General
272 topics in this forum
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Once Harpoon5 is published, will this forum's name be changed to reflect the most current version, or should there be a new forum while preserving the H4 content?
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Hi guys, my harpoon paper days are starting again, as illustrated by my purchasing saga. Going out to buy the 2003 review just after posting this. Last time I played was with H1 or H2 rules, back in the mid-80s, only played computer variants since then. No ground back then. So I've heard and read about ground rules existing for H4(.1), but not being up to date on what is what and where it is (much less its cost, hahaha), I'm asking for your help, dear pooners. Interested in "official" ground combat rules, be it in commercial or free, paper or online, supplements, as well as community mods, hopefully freely available. Or barring tailor made systems for H4.1, g…
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Taken from two posts over on the Harpoon4 folder over at CONSIMWORLD: "Persian Incursion" looks like the next Adm. Trilogy release for Harpoon... might even make it for Historicon. Contents: 120 page scenario book, map, 1/2 sheet of counters, 2 decks of cards, box and dice. The first time I'll have a reason to send review copies to the Washington Post and NY Times. Larry is currently digging up another big shot to write the introduction. Status: Now in the Art Dept. Readers of The Naval Sitrep issue 37 got a preview, and one or two scenarios were played at Origins last summer. * Larry's answer to my questions about Persian Incursion: "Persian Incursion wi…
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With the news that India finally has firm (well, maybe) plans to induct the Tejas Light Combat Aircraft (LCA) into service, I'm wondering if anyone has worked up some H4 specs. Peter? Craig?
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Many thanks (again) to Peter for offering his stab at H4 stats for the Zumwalt (DDG-1000) class: Zumwalt DDG Displacement: 12435 ltshp In Class: 0+2+5 Size Class: B/Medium In Service: 2012 Electrn Cnt: 4th Gen D Acoust Cnt: 2nd Gen T Propulsion: COLGAG Crew: 142+20 Signature: Stealthy/VQuiet Armor Rating: 0 Weapons: ROF F(1)2 155mm/62 AGS w/300 rpg C PA/SA(1)2 Mk110 57mm/70//SPY-3 C F&A(20)4 Mk 57 VLS w/See Remarks//SPY-3 (e20) D PB/SB(3)2 Mk32 324mm TT w/3 Mk54 F Aft Pad(2)1 MH-60R, 3 MQ-8B B Sensors: ESM: 3rd Gen SPY-2 VSR (3D, 125% range SPY-1) J SPY-3 MFR (3D, SS, FC) J Bow sonar (dual MF/HF including mine avoidance) MFTA VDS IRST …
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https://discord.gg/t7pekGk in case anyone wants to join a fully public Harpoon 5 Multiplayer discord server. I can help you get to know Simplot2 and how to use it for double-blind games using the Discord channel. We have successfully used this method for both play by post (similar to PBEM style, submit orders, then update Simplot2 then show images then submit next turn orders) and real-time games. Discord offers both voice and video comms too for the realtime games or occasional "team" chats for Red or Blue teams. Excuse the double post to this general forum, but wanted folks to be able to find this if they want to take part. - Peter Robbins
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I've heard there's going to be a new rules version coming out that will provide a common rule set for all the Admiralty Trilogy naval games. Is this true? If so, when is it likely to come out?
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Game arrived yesterday after a pleasant e-Bay auction. This game is essentially a lite version of our beloved paper Harpoon game. The rules book is a whole 16 pages. You won't see a distance measurement in any unit other than hexes, no altitude bands, etc, just fighting! The included map covers roughly the GIUK gap. More details to come as I explore more.
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Harpoon II arrived today spectacularly packed. I almost felt bad removing it from the acetate envelopes complete with stiff cardstock to keep things from bending. But was I ever glad I broke the seal! Harpoon II looks a lot like Harpoon 3 except I like the organization of Harpoon II better and its greater number of diagrams really impress me. There is a diagram showing a multi-game-turn ship turn instead of having to guess and divine if I move first, turn first, jump around three times,... As for the organization, the rules are categorized by their order in the turn whch I find very helpful. Perhaps more comments once I really have a good read of the ru…
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The Harpoon Naval Review 2009 is now available for pre-order from directly from Clash of Arms.
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A module for the classic 1990 game Harpoon:Captain’s Edition is now available for download. https://vassalengine.org/wiki/Module:Harpoon:_Captain's_Edition
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Harpoon: Captain's Edition - Hunter Killer (Hexsides & Hand Grenades blog)
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A friends and harpoon compains has opened a groun in facebook dediqued to that naval wargame you can check here: Harpoon4 in facebook
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For Aircraft launched ASCM what is the combat system value used? I have a H-6K being cued by the WZ-7?
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Wow, Harpoon5! Sneak Preview in the Clash of Arms support folder over on ConSimWorld See them here
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I am not well versed in helicopter ASW operations. I am interested in learning more about how to implement such things in H4.1. So, I have a few questions if anyone knows the answers. 1) During a Tactical Turn, are sonobuoys dropped before or after the helo moves? Although it is not usable for another Tac Turn, the location may be important if the helo and sub are moving in opposite directions. Every inch might count. 2) Are sonobuoys sensitive enough to classify targets? 3) I saw some good info in the HCE forum covering aircraft ASW ops, but I don't know if it's the same for helos. Does anyone know about standard search patterns for helos? With the limited numbe…
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Speed Change (3.3.2.1): Acceleration: (ATA*10%)*Maximum Speed = rate of acceleration. Deceleration: 20% of maximum speed at the start of a phase. Course Changing and Turning (3.3.3): If D-ATA = 0.5 a 90 degree change of course is allowed, all others can change 180 degrees. Altitudes and Altitude Changes (3.3.4): If accelerating 50% of maximum rate of climb (See Change of Altitude Table) If diving greater than 50%, aircraft can double acceleration rate and increase speed by 150% [Edit Dec 2008] There is an official rules change to 3.3.4 in Naval Sitrep #26, April 2004. Pre-calculated Range Reduction Modifiers 1/.3 = 3.3 1/.4 = 2.5 …
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Hey guys I just bought myself H4.1, and i'm looking for an active forum. Is this the place to be? I have some rules questions ... And tactical type questions ... I'd also like to post some simple AAR, to get feedback on my rule interpretations and let people see what i'm up to.
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