Database Design & Discussion
A forum for discussion of database design for Harpoon Classic/Commander's Edition.
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333 topics in this forum
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In the process of setting up a scenario using the Middle East battleset and the HCDB-080824, I've noticed that a number of the bases in the smaller gulf nations, for example Shaikh Isa AB in Bahrain, Al Udeid in Qatar, and Al Dhafra in the UAE, are rather seriously misplaced ...
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Brains found an inconsistency in the Aircraft short names battleset string. The data fix is applied by you database authors. Not fixing it doesn't really hurt anything, it could just be confusing to later editors. Instructions: 1. With your database loaded in the PE, go to the lPlatformSubTypes table. 2. Scroll down the list until you are at Annex 5 3. Unless you've already fixed it, where Annex = 5 and ID = 15 you'll see double quotes that were caused by a missing comma. 4. Delete those double-quotes, close the table, then export. 5. Data inconsistency solved, thank you for participating.
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Hi, there´s a new db out for HCG2004. It is focused on GIUK/Atlantique Ocean/Mediteranean. IOPG is also supported but only very limited and it is not sure that this theater will be supported in the future. It is a regional DB for the period from around 1975-2005. The db is still in a BETA state! So please feel free to report all errors/wishes/hints/etc to the author (me). Get it here: http://www.harpgamer.com/databases/HC_EURODB-050306.zip The main difference is the changed philosophy for base structure. All long range weapons (SAM/SSM) will be removed from Habours/Airbases. So a Scen-Writer has to add mobile Units to replace the SAMs with improved de…
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Here are the facts: I learned just yesterday that refuel pods are just an interface, between the "tanker" and the "client", that allow to ransfer the fuel contained in the tanker fuel tanks to the client. Before yesterday, i was conviced that refuel store just transfered the fuel that it contain, nothing more. So, since i know this fact, i'm asking myself if, in Tanker configuration, drop tanks shouldn't be considered as "fuel store" only for "clients", not for the tanker, since, AFAIK, it's almost impossible into Harpoon (any version) to have an accurate fuel store management. (basically sahring fuel between tanker and "clients" and update the tanker's radius)…
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Hi There´s a new HC_Euro_DB out! 9/22/2005 Ground Units added Leopard 1+2, Marder ABC, Gepard, Roland, Mars(MLRS), M109, PZH2000, Bradley IFV,.... Planes: RF-4E, F-104G (Navy Loadout), .... 17/03/2006 Planes added/reworked: Tornado Germany P3-C Germany + many Units new from HCDB Ships added/reworked: Poland: Osa PP ( Projekt 205M) Kaszub Projekt 620) Lublin (Projekt 767) DEBA (PROJECT 716) Notec II (Projekt 207M) Plicia (Projekt 918) Plicia (Projekt 918M) Obuluze PP (Projekt 912) KROGULEC CLASS (PROJECT 206FM) Gen K. Pulaski (FFG-7) Kashin Mod (Projekt 61 MP) Osa I (Projekt 205) Obuluze (Projekt 912M) Bal-Com 10 …
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How can someone know if a plane is armed with guns or not? I am looking in the editor and I can't tell which planes have guns and which don't. Can someone fill me in? I was trying something out on Thunder Dragon and I can't get the MiG-17F Fresco C to intercept the American aircraft. Normally, the Staff will show me the distance and ask me if I want to intercept regardless if the plane has insufficient range to actually carry out the mission. However, I can't even get that far. I've tried to move them closer before trying to attack again, but still no luck. Could it be that they have no armament? Can you take a look at this platform, please?
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Hello, I copied the Melbourne to create the Bonaventure for Canada. I did not make any adjustments that I remember other than the country and the names. Attached pic of error for review. Thanks, Dale
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I'm having a problem with a new Mk41 VSL mount. I'll add the missiles I want add the mount to the ship the export the DB to the game but when I look at the ship it will say I have 17x 40mm Bofor cannon on that mount. I go back and check the DB and it is as I built it. I imported an older DB looked at my mounts and Is is it has changed to the 40mm Bofors load out. Someing happens when I export the DM. I've tried changing things around but always ended up with the same result. I don't think I broke any rule as I modeled my mount after other Mk41 VLSs I've seen in the DB. Anyone have a idea how to fix this?
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Somewhere in IRC or a forum or mailing list a number of months ago someone mentioned their own private DB of fanciful platforms. I would be most interested in hearing from you and possibly working together. My fictional DB obviously is not progressing as quickly as I would like but I do still want to offer it and get your platforms out there for public consumption as well. If you are out there, or anyone else is interested, please contact me. Thank you!
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Reading this very interesting USNI article, I was thinking in something similar to this for a new damage point calculation based in the named "Navy’s Survivability Instruction 9070.1A are taken into account in designing U.S. Navy surface ships to three survivability standards", affecting mostly auxiliary and low-value ships (analogy can be applied to other navies/ships), as for me many civilian/merchant ships (also in other time periods) receive too many damage/hit points: Level 3: CVN, CG, DDG (and decommisioned BB, CV, CVN, CG/CGN, DD/DDG, FF/FFG?). I think this Level 3 can keep 100% hit points derived from her standard displacement, as usual (previously to constru…
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In my main computer something has happened with the DB editor, and is destroying the DBs in modification. Each time I try to import a common.res file, the DB is in blank,even importing correct DB files from the other computer, or downloades from the Harpgamer site. It says the error is here in "Modules" and in the section "cFileIO" , but I don't know as to repair it: With rsArray .AddNew ![Annex] = LastAnnex ![iD] = LastID ![subAnnex] = SubAnnex ![Array] = Format$(ArraySize, "0") & ArrayVal .Update End With LastID = -1 Were I should to look to find the LastID = -1 and change it?
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I just fired up the old HCE after many years and noticed that a lot of the unit pictures are missing. First I thought I'd ask how to replace/add them, but perhaps a patch fixes the issue? I looked up and apparently my version is 2009.043.... Where are the patches? I see 2017 is mentioned on the forums. Additionally are there any scenario sites alive apart from this one? I stumble over a lot of dead sites/links out there, and even a lot of the harpgamer links are dead.
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Sorry folks I sent this question to the wrong forum. I downloaded add-on 080401 and incorperated it into my data base and did not find the new platforms. my path is Matrixgames\HCE\BattlesetBuilder. What is the currect path and proceedure? Thanks -Richard
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In the last HCDB I see the code snap up/down fixed to the missiles Fajr-5 and Zelzal 2. For years I was thinking the snap up/down code was for air-to-air missiles, and also ineffective in PC game terms. Now I see it related with, I suppose, a capability of ballistic/near vertical attack. The questions are: At what capability is related the code "snap up/down" ? Is really effective in PC game terms ? Thanks.
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Someone remember if the Sonars Modifiers named Active and Passive in the Platform editor are disabled? If not, what is the effect of the modifiers? The values it sembles can be something as (it's not a exhaustive list, but I think those are the presente values): Passive, low noise: 246, 241 (Seawolf, Ohio, CAPTOR), 251 (Oscar II, Delta IV, Lafayette, Providence, Akula II, Improved Akula, Sierra II), Passive, high noise: 15, 226 (Noisemaker) Active, low noise/reflective size: 246, 251 (Seawolf, CAPTOR, Akula II, Improved Akula, Sierra II) Active, high noise/reflective size: 226 (Noisemaker),
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I am brand new to scenario and DB design (but not to Harpoon, boxed set in 90, comp version in 95) and have what may be a stupid question. How do you determine the RCS value of a ship? I am currently updating a database to include the fleets of the Americas, I finished most of the work on Cuba this morning. Hopefully one day soon I will be able to share the fleets that go with Tony E's battlesets of the area. Bob Andrepont Louisiana
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Vosper Mk 5, id. 2420 Sensors a Graseby 170 (Hull Mounted) active sonar is missing (not yet in the DB), but, in the DB, there's a Sonar 177, id.47266 with act./pass. capabilities and with the good ranges. Mounts Should be added: 12.7mm MG, id.59623, 59624; GAM-B01 20mm/85, id.59583, 59584; =>'Alborz' and 'Sabalan' have PB&SB(2)2 C-802 vice Sea Killer fitted 1996/97 Maybe 60288, 60289 (4 CSS-N-8 Saccade (C802) tubes)? 23mm/81, id. 60224 should be erased since 23mm was replaced by 35mm in 1991. Sources: http://web.archive.org/web/20030202120030/...80/iranupd.html http://www.nasog.net/datasheets/warships/f...lvand_Class.htm
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Plane LoadoutsHCCEb13 Weapons of type Gun will not work in loadouts, model as bombs or missiles. [*]Weapons Select the weapon Type before giving entry any other characteristics so that an ID in the proper range is auto-created by the PE. [*]Administrative Archive your pfData file each time you release a new revision of the DB. Don't Import over the top of your master pfData file. It is dangerous if the import fails and can remove logging information you may want later. HarpGamer suggests naming your DB in the format NAME-YYMMDD where NAME is your DB's name of up to 24 characters and YYMMDD is the date of release of this version of the DB.
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here are linked the lastest datas i found about military airfields in those three countries: http://ibelgique.ifrance.com/jansfiles/har...nstal_specs.htm http://ibelgique.ifrance.com/jansfiles/har...nstal_specs.htm http://ibelgique.ifrance.com/jansfiles/har...nstal_specs.htm Enjoy, Jan
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I would like to know if there is a way to include pics or line drawings and linking them to the platform in the DB. I find a lot have got a no pic available and I would like to correct as many as I can in the DB. As a Naval Electronic Sensor Operator (Canadian Navy) I would like to include photos of CDN platforms that currently show (no pic available)
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