June 30, 200817 yr Author In a few weeks I will (almost certainly) stop running the two Stratsims ANW MP Servers. This is your fair warning to take advantage of them now while they are still running. It appears some others in the community are putting effort into getting a server up and running which would be excellent. It has been fun to play some MP games with you and to watch even more of them being played. Side Note: The HUD3 ANW Server here has been updated to GE version 3.9.3
July 1, 200817 yr Jerome (a.k.a. Angle of Attack) and I wanted to get the most out of the server while it is still available so we decided to try out Gauntlet, made with the community's favourite database, the PlayersDB. The Soviets will attempt to seize Norwegian bases in any all-out war. This will be done by physically seizing some bases and cutting off others from the rest of NATO. NATO must re-supply these bases using naval convoys. The success or failure of the convoys will be of paramount importance to both NATO and Soviet commanders. This scenario is a re-make of a Harpoon Classic scenario from the original GIUK battleset and has yet been released. It is available only from the ANW MP server. I commanded the Soviets while Jerome played as NATO. We both conducted intelligence and counter-intelligence. Jerome launched his ASW helos to get an idea of his opposition while I sent in a flight of Floggers to knock out his only available land radar at Narvik. Both of us were successful in our operations. Once Narvik was down and blind, I decided to send my Floggers to blind him further by shooting down his helos. As they got close, they suddenly lost contact with the helos as they dove down low to evade my interceptors' radar. The Floggers were operating at maximum range and could not afford to conduct a thorough search of the area. The helo pilots never knew how lucky they were. My Victor-class submarine detected a pair of merchantmen moving at very high speed and set a course to intercept. Soon, a four ship convoy was detected and localized. Two frigates were screening the freighters. I moved some missile boats in to assist in the attack. They had been detected by the ASW helos, but I did not believe that they had been properly identified and classified. Most likely, they had only shown up on the enemy's radar screen as unknown blips. The Victor moved in ahead of the convoy and stayed hidden at creep speed. Once within range, four massive Type 65-76 torpedoes were fired at the heart of the formation since killing escorts was not the objective. A single hit on each of the freighters proved sufficient to sink them and victory was awarded. We had such a good time that we immediately wanted to try this scenario, again. The second time, however, proved to be much different since Jerome now knew that there were submarines in the area. After sweeping aside my meagre air, surface, and subsurface forces, AoA was able to make landfall at Narvik and achieve victory. Thanks to Jerome for the challenging games and to HarpGamer for hosting it. Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room.
July 2, 200817 yr Joe Baxter was reading up on our AAR and also wanted to try out Gauntlet, made with the community's favourite database, the PlayersDB. The Soviets will attempt to seize Norwegian bases in any all-out war. This will be done by physically seizing some bases and cutting off others from the rest of NATO. NATO must re-supply these bases using naval convoys. The success or failure of the convoys will be of paramount importance to both NATO and Soviet commanders. This scenario is a re-make of a Harpoon Classic scenario from the original GIUK battleset and has yet been released. It is available only from the ANW MP server. I commanded the Soviets while Joe played as NATO. Since Joe had already read the AAR, I had to assume that he had a pretty good idea of my OoB (Order of Battle). I decided to throw a "change-up" pitch. As were felt each other out during the reconnaissance phase, I ordered my Floggers to act as combat air patrol over my Nanuchka missile boats. I planned to protect them from Harpoon attack while shooting down NATO helos. This tactic worked very well and the missile boats managed to get close enough to launch their 12x SS-N-9 Sirens at the FFG Underwood. The self-defense was superb and 6 were shot down, but the survivors turned her into a pyre. With the most dangerous part of the screen eliminated, the Victor II crept in and launched Type 65 torpedoes at the freighters. Both targets were killed within minutes of each other and victory was awarded. Thanks to Joe for a great game and to HarpGamer for the use of their server. Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room.
July 4, 200817 yr Noxious (a.k.a "Ob") came looking for his initiation into the world of Harpoon MP. We played the obligatory Dawn Patrol scenario, but were unsatisfied since neither managed to achieve victory conditions. So, we decided to play Freek Schepers', Nordkapp scenario, made with the Harpoon community's favourite database, the PlayersDB. Prior to war breaking out, a small Dutch Task force of frigates delivered the Dutch Marines to Finnmark. Having trained there for years, several companies of Marines have joined their Norwegian and British counterparts to await the expected Russian attack into Finnmark. I took the Russian side to hunt for the Dutch PhibRon while Ob played the NATO ships attempting to leave the area. I had a pretty good idea of NATO disposition from the Helix radar. I noticed that the enemy had chosen not to radiate his radar so I launched a surprise attack on his Heemskerck-class frigate with Sunburn and Switchblade SSMs. It was pure overkill as the Sunburns arrived first and slammed into the ship. The 1600kt+ missiles struck so swiftly that Ob had no warning whatsoever. 8x Harpoons and the entire load of Standard SAMs were lost to my opponent in the blink of an eye. However, the target of the operation was not the escorts. The enemy's LPD Rotterdam was the goal and she would be a far tough nut to crack since she was under escort from Zeven de Provincien. I tried to manoeuvre a Tango-class sub into her path, but she was caught and sunk by a Lynx helo just outside torpedo range. Damn, that was my supposed ace-in-the-hole! With only a few other assets remaining, I had to press them into some kind of attack. The Zeven was a very dangerous opponent with her full inventory of Standard SAMs and a huge gun that out-ranged my own weapons. I approached with great caution (and trepidation). The Standards were easy enough to engage, but there were just so many of them that some eventually leaked through to slam into my Krivak and Neustrashimyy frigates. Although slowed, they were still able to chase down the LPD. Like a pack of wolves circling an elk, I had to be very cautious. One wrong move would put me within gunnery range of Zeven and that would be game over. After surrounding the Dutch ships, DDG Chebanenko managed to approach the LPD from the far side and pounded her with 130mm shells before the Zeven could react. She had just enough ammo to do the job before being forced to retire from the area as the Zeven turned to face her. As the LPD sank beneath the waves, victory was awarded. A really great battle. Thanks to Ob (Noxious) for the game and to HarpGamer for hosting it. Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room.
July 11, 200817 yr Joe Baxter and I decided to try out Bart Gauvin's first scenario, Ice Picket, made with the Harpoon community's favourite database, the PlayersDB. We had both played this scenario in solitaire, but wanted to see how we would fare against an intelligent opponent and not just the AI. Joe commanded the USN while I played as the Soviets. Since we both had some knowledge of the opponent's forces and disposition, it would be interesting to see if we could improve upon the AI's performance. I had an Intell trawler shadowing his PhibRon. I didn't want it to be destroyed right away from a Harpoon missile so I had it hide behind a neutral fishing boat so that a Harpoon shot might just hit the wrong vessel. Joe wasn't about to get careless with his weapons. He sent in a flight of Sea Cobras to investigate before opening fire. I was thankful that he came within SAM range of my AGI, but then was heartbroken to watch both my SA-8 Gremlins miss their targets. There was no second chance as the helos pummelled my ship mercilessly with Hellfire ATGMs. I would soon have my revenge. K-305, a Victor III-class SSN, was moving to intercept the PhibRon. She was making her approach and had already gotten in behind the DDG Farragut. Unfortunately, in order to get within range of her Type 65 torpedoes, she needed to accelerate to 8kts from her creep speed of 5kts. At this point, she was counter-detected and her targets tried to flee in the opposite direction. She was only 10 miles away so she threw out her massive torpedoes on Bearing-only-Launch. Three salvoes of 650mm torpedoes were in the water as she tried to manoeuvre even closer. The enemy wasn't sitting back, either, as one Mk 46 after another was dropped into the water. She managed to evade 6 before one of her decoys malfunctioned during deployment and a weapon slipped through to detonate beside the reactor room. At a depth of 600m, death was instantaneous for the entire crew. After a long chase, one Type 65 caught the LHA Tarawa and evened the score. Even before the survivors had been fished from the cold Norwegian Sea, round 2 was already underway. Thanks for a great session, Joe. I look forward to finishing this one on the weekend. Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room.
July 12, 200817 yr AAR-MP: Gauntlet Players: Herman Hum (USSR), Freek Schepers (NATO) DB: PlayersDB I played NATO and my mission was to escort two large (and noisy) freighters to Narvik. The escort consisted of one Perry-type and one UK Type 22 frigate. I set up a sonarbouy patrol, about 15nm ahead of the convoy, the Type 22 on sprint-drift and the Perry close to the convoy for air defense. The speed of advance needed to be 20 knots (max convoy speed) and I set up a slight zig-zag. Narvik detected a Flogger before its radar was destroyed. I would be blind from now on. I sent out occasional helo patrols on ship-recce mission (but manually controlled of course), to search up to about 90nm away (about the max Russian SSM-armed ships I was expecting). This was fairly hairy and I had to withdraw the helo''s regularly as the Flogger came close. By this time I was sure the Flogger or a sub would have found the convoy so I switched on the Perry's radar. The Flogger stayed just out of missile range but as it reached bingo I could send out another helo patrol far North. Then I got a passive sonar contact from Perry on an unknown ship north - probably in the second or third CZ! I closed the Helo to get a classification and a firm target for my harpoons. At that moment a sub was detected firing its torpedoes, my ASW helo was out of position. I deduced it was a nuclear sub by the old addage "if its a modern sub, he won't stop shooting". My convoy turned as the helo's rose to intercept. Some of the torpedoes were doing only 24 knots, but some were 50 knot long range monsters! Out of 8 torps fired, two hit to kill of my supply ships and the Perry, but not before the Perry had fired its 4 harpoons on the two Nanushka's racing south at 32 knots that my helo had just classified. The sub turned out to be a Victor and sank after the third torp had been dropped on it. I saw the Nanushka contacts drop off the screen, and hoped I'd killed them with the harpoons. I hoped for a draw but minutes later my remaining ships were both hit (I think by Siren missiles) that the Nanuskha's must have just fired before dying. Thus Herman won the game! I lost two merchants and two escorts, with my helo's aloft heading for Norway. Herman lost 2 Nanushka's and a Victor. Great game, pretty quick, a little surprising to get a sonar contact on the Nanushka in maybe the 3rd CZ. Well done! Freek Freek Schepers and I met to try out Gauntlet, made with the community's favourite database, the PlayersDB. The Soviets will attempt to seize Norwegian bases in any all-out war. This will be done by physically seizing some bases and cutting off others from the rest of NATO. NATO must re-supply these bases using naval convoys. The success or failure of the convoys will be of paramount importance to both NATO and Soviet commanders. This scenario is a re-make of a Harpoon Classic scenario from the original GIUK battleset and has yet been released. It is available only from the ANW MP server. I detected the convoy from the Victor SSN and moved to intercept at creep speed. I knew that she was quite vulnerable to helos so I tried to keep a Flogger on station to intercept any snoopers. Also, my Nanuchka missile boats could ill-afford to be detected since their missile systems had far less range than the American Harpoons. Things were going well, except I mis-calculated the endurance of my Flogger. The CAP ran out of gas and the relief was too far away. The enemy got a glimpse of my ships and promptly replied with a Harpoon salvo. The relief Flogger arrived to engage, but missed and all it took was two missiles to slip through to kill each of the missile boats. In an act of desperation, I salvoed their missiles on Bearing-Only-Launch. The Victor was just about to launch, when the convoy decided to 'zag'. I didn't know if I had been detected, but assumed that I had, so I launched torpedoes from maximum range. The Flogger that was supposed to be keeping the helos off my back had been occupied trying to fight off the Harpoons so the sub was fairly quickly prosecuted. However, her torpedoes did manage to find suitable targets at the end of a long chase and victory was awarded. Thanks to Freek for the great game and to HarpGamer for hosting it. Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room.
July 14, 200817 yr Joe Baxter, Jeronimo Chiecchio (a.k.a. Angle of Attack), and I met up for an afternoon of war on the ANW server. We selected Freek Scheper's new 3-sided scenario, Shadow the Boomer, made with the community's favourite database, the PlayersDB. After several vicious carrier battles in the Barents Sea and with the ground war stalemated in the Nordic winter, negotiations started to end the war. Both parties observed a cease-fire, which held surprisingly well in the first week. However, NATO feared Putin would make use of the cease-fire to bring his boomers to bastions prepared in the Barentz Sea. USN and Royal Navy hunter-killer subs were sent to stake out Severomorsk and be prepared to shadow SSBNs exiting the harbour. I was the Russian boomer while Joe played the American SSN and AoA had the British SSN. Since we had all played this scenario before, we each had a pretty good idea of the starting disposition of the other players. Without the element of surprise, we each decided to play the scenario differently from the way we played it our first time. My SSBN left port and headed for her first reference point where she was ordered to dive. While departing, my SSBN was making one heckuva racket so I decided to dive early. This turned out to be my undoing. As the SSBN dove, it was out of contact with Murmansk HQ. I knew that there were other submarines in the area, but did not think that they would detect and engage me. Man, was I wrong. Not long after I dove, a Victor III fired a Type 65 ASW torpedo which caught and sank me. Since I had already lost the game, I didn't want to spoil the session for my opponents. (To be honest, I was hoping that they would do something that would prevent them from winning, too. i.e. shoot at each other, be sunk by one of my escorts,... ) Joe and AoA swept the area in vain. Joe engaged and sank a Tango and the Victor, but neither of them managed to achieve their Victory Conditions, either. They had both been hunting for me so diligently that they had forgotten to check their orders and leave the area by a pre-assigned time. So, we all technically "lost" the scenario. However, I played like crap, got caught at it, and deservedly sunk. I hope that AoA and Joe still enjoyed themselves even with my dismal performance. Thanks to AoA and Joe Baxter for the game and to HarpGamer for the use of the server. Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room.
July 14, 200817 yr [...]As the SSBN dove, it was out of contact with Murmansk HQ. I knew that there were other submarines in the area, but did not think that they would detect and engage me. Man, was I wrong. Not long after I dove, a Victor III fired a Type 65 ASW torpedo which caught and sank me. Since I had already lost the game, I didn't want to spoil the session for my opponents. (To be honest, I was hoping that they would do something that would prevent them from winning, too. i.e. shoot at each other, be sunk by one of my escorts,... ) [...] You mean, get shot by one of their own escorts, not one of yours, just to suffer like you did ? Classic fog of war in submarine warfare
July 20, 200817 yr Jeronimo Chiecchio (a.k.a. Angle of Attack), TonyE, and I met up for an afternoon of war on the ANW server. We were joined by a special guest, JasonH; a former sonar operator from Los Angeles attack submarines. We had our own "Ronald Jones (Jonesy)" in attendance. We selected Freek Scheper's latest 3-sided scenario, Shadow the Boomer, made with the community's favourite database, the PlayersDB. After several vicious carrier battles in the Barents Sea and with the ground war stalemated in the Nordic winter, negotiations started to end the war. Both parties observed a cease-fire, which held surprisingly well in the first week. However, NATO feared Putin would make use of the cease-fire to bring his boomers to bastions prepared in the Barentz Sea. USN and Royal Navy hunter-killer subs were sent to stake out Severomorsk and be prepared to shadow SSBNs exiting the harbour. I was the Russian boomer while AoA played the American SSN and Tony commanded the British SSN. Things were uneventful as my SSBN cleared the shore and headed out past the ice. I had no contacts, but my comrades in ships and submarines sweeping ahead to clear our path. As the SSBN neared the first reference point, a flash message was received from FFG Revostnyy. She was engaging an unknown submarine with USET-80 torpedoes! This contact turned out to be the SSN La Jolla. The torpedo struck home behind the sail and there was one less threat to my boomer. As my SSBN headed towards her deterrent patrol zone, another unknown submarine was detected. I tried to run past it, but the sonar room reported that it was close. I deduced that this must be the elusive Trafalgar-class SSN and she was barely making steerage at 1kt. As per my orders, I was cleared to engage any target within 5nm of my command. I fired two USET-80 torpedoes along with a rocket-powered super-cavitating Shkvall before fleeing at full speed eastward. Unfortunately, my evasion manoeuvre took me out of my designated safe-transit lane and into the patrol area of an Il-38 May. The MPA reacted quickly and dropped an ASW torpedo which subsequently exploded in the missile bay to flood and sink my SSBN. To further add to my embarassment, all three weapons targeted on the Trafalgar missed and Tony was awarded victory. Thanks to AoA and Tony for the game and to HarpGamer for the hosting the game on their server. Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room.
July 21, 200817 yr Author The servers will be shut down in about 16 hours. It has been a good run, hopefully we'll have some 24/7 servers back in the community soon.
July 22, 200817 yr The servers will be shut down in about 16 hours. It has been a good run, hopefully we'll have some 24/7 servers back in the community soon. Indeed. Thanks for all this.
September 8, 200817 yr RedMike grew weary of his ANW bug-testing so we met up for a quick match. We chose Freek Scheper's Interfet-Stabilize, made with the community's favourite database, the PlayersDB. East Timor is an old Portuguese colony which was annexed by Indonesia in 1975. In August 1999, the citizenry overwhelmingly voted for independence, and, almost immedately afterwards, Indonesian-backed militia bacame active. By September, 250.000 people had fled the killings. In September, President Habibi of Indonesia finally agreed to the deployment of a multinational UN-peacekeeping force in East Timor so long as it was primarily Asian troops. While US, New Zealand, Italian, Singapore, Malaysian, and Norwegian troops began the long preparations for deployment, Australia was ready and an amphibious convoy put to sea. Indonesia objected strongly to this breach of the agreement. I assumed the role of the Indonesian liberators while RedMike controlled the meddlesome UN. I could see that there were only two approaches to the landing site on Timor so I went about setting up ambuscades both to the East and West of the island. In the East, I had two gunboats blockade the strait. Although it was currently night, I hoped that they would still be able to detect any potential interlopers. To the West, I ordered the SS Chakra to maintain vigil. A Puma helo was sent aloft to assist her in identification of the many various radar contacts. Not long afterwards, her sonar was able to identify the distinct acoustic signatures of the landing ships, Balikpapan and Westralia. Chakra set a course to intercept while announcing the position to the various missile and gunboats. It was almost too perfect. The UN fleet was sailing right towards the sub and the escorts seemed to be screening the northern side of the group and not the path of intended movement. I cut the throttle right back and just sat there waiting for them like a hole in the water. When the distance was only 2nm, I announced her presence with a full salvo of torpedoes. Two were targeted on each transport. The slow transports never had a chance as first Westralia, then Balikpapan, and then one more were struck by the torpedoes. RedMike was furious and managed to launch a torpedo back towards the Chakra, but it was too little, too late. The Chakra was sunk, but the 'official statement' was that she was never in the area in the first place. Complete plausible deniability was maintained. Thanks for the game, Greg. And thanks to Freek for the use of his server. There is a slight problem with the scenario. The written orders say that the Indonesians need to sink 2 vessels, but the ViCond is set for 3. It's a mis-match that needs to be clarified. Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room.
September 11, 200817 yr Jeronimo Chiecchio (a.k.a. AoA) met up to try out a new scenario. We chose Ralf Koelbach's Mixed Doubles, re-made with the community's favourite database, the PlayersDB. These scenarios were written by Ralf Koelbach for the HUD3 and Harpoon ANW and have been re-written for compatibility with the PlayersDB and Harpoon 3 by Herman Hum with the consent of the author. This is the third scenario of the PaSon battleset. These scenarios are designed for beginners. They presume that the USSR did not collapse back in the early 90s. In fact, the Cold War went hot and NATO and the USSR got their shoot out. They met with their best equipment and fought it out. All scenarios of this battleset use the same map, starting with using smaller parts of it. The complexity and difficulty of the scenarios increases steadily. I was in charge of a Russian Surface action Group [sAG] ordered to break out into the Atlantic and AoA was the NATO commander standing in my way. We started the scenario and I found myself with a number of submarines just outside of torpedo range from his little flotilla. As he cruised along blissfully unaware of my presence, my Akula-class SSN opened fire with Type 65 torpedoes. I was aiming for the Ticonderoga with her superb AEgis system, but I'd pretty much settle for anything I got. The 4x 50 knot torpedoes raced in against the 30 knot task force and caught them after a long chase. Unfortunately, they only managed to kill a single Spruance destroyer. The response was quick and devastating. My Akula sub was sunk along with another diesel sub in close proximity as was an Echo II missile-guided sub (but not before she launched her missiles ). Not long afterwards, AoA was to return the favour. One of his diesel-electric subs had also found my ships. I managed to get a quick sonar contact off of him from a range of 5nm and turned just before he opened fire with a brace of Mk24 Tigerfish torpedoes. Unfortunately (for him), his torpedoes could only make 35kts while my ships ran at 30kts. The speed difference was unable to close the distance. A pair of SS-N-14 Silex missiles landed torpedoes right atop his position and the brave little submarine could not evade both of them. As my other submarines closed on his task group, they stumbled over a second diesel boat. Not wanting to look a gift horse in the mouth, my Victor II commander dropped a pair of UGMT torpedoes from SS-N-15a Starfish rockets onto him. He didn't want the situation to escalate, so he did not elect to employ his nuclear-tipped weapons. However, he did a magnificent job of evading both. A Kilo-class SSK boat heard the commotion and also dropped a pair on him. Again, with no result. That little sub was good. The enemy quickly detected my two attacking boats and sank them with Mk46 ASW torpedoes. As a sop to my pride, the NATO SSK kept firing Seehecht torpedoes at a phantom contact that must have been on his sonar screen. Both of my subs were already dead, but he kept firing torpedo after torpedo at the ghostly image. The sacrifice of my two subs was not in vain as it drew attention away from another pair of submrines penetrating the NATO screens. Another Kilo SSK and a Victor III SSN were just barely able to make the interception. As soon as the SSN was in range of the CG Leahy, he let loose with a pair of Type 65s. I didn't want to risk the chance of detection and then having the targets run. Unfortunately, this ruined the firing solutions the SSK was developing. The torpedoes ran down their targets after a long chase. One Duke-class frigate and one Bremen-class frigate were sunk. Somehow, the big cruiser targets kept managing to escape my torpedo barrages! Once their positions were revealed by the attack, both submarines were tracked down and destroyed soon afterwards. With only one Tango-class submarine left in my order of battle, I was severely limited in my options. Luckily, he found himself between the enemy and my own ships; a perfect position. As the enemy moved to attack my SAG, he ran right over the sub. Just as she was attempting launch her weapons, a game bug caused her demise. Arrrrgh. Not long afterwards, the NATO SAG had closed with my own and I decided to open fire with everything at a range of 60nm. It would turn out to be a bit premature as it allowed the AEgis cruiser and the CG Leahy to summarily shoot down all my missiles. The NATO riposte was quick in coming. A wave of 32 Harpoons appeared on the radar screens and nearly swamped my SAM defenses. It was a good thing that a number of NATO ships had already been sunk. Otherwise, serious damage could have been inflicted. As it was, the fleet was able to bring down all the Harpoon without sustaining any damage. The NATO mission was to stop me, but my mission was not to kill the NATO platforms. My orders were to break out into the Atlantic to interdict the vital merchant convoys. As NATO moved in to engage with guns and SAMs, I ordered my flotilla to 'sprint for the finish line'. Destroyers Burnyy and Kashin were ordered to screen the rest of the SAG with torpedoes as best they could. While no one likes rear-guard actions, they are necessary and the sacrifice of a few for the overall mission is sometimes a military imperative. NATO saw the manoeuvre and tried to cut them off, but I sporadically launched USET-80 torpedoes to keep the enemy at a distance. The screening destroyers paid a heavy price for their actions as SAM after SAM hit them, but they were fulfilling their duty. As NATO surged forward recklessly, they ran right into the USET-80 torpedoes. The remainder of the NATO force was soon slipping beneath the waves as the battered rear-guards slowly re-joined the SAG and moved into the Atlantic and victory. Thanks for a phenomenal match, AoA. Over 10 hours of combat in one session. And thanks to Freek Schepers for the use of his server. Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room.
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