Skip to content
View in the app

A better way to browse. Learn more.

HarpGamer

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

General

Old threads from HC Beta\General go here

  1. Started by TonyE,

    HCE - 2009.027 ============== - Chg:0106 GE Implementing a new eff115 (Autonomous Sensor Intelligence) that determines when the AI should turn on active sensors and when to prompt the player to do the same. Added a new log type option to the command line for this, emcon_ai . Also added a new command line option to switch back to a fixed version of the old eff115 that will properly notice if a group's radars are already on. The option is -e i.e. c:\games\HCE\Winharp32.exe -e would revert to the fixed old eff115 that is much more apt …

    • 2 replies
    • 1.6k views
  2. Started by TonyE,

    HCE - 2008.023 ============== - Chg:0000 GE Fixed a buffer overflow in formation editor if a ship had a long class name. Also allowed the displayed information to be longer/complete. - Chg:0000 GE The Red Victory graphic for EC2003+ will now be the same as the pre-EC2003 one (Kirov over a map of Europe+Asia) instead of a US carrier and US flag... - Chg:0000 GE Sized the sound files to be smaller so that they play as they should. So, sounds should now work and play more than once if needed.

    • 2 replies
    • 1.3k views
  3. Started by TonyE,

    HCE - 2011.003 - 2011/04/14 =========================== - Chg:0000 GE Modified -g command line option to accept local player for more than one side. Add the values together for the first digit. 1 - Play as BLUE 2 - Play as RED 4 - Play as GREEN ex. "winharp32.exe -g 111111003" means play Blue side ex. "winharp32.exe -g 211111003" means play Red side ex. "winharp32.exe -g 311111003" means play as Blue and Red ex. "winharp32.exe -g 711111003" play as Blue, Red, Green Hint, use with launcher 2011.003 or newer! That new launcher wil…

    • 2 replies
    • 2.5k views
  4. Started by Gopher,

    Defect Name: Game crash by selection of SAM unit Build: HCE 2008.023 Repeatable: Yes Operating System: W2000 DB used: Offical HCDB-200... of the HCE 2008.021 installation Scenario used: see attached Long Description: Start the attached TEST.SCq file and try to select the AIm SAM-unit. Every time the game crash on my PC. Test.zip

    • 2 replies
    • 1.4k views
  5. Started by Gopher,

    By playing the HDSL 1.0 (WestPac) with 2008.023 I discovered the following behavior: for tanks, 5 DP ; for mobile SAM units (ZU-23), 100 DP. So for a tank it is easier to kill an other tank than a SAM unit. I do not know exactly were to address. On one hand this shall be corrected in the DB. On the other hand this shall also be corrected with low priority in the modeling, so that it is similar than in Steel Panther Game. What are your points of views?

    • 2 replies
    • 1.4k views
  6. Started by TonyE,

    2007.016 Sees more AI Ship to Ship torp launch work as well as work on the battleset builder and the introduction of hdsm battleset (so you don't have to overwrite an existing battleset). Please Test: 1. Make sure AI will fire torps against player ships (it will only do this when it cannot fire missiles or guns) 2. Keep testing the battleset builder. It needs work but the acceptable parameters have yet to be found (on how large/small/wide/tall/etc. at battleset can be before the GE and SE go really strange).

    • 2 replies
    • 1.4k views
  7. Started by TonyE,

    Guns guns guns. HCE - 2007.028 ============== - Chg:0000 GE Anti-Surface gun ammo allocation improvements * Rather than assuming each mount can only fire one shell, use # of tubes instead. * Don't assume player should only fire 1 shell (pre-allocation in attack dialog), do the full calculation to estimate how many to fire. - Chg:0000 GE Mount weapons fired in current 60 seconds was being reset incorrectly, fixed it by making ROF_Divisor = 0 in all cases. - Chg:0000 GE In CheckMissileHits, show ECM reduction and such for misses …

    • 2 replies
    • 1.2k views
  8. Started by Akula,

    OK, seems like a single thread for these as they pop up will be best. Current Issues I've found: PT Shersen and PT Turya are currently armed with SET-53 torpedos, these are SUB only, my research shows they should be 53-65K torpedos. PT Huchuan currently also carries SET-53. This type should carry the YU-1.

    • 2 replies
    • 1.4k views
  9. Started by wombat1417,

    I was playing a user scenario "Fight over Faslane" with the original NACV database when it crashed with a GetMemAnnex Error. I haven't seen anything like this since testing Harpoon 2002 Gold. Anyhow, the enclosed .zip has the saved game, autosave.hp2, which fortunately saved exactly at the crash point. Load it and run it and it will immediately crash. The ge.log and MessageLog are there too, as well as the actual scenario. Something else odd happened. An empty file called "ExportDLLs" appeared out of nowhere into the folder. That's here too. Larry Gertner Fight_Over_Faslane.zip

  10. Started by TonyE,

    HCE - 2009.025 ============== - Chg:0000 GE Alt-t once again will rotate thru three settings for showing paths. a) no paths shown, selected group path shown, c) every friendly group's path shown, unless Show All is activated in which case every group's path is shown. (thanks Miller7219) - Chg:0000 SE Make sure to enable the Orders and Orders2 menus after issuing an Attack command from the course editor. (thanks Akula) - Chg:0000 SE Alt-t once again will rotate thru three settings for showing paths. a) no paths shown, selected group path shown, …

    • 2 replies
    • 1.8k views
  11. Started by TonyE,

    For you Rene /*--- unit types ------------------------------------------------------------*/ #define SUB 'U' #define SHIP 'S' #define CARRIER 'C' #define AC 'A' #define HELO 'H' #define TORP 'T' #define NUKEAREA 'N' #define MISSILE 'M' #define REF 'R' /* ref points */ #define VAR_ST_PT 'V' #define WEATHER 'W' #define PORT 'p' /*--- land targets are lower case ---*/ #define AIRFIELD 'a' #define BASE 'b' /* combination port and airfield */ #define CITY 'c' /* land base with no port or airfield facilities */ #define SAMFIXED 's' /* Fixed SAM site */ #define SAMMOBILE 'm' /* Mobile SAM site *…

    • 2 replies
    • 1.3k views
  12. Started by TonyE,

    HCE - 2009.041 ============== - Chg:0000 GE Command line option -u added for setting the process priority. This is handy for autotesting to run the game at a lower priority letting your other programs be more responsive. Valid values are -2 thru 2. -u -2 means low priority -u -1 means below normal priority -u 0 means normal priority -u 1 means above normal priority -u 2 means high priority - Chg:0000 GE Fixed transparent error window when autotesting EC2000 IOPG 10.0 as Red by rewriting the Sta…

    • 2 replies
    • 1.9k views
  13. Started by TonyE,

    HCE - 2009.030 ============== - Chg:B111 GE Radar, ESM, and many other detections weren't happening at the right ranges since 2009.026, fixed up the problems leading to that situation. This may reinforce the performance penalty alluded to in 2009.027. (thanks Reckall) http://harpgamer.com/harpforum/index.php?a...amp;showbug=111 - Chg:0000 GE Fixed the wacky/absent explanation in the "Please turn on your sonar" messages. If you get a message in your message log that looks like... DEBUG eff115 Group ACC, Unit Nimitz SecondsToCPA=72 Please zip and post your save game to thi…

    • 2 replies
    • 1.8k views
  14. Started by TonyE,

    Okay, Matrix finally has a clue after AGSI didn't bother to tell them we had a patch ready. Please test the install process and such. 2008.024 patch from 2007.000 Grab it at: http://www.harpgamer.com/beta-hc/HCE_Updat...er-2008.024.exe 2007.000 installer in case you don't have it and want to start this from a fresh install Grab it at: http://www.harpgamer.com/beta-hc/HCE_Installer-2007.000.exe Username: hc4ever Password: F-14EBaby Known Issues: * 2008/02/29 Installer does not have a copy of pfData2005.mdb, which is noticed as absent in the PE.bak directory

    • 2 replies
    • 1.4k views
  15. Started by TonyE,

    HCE - 2007.030 ============== - Chg:0000 BB For locales where a period is not used in floating point numbers, force it anyway to avoid errors. - Chg:0000 BB Include some more battleset specific messages in the seed files for the battleset. Prevents a problem Rene reported about the game crashing after a victory condition dialog was dismissed. This one is for Rene, to test your CTD, and to make sure Save/Load work okay in the BS Bulder.

    • 2 replies
    • 1.4k views
  16. Started by TonyE,

    HCE - 2007.031 ============== - Chg:0000 GE Undo the attempted fix to prevent GE crashes when there are empty groups in a scenario, the fix was specific to my machine. - Chg:0000 GE Stop the CPU usage from pegging, aka give some cycles back to the operating system. - Chg:0000 GE More guns work. Player and AI now allocate the total number of bursts they want to fire, the GE handles spreading the fire over number of mounts, tubes, combined with ROF. Disabled Impact and Airburst radio buttons on attack type dialog since player choi…

    • 2 replies
    • 1.4k views
  17. Started by divefreak,

    This is only a collection/overview, please no Answers here! Make your Reports in the Release Notes! 13 Changes need testing at the moment! HCE - 2008.068 ============== - Chg:0000 GE The aircraft speed/altitude dialog works as designed again. It will show the proper speed for the altitude and speed selected. If you manually enter a speed outside of the range of the band or aircraft capability, the aircraft will go to an altitude band and speed less than or equal to the manually entered speed. (thanks Herman) http://harpgamer.com/harpforum/index.php?showtopic=2335 - Chg:0000 SE Allow the designer to add a ship/sub of the same name multiple …

    • 2 replies
    • 1.6k views
  18. Started by TonyE,

    Load up EC2003 IOPG 5.0 Edit the Group ABb Delete the unit Base - Diego Garcia. The above shouldn't be possible yet it is. The Delete Unit button should be greyed out when the installation is selected. 2008.064 SE

    • 2 replies
    • 3k views
  19. Started by TonyE,

    HCE - 2011.006 - 2011/06/04 =========================== - Chg:0000 GE Made enough sides changes that player should now be able to enter some basic commands for both Blue and Red sides. Examples are launching aircraft, setting paths, and adjusting EMCON. This does not include intercepting opposing forces. Hint, choose to play a scenario as both Blue and Red to try it out. You can leave the visual sensor dll in play if you want, either way should be fine. I also gave playing as Red and Green a quick try and was able to launch a green plane.

    • 2 replies
    • 2.7k views
  20. Started by TonyE,

    I would greatly appreciate if someone can follow-up on http://harpgamer.com/harpforum/index.php?a...amp;showbug=176 Specifically get the ship with active sonar only a longer ranged sonar and much closer to the object to detect (preferably one that doesn't sink the ship with the sonar). Thank you!

    • 2 replies
    • 1.7k views

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.