Database Design & Discussion
A forum for discussion of database design for Harpoon 3.
54 topics in this forum
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File Name: HUD 3 (latest as of 2009_06_12) File Submitter: RKoelbach File Submitted: 31 Jan 2010 File Category: Databases Authors: Darren Buckley Game Version: Harpoon 3 ANW HUD 3 Database for Harpoon 3 ANW Editor: Darren Buckley Click here to download this file
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File Name: ANW DB V 2.2 File Submitter: RKoelbach File Submitted: 31 Jan 2010 File Category: Databases Authors: Dale Hillier Game Version: Harpoon 3 ANW ANW DB V 2.2 Editor: Dale Hillier Click here to download this file
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Guys, from reading several threads over at Matrix foras one can get the impression that there exists only one working db and that this one is even a "patch" for ANW. Just to make it clear: There are two well-working official databases around - HUD 3 (Darren Buckley) and ANW DB (Dale Hillier). While Darren is out for the time being, Dale is working on the ANW DB and will release an updated version with ANW 3.10. Regards, Ralf
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The PlayersDB Project Get the PlayersDB-ANW on HarpDB or ughHQ. Get the PlayersDB on HarpDB or ughHQ. Archived versions: Get the PlayersDB 8.1.1-ANW on HarpDB or ughHQ. Get the PlayersDB 8.1.1 on HarpDB or ughHQ. Get the PlayersDB 7.4.7-ANW on HarpDB or ughHQ. Get the PlayersDB 7.4.7 on HarpDB or ughHQ. Get the PlayersDB 6.4.9-ANW on HarpDB or ughHQ. Get the PlayersDB 6.4.9 on HarpDB or ughHQ. Get the PlayersDB 5.9.7 on HarpDB or ughHQ. We are pleased to announce the release of a new Harpoon3 database, the PlayersDB. This database has been built upon the excellent foundations set by the H3DB Project (edited by Fred Galano) which in turn wa…
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Heya all This might be interesting for you. A listed overview of the Russian Military Complex for the XXI Century. It is a zipfile Enjoy! Russian OOB for XXI Century The books can be purchased via http://www.orteh.com/eng/products/catalogue/
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Hello Designers, despite that it's 10 years old, here's a document that would be useful to DB designers, it detail the standard loadouts for the following aircrafts under the PACAF ( Pacific Air Forces ) command: 1. F-15E Configurations 2. F-15A/B/C/D Configurations 3. F-16C Configurations 4. A-10 Configurations 5. OA-10 Configurations 6. B-52 Configurations 7. B-1 & B-2 Configurations 8. F-117 Configurations 9. FA-18 Configurations 10. F-14 Configurations 11. EA-6B Configurations 12. P-3 Configurations 13. S-3A Configurations 14. AV-8B Configurations 15. KF-16C Configurations 16. F-4D Configurations - Korean …
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I understand the various versions of the RIM-162 ESSM are primarily differentiated for the types of launchers with which they are associated, i.e. RIM-162A - Aegis/Mk 41 VLS RIM-162B - non-Aegis/Mk 41 VLS (no S band uplink) RIM-162C - Mk 48 VLS RIM-162D - Mk 29 box launcher but are there any differences in performance or capability between these versions ?
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hello Pooners, i was wondering since some times what was the exact effects of the armor ratings that one can assign to the ships and facilities in DB editors and Dale Hillier (aka VCDH) kindly answered to that question. now in the H4 rules, there's a table titled "Armor effects" (page 7-5, section 7.3.3) where it's shown for example that a GP, an AP shell of 76 to 120mm caliber, an HE shell if 76 to 130 or fragments from an exploding missile can penetrate a light armor. if you know more facts about the Armor Ratings, please share them cheers, Jan
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hello everyone, vids showing military aircraft training at Vlow altitude and stories where drop tank have hit the sea waves or the sand dunes are both common. it's also well know that in wartime, at least over the sea, pilots had to fly very low to not be spotted by the opposition's radar too early. a famous operational exemple is the argentinian Super Etendard wich were approaching their targets at between 10 and 15m above the water. off course, it deosn't mean that they would fly so low over land or even that they would do it by night or adverse weather. thow could we simulate it correctly? as far as i know, the lowest alt at wich teh planes can fly …
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Greetings from the mines... Many of you will be wondering, "what ever happened to the HUD3?" I'm happy to report that I've managed to put together a group of people from across the Harpoon "World" that are now furiously testing the updated database and rebuilt Global Conflicts 1 Battleset. Don Gilman/AGSI has been kind enough to grant me permission to rebuild and modify the stock scenarios and that's well underway. The project aims to rebuild and or modify all of the original stock scenarios for full compatibility with the HUD3 and improved game play. I'm also working on a modified set of Tutorial scenarios that function with the DB. Don has also in an effort …
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hello pooners, yesterday, in a chat about AI (un)management of iin flight refueling operations with Tony on IRC, the idea of using a special underwing tank to be inserted in the plane's loadouts to simulate that the planes refueled during the missions came on the table. the beauty of that workaround (if one can see any beauty in a workaround), is to allow the scen designer to manage the usage of that workaround by simply including, or not, the needed underwing tank. on the other side, any scen that would have used tankers would require his specific tank because the distance to cover would also be specific. another con is that it doesn't physically simul…
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File Name: H3DB File Submitter: TonyE File Submitted: 9 Mar 2007 File Updated: 9 Mar 2007 File Category: Databases Tuned for H3ANW 3.7.0. The H3DB follows an only add, never delete philosophy so that scenarios will continue to function with futures releases of the database. H3DB was originally derived from the HUDII DB Click here to download this file
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File Name: HUDII File Submitter: HUD3 File Submitted: 9 Mar 2007 File Updated: 10 Mar 2007 File Category: Databases HUD2 database by Darren Buckley Click here to download this file
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Hi All, Would there be any interest in the continuation of the HUD - Harpoon Users Database line of DBs? I've been tinkering with the DB a little and have a few new scens for it that should be ready shortly. I would take this up along with rebuilds of the scens on Dr Who's website and if I gain permission continue the rebuilds I've started on the original scens from the game. Ed Ladner and myself have access to many scens that are probably lost from the web but either simply rebuild with the HUD or are compatible with it. I'd start making these available as well. Anyway a few responses should be enough to motivate me so "hands up" if you're interested...…
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