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Torpedo acquisition range


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Had opportunity to use a Mk 46 Mod 2 (acquisition range 1,750 yd (0.86 nm) with the latest fudge) while playing with Enrique's Sub89 scenario this past weekend.

 

Dropped two on a Victor III at 1 nm range. Both seemed to acquire in quick order, but lost lock in the last thirty seconds or so of the engagement.

 

Dropped a third, again at 1 nm. Again acquired the target, and this time tracked straight and true, killing the Vic 3.

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Had opportunity to use a Mk 46 Mod 2 (acquisition range 1,750 yd (0.86 nm) with the latest fudge) while playing with Enrique's Sub89 scenario this past weekend.

 

Dropped two on a Victor III at 1 nm range. Both seemed to acquire in quick order, but lost lock in the last thirty seconds or so of the engagement.

 

Dropped a third, again at 1 nm. Again acquired the target, and this time tracked straight and true, killing the Vic 3.

Sounds like we're all getting much better hit ratios, are they looking OK from reality perspective, I've no idea what we should expect (though someone put up some info about low success for air dropped LWTs).

It is much better from the game point of view, it doesn't seem like an utter waste of time and frustration builder.

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Had opportunity to use a Mk 46 Mod 2 (acquisition range 1,750 yd (0.86 nm) with the latest fudge) while playing with Enrique's Sub89 scenario this past weekend.

 

Dropped two on a Victor III at 1 nm range. Both seemed to acquire in quick order, but lost lock in the last thirty seconds or so of the engagement.

 

Dropped a third, again at 1 nm. Again acquired the target, and this time tracked straight and true, killing the Vic 3.

Sounds like we're all getting much better hit ratios, are they looking OK from reality perspective, I've no idea what we should expect (though someone put up some info about low success for air dropped LWTs).

It is much better from the game point of view, it doesn't seem like an utter waste of time and frustration builder.

 

Exactly. Last time, I was able to get a hit before I ran out of helos, even though half the torps ran off into nowhere. Before, I could dump 6 torps (3 helos worth, usually 1 readying unavailable) on a contact, with a solid fix, and get usually 6 torps that either didn't acquire, or the one that did, would get outmaneuvered, which made it more frustrating than worth bothering with. Half the time, I'd hear the sub within 3 miles of the Perry, and could shoot over the side at him, too, and still get nothing on a solid contact. So yeah, the current settings feel better. Not invincible, still requires some work to get a good fix before you drop, but you're not coming up empty time after time after doing said work. :D

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Another scenario to test torpedoes and ASW tactics:

 

Another bit of good news: got a one shot, one kill with a Mk 46 Mod 5 on a Tango in Enrique's scen Iron Lady.

 

Torpedo was dropped at 1 nm on a solid fix contact from an Atlantique.

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Had opportunity to use a Mk 46 Mod 2 (acquisition range 1,750 yd (0.86 nm) with the latest fudge) while playing with Enrique's Sub89 scenario this past weekend.

 

Dropped two on a Victor III at 1 nm range. Both seemed to acquire in quick order, but lost lock in the last thirty seconds or so of the engagement.

 

Dropped a third, again at 1 nm. Again acquired the target, and this time tracked straight and true, killing the Vic 3.

Sounds like we're all getting much better hit ratios, are they looking OK from reality perspective, I've no idea what we should expect (though someone put up some info about low success for air dropped LWTs).

It is much better from the game point of view, it doesn't seem like an utter waste of time and frustration builder.

Only now I remember they are some partial answer in my personal notes, I think the source of the german torpedoes was "Cold War Submarines" of Norman Polmar, but the probatiliy of impact/damage of those passive acoustic torpedoes is widely known.

G7e T5 Zaunkönig 1 1944 29% submarine launched, basically anti-ASW escort.

G7e T11 Zaunkönig 2 1944 39% submarine launched, basically anti-ASW escort.

Mk 24 "Mine"/Fido 1943 26.96% air-dropped, anti-submarine.

Mk 27 Mod 4 1946 36% submarine launched, anti-ASW escort (I don't remember where I obtain this concrete datum, I think it can be an extrapolation of the Mk 24 values, as the Mk 27 has the same guidance system, and the Mk 27 Mod 4 was post-war improved variant).

http://www.navweaps.com/Weapons/WTGER_WWII.htm

http://www.navweaps.com/Weapons/WTUS_WWII.htm

http://en.wikipedia.org/wiki/Mark_24_Mine

http://en.wikipedia.org/wiki/G7es_torpedo

http://uboat.net/technical/torpedoes.htm

http://www.uboataces.com/torpedo-tv.shtml

 

Those probabilities are compatible with our final outcome with more modern torpedoes and supposed countermeasures :rolleyes:

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Another anecdote from Iron Lady.

 

Dropped a Mk 46 Mod 5 on a Victor III, this time from 2 nm away as a test engagement. Torpedo tracked straight and true all the way, with the Vic III running away at 30 knots.

 

Missed in the endgame.

 

Dropped the next time right on top of that Vic III - zero range. Clean kill.

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Another anecdote from Iron Lady.

 

Dropped a Mk 46 Mod 5 on a Victor III, this time from 2 nm away as a test engagement. Torpedo tracked straight and true all the way, with the Vic III running away at 30 knots.

 

Missed in the endgame.

 

Dropped the next time right on top of that Vic III - zero range. Clean kill.

 

Sounds like having a good fix and dropping as near to the target as possible is paramount to success in this case.

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Another anecdote from Iron Lady.

 

Dropped a Mk 46 Mod 5 on a Victor III, this time from 2 nm away as a test engagement. Torpedo tracked straight and true all the way, with the Vic III running away at 30 knots.

 

Missed in the endgame.

 

Dropped the next time right on top of that Vic III - zero range. Clean kill.

 

Sounds like having a good fix and dropping as near to the target as possible is paramount to success in this case.

 

Emphatically agree!

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