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General

Old threads from HC Beta\General go here

  1. Started by TonyE,

    HCE - 2008.053 ============== - Chg:0000 GE In weapon type to fire selection screen for sub launched weapons don't allow selection of torpedoes unless the submarine has torps. (thanks Rene) - Chg:0000 GE Fixed a memory leak that meant the Staff Assistant image used new memory each time it was displayed and then didn't free the old memory. Leak was introduced in 2008.027. This is an interesting build. It is the first one you are seeing that was made with Visual Studio 2008 which may mean strange and unexpected errors. Hopefully not though, it has been working well for a day or so around here…

    • 2 replies
    • 1.7k views
  2. Started by TonyE,

    HCE - 2009.032 ============== - Chg:0000 GE EMCON messages for sonar weren't always appearing as a result of a utility function returning 0 as the active sonar range when active sonar wasn't on. Wrote a new function to give theoretical active sonar range if it were on. (thanks Akula) see http://harpgamer.com/harpforum/index.php?showtopic=4166 for test scen. The Akula is nasty though, he likes to launch ASROC style weapons that the LA never sees. I found using Show All to give the Akula a path at Cruise, below the layer did wonders, especially if the LA creeps towards the Akula.

    • 2 replies
    • 1.8k views
  3. Started by cdcool,

    I cant get the formation window to close in the Unit window with the new beta, not unless Im having a brain dump.

    • 2 replies
    • 2.3k views
  4. Started by Akula,

    First of 2 bugs found in SE. This one causes the orders menus to become disabled in SE if you clear a course in course editor after issuing attack commands. Repeatable: Always 1. Create a new scenario with a blue base and a red surface or sub group. 2. Activate the group and choose orders > enter course. 3. Enter 1 or 2 legs of the course, then click F1 to bring up the attack menu. 4. Order the group to attack the blue base. 5. Clear the course and close the course order editor, at this point all orders menus will be greyed out and unselectable, even with hot keys. Build 2008.026 Additionally, it seems to disable the menus even if you acce…

    • 2 replies
    • 1.8k views
  5. Started by TonyE,

    HCE - 2008.057 ============== - Chg:0000 SE In all previous SE releases when a LR air attack/ferry/patrol was deleted, any repeat event associated with that event was not deleted. In other words until this build it was impossible to fully delete a Long Range air event. The repeat events now show in the orders display for the launching platform. Editing the repeat events may cause problems, only delete them or leave them alone, do not try to edit them. (thanks TonyE) - Chg:0000 SE When using repeating LR air events the repeat interval started …

    • 2 replies
    • 1.5k views
  6. Started by TEPonta,

    Since upgrading to .042, I have been unable to run the BS Builder. On the rare occasions that I can get past "Not Responding", I get the attached error message. Also, a shortcut named "DelRes" suddenly appeared in the Harpoon menu group. I'm not sure what that does. Any suggestions, anyone? Buddha

    • 2 replies
    • 1.4k views
  7. Started by divefreak,

    Hi Please cut the Side to 3 digits and give the country some more digits so the countys have at least 3 or 4, better 5 digits. With the actual 2 digits for countrs it is a real pain... Regards René

    • 2 replies
    • 1.5k views
  8. Started by TonyE,

    HCE - 2008.068 ============== - Chg:0000 GE The aircraft speed/altitude dialog works as designed again. It will show the proper speed for the altitude and speed selected. If you manually enter a speed outside of the range of the band or aircraft capability, the aircraft will go to an altitude band and speed less than or equal to the manually entered speed. (thanks Herman) http://harpgamer.com/harpforum/index.php?showtopic=2335 - Chg:0000 GE Added hotkey O to show any On Station rectangles for the player's side. Press O to show them, O again to hi…

    • 2 replies
    • 1.6k views
  9. Started by TonyE,

    HCE - 2009.024 ============== - Chg:B099 GE Player should no longer lose the ability to click target groups on the map as a scenario progresses. This bug happened because a variable used in figuring out where the player clicked on the map wasn't being initialized to zero. For the time being the logging of this in the MessageLog has been increased. (thanks Lots of us) http://harpgamer.com/harpforum/index.php?a...&showbug=99 Whoo hoo! (or so I think and hope)

    • 2 replies
    • 1.5k views
  10. Started by TEPonta,

    The latest release of the BS Builder is a welcome and long-awaited feature of Harpoon. I've noticed that on my system, I periodically get alerts that the program has "Stopped Working" or the famous "Not responding". Closing the alerts without acknowledging them seems to let the builder do its job OK. I was wondering if this is a widespread problem, or just another in a long list of Vista annoyances. Buddha

    • 2 replies
    • 1.3k views
  11. Started by TonyE,

    HCE - 2009.035 ============== - Chg:0000 GE A couple of tweaks to possibly increase responsiveness under heavy processing load. When at high time compression this should make the 1:1 time hotkeys more responsive. - Chg:0000 GE Show the proper side's Staff Assistant when enemy land units are destroyed. (thanks StalinTC) Thanks to StalinTC on that second and thanks to him also for the attached saved game, play as Blue, after about 10 seconds of game time you should be prompted to fire Brimstone at some Red MLUs, do 12 on target one, six on each of the others and you should get one or two kills. The staff assist…

    • 2 replies
    • 1.8k views
  12. Started by TEPonta,

    When closing the program it exits normally, followed by a Vista error report that the program has stopped working. Playability doesn't seem to be affected. Buddha

    • 2 replies
    • 1.4k views
  13. Started by TonyE,

    Brad, Rene, and myself went thru a chat about refueling. When tweaking code in 2007.023 it was pretty apparent that refueling can be expanded from its current behavior without breaking the scenario or save game format. Goals: 1. Allow a tanker to offload fuel multiple times, until it has no more fuel to offload. 2. Separate the amount of offloadable fuel from the tanker's loadout range, instead characterize it in 'drop tanks'. Mechanism: 1. Tanker loadouts will use a special case drop-tank with a non-zero range. A scaling factor of 100 will be applied. a. example: drop tank with range 3.0 means it can offload 300nm of fuel (cruise speed). b. Maximum val…

    • 2 replies
    • 1.8k views
  14. Started by donaldseadog,

    Sorry if this is either obvious or unhelpful but if it is useful great. In my testing installation (I've only just sorted out installations as suggested in beta testing guide) I have basically the latest beta (der!!) but I still have the 2009.036 GE (left with winharp32.exe name) and I've named the beta GE winharp39.exe. Now if I want to run a particular saved game or scenario (with an optional selected database, which I have in the beta main folder and with descriptive names) I use the launcher and just amend the GE name in the launcher window depending upon which GE I want to use. Then to compare how it runs in the alternative GE you just go back to the launcher (don't…

  15. Started by TEPonta,

    I'm back to getting the old Vista "Not Responding" whenever I try to use time compression in any scenario with 2008.061. Sometimes it passes, sometimes not. I'm also getting the "Program has stopped working" on exit, which went away for a while. I think it's apparent that Vista has had a problem running Harpoon from the initial inability to use the Help menu through the ever present "Not Responding" for which Vista is famous. I don't blame Harpoon for this, I blame Vista, which is the biggest disaater since the Edsel if you ask me. I'll continue testing as best I can, but I can't promise anything constructive until wahtever is causing the compatibility probl…

    • 2 replies
    • 1.4k views
  16. Started by divefreak,

    Play the scen from red and click on a submarinegoup containing mines.... => CTD GE 2008.001 DB HC-Euro-DB Repeatable? Yes/always 2007.000 is not affected! Only the beta! ctdred.zip MINE.zip

    • 2 replies
    • 2.6k views
  17. Started by TonyE,

    HCE - 2011.007 - 2011/08/28 =========================== - Chg:0000 SE Scenario Editor compiles again without error. Testing requests: 1. Load, Edit, Save pre-EC2003 battleset scenario 2. Load, Edit, Save EC2003 or newer battleset scenario 3. Load, Edit, Save user-created scenario 4. Create new scenario, Save 5. Exercise the platform display 6. Load the modified scenarios from 1-4 in the 2009.050 (or 2009.054) GE and see if they seem to run okay Extra credit... 7. Load the scenarios in 2011.006 GE and see if they run as expected. Thanks!

    • 2 replies
    • 2k views
  18. Defect Name: PD crashes program in custom BS Build: 2008.044 Repeatable: Yes Operating System: All DB used: Any with platform images Scenario used: Any Battleset: EC2003+ Long Description: The most recent battleset builders use a battleset.rsr file (i.e. hdsu.rsr) that is non-zero in size in hopes of future expansion where the Staff Assistant, sunk ship, victory, etc. images are embedded in the battleset. This conflicts with some code that chooses whether to read platform images out of the hdsu.rsr file or the commondb.rsr file (if size of hdsu.rsr > 0 the GE/SE look in hdsu.rsr for the photo even when it is really in commondb.rsr). Discovered by noxio…

    • 2 replies
    • 1.4k views
  19. Started by TonyE,

    HCE - 2008.062 ============== - Chg:0000 GE New loadout type distribution. http://harpgamer.com/harpforum/index.php?showtopic=3262 - Chg:0000 GE Reverted to max conventional damage points = 30,000 instead of 999 since the DP must be > 30,000 anyway to be in the nuke annex so anything less is artificially limiting with no benefit. No need to test the nuke stuff. Rene, please test the loadout stuff. I'd suggest testing with a ATA type loadout. Database authors should update their pfData files with the new loadout type distribution.

    • 2 replies
    • 1.6k views
  20. Started by Akula,

    I'm not going to be available much for the next few weeks due to RL events. I'll stop by whenever I can. Hopefully things will return to a somewhat normal state in a week or two.

    • 2 replies
    • 1.4k views

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