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2010.003 Release Notes

Featured Replies

HCE - 2010.003 - 2010/03/29

===========================

+ Chg:0159 GE Widened name portion of unit display in Order of Battle dialog

(thanks Miller7219)

http://harpgamer.com/harpforum/index.php?a...amp;showbug=159

+ Chg:0155 GE Let AAA fire even for the player side! It was mistakenly disabled.

(thanks Don Thomas)

http://harpgamer.com/harpforum/index.php?a...amp;showbug=155

+ Chg:0154 GE Make point defense guns (to be generalized elsewhere eventually)

adhere to mount arc limitations. The code needed to be and

wasn't using relative bearing between firing unit and target.

(thanks miller7219)

http://harpgamer.com/harpforum/index.php?a...amp;showbug=154

+ Chg:0000 GE Modified Is_Crossing function to match PointDefense. This means the

only targets marked as crossing are missiles with the SNAP_UP_DOWN

flag.

+ Chg:0000 GE Point defense missiles now also adhere to arcs.

+ Chg:0000 GE Surface and air guns now adhere to arc limitations (again).

Unfortunate side effect is player may be presented with empty

weapon allocation screens and will be allowed to allocate weapons

outside of valid arcs (they won't fire, the allocation is quickly

undone).

+ Chg:0000 GE Message Log window will show when standard gunnery engagements are

abandoned due to: target submerging, target going out of range,

and target going out of valid arc.

+ Chg:0000 GE Player ships may now fire SSMs and Guns at surfaced submarines.

Added UI elements and logic.

 

Have at it :)

I'm listing this here because I'm not sure if this behavior is on purpose, but when you click the "course" button to lay in new path for a group, no longer does the course window pop up. You know, the one with the new leg check box and the prev/next buttons so you can edit specific legs of the route? When you click the course button now you get nothing, but you can click on the group window and lay in new legs...one catch, I can't figure out how to end the legs. There's no finsih, or exit or done anywhere I can find. Load up any scenario, select a surface group and then click the course button. If it's a bug then we can move to the Issue Tracker.

- Chg:0000 GE Surface and air guns now adhere to arc limitations (again).

Unfortunate side effect is player may be presented with empty

weapon allocation screens and will be allowed to allocate weapons

outside of valid arcs (they won't fire, the allocation is quickly

undone).

 

Tony....is there a coming solution for this? No easy way to get the weapon allocation window to display "out of arc" or something similar?...Like if a target is out of range, or not capable vs the target it will display that fact to the right of the weapon during weapon allocation (and not allow any weapons to be allocated, but I'be be happy with just displaying out of arc if that's all there could be)

 

I played around with this and the program killing allocations out of arc seems to work well and intelligently. It's just a bit annoying to not know what weapons bear and which don't during weapon allocation.

I'm listing this here because I'm not sure if this behavior is on purpose, but when you click the "course" button to lay in new path for a group, no longer does the course window pop up. You know, the one with the new leg check box and the prev/next buttons so you can edit specific legs of the route? When you click the course button now you get nothing, but you can click on the group window and lay in new legs...one catch, I can't figure out how to end the legs. There's no finsih, or exit or done anywhere I can find. Load up any scenario, select a surface group and then click the course button. If it's a bug then we can move to the Issue Tracker.

 

The window still pops up here the same way it always has.

 

Buddha

Tony....is there a coming solution for this? No easy way to get the weapon allocation window to display "out of arc" or something similar?...Like if a target is out of range, or not capable vs the target it will display that fact to the right of the weapon during weapon allocation (and not allow any weapons to be allocated, but I'be be happy with just displaying out of arc if that's all there could be) I played around with this and the program killing allocations out of arc seems to work well and intelligently. It's just a bit annoying to not know what weapons bear and which don't during weapon allocation.

 

Patience, folks. We made some progress with the SAM engagement altitudes, arcs and point defense all at once last evening. The new GE just came out today, and we'll work on it as time allows.

I'm listing this here because I'm not sure if this behavior is on purpose, but when you click the "course" button to lay in new path for a group, no longer does the course window pop up. You know, the one with the new leg check box and the prev/next buttons so you can edit specific legs of the route? When you click the course button now you get nothing, but you can click on the group window and lay in new legs...one catch, I can't figure out how to end the legs. There's no finsih, or exit or done anywhere I can find. Load up any scenario, select a surface group and then click the course button. If it's a bug then we can move to the Issue Tracker.

 

The window still pops up here the same way it always has.

 

Buddha

 

Don't know what caused that, but after I saw your post I assumed not everyone was having this problem.

 

One thing I noticed is I unzipped .002 back into my HCE folder and it wouldn't overwrite .003...said file was in use. Tried to delete the .003 WINHARP.EXE manually and same thing...it's in use. HCE wasn't running, but according to Windows Task Manager I had 3 sessions of WINHARP.EXE running (that's what was locking the .exe file from deletion/overwrite)! I manually killed the 3 WINHARP.EXE session in Task Manager, uninstalled, rebooted, and reinstalled entire program from scratch and all is good now. That was wierd!

Tony....is there a coming solution for this? No easy way to get the weapon allocation window to display "out of arc" or something similar?...Like if a target is out of range, or not capable vs the target it will display that fact to the right of the weapon during weapon allocation (and not allow any weapons to be allocated, but I'be be happy with just displaying out of arc if that's all there could be) I played around with this and the program killing allocations out of arc seems to work well and intelligently. It's just a bit annoying to not know what weapons bear and which don't during weapon allocation.

 

Patience, folks. We made some progress with the SAM engagement altitudes, arcs and point defense all at once last evening. The new GE just came out today, and we'll work on it as time allows.

 

Sorry, Brad. I think we're finally on the verge of getting Harpoon to what we've all wanted to be for a long, long time! We're finally getting into the guts of the simulation and the core of traditional Harpoon values. Keep going, please. I'll be patient.

I'm listing this here because I'm not sure if this behavior is on purpose, but when you click the "course" button to lay in new path for a group, no longer does the course window pop up. You know, the one with the new leg check box and the prev/next buttons so you can edit specific legs of the route? When you click the course button now you get nothing, but you can click on the group window and lay in new legs...one catch, I can't figure out how to end the legs. There's no finsih, or exit or done anywhere I can find. Load up any scenario, select a surface group and then click the course button. If it's a bug then we can move to the Issue Tracker.

 

The window still pops up here the same way it always has.

 

Buddha

 

Don't know what caused that, but after I saw your post I assumed not everyone was having this problem.

 

One thing I noticed is I unzipped .002 back into my HCE folder and it wouldn't overwrite .003...said file was in use. Tried to delete the .003 WINHARP.EXE manually and same thing...it's in use. HCE wasn't running, but according to Windows Task Manager I had 3 sessions of WINHARP.EXE running (that's what was locking the .exe file from deletion/overwrite)! I manually killed the 3 WINHARP.EXE session in Task Manager, uninstalled, rebooted, and reinstalled entire program from scratch and all is good now. That was wierd!

 

Sounds like typical Windows BS to me.

 

Buddha

  • Author
solution for this? No easy way to get the weapon allocation window to display "out of arc" or something similar?...Like if a target is out of range, or not capable vs the target it will display that fact to the right of the weapon during weapon allocation (and not allow any weapons to be allocated, but I'be be happy with just displaying out of arc if that's all there could be)

 

I didn't take a look at it due to lack of time after having already spent way more time than I should have on HC B). That said, I've tangled with the weapons allocation dialogs on a number of occasions in the last couple of years and my recollection is that it is not going to be easy, if worthwhile at all to add such a notation. Simply stated the chain of functions does not pass a lot of the information that would be really handy. The code is smartly written in many ways; the structure just makes this an issue.

  • Author
I'm listing this here because I'm not sure if this behavior is on purpose, but when you click the "course" button to lay in new path for a group, no longer does the course window pop up. You know, the one with the new leg check box and the prev/next buttons so you can edit specific legs of the route? When you click the course button now you get nothing, but you can click on the group window and lay in new legs...one catch, I can't figure out how to end the legs. There's no finsih, or exit or done anywhere I can find. Load up any scenario, select a surface group and then click the course button. If it's a bug then we can move to the Issue Tracker.

 

Any chance you changed screen resolution or number of monitors? If so the window is just in a now invisible spot. After killing of the processes you can skip the whole uninstall/reinstall cycle and just reset the game options via http://harpgamer.com/harpforum/index.php?a...mp;showfile=228

I'm listing this here because I'm not sure if this behavior is on purpose, but when you click the "course" button to lay in new path for a group, no longer does the course window pop up. You know, the one with the new leg check box and the prev/next buttons so you can edit specific legs of the route? When you click the course button now you get nothing, but you can click on the group window and lay in new legs...one catch, I can't figure out how to end the legs. There's no finsih, or exit or done anywhere I can find. Load up any scenario, select a surface group and then click the course button. If it's a bug then we can move to the Issue Tracker.

 

Any chance you changed screen resolution or number of monitors? If so the window is just in a now invisible spot. After killing of the processes you can skip the whole uninstall/reinstall cycle and just reset the game options via http://harpgamer.com/harpforum/index.php?a...mp;showfile=228

 

You know, I did change monitor resolution last week. I dropped down to 1024x768 to play Battleground Gettysburg (old Talonsoft game, available in a full set through Matrix, by the way) and those old Battleground games don't like any resolution higher. I didn't resolution-up after. That was probably it. I'll download the option rest from the link for future use. Thanks, Tony.

HCE - 2010.003 - 2010/03/29

===========================

...........

- Chg:0000 GE Message Log window will show when standard gunnery engagements are

abandoned due to: target submerging, target going out of range,

and target going out of valid arc.

- Chg:0000 GE Player ships may now fire SSMs and Guns at surfaced submarines.

Added UI elements and logic.

 

Have at it :)

Attached is game save where your blue ship guns can not fire at surfaced submarine. (Bad)

Guns can fire at red surface ship and if blue ship is turned then out of arc notice appears and can't fire on it (Good)

Use ctrl alt s (see all) mode and note that sub has fired torpedo in illegal arc (I guess not even Tony thinks of everything).

Also if turn your blue ship so sub is right astern you can still fire Ikara and torpedoes (out of legal arc)

data base HCDB 100206, GE 2010.03, game save from scenario SE 2009.42

Don Thomas

shoot_sub.zip

  • Author
Attached is game save where your blue ship guns can not fire at surfaced submarine. (Bad)

 

Use ctrl alt s (see all) mode and note that sub has fired torpedo in illegal arc (I guess not even Tony thinks of everything).

 

Don Thomas

 

Oops, my criteria for disabling guns was whether missiles were available and criteria for disabling missiles was whether guns are available. Switched around for 2010.004.

 

Hehe, I think of many many things but life is short and each day contains only roughly 24 hours :(

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