September 16, 200817 yr Jerome Chiecchio (a.k.a. Angle of Attack [AoA]), with the generous assistance of Tony Eischens, has graciously set up his spare computer to act as a server for the entire Harpoon ANW community. It features the community's favourite database, the PlayersDB and is now available 24/7. Just type aoa.game-host.org into the DNS field for your ANW Configuration launcher and hit the "Resolve IP" to find the IP. For complete instructions, visit ughHQ Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room.
September 17, 200817 yr Jerome Chiecchio (a.k.a. Angle of Attack) and I decided to commemorate the new server with a match. We selected Ralf Koelbach's "Wolves vs. Wolves", re-written for compatibility with the community's favourite database, the PlayersDB. Wolves vs. Wolves gives you a first feeling about what sub vs. sub means. No ships and no aircraft are involved. You can and must concentrate on sub warfare. You will learn how diesel/electric subs perform vs. nuclear attack subs. I moved my Sub Brigade towards the opening of the English Channel and out to the Atlantic, my eventual destination. I didn't want to take advantage of the game so I cruised along at 8kts when a flurry of torpedoes erupted in front of my leading Victor II SSN. They were Seehecht 3. He immediately returned fire with a torpedo on Bearing-Only-Launch and turned to run at Flank speed. It was a close race with the torpedoes exhausting their fuel less than .2nm from his ship. He also alerted his companions. A pair of SS-N-15 Starfish soon landed in the vicinity and ended the life of the ambushing U-Boat. After dealing with the German bushwhacker, my subs returned to their original course for the Atlantic. Another subsurface contact was detected by sonar. It wasn't moving, so I thought it might be a rock. However, I decided to be prudent and go around it, nonetheless. All of a sudden, the rock moved at 15kts! As well, my guided-missile boat Charlie II detected inbound torpdoes. More Seehecht 3. He fired a SET-65 down the bearing of the torpedoes and turned to flee. However, this time the race would go to Germany as my boat was caught and destroyed. An SS-N-16 Stallion was dropped on the former 'rock' (that turned out to be a French Rubis SSN) to even the score. My survivors returned to their original mission. Another sub appeared on their flank when it fired torpedoes. Both returned fire with USET-80 torpedoes and turned evade. However, they did note that the torpedoes did not increase to full speed even though they were wire-guided. I only realized too late that I was being goaded to move in another direction when more Seehecht 3 appeared in front of my Victor in flight. The run time was so short that he didn't even have time to deploy any decoys before they struck. With the destruction of my second sub, AoA was awarded victory. It was a great game. Many thanks to Jerome for the match and the use of his server. Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room. For complete instructions on using AoA's Server, visit ughHQ
September 23, 200817 yr Hello guys, my server is up 24/7. Please use it! It is running 3.9.4.4. (aoa.gamehost.org) http://www.ughhq.com/Harpoon/ServerLogon_AoA.htm Jerome
September 23, 200817 yr We are running 3.9.4.4.... Here some instructions if you need them. http://www.ughhq.com/Harpoon/ServerLogon_AoA.htm Jerome Jerome Chiecchio (a.k.a. Angle of Attack [AoA]), with the generous assistance of Tony Eischens, has graciously set up his spare computer to act as a server for the entire Harpoon ANW community. It features the community's favourite database, the PlayersDB and is now available 24/7. Just type aoa.game-host.org into the DNS field for your ANW Configuration launcher and hit the "Resolve IP" to find the IP. For complete instructions, visit ughHQ Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room.
October 5, 200817 yr Jeronimo Chiecchio (a.k.a. Angle of Attack) and I were looking for a quick gaeme and selected Ralf Koelbach's new scenario, Wings of Steel, made with the community's favourite database, the PlayersDB. You are facing a Russian anti-surface task force [KUG] approaching the English Channel from the East. At all costs, you must prevent this Task Force from reaching the Atlantic and becoming a major threat to our vital sea lanes I commanded the Russian surface group ordered to break out into the Atlantic while AoA controlled the U.K.'s Maritime Strike force. Without many aerial assets available, I simple set course for the most expeditious route to the Atlantic. AoA didn't know what I had, so I ordered one ship to radiate with both radar for early warning and ECM to blind my enemy. Soon enough, AoA sent in a Nimrod patrol plane to try and classify my forces. Before he managed to get too close, a Grizzly SAM blew him out of the air. Even though he didn't have a precise location for my ships, AoA seemed to have a fair idea of my disposition. Enemy planes had circled around my formation and were approaching from the south. I scrambled to try and re-arrange my AAW ships to meet the new threat. Fortunately, my ECM was effectively blinding the British Tornadoes. They fired their entire strike at an empty plot of ocean! Whew. That many missiles would prove daunting. Instead, only two ARM-laden planes headed my way. They managed to fire off their ALARM before being brought down by the SAMs. After landing and re-arming, AoA tried, again. This time, he executed a well co-ordinated two-pronged attack. He must have used to two axis to get a better triangulation of my position because all the missiles flew directly at my formation, this time. However, since I didn't waste any SAMs on the first wave, I had a full load and easily parried the attack before shooting down the strike planes. After arriving in the Atlantic, victory was granted. Thanks to AoA for a fun little game and to Ralf Koelbach for the scenario. Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room.
October 29, 200817 yr Jeronimo Chiecchio (a.k.a. Angle of Attack) and I were looking for a quick gaeme so we selected Plug the Dike, made with the community's favourite database, the PlayersDB. The success of the Reformed Russian Republic in Norway increased the importance of supply interdiction in the Baltic Sea. The logistical requirements of the R3 army were enormous. Tons of supplies attempted to make transit of the shallow waters between Denmark and Norway. The threat to these small convoys was limited in scope. Because of the success of R3 airfield strikes, the NATO aircraft that remained had adopted a defensive posture, awaiting reinforcements. The few offensive missions that NATO launched were primarily offensive counter-air and aimed at the R3 air bases. Convoys of five to seven ships were just too far down the list to merit much air attention. The small missile boats of Norway, Sweden, Denmark, and Germany performed in the opening days of the war exactly as had been anticipated. They ducked out of hiding, acquired targets for their Harpoons and Otomats, launched their attacks, and died. R3 commanders used this opportunity to try and move small quantities of sensitive materials back to research installations in the East. Only submarines remain to oppose them. Quiet and small, if employed correctly, they are very hard to detect. The departure of the front-line R3 ASW units to the front as escorts for the R3 Carrier Battle Groups increased their effectiveness. Plugging the choke points out of the Denmark Sea provides the best opportunity to stop the transit of materials in this area. I was in command of the submarines ordered to stop the convoy. I was able to identify the Pauk and Stenka corvettes fairly quickly, but I could not decide which of the merchant vessels were Russian and which were innocent neutrals. Finally, I decided that the ones that the escorts appeared to be screening must be the targets I had been sent after. The sonar on the corvettes was quite limited so I was able to close the distance. I did not want to over-play my hand, either. The screening effort was well done, but had just a bit too large a gap in between ships. However, they were far enough in front of the merchants that meant I would be unable to run in behind them without revealing myself. At one point, I had one of my subs go to a dead stop to sit on the bottom next to a shipwreck so that the convoy could pass by me. After the majority of the screen had missed me, the targets came into range. SS Tumerlen fired 3 torpedoes at each of the targets and one at one of the Stenka escorts. SS Ula also fired on another Stenka. The 55kt Tp 612 torps easily caught and sank both merchantmen. Unfortunately, AoA was quick to react and the torpedoes he fired back in my direction caught both the Ula and the Tumerlen desperately trying to evade. Thus, the game ended in a draw. Thanks to AoA for a fun match and for the use of his server. Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room.
November 8, 200817 yr Today, we introduced Tom (a.k.a. Tuhhodge) into ANW MP with a pair of matches. We selected "Dawn Patrol", written for the community's favourite database, the PlayersDB. Our first encounter was with me playing the Russians. It was over quickly with a barrage of SS-N-9 Sirens. However, Tom learned very quickly! :bite: We re-played it from the same sides. This time, Tom got the drop on me. He detected and sank 33% of my force before I even had a chance to fire. My two surviving boats immediately opened fire on his missile boat flotilla and sank four of them, but that wasn't good enough. My orders were to sink at least 5. Out of missiles and out of luck, I turned to flee and preserve my force. Unfortunately, Tom had back-tracked the missiles to my boats' locations and sent Penguins down my throat. That was his mistake. I was hiding behind one of his country's fisherman. Half of his salvo locked onto his hapless fisherman while the others sank my two surviving boats. Although I was totally routed, I considered the game a draw since Tom sank a neutral party. [] Thanks for a great pair of games, Tom. And thanks to AoA for the use of the server. Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room. For complete instructions on using AoA's Server, visit ughHQ
November 23, 200817 yr Jeronimo Chiecchio (a.k.a. Angle of Attack) and I met up for a game and chose Katyusha Hunt, made with the community's favourite database, the PlayersDB. Syrian-backed Hezbollah is raining Katyusha rockets on Northern Israel. Israeli intelligence suggests that Hezbollah has over 10,000 such rockets flown in daily through Damascus from Tehran. Iran has an advanced missile program building anti-ship missiles and ground-attack missiles of various ranges and with ever-increasing accuracy. Katyusha is a terror weapon, but if Iran decides to supply Hezbollah with modern missiles and advanced guidance packages, then Israel is really in trouble. The Israeli government has decided that this threat warrants a pre-emptive strike on the missile manufacturing plants in Iran. I did not know from which direction the Israelis would make their attack. With air-to-air refueling capabilities, they could approach from most any direction on the map. I ordered my Adnan up as soon as possible to give me a modicum of airborne early warning capability. I also had a pair of F-14A Tomcats. They both carried a couple of antiquated AIM-54A Phoenix missiles. I did not expect much from the missiles so I used them as mini-AWACs for their powerful AWG-9 radar, instead. My warning assets were centred on Hamadan. If the Israelis decided to take a circuitous attack routing, hopefully, the additional time required would provide me sufficient warning and response time. Our Syrian friends reported detecting Eagle and Nachson radar over Jordan so it looked as though they were going to come straight through the middle. While the Phantoms and Tomcats awaited the intruders, my air transports were trying to sneak into Syria carrying additional surface-to-surface rockets to re-supply Hezbollah. The first flight managed to evade detection by flying through the Turkish border and around Iraq. The second flight was decimated by 50% when intercepted by American Eagles operating out of Iraq and the third flight was annihilated by Turkish Falcons. I had to get 8 transports into Syria to secure the victory, but only six had arrived, thus far. It was going to prove a mighty challenge to ensure the arrival of the final two transports amid an inbound air strike. The Israelis did try to run through the middle of the border. Two pairs of Eagles were detected at the last moment flying on the deck towards two of my border radar stations. I had no time to intercept before they released ordnance. One was badly hit and set afire, which finally consumed it. The second station was struck repeatedly by Mavericks which destroyed it, but not before a defending 100mm AAA battery shot down one of the attackers. The Eagle pilots were slow to release their ordnance and violated a fundamental precept of strike warfare university: never make repeated runs on an alerted enemy. This time, it cost them. The survivor then turned his attentions towards my orbiting Adnan! A flight of 4x F-5 Tigers had been ordered to intercept and now they would get their chance. They accelerated to afterburner and caught the Eagle just as he was opening fire on the Adnan with Sparrows. Although occupied, the pilot managed to release a heat-seeking missile that killed a Tiger before they got within AA-8 Aphid range. With both hunter and hunted at afterburner speeds, the missiles soon became an afterthought as both sides were inside the minimum firing range after exchanging a single salvo. One more Tiger ate a missile while a second was shredded by cannon fire. The last surviving Tiger was just adjusting his cannon fire towards the Eagle when the Aphids did the same. It didn't matter if the cannon or the missiles destroyed the Eagle. The relieved Tiger pilot was just glad that the enemy was down, even at such a high price. The four Sparrows fired at the Adnan flew aimlessly past once their targeting radar was shot down. The second pair of Eagles was met by three Phantoms. One was fortuitously shot down by a Phoenix! How ironic it was for an American missile to be shooting down a Jewish aircraft 30 years later. Two Phantoms were quickly destroyed by Sparrows, but the survivor launched a brace that claimed the second Eagle. With both Eagles down, the radar crew noticed that there did not appear to be any defending fighters between the Phantom and the Israeli Nachson electronic warfare plane so they gambled and sent the Phantom to intercept on afterburner. They knew that his chances of survival were slim in the American-dominated Iraqi environment, but the opportunity to kill Israelis in groups of 12+ was too good to pass up. The Israelis wanted to poke out my eyes and now they were going to get the return treatment. The Phantom caught up with the Nachson and let loose with a full salvo of Sidewinders before an AMRAAM blew his left wing off. The Sidewinders did their job and the Nachson went down in flames. We had to save the game at this point. Looking forward to the conclusion. Thanks to AoA for an enjoyable session and for the use of his server. Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room. For complete instructions on using AoA's Server, visit ughHQ
December 2, 200817 yr After 12 months of dodging and evading, Scott Tortorice finally accepted a challenge for honourable battle in Harpoon. This was his baptism of MP fire. After picking through the scenario selection, he selected Watch that First Step, made with the community's favourite database, the PlayersDB. LOCATION : NW PACIFIC, COASTAL SEATTLE DATE/TIME: 12 FEBRUARY 1985, 06:00:00 ZULU With the first war shots, DEFCON ONE status was automatic. Every submarine in the inventory that was capable of getting underway left port for the greater safety of the open sea. Only those boats with mechanical deficiencies remained docked, to leave when their problems were fixed. As a part of standing plans, all the assets of the United States Coast Guard were folded into the Navy's TOE, to be employed in such a way as to free regular Navy assets for higher priority missions. Their mission: sanitize the area around the sub bases, allowing the remaining subs to get to open water. I commanded the Russians ordered to destroy an Ohio-class SSBN while Scott controlled the USN. Tony Eischens observed the undersea battle. As the SSBNs were attempting to debouch into the Pacific Ocean from the Juan de Fuca Strait, I tried to close in and plug the bottle. All my units crept in to simulate what I hoped was a tightening ring. Three surface units were detected almost immediately. Although they were not my primary targets, their towed sonar arrays and ASW helos would prove to be dangerous factors that I could not ignore. Not long afterwards, one WHEC cutter came across the path of a Victor III-class SSN. Two Type 65 torpedoes were fired. The torpedoes were detected and the cutter ran to evade, but the 50kt chase speed allowed hiim to be caught... and both missed! Immediately, two more were fired on bearing-only-launch [bOL]. Their speed was only 30kts while the cutter could make 29kts. A hit would take some extraordinarly luck (something which I had not seen, yet). The cutter was not taking the attack lying down, either. Either an Orion MPA or an ASW helo soon appeared and torpedoes were in the water. The counter-measures room deploy decoys. My luck was starting to change as the enemy weapons all missed. I was rewarded by a thunderous explosion. Evidently, one of my torpedoes had also caught the cutter. The Victor managed to creep out of the area. An Alfa-class SSN was next to find a cutter running across its bow. Three wake-homing torpedoes were fired. Only one was really needed to break her bow. Unfortunately, she, too, must have either deployed a helo or called in an orbiting Orion to prosecute the Alfa. No weapon was detected. The Alfa just disappeared to make the score even. My remaining submarines and the sole surviving enemy surface combatant closed on the bay. A Sierra II-class SSN found itself following right behind the RCN destroyer, Iroquois. The Iroquis was only making 5 kts, but I was directly in her baffles. After closing to a range of 6nm, three Type 65s were fired. The destroyer detected them immediately and salvoed her own torpedoes. Both sides evaded, but luck was with my submarine and not the Americans, again. Three decoys were deployed successfully, but the destroyer was sunk by the 1000kg warhead. Unfortunately, my luck would turn, once again. As the searching submarines combed the approaches to the Strait, not a hint of the enemy SSBNs was to be found. The Ohios really did sound like "a hole in the ocean." Regrettably, I failed to make contact with the SSBNs and they escaped. Neither side successfully completed their Victory Conditions and the game ended in a draw. TonyE observed that, although my subs had come close to the SSBN Ohio, they failed to detect the super-quiet vessels. A really fun match. Thanks to Scott for the match and to AoA for the use of his server. Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room.
January 1, 200917 yr Jeronimo Chiecchio (a.k.a. Angle of Attack) and I wanted the year to end properly with one final Harpoon match so we selected Sea King to Chile Incident, made with the community's favourite database, the PlayersDB. One of the most mysterious events of the war happened on May 16th, when a Sea King was found burning and abandoned near Punta Arenas airbase. The British claimed a 500nm navigation error but, after the war, it became clear that SAS Special Forces had been planning a raid to take out the Exocet-armed Super Etendard aircraft which had sunk Sheffield and Atlantic Conveyor. Speculation on the nature of this operation still ranges from SAS-Hercules aircraft landing on Rio Grande airbase in order to destroy the planes on the ground to the setting up of covert radar facilities to provide early warning for the fleet. Fact is that Chile felt it was the next target of the Argentine junta and, therefore, open to cooperation with the British. My objectives were to sneak some Sea King helicopters into Chile and destroy the deadly Exocet-carrying Super Etendards on the ground. I sent a pair of fighters to scout the route to Punta Arenas. As they approached the Strait of Magellan, they stumbed over a pair of Argentine destroyers! DDs Hipolito Bouchard and Comodoro Py seemed to appear out of nowhere. Luckily, this was still nighttime and, hopefully, they had not counter-detected my Harriers. As I prepared to conduct reconnaissance on the Argentine bases to locate the Super Etendards, the Argentines engaged and shot down a PR.9 Canberra operated by the Chileans. I understand how they could have made such an error since the UK also operated that model of aircraft. The Chilean response was quick in coming. A flight of 8 Dragonfly ground attack aircraft rose from Punta Arenas, destined for Rio Gallegos. I ordered my own Canberra reconnaissance plane to follow behind them at a safe distance. With any luck, the Chileans would occupy the base defenders while my plane snapped some quick photographs. My plan worked out, mostly. The Chileans hammered the base and lost a number of strikers, but bought me enough time to confirm that the Super Etendards were not there. Unfortunately, interceptors rising to defend Rio Gallegos caught my Canberra while she attempted to make her egress and shot her out of the sky with an AAM. After ascertaining that the Etendards must be at Rio Grande, my forces launched and gathered to overwhelm the base. Meanwhile, the Chilean/Argentine conflict continued to grow. DD Condell opened fire on the Hipolito Bouchard and Comodoro Py in the Strait of Magellan, but only got one hit with her Exocet missiles. Commercial traffic was busy in the channel and one errant Chilean Exocet struck a passing chemical carrier while a second errant Argentine Exocet struck a neutral fisherman. Condell managed to inflict grievous damage on the Bouchard with her 5" gun until it was knocked out of commission by an Exocet. Although she was soon sunk by the combined Exocet attack, missile boat Casma avenged her by sinking both destroyers. While the Argentines were pre-occupied in the Strait, my Harrier strike force approached from the sea, still masked by the night. A pair of fighters screened the strike elements. Two carried ALARMs while four more carried cluster munitions. The ALARMs quickly tracked and wiped out a Rapier battery. The defending Combat Air Patrols knew they were under attack as soon as their ground radar went off the air and charged in to intercept. The escorts fired first and brought down the Mirage, but also lost a fighter in the process. A second Mirage lit his afterburners to intercept. The surviving Harrier shot him down, but was he, himself, shot down in the process of protecting the strikers. His mission was accomplished, but at high cost. The strike elements accelerated to full military power and dropped their cluster munitions from maximum altitude to ensure widest dispersal. Four dropped close enough to the revetment containing the Super Etendards and immolated them as they were being readied for a strike mission. Once his primary strike assets were destroyed, AoA conceded defeat. Thanks to AoA for an enjoyable session to end out the year and for the use of his server. Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room. For complete instructions on using AoA's Server, visit ughHQ
January 3, 200917 yr Today, we welcomed a new player to the ANW MP community. Tim Wynn (a.k.a. Hussar) has been playing awhile, but wanted to find out what MP was all about. We selected Channel Engagement, made with the community's favourite database, the PlayersDB. Channel Engagement gives you a first feeling about what ship vs. ship combat in the Cold War environment meant. No subs and no fixed-wing aircraft are present. Thus, you can and must concentrate on ASuW warfare. You will learn how modern naval warfare vessels perform. Most of all, you will see that guns have lost their status as the primary weapons they were in World War II. Tim commanded the Soviets attempting to break out into the Atlantic while I controlled the NATO forces ordered to stop them. I sent my ASW helos out as radar pickets and turned on my ECM early to try and deny my opponent an easy targeting solution since his SSMs had much longer range than mine. We were sailing on a collision course. I decided to try and pick off a few of his outlying ships in order to whittle down his inventory of SSMs. One Tarantul (along with her 4 Sunburn missiles) was quickly sunk by four Harpoon missiles. I was hoping to prune a few more enemy SSMs by sinking a Nanuchka missile boat when radar detected missiles inbound. Not wanting to lose any SSMs aboard, I pickled off my own Harpoon batteries not expecting to get through the Soviet SAM defences. I was not to be disappointed. The Soviet missile salvo very nearly penetrated my own SAM bubble, but all were shot down. The last few were destroyed within 5 nm of their targets. It was a good thing that I sank the Tarantul earlier else her additional SSMs could very well have saturated my defences. Once out of SSMs, we closed the range and started slugging it out with SAMs used in ASuW mode. Both sides did a good job of punch and counter-punch but, in the end, I had more SAMs and managed to sink Slava. With most of his ammunition expended, Tim conceded. Thanks to Tim for a fun session, Ralf for a nice scenario, and AoA for the use of his server. A nice way to start off the new year. Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room. For complete instructions on using AoA's Server, visit ughHQ
January 4, 200917 yr Today, the ANW MP community welcomed a new player, Allan Feldman (a.k.a. Ace Schneider a.k.a Allans). Allans has been playing for years, but wanted to find out what MP was all about. We selected Dawn Patrol, made with the community's favourite database, the PlayersDB. Two missile boat squadrons encounter each other in a fast-paced meeting engagement off the rocky Norwegian coastline. Allan commanded the Russians while I played the NATO side. Both sides remained electronically passive. The first contact was made when Allan's Nanuchka corvettes blundered a skirmish line composed of my Hugin-class missile boats. Both sides immediately opened fire with both guns and missiles. All three of Allan's vessels were sunk, but not before they had also claimed 5 NATO units. A very close run in this scenario. Thanks for the game, Allan, and thanks to AoA for the use of his server. Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room. For complete instructions on using AoA's Server, visit ughHQ
March 19, 201115 yr Author Server running again, see first post of thread, http://harpgamer.com/harpforum/index.php?s...post&p=2238
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