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divefreak

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Everything posted by divefreak

  1. no It is 13 6 in the tubes +7 in the storage..
  2. Ok, seems as if my first observation was something that happend randomly.. Would be perfect.... 1-2 nukes per group... BTW how can i get the old single Unit display back? the display showing active sensors and the amount of remaning amo etc...
  3. Ok can´t confirm this after some more testruns...
  4. Little question for a better understanding... SAM Nukes AirPH = probability of hit xx% SurfDP = Type of Warhead xxxxxx (Weapon number) Right? BTW nice progress. Ok First test Some SU Attack planes vs CG Albany 8 Nuke Talos, setup with 99PH and an Airburst Nuke Warhead + F102 mit AIM26A similar setup. the AIM works fine against single and multiple targets, 10planes shot down wth a single nuke AAM! But the SAM are a differnt kind of beast... Nukes are sortet first, conventinal second. Behaviour in 2009.42 Nukes fires first against all kind of targets. 2010.012 Behaviour is different, against a single target the conventinal fires first, the nuke fires first against a group of red planes. Nothing wrong with this behaviour(i hope it proves to be constitent in additinal tests) at a first look, i really like the logic cause it matches reality, but the ship fires more nukes than neccesary, in this case 4 matching the ROF value of the mount but i bet it would have fired all, if the time to hit would have allowed a second salvo. The nukes should be limited to 1-2 missiles per attacked group and they should only be fired against groups of planes (like they did in this first test) the game crashed before or while? the nukes hit the target... very promissing results but i need to learn how to open the unit display with the new build, for a single unit to check its magazines
  5. Little question for a better understanding... SAM Nukes AirPH = probability of hit xx% SurfDP = Type of Warhead xxxxxx (Weapon number) Right? BTW nice progress.
  6. Was a busy time.... Vietnam, Middle east... lots of well documentated conflicts.... btw i´ve added one ship and one groundunit with a Baka weapon.... I think i can put some work in the ww2 period, i know of a new ww1 project and i have two more dbs in the pipe... Mainly fixes.. new units SU-15 A-7 splitted into pre 73 and post 73 version O-1 Bird Dog T-28 Trojan Yak-28 Brewer
  7. The loadout has the AGM-65B, so for historical correctness they should be equipped with another armament. already changed.... the A-7C entry will split up into an early and late verion
  8. Hi Please try the HC-65to80_20101122 or 1123, there was something terribly wrong with the builds 1110 to 1121....
  9. I know it's a newbie question, but ... as integrate I the Indochine Battleset in the HCE folder without deleting the hdsu file ??? simply zip your exiting hdsu.res file...
    • 133 downloads
    A smal scen trying to reenact the gulf of Tonking Incident. DB: HC-65to80-DB BS: Indochina
  10. File Name: Gulf of Tonkin Incident File Submitter: divefreak File Submitted: 23 Nov 2010 File Category: Custom DB Used: HC-65to80-DB Authors: RH Battleset: Indichina Battleset-Custom: .scz - Custom BS - Custom BS A smal scen trying to reenact the gulf of Tonking Incident. DB: HC-65to80-DB BS: Indochina Click here to download this file
  11. Hi Don.. Was a google hit on this blog site: http://bfolby.wordpress.com/2010/08/12/if-...t-asia-pacific/
  12. a really tough nut to crack.... nice!
    • 485 downloads
    Map only... BSB setting avaible on request...
  13. File Name: Southeast Asia File Submitter: divefreak File Submitted: 22 Nov 2010 File Category: BattleSets DB Used: - Authors: RH Map only... BSB setting avaible on request... Click here to download this file
  14. Thanks Brad... But when i google for southeast Asia, the map covers more area than "my" Indochina map.... so it is a question of the zoom factor if i should redo the map covering the larger area and replace the indochina map or if the larger map should be an additinal one.. http://bfolby.wordpress.com/2010/08/12/if-...t-asia-pacific/
  15. divefreak posted a file in BattleSets
    • 397 downloads
    A smaller map for the Vietnam region/Indochina
  16. File Name: Indochina File Submitter: divefreak File Submitted: 21 Nov 2010 File Category: BattleSets DB Used: - Authors: RH A smaller map for the Vietnam region/Indochina Click here to download this file
  17. Already tested with the 1121 fault was a missing sensor...
  18. Hi Tetet wich units did you use? There was a fault with a missing sensor, maybee the version i´ve uploaded now, fixed it... Edit.. Saw you link... tested with the latest version from today, no crashes..! Regards René
  19. Bases like Seafloat might benefit from such systems... but those cases are more theoretical (Air Superority!) So i dind model those systems in my dbs. Except from floating Falk Batterys in the 35to50db...
  20. In WW2 there were floating AAA Batteries including floating Figther Controlships (google Nachjagtleitschiff Togo). So why not put a conainerised Roland SAM System on a little barge? but Systems like SA-2, Hawk, Patriot etc need more space for a battery, than a normal barge can provide.
  21. while I was working on the 65to80db.... Enrique did an outstandig job on the 50to65... Planes Added/Modified/Verified: 19-November 2010 Buccaneer S.1 (1962-1964), added. Buccaneer S.2 (1964-1973), cleared, finished, only Royal Navy, added CV capability. Buccaneer S.50 (1965-1991), added. Scimitar F.1 (1958-1966), end year changed, SIOP loadout equipped with Red Beard, Text added. Sea Vixen FAW.1 (1959-1966), text added, cruise speed increased. Sea Vixen FAW.2 (1964-1972), text added, cruise speed increased. P2V-2 Neptune (1947-1950), Added. P2V-3 Neptune (1948-1953), Added. P2V-3C Neptune (1948-1951), Added. P2V-3W Neptune (1949-1955), Added. P2V-4/P-2D Neptune (1950-1962), Added. P2V-5 Neptune MR.1 (1952-1957), cleared, finished, text added. P2V-5/P-2E Neptune (1951-1955), Added. P2V-5 Neptune MR.3 (1951-1958), Australia, Added. P2V-5/P-2E Neptune (1953-1962), Netherlands, Added. P2V-5/P-2E Neptune (1958-1971), Argentina, Added. P2V-5/P-2E Neptune (1959-1976), Brazil, Added. P2V-5/P-2E Neptune (1962-1977), Portugal, Added. P2V-5F/P-2E Neptune MR.4 (1959-1968), Australia, Added. P2V-5FS/SP-2E Neptune (1956-1963), Added. P2V-6/P-2F Neptune (1953-1963), USN, Added. P2V-6/P-2F Neptune (1953-1969), France, Added. P2V-6M Neptune (1956-1959), Added. P2V-7/P-2H Neptune (1955-1961), cleared, finished, text added. P2V-7/P-2H Neptune (1955-1959), Japan, Added. CP-122 Neptune (1955-1959), Canada, Added. CP-122 Neptune (1959-1968), Canada, Added. P2V-7/P-2H Neptune (1958-1980), Added. P2V-7S/SP-2H Neptune (1956-1961), Added. P2V-7/P-2H Neptune (1958-1980), France, Added. P2V-7S/SP-2H Neptune (1959-1981), Japan, Added. P2V-7S/SP-2H Neptune (1959-1984), France, Added. P2V-7S/SP-2H Neptune (1960-1978), cleared, finished, text added. P2V-7B/SP-2H Neptune (1961-1982), Added. P2V-7S/SP-2H Neptune (1962-1979), Australia, Added. P2V-7U/RB-69A Neptune (1957-1967), Added. PB4Y-2S Privateer (1944-1954), Added. PB4Y-2S Privateer (1950-1960),France, Added. Tu-22K Blinder-B (IOC 1964), cleared, cleared name, speed and loadout revision. Tu-22KD Blinder-B (1965+), cleared, cleared name, speed and loadout revision. Tu-22PD Blinder-E (1965+), Text Added, speed revision. Tu-22R Blinder-C (IOC 1963-1965), Text Added, speed revision. Text added in: Tu-126 Moss (1965-1984) A-12 Oxcart (1964-1968) Added/Modified Sensors/Weapons: AN/CRT-1 (1942+) (sonobuoy), added. Mk1 15-16 Kt (fission bomb)(1945-1951), added. APS-33A-F/APS-70, added. APS-31 range changed to 35. APS-20A/C range reduced to more realistic 108 nm. AUM-N-2 Petrel (1956-1959)(ASM missile), Added Mk 101 Lulu Nuke DB (1958-1971), Added. Betty Depth Bomb Nuke DB (1954-1960), Added. SSQ-2 DICASS name changed to SSQ-2B DICASS Julie (1956), range active to 0,6 Errors cleared: Nuke in loadout 55746/SIOP for Scimitar changed from Green Parrot (I think Green Parrot is a erroneous/Hypotetical designation) to Red Beard. S-2D Tracker (1960)yy, added SB capability.
  22. Was a busy time.... Vietnam, Middle east... lots of well documentated conflicts.... btw i´ve added one ship and one groundunit with a Baka weapon.... I think i can put some work in the ww2 period, i know of a new ww1 project and i have two more dbs in the pipe...
  23. Added some small Units...

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