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2007.028 Release Notes

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Guns guns guns.

 

 

HCE - 2007.028

==============

- Chg:0000 GE Anti-Surface gun ammo allocation improvements

* Rather than assuming each mount can only fire one shell,

use # of tubes instead.

* Don't assume player should only fire 1 shell (pre-allocation

in attack dialog), do the full calculation to estimate

how many to fire.

- Chg:0000 GE Mount weapons fired in current 60 seconds was being reset

incorrectly, fixed it by making ROF_Divisor = 0 in all

cases.

- Chg:0000 GE In CheckMissileHits, show ECM reduction and such for misses

as well. (attempt 2, thanks Rene)

- Nfo:0000 GE Gun mounts should check arc, isn't happening yet.

- Nfo:0000 GE Verified that ROF is reset every 60 game seconds, not 30!

Guns guns guns.

 

 

HCE - 2007.028

==============

- Chg:0000 GE Anti-Surface gun ammo allocation improvements

* Rather than assuming each mount can only fire one shell,

use # of tubes instead.

* Don't assume player should only fire 1 shell (pre-allocation

in attack dialog), do the full calculation to estimate

how many to fire.

- Chg:0000 GE Mount weapons fired in current 60 seconds was being reset

incorrectly, fixed it by making ROF_Divisor = 0 in all

cases.

- Chg:0000 GE In CheckMissileHits, show ECM reduction and such for misses

as well. (attempt 2, thanks Rene)

 

Checkmissilehits works as intended.

 

Not sure if i can say the same about the guns.

 

If i understand the change in the correct way, guns now should work like this:

 

Gunmount with 1 Tube = 1 shell selectable in the attack dialog (might work, need to check it with Multi barrel guns..)

 

Second change: Player selects a gunmount and the AI calculates the nessecary number of shell to destroy it!?

This seems not to work. I had a mount with ROF = 8 DP=5 and a target with aproximatly 240DP.

What i expected to see 3 burst with 8 rounds each within 3 minuts to reach 240dp,

what i observed 1 shot with 1 round

some shotswith 2-3 rounds etc.

 

Regards René

  • Author

The second change you are seeing work correctly, you'll just have to believe me on that since it doesn't make any sense given the test that you used. That particular change would make itself clear if you were attacking a frigate with a battleship.

 

I'm still debating how to get your 8 shots or something close to it, fired every minute if needed.

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