

    HCE - 2010.015 - 2010/12/05 =========================== + Chg:0000 GE ESM works again (thanks Don Thomas) as do the other detection types. + Chg:0000 GE Formation editor should show the correct size now. + Chg:0000 GE Formation editor should highlight the selected sectors again. (thanks Don Thomas) I've attached my scenarios that I used to test the Sensor types. Play all as Blue, targets to the East. HCDB-101022 was used. VISUAL.SCM Visual - Fly A-4 straight East, expect visual detect at 2nm from Red cargo ship IR - Fly F-35 straight East, expect IR detect > 2nm from Red cargo ship Radar - Turn on F-35 Radar a…

  6. Started by TonyE,

    HCE - 2011.007 - 2011/08/28 =========================== - Chg:0000 SE Scenario Editor compiles again without error. Testing requests: 1. Load, Edit, Save pre-EC2003 battleset scenario 2. Load, Edit, Save EC2003 or newer battleset scenario 3. Load, Edit, Save user-created scenario 4. Create new scenario, Save 5. Exercise the platform display 6. Load the modified scenarios from 1-4 in the 2009.050 (or 2009.054) GE and see if they seem to run okay Extra credit... 7. Load the scenarios in 2011.006 GE and see if they run as expected. Thanks!

  7. Defect Name: PD crashes program in custom BS Build: 2008.044 Repeatable: Yes Operating System: All DB used: Any with platform images Scenario used: Any Battleset: EC2003+ Long Description: The most recent battleset builders use a battleset.rsr file (i.e. hdsu.rsr) that is non-zero in size in hopes of future expansion where the Staff Assistant, sunk ship, victory, etc. images are embedded in the battleset. This conflicts with some code that chooses whether to read platform images out of the hdsu.rsr file or the commondb.rsr file (if size of hdsu.rsr > 0 the GE/SE look in hdsu.rsr for the photo even when it is really in commondb.rsr). Discovered by noxio…

  8. Started by TonyE,

    HCE - 2008.002 ============== - Chg:0000 GE Sometimes VCs were triggering early, this was due to the possibility of damaged units being counted twice, that dual count has been removed. (thanks Herman) - Chg:2131 GE Mounts with SAMs that are surface capable led to the AI not being able to fire SSMs that were in the same mount if they were listed after the SAMs. The workaround was to tell the GE not to use SAMs as SSMs in pre-EC2003 battlesets. - Chg:0000 GE The mini report window could cause a crash due to a string buffer being too small. Surfaced with a Mine gro…

  9. Started by VictorInThePacific,

    I wish to raise some issues about radar, in particular, regarding the differences between surface search and air search radar and the consequences thereof, which may indicate a need to upgrade the game documentation. Please do not flame me for what I am about to say. However, please feel free to challenge or refute any aspect of the content. I am not sensitive in that way. I seek the truth. According to the Harpoon documentation (eg. the Help files), a SS radar is a radar that can detect units at vertical elevations ranging from the sea surface to low altitude, and an AS radar is a radar that can detect units at vertical elevations of medium or higher altitude…

  10. Started by TonyE,

    I know some of you don't watch the Issue Tracker so here's your prompt to check out and comment on an important aspect of sensor intelligence (specifically when should the AI light off radars on its own accord). Reply in the issue please, check out Issue 44 for more detail and background. http://harpgamer.com/harpforum/index.php?a...amp;showbug=106

    • 0 replies
    • 987 views
  11. Started by TonyE,

    HCE - 2008.029 ============== - Chg:0000 BB Increased allowable scenarios in battleset from 12 to 21. - Chg:0000 BB Started the work to allow embedding a database in the .res file. - Chg:0000 GE Changes to use the DB embedded in a battleset. Made sure that the DB Flavor shown is for the embedded DB if it is being used. - Chg:0000 GE Fixed another problem with crashing when a battleset had no scenarios and user tried to load a user-made scenario. The map wasn't being loaded. - Chg:0000 SE Changes to use the DB embedded in a battleset. Made sure that the DB Flavor shown is for the embedded DB …

  12. Started by VictorInThePacific,

    Could someone please make a comment about the issue that I have reported here: http://harpgamer.com/harpforum/index.php?a...amp;showbug=122 Something to the effect of a) This is intentional, or b] I have seen this before, but can't explain it. I would like to know if I am dealing with a bug or a complex process. It may be that people only look for recent posts, and the issue tracker is hidden. I have tried to reproduce this with the demo but it works differently there. In the demo, I have found a definite mistake in the way tankers are handled, but I see no reason to report that because the demo is an older version of the game.

  13. Started by wombat1417,

    Defect Name: Double Dip Build: HCE 2009.004 Repeatable: Yes Operating System: Vista SP1 DB used: HCDB_080712 Scenario used: Saved game "Double Dip" for EC2003 GIUK Long Description: ASA and WAD show up twice during the same attack. Steps to reproduce: 1) Load and run saved game "Double Dip" in EC2003 GIUK. 2) Order Blue AEA to Attack Red ZXH. ASA asks if you want to attack. Answer Yes. (Screenshot: 01) In range) 3) The WAD allocates 2 AMRAAMs to target, leaving 2 on the racks. (Screenshot: 02) First WAD) 4) ASA says "The effective attack range fo these aircratf is 40NM. Target range is 38NM. Should we close and attack?". Answer Yes. (Screenshot: 03) SA …

    • 9 replies
    • 3.1k views
  14. Started by TEPonta,

    I noticed something unusual while playing HDS8 IOPG Scenario 06.0. When ESM indicates detection of hostile A/C, the standard dialogue appears asking what you want to do. If I choose Intercept, in most cases the only A/C that appear as available to intercept the contact are S-3's with ASW loadouts, as if the contact were a sub and not an A/C. This is in spite of FA-18's in patrol sectors with Air to Air loadouts. Buddha

  15. Started by TonyE,

    HCE - 2008.030 ============== - Chg:0000 BB Bug fixed, the BS Builder was not copying in the user specified database .res file. - Chg:0000 BB RES1_VIC_TYPES needed to be copied from user specified DB .res not the shell battleset file. - Chg:0000 BB Hid the Button1 button again - Chg:0000 GE More changes to properly handle DB embedded in BS. - Chg:0000 GE More USNI work. - Chg:0000 SE More changes to properly handle DB embedded in BS. - Chg:0000 SE Made changes so that a USNI build of SE operates okay. What this means is test the items on the release notes from the prior builds, not really anything for end users to veri…

  16. Started by TonyE,

    HCE - 2008.062 ============== - Chg:0000 GE New loadout type distribution. http://harpgamer.com/harpforum/index.php?showtopic=3262 - Chg:0000 GE Reverted to max conventional damage points = 30,000 instead of 999 since the DP must be > 30,000 anyway to be in the nuke annex so anything less is artificially limiting with no benefit. No need to test the nuke stuff. Rene, please test the loadout stuff. I'd suggest testing with a ATA type loadout. Database authors should update their pfData files with the new loadout type distribution.

  17. Started by TonyE,

    HCE - 2008.031 ============== - Chg:0000 GE Fixed crash that would happen in BS Builder BattleSets when you Load a scenario, save the the scenario, then Save As the scenario. This you can test guys.

  18. Started by Stalintc,

    Defect Name: C++ error recieved on resolve torpedo attack vs sub Build: HCE 2008.24 Repeatable: Yes Operating System: Windows Vista Ultimate x64 DB used: Stock DB Scenario used: Kodak Moment Battleset: EC2003 IOPG Long Description: An air launched torpedo in the save attached to this report is causing a C++ error during the resolution of its attack on a Kilo class submarine. The displayed error message will allow continuation of the game by clicking *ignore* Process: - Open GE - Open the attached save for EC2003 IOPG Kodak Moment - Watch the torpedo attempt to resolve its attack on the Kilo class submarine - After a few moments the game will stop and the…

  19. Started by VictorInThePacific,

    Greeting, Harpoon Beta testers. I read a post by someone who was complaining about the lack of graphics in Harpoon. To make a long story short, this induced me to volunteer. I will tell you a little about myself. Academically: M.Sc. in physics. Past post-secondary physics lab instructor. Currently unemployed. Working on a new career as a technical writer. Gaming: First started playing games at about 10. First game chess. Then go. When I got to university, I fell in with some bad company (wargamers). Those were the golden days of wargaming at UBC. We had a large office all to ourselves (the other occupants couldn't stand our company, so they abandoned t…

  20. Started by TonyE,

    HCE - 2008.032 ============== - Chg:0000 GE Show the database version for EC2003 and newer battlesets when directly loading a saved game, wasn't happening before. Thanks StalinTC. - Chg:0000 GE Fix FindRangeBearing to give a sane result when the two units are in the same location, it was reporting a negative range in most cases. Thanks StalinTC. http://harpgamer.com/harpforum/index.php?showtopic=2776

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