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MavGaz

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My wishes list maybe a little bit strange.

I've try to divide in three parts.

1 -
easy modifications

2 -
future modifications

3 -
Best Game creation ever

Also I've try to order by importance, dependence and complexity modification.

 

1 - I think the easiest modification are:

1.1 - Conduct to campaign mode options -

1.2 - More building symbols (tetet) -

1.3 - Detection problems at AI engine fix. -

1.5 - WW realistic game engine corrections

1.6 - indication of air refuelable units (donaldseadog)

1.8 - speed and sensor setting at patrol dispatching (donaldseadog)

1.9 - Tanker units instead of tanker planes (donaldseadog)

1.10 - Land helo at land position (donaldseadog)

1.11 - Refuel of Helos at air and land(tetet)

1.12 - Damage in the planes (tetet)

1.13 - Deploying/load units by/in other units (tank by Helo/ LCAC by LPD)

1.14 - SAR operation options in sea and land

1.15 - Capture Buildings/bases (RkoelBach)

2 - Future modifications

2.1 - Logistic game

2.1.1 - Fuel

2.1.2 - Weapons

2.1.3 - Man

2.1.4 - VIPs/Rescue

2.1.5 - Repair material

2.1.6 - Supplies

2.1.7 - reload logistic time

2.4- New Editor

2.5- Multiplayer Game

3 - Best Game creation wishes - for insane

3.1 - Map improvement lines and terrain

3.2 - Land combat realism developing

3.2.1 - combat condition rates

3.2.1.1 - moral

3.2.1.2 - leadership (officers,communications,infiltration)

3.2.1.3 - terrain (mountain,plains,forrest,jungle,desert)

3.2.1.4 - Action (offensive/defensive/assault/deploy)

3.2.1.5 - obstacles (rivers, gorge, rocks)

3.2.2 - Amphibious/deploy assault option landing ships and planes

3.3 - Country/Alliance manage

3.3.1- production (units/buildings/sensors)

3.3.2- Technology (land,air,naval,economic,sensors,tactics, logistic)

3.3.3- Infinitive date playgame (start date, and no limit date)

3.3.4- Diplomacy (declaration of war, trades)

3.3.5- resources control (energy, oil, metal, rare materials)

3.3.6- productions distribution (repairs, upgrades, reinforce, construction)

3.4 - best interface option

3.4.1 - Strategic Map

3.4.2 - country options

3.4.3 - interface menu

3.4.4 - unit real scenario camera

3.5 - user creation design interface in the game

3.5.1- units(ships,subs, aircraft, land)

3.5.2- weapons

3.5.1- sensors

3.5.3- Buildings

3.6 - New editor

3.7 - New Multiplayer

I know it's insane, but we always can say our wishes...hehehe :D

I believe also if the best game creation will be made, for sure will be a best-seller..hehe B)

 

If you have any doubts or detect any mistakes, please advise me. ;)

I'm looking forward your comments.

 

MavGaz

  • Author

1.1 - Conduct to campaign mode options

The creation of modification in the start menu. This may open a campaign battleset menu which the player will play scenarios by follow an order. This order will be conditioned by winning or losing of the scenario played before. This may create a battleset campaign with an order of events depending on the performance of the player.

 

Modification suggestion:

In the first battleset menu, appear a button of campaigns battlesets. The button will open a file search box to choose the campaigns battleset. After open the campaign battleset will normaly go to the side choice menu and forward to scenario orders box of the first scenarion from the respective side. This will require an update on battleset editor of a campaign TAB. Is necessary to order the scenarios by victory conditions but also to create a finish message when the player win or Lost the campaign.

I suppose nothing more is required to this modification but may appear comments or ideas which can be useful suggestions.

  • Author

1.2 - More building symbols (tetet)

 

Will be intresting to introduce new pictures to stratégic buildings. My sugestions are:

- City buildings (House, warehauses, city)

- Radar station (antena, radar stations)

- Head quarters ( Fortress, command building, land base)

- weapons Lancher ( missil silos, cost defenses, air defenses)

- Logistic buidings ( bridges, tunnels, roads, railroads)

- Economy buildings ( factories, power plants, refinary, damms)

- Resources explorations(oil digging, Mining, farms)

- Patrol control ( barriers, border posts,)

- Soliers ( Soldiers, terrorists, marines, paratroops)

Also some changes to the hold Icons

I've created my ones..hehe..

I hope you liked..You can donwload the icons.bmp at the file attached and install by replace the file at HCE main folder\ Graphics.

My advice is to backup the old file.

 

Ship

ship.jpg

Carrier

carrier.jpg

Plane

plane.jpg

Helo

Heli.jpg

Base

Port%20Airfield.jpg

Airport

Airfield.jpg

Port

Port.jpg

Sub

sub.jpg

Missil

missil.jpg

Torpedo

torpedo.jpg

Nuclear

Nuclear.jpg

Unk

Unk.jpg

AD Fixed

AD%20fixed.jpg

ADMobilie

AD%20mobile.jpg

Armor

Armor.jpg

Convoy

convoy.jpg

City

City.jpg

Logistic Infra

Logistic%20net.jpg

Economic Buildings

Economy%20Building.jpg

Headquartes

Head%20Quarters.jpg

Resources Dig

Resurces%20exploration.jpg

Control Post

Control%20Post.jpg

Fixed Sensores

Sensors.jpg

Weapon fix Lancher

Weapons%20lancher.jpg

Soldier

Soldier.jpg

 

looking forward comments and sugestions.

GR_ICONS.bmp

  • Author
1.2 - More building symbols (tetet)

 

When playing I remember some units aren't good represented. The troops are represented by armor symbol, and was best to has the it own icon.

 

My sugestion is:

Soldier.jpg

 

so I will update the previous post with this Icon.

 

Thanks Silent Hunter IV for your comment.

  • Author

1.3 - Detection problems at AI engine fix.

 

1st - This problem was detected at the WWII scenario. When the AI first detect us a group, order to all ships and subs capable to intercept. This is correct until we are sure the AI lost our contact, then we may change the course of the group previous detected but the AI units always track it even without knowing.This make slower ships to scape.

I've made one scenarion to test in the earlier scenarios. But didn't happen.

 

2nd - When one Sub is detected by intel we can send planes to intercept. The plane is launch and go to intecept, the diamond detection grows and the contact is lost. However the plane still go on to intecept the Sub. He always detect him when arrive at the destination. Also If the Sub group have 2 Subs and the plane sink one of them he go to intercept the second one even if not detect. He found all subs and sink it.

This is just what AI engime do, so It make always impossible to scape undetected from the planes. This problem happen several times in the earlier scenarios.

 

3rd- I don't understand why in air combat the AI planes start with diamond detection when they were detected before and are aprouching to our range. I can supose the go to very low altitude and can distract the radar, but at sea don't make much sense.

 

4th - When you detect a plane or helo from a ship group you can't defines as a shipgroup with under 30knots speed. Far away you know there is a ship group. I think if the game will go forward to Multiplayer gaming must have this problem fixed before.

 

Looking foward for your comments.

I like the revised symbols. Good work!

 

x2... really like them

  • Author
I like the revised symbols. Good work!

 

x2... really like them

 

 

Thanks Divefreak..

Unfortanelly isn't working fine, do you know why?

Update done. The Icons file is at the icons post. (Icons Post)

Unfortanelly isn't working fine, do you know why? see the entire picture at the link on the first post.

first Post

Direct Link

I want to put in the download but i want to work first..hehe

 

It appears you used anti-aliasing on the colored columns. Each colored icon should be exactly one color (the same color as the original GR_ICONS.BMP graphic and should be exactly masked by the black and white column.

 

See the attached examples of what you have now (dithered, multiple colors) and what you want (single color).

Have.gif

Want.gif

  • Author
Unfortanelly isn't working fine, do you know why? see the entire picture at the link on the first post.

first Post

Direct Link

I want to put in the download but i want to work first..hehe

 

It appears you used anti-aliasing on the colored columns. Each colored icon should be exactly one color (the same color as the original GR_ICONS.BMP graphic and should be exactly masked by the black and white column.

 

See the attached examples of what you have now (dithered, multiple colors) and what you want (single color).

 

Thanks TonyE for your help.

 

The Icons are fixed and ready to install in the game.

The File is in the attachment of the icons post.(Icons Post)

I will upload to at the HCE tools

  • 5 months later...

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